3ds Max :: Editable Poly - Cut Tool - Extra Vertices
Feb 2, 2012
When you use the cut tool on an editable poly, and cut from one vert, across the polygon, to another vert, you often get an extra vertex. URL....Some other way of cutting? It seems like this bug has been in there forever.
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Feb 13, 2013
A simple editable mesh object, a piece of terrain, which has standard texture on it an no modifiers, just some UV's on channel 1.
Whenever I add "edit poly" modifier or convert it to editable poly, additional geometry will be created. Statistics show that only vertex count of the selected object goes up about 6x but no additional faces are generated. This not the case when check on a sub-object level, there are lot of additional faces created. I've never seen this happen, jumping between edit poly and edit mesh has been easy without any errors like this.
I've tried the same model with 2013 as well - same results. Also tried collapsing the object, removing uv-mapping, different materials, attaching the mesh to empty box, etc, garbage collection, exporting it to obj and importing - even then same thing happens.
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May 12, 2012
Is there a way to recall a editable poly set and or a uvw map? It seems like I have to always re select them if if i want to modify a map.
Here is what I dont get, I have a box converted to an editable poly. With all of the polygons (faces) selected on one side, I assign a uvw map and successfully assign a map.
So I proceed to the top of the box and repeat the process and what? The entire cube takes on my "assign material to select" and I only have the top faces selected. What the heck is going on here. This is happening in 2013 and also 2012.
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Apr 24, 2011
I have a diamond model I built (editable poly) and it is sitting on a pillow I made (garment maker, cloth- also editable poly) Ok so there has got to be an easy way to make the diamond sink into the pillow. I have been playing around with conform space modifier for hours now and I can make basic shapes change but it will not effect my ed polies and also I dont know if this is working the way I imagined anyway.
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Jul 14, 2012
I don't know how to add segment in editable poly.
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Jul 17, 2012
After performing a cut, how to create a polygon from resulting edges? Take a look at the this clip for details: [URL].......
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Aug 19, 2011
For an example if I create a sphere, add a turbosmooth with 4 itterations and collapse it to an editable poly again. Then when I try to manipulate the mesh by draging vertices with or without soft selection or paint deformation I get around 10X faster performance with direct3d (roughly 40-50 fps compared to nitrous 4-5 fps).
I know that nitrous is slow with pflow and animation but I did not expect it to have such poor performance with modelling?!
I have the same effect on both of my workstations. Laptop with core2 quad extreme, 12 gig ram, quadro fx3700m, win7 x64. Dells latest graphics driver. Stationary computer with Xeon quadcore, 14 gig ram, geforce 285 gtx card and win xp 64. Latest nvidia driver.
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Oct 17, 2013
I cant solve this problem with edge selection tool, my task is to create an oil barrel and when I select the barrel with edge selection tool then press setting button next to connect there is that triangle pattern in between two lines that I don't want, how do I get rid of it?
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Jan 29, 2013
I've been working on a tyre for a while. Now i need to model the side wall with some text on it. Because the tyre has to be printed in 3d i need this text as polygons in the model (not in a texture). So what is the best way to get a 3d text on my poly? It's very important to get an valid editable poly (from each vertice start 4 edges / an edge don't has 1 face on on side and 2 on the other ...).
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Jun 19, 2011
Is there a way to conform an object (with a thickness) to an editable poly surface, like you can with patch deform to a patch surface ? I know you can use the compound object 'conform', but that does not give the result I'm looking for.
I was hoping that is was possible to simply convert an editable poly surface to a patch surface, but then I just get "illegal surface" when I pick the deform surface.
Patch deform is great, but almost worthless if I can't use it for editable poly objects...
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Jul 10, 2012
I found to model a joystick. I have created a spline mesh, and applied a Surface modifier. The next step is to convert it to an Editable Poly. Fine, no sweat there. The thing is, when i do that, Max creates a ton more vertices; so many that its blatant over kill. My Surface mesh contains only 214 verts, but after conversion, i have over 6000.
Im guessing its adding some kind of smoothing somewhere...? After conversion, the tutorial has no more verts than it did before conversion, and it looks pretty much the same.
Conversion does not add extra vertices?
Intel I7 3.8Ghz, 8GB DDR3, SSD, nVidia 460, Windows 7 Ultimate x64
3DS Max 2011 Hotfix 4 x64
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Jan 16, 2014
I create a model use lib3ds ,and import into 3dsmax2010 ,when I convert the model to poly ,the model was flattened .
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Dec 1, 2013
Is there a way to make an editable mesh or poly somewhat transparent when a material is applied? Think of the material being a thin cloth such as nylon. You can't see directly through it, but it isn't like a thick material such as jeans etc. I also want to make this object deform like a balloon inflating, so I don't know if that will cause issues with transparency.
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May 21, 2011
When ever i do that i get an unexpected number of edges on an object.
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May 5, 2011
Is there a way to extract the WHITE edges of this Editable Poly as Spline Shapes? Then I could use the Surface modifier to convert it to a Patch object.
I know there is a "Create Shape From Selection" button on in the Editable Poly dialog. But this gives me the ORANGE lines from the control cage, not the smooth lines on the subdivided object.
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Apr 2, 2012
I was trying to play around with the software to get to know it, and... well, I think I made something weird in it. Everything was flowing nicely when I was following the tutorial about Editing Objects: I created a box, I selected that edit poly option from the modify tab and I could edit vertices totally nicely.
But then, I really don't know what happened, but, I don't know exactly when, I suddenly could not move the vertices AT ALL. They are pretty visible, but when I select them, they turn red and the axis are not editable! I'm so confused! I can edit the axis very normally if I'm using an option like Select and Move but... With the edit poly thing I just cannot! I tried everything I thought of: Made a new box, restarted the program, restarted the PC! But NOTHING worked.
EDIT: It took me almost an hour to figure out I wasn’t selecting the Select and Move tool!
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Jul 13, 2012
A way to revert the icon for the lasso tool to its old self... or at least turn it into a simple cursor.
The lasso tool in this new Photoshop version suddenly forces you to see a double image: both the original lasso and a cursor above it that points to the actual connection point. This setup is annoying as hell and no - I haven't gotten used to it.
The tool ends up so large that it's obscuring part of what I want to select... not to mention that my instinct wants to see the connection point on the tip of the lasso. What was great about the original lasso was the fact that the icon itself was so thin that it didn't obscure what I was trying to select. Not just do I suddenly have an icon that's twice as large, the arrow is also thick and opaque - it's very much in my way and totally counter productive! I can understand wanting to make things more unified... but this is not the way to do it.
At least give us the option to have the lasso show up as either an arrow or the old tool. You're allowing us to show the pen tips as cursors... why not include that choice for the lasso tool too? A simple dropdown on the top when I select the tool would do the trick just fine. I might actually like having the lasso tool as a thin arrow instead of a lasso shape.
However - As it is now, it's a bad design and makes for a clunky tool that has two origin tips AND obscures my selection area.
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Jul 17, 2012
It seems that I've somehow "hidden" all of the extra options for any given tool in the Toolbox in GIMP (in 2.6, but I'm having the same issue in 2.8). I'm quite baffled as to what I did to cause this issue. URL....
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Apr 25, 2013
I am using the type tool in Photoshop CS6 (windows XP pro) and I am running into this weird issue. I have never seen anything like it before. It isn't my keyboard or computer, it only happens in Photoshop. When I am typing and I mess up and use backspace to delete a character, the next character I type in gets doubled. Random letters will pop up as well - such as when I type "S", the letter "U" shows up... when I press the spacebar, it adds an extra letter instead of a space (the following letter or previous letter used). The cursor gets placed before that second character too. I can delete it using backspace or delete but then if I press spacebar to continue, it shows up again and again. I can't get rid of the extra characters!
I've tried activating and de-activating various key locks on my keyboard to no avail. Is there some button I pushed or weird formatting I somehow accidently implemented?
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Mar 18, 2012
My model is ready for the rigging. But my model is a little heavy in poly-count. I can rig it now but at the time of animation i know it will be a problem while animating it. It will lag while moving its controls. I have seen people animating with low mesh and while rendering they use high mesh. Do, i have to create a low poly version of my model?. If yes, Then i have to paint weight twice. low poly one and the high poly one.
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Apr 8, 2012
I'm using Autocad 2011 and trying to convert a 2D drawing into 3D using a Loft tool. However, I'm experiencing a bit of a problem. The Loft tool is creating an extra line between the two objects which messes up part of the design. I'm usind Solid and Ruled settings of the Loft tool and the two object I'm trying to join were created out of number of polylines which then were converted into singular poline using Edit Polyline tool.
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Jul 2, 2012
Working on a poster in Illustrator. Have added area type, using the type tool. Now I'd like to increase the size of one line. I can't select or edit any of the type with the type tool. I moved the type to a new layer, saved, closed Illustrator, restarted my Mac (OS X 10.7.4). Looked in preferences, in case there's an issue there. No luck.
By the way, I also don't see handles when in the selection tool any more. Don't know if that's related.
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Sep 3, 2013
I recently got a new drawing tablet (Monoprice Graphics Tablet) and i set up everything perfectly fine. However, i opened photoshop cs6 and when i draw, there would be an extra line. when i draw a semi circle, it automatically completes the gap with a straight line when i lift the pen up or stop drawing and it's really bothering me.
Here is a gif that i made to demonstrate what i mean: (click if it doesn't move)also... my lines appear to be sort of jittery or non-smooth. even my mouse looks smoother than when i use my pen..
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Jun 30, 2013
where can i download the extra for cs6?for example i miss the saturation mask plugin i can find it i'm looking for 64bit here i did not find the plugin i mean the saturation mask[URL]...
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Oct 26, 2010
It occurs only in Corel Video Studio Pro X3 ... two extra (frozen) frames for free. In other programs all frames of my camera act correct.
At the beginning of each video file there are two extra frames at the timeline, so each video file starts with three identical frames and that causes each file starts with 0,12 sec frozen video.
When I remove the two frames, two frozen frames are added at the end if a file! In the end-product there are three frozen frames between each cut! And 0,12 seconds is visible …
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Mar 13, 2013
About VideoStudio Pro X5? I am trying to cutoff the extra that comes the end of videos.
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Jan 15, 2013
Open SKS.iam which is suppose to be empty, but for some reason asks for the 14020-111.iam file. Once it opens go to the BOM and you will see 24 of the same part in the BOM. If you derive the SKS.iam you will see those 24 parts listed and you will even see them. Yet when you go back to the base SKS.iam they are not visible in the browser or the windows graphic area. IV 2012 sp2
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Oct 13, 2008
I purchased Photoshop CS via disks in mail, I received the program disk and extra files. Obtained CS3 via download and got no extras.
If I order CS4 via download,
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Feb 6, 2007
I'm current working on some anime mangas (basically comic books for those who don't know) for cleaning as well as de-bubbling. I was able to create a action script to easily remove all the characters within the text bubbles but I'm trying to come by a more efficient way. My current method is nearly flawless when it comes to round or square text bubbles/boxes as well as some slightly complex ones. But when I come across extremely complex bubbles my method cuts corners and remove areas I'm not intending too...so my question is this..
Let's say I use the magic wand tool to select inside the a text bubble I'm trying to clear...So currently it has the white background of the inner bubble selected as it surrounds the text I'm trying to remove. Is there any quick command or shortcut that can select everything within that area?...Atm I have a action script set up to expand by 8 pixels and then contract by 11. This way it can expand to select the characters I'm trying to remove, and the contraction will bring it right back within the vicinity of the bubble. It's then followed by a paste pattern which I've set up to match the feel of the page. But yea...trying to figure out if theres a way to just select the insides in a different way...a method that doesn't expand and contract...yet has similar results. I was trying to look around for a function in photoshop to just select area's within the marquee's inner untouched areas.
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May 16, 2006
After updating to 9.01, menus require an extra click to regain focus from non-maximized document windows. In other words, if I use a tool directly on a non-maximized image, I must then click twice on File, Edit, Layer, etc., before a menu drops down. (Specifically, the first click has to land somewhere on the main PS title/menu bar to return focus to the menu bar; toolbars don't count.) The double-clicking gets old fast.
There's no similar behavior in reverse, when applying a tool after a menu command. If the document window is maximized, menus pop open instantly as expected.
Is this extra click a "feature" that didn't make the list of changes? : I don't see a bug report section anywhere,
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Jan 4, 2012
I have just received an "Extra shadow error" and Xara deleted SO MUCH of my progress on my project. Why is this? How can I recover this? I just lost three sessions of labor. I'm going back to Pshop if this keeps happening. I can't afford these kinds of setbacks.
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