3ds Max Modeling :: Extract WHITE Edges Of Editable Poly As Spline Shapes?

May 5, 2011

Is there a way to extract the WHITE edges of this Editable Poly as Spline Shapes? Then I could use the Surface modifier to convert it to a Patch object.

I know there is a "Create Shape From Selection" button on in the Editable Poly dialog. But this gives me the ORANGE lines from the control cage, not the smooth lines on the subdivided object.

View 4 Replies


ADVERTISEMENT

3ds Max :: Converting To Editable Poly / Get Unexpected Number Of Edges On Object

May 21, 2011

When ever i do that i get an unexpected number of edges on an object.

View 1 Replies View Related

3ds Max Modeling :: Convert Spline To Poly

Jul 6, 2010

I'm using 3dsMax 2010.

I have created a big spline. When I tried to "Convert to poly", it doesn't work. Usually, as result, the spline appears with a filled. In my case, the spline disappears. I thought it might be because the spline is not closed, but it is correct.

View 6 Replies View Related

3ds Max Modeling :: Edge Selection In Editable Poly

Oct 17, 2013

I cant solve this problem with edge selection tool, my task is to create an oil barrel and when I select the barrel with edge selection tool then press setting button next to connect there is that triangle pattern in between two lines that I don't want, how do I get rid of it?

View 7 Replies View Related

3ds Max Modeling :: How To Apply 3D Text To Editable Poly

Jan 29, 2013

I've been working on a tyre for a while. Now i need to model the side wall with some text on it. Because the tyre has to be printed in 3d i need this text as polygons in the model (not in a texture). So what is the best way to get a 3d text on my poly? It's very important to get an valid editable poly (from each vertice start 4 edges / an edge don't has 1 face on on side and 2 on the other ...).

View 3 Replies View Related

3ds Max Modeling :: Patch Deform For Editable Poly?

Jun 19, 2011

Is there a way to conform an object (with a thickness) to an editable poly surface, like you can with patch deform to a patch surface ? I know you can use the compound object 'conform', but that does not give the result I'm looking for.

I was hoping that is was possible to simply convert an editable poly surface to a patch surface, but then I just get "illegal surface" when I pick the deform surface.

Patch deform is great, but almost worthless if I can't use it for editable poly objects...

View 2 Replies View Related

3ds Max Modeling :: Model Flattened When Add Editable Poly Modify?

Jan 16, 2014

I create a model use lib3ds ,and import into 3dsmax2010 ,when I convert the model to poly ,the model was flattened .

View 2 Replies View Related

3ds Max Modeling :: Make Editable Mesh / Poly Transparent With Material

Dec 1, 2013

Is there a way to make an editable mesh or poly somewhat transparent when a material is applied? Think of the material being a thin cloth such as nylon. You can't see directly through it, but it isn't like a thick material such as jeans etc. I also want to make this object deform like a balloon inflating, so I don't know if that will cause issues with transparency.

View 3 Replies View Related

3ds Max Modeling :: Select Only Visible Edges On Editable Mesh Object?

Dec 14, 2011

Is there a way to select only visible edges on an Editable Mesh object?

View 2 Replies View Related

3ds Max :: Converting Editable Mesh To Editable Poly Creates Extra Geometry?

Feb 13, 2013

A simple editable mesh object, a piece of terrain, which has standard texture on it an no modifiers, just some UV's on channel 1.

Whenever I add "edit poly" modifier or convert it to editable poly, additional geometry will be created. Statistics show that only vertex count of the selected object goes up about 6x but no additional faces are generated. This not the case when check on a sub-object level, there are lot of additional faces created. I've never seen this happen, jumping between edit poly and edit mesh has been easy without any errors like this.

I've tried the same model with 2013 as well - same results. Also tried collapsing the object, removing uv-mapping, different materials, attaching the mesh to empty box, etc, garbage collection, exporting it to obj and importing - even then same thing happens.

View 3 Replies View Related

3ds Max Modeling :: LOFT Multiple Ellipse Shapes Along A Spline Path To Create Door Handle

Feb 28, 2011

I am trying to LOFT multiple ellipse shapes along a spline path to create a door handle. But as soon as I choose 1 section, MAX creates the shape. I cannot figure out how to create the shape with multiple cross sections. I have attached a screen shot and a pic of the door handle I want to create.

View 1 Replies View Related

Illustrator :: White Edges Between Shapes

Feb 5, 2014

how can i get rid of these unwanted white spaces between two shapes in illustrator.İ spend my whole week to fix this, i tried everything but didn't work. İt's not something about antialiasing, when i import these shapes to photoshop or another programs, i'ts looking worse.

View 3 Replies View Related

3ds Max :: Recall Editable Poly Set And Or UVW Map

May 12, 2012

Is there a way to recall a editable poly set and or a uvw map? It seems like I have to always re select them if if i want to modify a map.

Here is what I dont get, I have a box converted to an editable poly. With all of the polygons (faces) selected on one side, I assign a uvw map and successfully assign a map.

So I proceed to the top of the box and repeat the process and what? The entire cube takes on my "assign material to select" and I only have the top faces selected. What the heck is going on here. This is happening in 2013 and also 2012.

View 2 Replies View Related

3ds Max :: Getting One Editable Poly To Deform Another

Apr 24, 2011

I have a diamond model I built (editable poly) and it is sitting on a pillow I made (garment maker, cloth- also editable poly) Ok so there has got to be an easy way to make the diamond sink into the pillow. I have been playing around with conform space modifier for hours now and I can make basic shapes change but it will not effect my ed polies and also I dont know if this is working the way I imagined anyway.

View 1 Replies View Related

3ds Max :: Adding Segment In Editable Poly?

Jul 14, 2012

I don't know how to add segment in editable poly.

View 2 Replies View Related

3ds Max :: Create Polygon After Cut In Editable Poly

Jul 17, 2012

After performing a cut, how to create a polygon from resulting edges? Take a look at the this clip for details: [URL].......

View 5 Replies View Related

3ds Max :: Editable Poly Editing Around 10x Slower With Nitrous

Aug 19, 2011

For an example if I create a sphere, add a turbosmooth with 4 itterations and collapse it to an editable poly again. Then when I try to manipulate the mesh by draging vertices with or without soft selection or paint deformation I get around 10X faster performance with direct3d (roughly 40-50 fps compared to nitrous 4-5 fps).

I know that nitrous is slow with pflow and animation but I did not expect it to have such poor performance with modelling?!

I have the same effect on both of my workstations. Laptop with core2 quad extreme, 12 gig ram, quadro fx3700m, win7 x64. Dells latest graphics driver. Stationary computer with Xeon quadcore, 14 gig ram, geforce 285 gtx card and win xp 64. Latest nvidia driver.

View 2 Replies View Related

3ds Max :: NURBS Surface Converted To Editable Poly

Jul 10, 2012

I found to model a joystick. I have created a spline mesh, and applied a Surface modifier. The next step is to convert it to an Editable Poly. Fine, no sweat there. The thing is, when i do that, Max creates a ton more vertices; so many that its blatant over kill. My Surface mesh contains only 214 verts, but after conversion, i have over 6000.

Im guessing its adding some kind of smoothing somewhere...? After conversion, the tutorial has no more verts than it did before conversion, and it looks pretty much the same.

Conversion does not add extra vertices?

Intel I7 3.8Ghz, 8GB DDR3, SSD, nVidia 460, Windows 7 Ultimate x64
3DS Max 2011 Hotfix 4 x64

View 1 Replies View Related

3ds Max :: Editable Poly - Cut Tool - Extra Vertices

Feb 2, 2012

When you use the cut tool on an editable poly, and cut from one vert, across the polygon, to another vert, you often get an extra vertex. URL....Some other way of cutting? It seems like this bug has been in there forever.

View 7 Replies View Related

3ds Max :: How To Project Spline Onto Poly Terrain

Oct 17, 2011

what the best way to project a spline onto a edit poly 3d surface. i would like to maintain adjustability of the spline and have it morph an instance projection onto the surface if possible.

View 2 Replies View Related

3ds Max Modeling :: How To Make Chair Part Nurbs Or Poly Modeling

Oct 7, 2011

How can i make this chair part nurbs or poly modeling?

View 4 Replies View Related

AutoCad 3D :: Twisting Of Solid When Sweeping Along Spline / 3D Poly

Feb 25, 2013

I draw 3D curved handrail, mainly just rectangular because i import the geometry in to Alphacam and run tool paths down them, but i keep getting faced with the problem of the twisting of a solid when sweeping along a spline or a 3D poly!

View 9 Replies View Related

AutoCAD Visual LISP / AutoLISP :: Find Maximum Distance Between 3D Poly And Spline?

Aug 8, 2013

Let's say I have a 3D polyline, which I turn into a spline. I then want to determine how closely the original polyline and spline follow each other. How I can check this programmatically? The concern is to find the maximum deviation and its location.

Howto be able to run the check on other types of objects as well: arc, polylines etc.

View 6 Replies View Related

AutoCAD Inventor :: Extract All X / Y Axis Points From Spline

Oct 23, 2012

I need to be able to extract all "X" and "Y" axis points from a "spline" created in a 2D "sketch" and display them in the "Debug" window (for test only).

View 3 Replies View Related

3ds Max Modeling :: Character Modeling With Only 700 Poly?

May 20, 2011

can make a design with as few polygons.

View 3 Replies View Related

Photoshop :: Custom Shapes - Arrow Is Not Editable?

Jul 9, 2008

How come when I click on the custom shape tool, then add say, an arrow, that arrow is not editable? I can't click on it or rotate it etc.

View 3 Replies View Related

Xara :: Turn Bitmap Into Editable Shapes In Designer Pro X?

Feb 21, 2013

How do I turn a bitmap into editable shapes in Xara Designer Pro X. i.e. In my case have a screenshot of an website, and I want to get Xara to intelligently turn it into editable shapes so that I can do clean experiments on changing the colours of different areas etc. I remember that there used to be a tool about 4 years ago in a previous version of Xara but I can't find it.

View 7 Replies View Related

Maya Modeling :: How To Make Border Edges Out Of Edges

Jun 8, 2011

I'm trying to snap a head with it's neck with the merge edge tool, but somewhere along the way, the edges lost there border edge characteristics and now I can't merge the edges. Is there a way to make the edges back to the way they were?

View 1 Replies View Related

3ds Max :: Broken / Jagged Poly Edges In Perspective Viewport

Oct 24, 2012

In the perspective viewport ONLY, i have spotty/broken poly edge lines with Viewport clipping turned 'on' and adjusted to allow zooming in more.

Max wasn't doing this until day before yesterday. the only thing i did to my system or max was use the FloorGenerator/MultiTexture script and plugin from CG-Source.

Removing the files from CG-Source did NOT resolve this issue. i've also applied EVERY hotfix/update from Autodesk and have the 'most current' drivers from NVidia.

Here's a viewport grab demonstrating what is happening (using Nitrous).

My system is not weak, though i could use a better processor:

i3 (quadCore)
16gb Ram
EVGA GTX550 ti (2gb)
OCZ Vertex SSD (120gb)

View 1 Replies View Related

Xara :: Convert To Editable Shapes No Longer Appears On Right Click

Jul 20, 2011

Convert to Editable Shapes no longer appears on my right click / context menu in XDP 7.1.1.17621

Not sure when it disappeared... 7, 7.1, 7.1.1

Should it be there? Is it me? Can I get it back?

[I know I can use the Arrange Menu, or Ctrl+Shift+S but am simply used to right-clicking!]

View 9 Replies View Related

3ds Max Modeling :: Cap Poly And Weld Does Not Work?

Sep 12, 2011

I'm trying to model glasses. I have completed the frame and the handle. They are different parts of the 3D object. [URL] ...

Now I would like to connect them together. I tried to choose some vertixes and use cap poly tool to cap them. But it doesn't work: [URL] ....

Then I tried to move those vertixes close to each other and use the weld tool but it doesn't work either.

I have had many problems connecting different objects together with cap poly and weld vertixes tools in the past and now I would like to know is this a bug or what I'm doing wrong?

View 2 Replies View Related







Copyrights 2005-15 www.BigResource.com, All rights reserved