3ds Max :: Converting To Editable Poly / Get Unexpected Number Of Edges On Object

May 21, 2011

When ever i do that i get an unexpected number of edges on an object.

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3ds Max :: Converting Editable Mesh To Editable Poly Creates Extra Geometry?

Feb 13, 2013

A simple editable mesh object, a piece of terrain, which has standard texture on it an no modifiers, just some UV's on channel 1.

Whenever I add "edit poly" modifier or convert it to editable poly, additional geometry will be created. Statistics show that only vertex count of the selected object goes up about 6x but no additional faces are generated. This not the case when check on a sub-object level, there are lot of additional faces created. I've never seen this happen, jumping between edit poly and edit mesh has been easy without any errors like this.

I've tried the same model with 2013 as well - same results. Also tried collapsing the object, removing uv-mapping, different materials, attaching the mesh to empty box, etc, garbage collection, exporting it to obj and importing - even then same thing happens.

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3ds Max Modeling :: Extract WHITE Edges Of Editable Poly As Spline Shapes?

May 5, 2011

Is there a way to extract the WHITE edges of this Editable Poly as Spline Shapes? Then I could use the Surface modifier to convert it to a Patch object.

I know there is a "Create Shape From Selection" button on in the Editable Poly dialog. But this gives me the ORANGE lines from the control cage, not the smooth lines on the subdivided object.

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3ds Max Modeling :: Select Only Visible Edges On Editable Mesh Object?

Dec 14, 2011

Is there a way to select only visible edges on an Editable Mesh object?

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3ds Max :: Recall Editable Poly Set And Or UVW Map

May 12, 2012

Is there a way to recall a editable poly set and or a uvw map? It seems like I have to always re select them if if i want to modify a map.

Here is what I dont get, I have a box converted to an editable poly. With all of the polygons (faces) selected on one side, I assign a uvw map and successfully assign a map.

So I proceed to the top of the box and repeat the process and what? The entire cube takes on my "assign material to select" and I only have the top faces selected. What the heck is going on here. This is happening in 2013 and also 2012.

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3ds Max :: Getting One Editable Poly To Deform Another

Apr 24, 2011

I have a diamond model I built (editable poly) and it is sitting on a pillow I made (garment maker, cloth- also editable poly) Ok so there has got to be an easy way to make the diamond sink into the pillow. I have been playing around with conform space modifier for hours now and I can make basic shapes change but it will not effect my ed polies and also I dont know if this is working the way I imagined anyway.

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3ds Max :: Adding Segment In Editable Poly?

Jul 14, 2012

I don't know how to add segment in editable poly.

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3ds Max :: Create Polygon After Cut In Editable Poly

Jul 17, 2012

After performing a cut, how to create a polygon from resulting edges? Take a look at the this clip for details: [URL].......

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3ds Max :: Editable Poly Editing Around 10x Slower With Nitrous

Aug 19, 2011

For an example if I create a sphere, add a turbosmooth with 4 itterations and collapse it to an editable poly again. Then when I try to manipulate the mesh by draging vertices with or without soft selection or paint deformation I get around 10X faster performance with direct3d (roughly 40-50 fps compared to nitrous 4-5 fps).

I know that nitrous is slow with pflow and animation but I did not expect it to have such poor performance with modelling?!

I have the same effect on both of my workstations. Laptop with core2 quad extreme, 12 gig ram, quadro fx3700m, win7 x64. Dells latest graphics driver. Stationary computer with Xeon quadcore, 14 gig ram, geforce 285 gtx card and win xp 64. Latest nvidia driver.

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3ds Max Modeling :: Edge Selection In Editable Poly

Oct 17, 2013

I cant solve this problem with edge selection tool, my task is to create an oil barrel and when I select the barrel with edge selection tool then press setting button next to connect there is that triangle pattern in between two lines that I don't want, how do I get rid of it?

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3ds Max Modeling :: How To Apply 3D Text To Editable Poly

Jan 29, 2013

I've been working on a tyre for a while. Now i need to model the side wall with some text on it. Because the tyre has to be printed in 3d i need this text as polygons in the model (not in a texture). So what is the best way to get a 3d text on my poly? It's very important to get an valid editable poly (from each vertice start 4 edges / an edge don't has 1 face on on side and 2 on the other ...).

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3ds Max Modeling :: Patch Deform For Editable Poly?

Jun 19, 2011

Is there a way to conform an object (with a thickness) to an editable poly surface, like you can with patch deform to a patch surface ? I know you can use the compound object 'conform', but that does not give the result I'm looking for.

I was hoping that is was possible to simply convert an editable poly surface to a patch surface, but then I just get "illegal surface" when I pick the deform surface.

Patch deform is great, but almost worthless if I can't use it for editable poly objects...

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3ds Max :: NURBS Surface Converted To Editable Poly

Jul 10, 2012

I found to model a joystick. I have created a spline mesh, and applied a Surface modifier. The next step is to convert it to an Editable Poly. Fine, no sweat there. The thing is, when i do that, Max creates a ton more vertices; so many that its blatant over kill. My Surface mesh contains only 214 verts, but after conversion, i have over 6000.

Im guessing its adding some kind of smoothing somewhere...? After conversion, the tutorial has no more verts than it did before conversion, and it looks pretty much the same.

Conversion does not add extra vertices?

Intel I7 3.8Ghz, 8GB DDR3, SSD, nVidia 460, Windows 7 Ultimate x64
3DS Max 2011 Hotfix 4 x64

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3ds Max :: Editable Poly - Cut Tool - Extra Vertices

Feb 2, 2012

When you use the cut tool on an editable poly, and cut from one vert, across the polygon, to another vert, you often get an extra vertex. URL....Some other way of cutting? It seems like this bug has been in there forever.

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3ds Max Modeling :: Model Flattened When Add Editable Poly Modify?

Jan 16, 2014

I create a model use lib3ds ,and import into 3dsmax2010 ,when I convert the model to poly ,the model was flattened .

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3ds Max Modeling :: Make Editable Mesh / Poly Transparent With Material

Dec 1, 2013

Is there a way to make an editable mesh or poly somewhat transparent when a material is applied? Think of the material being a thin cloth such as nylon. You can't see directly through it, but it isn't like a thick material such as jeans etc. I also want to make this object deform like a balloon inflating, so I don't know if that will cause issues with transparency.

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Maya Modeling :: Getting Error Converting Poly To Sub Div

Apr 27, 2011

i have failed to convert this polygon to sub div. I have tried all cleaning options but it still wont convert. scene is attached. the error message i get is this

deleteInternalValence2Verts |body1|body1Shape;
polyToSubdiv -ap 0 -ch off -aut on -maxPolyCount 100000 -maxEdgesPerVert 40 |body1|body1Shape;
// Warning: Nothing is selected. Select objects or components to delete. //
// Error: Command polyToSubdiv failed. Open Script Editor for details. //

scene file can be found here [URL]......

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3ds Max :: Broken / Jagged Poly Edges In Perspective Viewport

Oct 24, 2012

In the perspective viewport ONLY, i have spotty/broken poly edge lines with Viewport clipping turned 'on' and adjusted to allow zooming in more.

Max wasn't doing this until day before yesterday. the only thing i did to my system or max was use the FloorGenerator/MultiTexture script and plugin from CG-Source.

Removing the files from CG-Source did NOT resolve this issue. i've also applied EVERY hotfix/update from Autodesk and have the 'most current' drivers from NVidia.

Here's a viewport grab demonstrating what is happening (using Nitrous).

My system is not weak, though i could use a better processor:

i3 (quadCore)
16gb Ram
EVGA GTX550 ti (2gb)
OCZ Vertex SSD (120gb)

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3ds Max Modeling :: Number Of Polys Changes On Editable Mesh?

Sep 10, 2013

I've been working on an editable poly model and I noticed that when I convert it to a editable mesh the number of polys doubles.

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AutoCAD Civil 3D :: Converting Poly To Feature Line?

Oct 25, 2012

So I am attempting to create a simple grading daylight. I began with a 3D Polyline that has only 2 verticies. When I "Convert Feature Lines from Objects," it creates a feature line with 4 verticies. The 1st and last have the initial elevations from the 3D Poly, but the 2 new verticies seem to be pulling elevations off the surface below where I am working.

My questions are: 1) why are new verticies added? 2) can this be prevented?

I know that I can overwrite the slopes in elevation editor, but this seems like an unnecesarry extra step.

Civil 3D 2013, HF3.0
Windows 7, 64-bit, SP1

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3ds Max :: Cutting A Poly Object?

Dec 13, 2011

Am trying to cut a circle into my geo but i cannot cut between vertex, its snapping to the vertex, and i currently don't have snapping on is their another option for the cutting tool somewhere?

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3ds Max Modeling :: How To Separate Poly From Object

Jul 21, 2012

I'm new to 3DS Max and am coming from C4D. How do I separate a poly from an object into its own object?

I have a box which I want to convert all 6 sides/polys to their own object.

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Maya :: Poly Count On Selected Object

Sep 12, 2011

I activated the Poly Count from the Display Menu; but it shows the components that are in the view at the moment. I'd like to know instead if there is a way to display the number of the components selected.

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3ds Max Modeling :: Converted The Object To Edit Poly

Jul 17, 2011

I made a staircase rail made out of splines etc...

Converted the object to edit poly and duplicated + attached all the piece.

So I have this one object that is really long and this is the rail of the whole staircase.

Now I created a spline and once I select the object and add a Path Deform, the object isn't rotating correctly along the spline. At the beginning of the spline its @ 90 degrees and further down it starts to spin.

How do I make it so it's always 90 degrees to the ground?

Pic included

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3ds Max :: Select Elements Of Object - Only Single Poly Picked

Feb 11, 2014

I'm new to 3ds max. Why on some objects when you try to select elements off the object only a single poly is picked when on other objects whole elements or blocks are picked? 

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Maya Animation :: Keyframe File Textures On Same Poly Object?

Mar 2, 2012

how to switch a texture at certain keys, or Keyframe a file texture on a shader at one key and then change the file texture to something else on a later frame, on the same polygon face. Like this...

How to switch or change these two images at different textures at different frames.

Click animation. Here I just keyframed and switched two poly planes. But I want to swap out the textures by keyframing them instead.

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3ds Max :: Assign Material To Sub-object Selection In Poly Edit Mode

Sep 3, 2013

In mesh edit mode, when you assign a material to the selection, it works as expected, it assigns the material only to what is selected, for example, a face.

In poly edit mode, it works differently, if you try the same approach it assigns the material to the entire object and you have to deal with multi-materials and material IDs to achieve that, what is very boring and totally unintuitive imho.
Is there an option to make the poly editing mode work like the mesh editing mode, or at least another way to achieve the same result in a intuitive or at least 'visual' fashion?

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3ds Max Modeling :: Converting Group Of Selected Edges Into Edge?

Mar 30, 2011

I have some edges on my models that dont cooperate when i click Loop. They're inline with each other but it wont loop for some reason. Is there anyway to tell 3dsmax "hey this is an edge loop.... turn it into an edge loop selection."? i use the cut tool, insets, bevel etc and some edges loose the ability to be selected as loops

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Paint.NET :: Converting PNG To GIF - Image Gets White Border Around Edges?

Apr 14, 2013

I'm, trying to make an animated gif from a png image. I managed to do it, but there's a small problem... when I convert the png to gif (to make the animated gif afterwards) the image gets a strange white border around the edges. I tried to play with the Dithering and Tansparency threshold, but to no avail.

[URL]
 
How can I avoid this with Paint.NET?

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Illustrator :: Images With Jagged Edges When Converting Document To PDF

May 25, 2013

Illustrator CS6.
 
I created some images in illustrator. Saved the images as a .tff. Put the images in a Word.docx. Looks great. Convert the word.docx to a pdf and my images have jagged edges. I have anti-alaising check in my preferences but still the image looks bad.

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AutoCAD 2010 :: Drawing 3d Object With Poly Lines From The Side Is Not Working

Mar 29, 2012

I am trying to build a 3d model and I am requirng to draw 2d sketches in the side view e.g right but all the happens is that the polylines do not go at the angle I need them at they jsut go parallel to the bottom. Also how do i create like a plane which I can draw a flat sketch on which i can set an offset from my first sketch?

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