3ds Max :: Cutting A Poly Object?

Dec 13, 2011

Am trying to cut a circle into my geo but i cannot cut between vertex, its snapping to the vertex, and i currently don't have snapping on is their another option for the cutting tool somewhere?

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Maya Modeling :: Faces Disappearing During Poly Cutting?

Apr 17, 2012

We've had to re-image machines, so it's been a few days of trouble shooting new issues with re-install of Maya2012.

Installed SP2 for Vista yesterday in hopes some of the modeling issues would be fixed. But still having two issues.

The worst is each time I try to cut faces my faces in sections of model disappear. The face is there and it's closed. If I re-launch Maya then the display is correct.

The last but less of a nuisance at this time is a white display during view port changes. Didn't have this issue before. But all of our machines here on the team are doing the same thing.

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3ds Max Modeling :: How To Separate Poly From Object

Jul 21, 2012

I'm new to 3DS Max and am coming from C4D. How do I separate a poly from an object into its own object?

I have a box which I want to convert all 6 sides/polys to their own object.

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Maya :: Poly Count On Selected Object

Sep 12, 2011

I activated the Poly Count from the Display Menu; but it shows the components that are in the view at the moment. I'd like to know instead if there is a way to display the number of the components selected.

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3ds Max Modeling :: Converted The Object To Edit Poly

Jul 17, 2011

I made a staircase rail made out of splines etc...

Converted the object to edit poly and duplicated + attached all the piece.

So I have this one object that is really long and this is the rail of the whole staircase.

Now I created a spline and once I select the object and add a Path Deform, the object isn't rotating correctly along the spline. At the beginning of the spline its @ 90 degrees and further down it starts to spin.

How do I make it so it's always 90 degrees to the ground?

Pic included

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3ds Max :: Select Elements Of Object - Only Single Poly Picked

Feb 11, 2014

I'm new to 3ds max. Why on some objects when you try to select elements off the object only a single poly is picked when on other objects whole elements or blocks are picked? 

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Maya Animation :: Keyframe File Textures On Same Poly Object?

Mar 2, 2012

how to switch a texture at certain keys, or Keyframe a file texture on a shader at one key and then change the file texture to something else on a later frame, on the same polygon face. Like this...

How to switch or change these two images at different textures at different frames.

Click animation. Here I just keyframed and switched two poly planes. But I want to swap out the textures by keyframing them instead.

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3ds Max :: Assign Material To Sub-object Selection In Poly Edit Mode

Sep 3, 2013

In mesh edit mode, when you assign a material to the selection, it works as expected, it assigns the material only to what is selected, for example, a face.

In poly edit mode, it works differently, if you try the same approach it assigns the material to the entire object and you have to deal with multi-materials and material IDs to achieve that, what is very boring and totally unintuitive imho.
Is there an option to make the poly editing mode work like the mesh editing mode, or at least another way to achieve the same result in a intuitive or at least 'visual' fashion?

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3ds Max :: Converting To Editable Poly / Get Unexpected Number Of Edges On Object

May 21, 2011

When ever i do that i get an unexpected number of edges on an object.

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AutoCAD 2010 :: Drawing 3d Object With Poly Lines From The Side Is Not Working

Mar 29, 2012

I am trying to build a 3d model and I am requirng to draw 2d sketches in the side view e.g right but all the happens is that the polylines do not go at the angle I need them at they jsut go parallel to the bottom. Also how do i create like a plane which I can draw a flat sketch on which i can set an offset from my first sketch?

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Maya Animation :: Animating Low Poly Instead Of High Poly Model?

Mar 18, 2012

My model is ready for the rigging. But my model is a little heavy in poly-count. I can rig it now but at the time of animation i know it will be a problem while animating it. It will lag while moving its controls. I have seen people animating with low mesh and while rendering they use high mesh. Do, i have to create a low poly version of my model?. If yes, Then i have to paint weight twice. low poly one and the high poly one.

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Illustrator :: Cutting Section Out Of Object And Rejoining

Feb 6, 2013

I have an object that i need to cut a section out of the middle and bring the two remaining sections together.

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Illustrator :: Connecting And Cutting - Cut A Triangle Into Object?

Dec 12, 2013

How do I connect a circle and a square ?  How do I cut a triangle into an object?

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CorelDRAW Graphics Suite X5 :: Cutting Out Center Of Object

Nov 26, 2011

Im trying to cut out the centre of the letter R below. Normally I break curve apart, select the centre, and trim it from the outer. I can then select the centre piece and remove it. As you can see, this has worked with the letters P & O. When I do it with the R it seems to have worked, to the point where I can even select the centre and remove it, but when I put it back over a coloured background, it is still white.

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Illustrator :: How To Fix A Gradient Down So It Doesn't Move After Cutting Object

Jul 22, 2013

How do I fix gradients within an object so that they remain where they are when the object is cut using the intersect paths tool, instead of the gradient fill being redistributed to the new object?
 
Also, how do I use the colour picker tool to pick a discrete colour within an object filled within a gradient, rather than it selecting the whole gradient swatch?

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AutoCAD 2013 :: Create Invisible Extrusion Rather Than Cutting Into Object

Sep 28, 2012

Press/pull has been working fine up until now. When I try to press/pull a boundary, it creates an invisible extrusion rather than cutting into the object.

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AutoCAD Inventor :: Cutting (derive) Sheet Metal Object

Sep 30, 2013

I'm working on a bracket within Inventor, in order to get the head of the bracket correct (so that it will fit into a bar) I want to derive the bar and use it to cut the slots needed.

Although I have had some problems with this due to the bracket being sheet metal for bend radius reasons.

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CorelDRAW Graphics Suite X5 :: Cutting All Components Of Image Using Cutting Master 2 Plugin

Aug 1, 2011

I have downloaded an eps file, which I need to cut. I use a graphtec ce5000-60 cutter, and a plugin called cutting master 2 in order to use coreldraw.

when i select application launcher and choose cut / plot, it opens cutting master. when i do this, it only shows the 2 outer lines of the logo i need to cut. I have attached a screenshot so you can see exactly what I mean. I have tried lots of things to recitfy this, but as a complete beginner with this software, I really dont have a clue. 

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AutoCAD 2010 :: Cutting Solid Into Two With Non-planar Cutting Plane

Aug 2, 2012

Is there a way to cut a solid into two pieces using a non-planar cutting plane?  I have been tasked with calculating the volume of concrete damage in a chute block.  I have a sketch of the damage on the chute block.  I created the chute block as a solid and then drew the damaged area extents using plines.  This created non-planar plines.  Is there a way to get this to work that will allow me to see the volume of the concrete damage?  I need an easy way to do this, there are 50 chute blocks all the same size but with varying degrees of damage

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3ds Max :: Recall Editable Poly Set And Or UVW Map

May 12, 2012

Is there a way to recall a editable poly set and or a uvw map? It seems like I have to always re select them if if i want to modify a map.

Here is what I dont get, I have a box converted to an editable poly. With all of the polygons (faces) selected on one side, I assign a uvw map and successfully assign a map.

So I proceed to the top of the box and repeat the process and what? The entire cube takes on my "assign material to select" and I only have the top faces selected. What the heck is going on here. This is happening in 2013 and also 2012.

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3ds Max :: Getting One Editable Poly To Deform Another

Apr 24, 2011

I have a diamond model I built (editable poly) and it is sitting on a pillow I made (garment maker, cloth- also editable poly) Ok so there has got to be an easy way to make the diamond sink into the pillow. I have been playing around with conform space modifier for hours now and I can make basic shapes change but it will not effect my ed polies and also I dont know if this is working the way I imagined anyway.

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3ds Max :: How To Project Spline Onto Poly Terrain

Oct 17, 2011

what the best way to project a spline onto a edit poly 3d surface. i would like to maintain adjustability of the spline and have it morph an instance projection onto the surface if possible.

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3ds Max Modeling :: Convert Spline To Poly

Jul 6, 2010

I'm using 3dsMax 2010.

I have created a big spline. When I tried to "Convert to poly", it doesn't work. Usually, as result, the spline appears with a filled. In my case, the spline disappears. I thought it might be because the spline is not closed, but it is correct.

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3ds Max :: Merge Two Flat Poly To Be A Solid

Jun 4, 2012

I'm trying to make this street a solid so that I can break it up. I've tried numerous ways but couldn't find a way to do it.

[URL] is what i have, I want to somewhat combine those both to create a solid.

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3ds Max :: Toggle Poly Mode On / Off Disabled

May 21, 2012

When in vertex, edge or poly mode, usually I was able to switch between them by pressing number 1,2,3,4,5. What also was useful, is if for instance I press the same number twice, then I would exit the sub mode. This was very useful. Now in this version this option is disabled by default, similar to the zoom extense all, but I was able to changed this in the UI settings.

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3ds Max :: Edit Poly - Slow Redraw

Jun 27, 2011

Imagine that you have couple of spheres in your scene and you want to manually rearrange them. You click on one and immediately drag your mouse to move it, and it works just fine and fast while they are sphere primitives. But, if you convert them to edit poly things get messed up, now if you click and start to drag you need to wait for about a second for the thing to start moving. And it's the bloody edit poly's fault. It's command panel UI is just drawing too slow. Why is this? Is this something that just is in max now? Because the same thing annoyed me in 2011 and now in 2012. Or is it me who is doing something wrong? Also interesting is that this problem completely disappears when I add some modifier with a "small ui", like PUSH, to all of the objects. Everything is back to fast and snappy again.

This slowness also happens when I want to switch sub-object levels, it redraws every time, and it redraws slowly.

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3ds Max Modeling :: Cap Poly And Weld Does Not Work?

Sep 12, 2011

I'm trying to model glasses. I have completed the frame and the handle. They are different parts of the 3D object. [URL] ...

Now I would like to connect them together. I tried to choose some vertixes and use cap poly tool to cap them. But it doesn't work: [URL] ....

Then I tried to move those vertixes close to each other and use the weld tool but it doesn't work either.

I have had many problems connecting different objects together with cap poly and weld vertixes tools in the past and now I would like to know is this a bug or what I'm doing wrong?

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3ds Max :: Adding Segment In Editable Poly?

Jul 14, 2012

I don't know how to add segment in editable poly.

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3ds Max :: Create Polygon After Cut In Editable Poly

Jul 17, 2012

After performing a cut, how to create a polygon from resulting edges? Take a look at the this clip for details: [URL].......

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3ds Max :: Use Shortcut Key While Have Edit Poly Modifier

Apr 5, 2013

I have a problem when im modeling on 3ds max 2011.

For example, i go to "create" then "geometry" and then "box". While Im creating the box, i can change views with de P key (perspective), T key (top view) etc... or maximize my viewport o miniminze it (alt+W)... but if a apply an "Edit poly" modifier to the box, i cant use any of the shortcut key , because they have other effects...

Is there a way to use the shortcut key while i have "edit poly" modifier???

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3ds Max :: Displaying Poly Count Properly

Dec 17, 2013

Really big scene. 17 Million polys. First of all...17 million is not displaying correctly. (See image) There is an extra digit at the end.Second, when I select an object, (since 17 million takes up so many spaces) I can't properly read the poly count on my selected object.
 
Any way to change the spacing or size of the font?

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