AutoCAD 2010 :: Drawing 3d Object With Poly Lines From The Side Is Not Working
Mar 29, 2012
I am trying to build a 3d model and I am requirng to draw 2d sketches in the side view e.g right but all the happens is that the polylines do not go at the angle I need them at they jsut go parallel to the bottom. Also how do i create like a plane which I can draw a flat sketch on which i can set an offset from my first sketch?
This isnt so much of a problem as an annoyance. When I try to make poly lines from connected single lines my procedure is as follows...
pedit, right click, multiple, select lines/objects, enter, yes, join x 3, esc
My annoyance is if i hit join once it will not make the lines into polylines, if i hit join 3 times or so and then esc it will.
It just doesnt seem that is right and I think i might be missing something. I have been doing pedit this way for a long time adn its probably finally time to figure this one out.
I've got to plot several "half-size" sets of drawings (originally 24x36 drawings) and I am trying to minimize paper waste. I thought there was a way to set the drawings to fit multiple copies side by side but I am at a loss right now.
Civil 3D 2011 Version 2.1 Win 7 x64 SP1 Intel Core i5 3.33 GHz 4 GB RAM
I am trying to invoke AutoCAD 2012 and am gettting the following error: CUsersatillgrenDesktopAutoCAD.exe "The application has failed to start because its side-by-side configuration is incorrect. Please see the application event log or use the command-line sxstrace.exe tool for more detail.
the problem begun when i reset my Cad-2010 profile. I have checked my Keyboard, My Keyboard is fine but i there is any changed has been made in option setting which is cuse of my problem.
When I print out a certain drawing, there are a couple of lines that show up that are not visible in the drawing or on the preview of the drawing. Therefore, I don't know where the lines are coming from nor can I delete them.
This is a closed polyline, how can I delete the edge? Is there some sub object selection mode for polylines?
sub_objects.jpg
This was the initial situation or problem, two control points lying on eachother, instead of dragging the edge and removing the extra polyline, is there a way to collapse or weld the overlapping elements?
We recently switched to 64-bit ACAD on dell M6500 laptops. I used to use dynamic input all the time, but after the switch I noticed when using Dynamic input turned on, when you go to draw a LINE, after you pick the first point, the mouse "lags" and becomes "glitchy". I had the problem "fixed" once by our IT guy, he updated the driver or something and everything was fine.
I am trying to bind an Xref into my working drawing. Whenever I try to perform this command, an error message appears that says "Some objects in the specified Xref(s) failed to bind." No list of objects has been provided. I have tried exploding, purging and auditing both the Xref and the working drawing to make sure there are no extranneous objects in the files, but the message keeps appearing.
when I am working on a large drawing and/or pasting as a block, all the grey lines (colour 8) turn to white. When I select a grey line, it flicks back to grey, but de-select, and it's white again.
If I toggle on hardware acceleration, the problem is fixed for a short while, and also if I turn it off, it is fixed for a short while, and also if I save, close and re-open it's good untill I paste a block....
I suspect it may be because of my setup and an un tested graphics card:
Windows 7 64 bit Ultimate - running through bootcamp on a macbook pro
How to scale drawing with dimension lines without changing dimensions in dimension lines? I got drawing with correct dimension lines but geometry is wrong.
The layer merge command is not working in one particular drawing. But fine in others and new files using the acad.dwt file.Is there a setting that effects the command.
Is there anyway to copy an alignment from one drawing to another?I want to copy the alignment but not have it come in as a alignment just an object line
I don't want to spend the time drawing a PL over the top of it (its a very complex) then copying that.
Is there a setting I can change so if I am drawing an object (line, polyline, etc.) if I am snapping to a contour line, the objects will NOT take on the elevation of the contour line?
A problem I do not have in CS5 - painting/stamping/blurring etc on a 3D model is showing up in unwanted, unseen areas of the model. I have tried narrowing the falloff, selecting paintable areas. Is there a setting I'm missing that fixes that in CS6?
Am trying to cut a circle into my geo but i cannot cut between vertex, its snapping to the vertex, and i currently don't have snapping on is their another option for the cutting tool somewhere?
I am trying to import a Polyface Mesh of a road plan to use in Terramodel. Terramodel handles .dwf and .dxf perfectly, but I seem to be having trouble preserving the elevations when importing. The polyface mesh imports in as polylines and without preserving the given elevations. I have used autocad in the past and have access to Autocad Civil 3d 2012 if need be.
Is there an import tool or command I am missing or unaware of that will allow the import to take place successfully?
I activated the Poly Count from the Display Menu; but it shows the components that are in the view at the moment. I'd like to know instead if there is a way to display the number of the components selected.
I made a staircase rail made out of splines etc...
Converted the object to edit poly and duplicated + attached all the piece.
So I have this one object that is really long and this is the rail of the whole staircase.
Now I created a spline and once I select the object and add a Path Deform, the object isn't rotating correctly along the spline. At the beginning of the spline its @ 90 degrees and further down it starts to spin.
How do I make it so it's always 90 degrees to the ground?
I'm new to 3ds max. Why on some objects when you try to select elements off the object only a single poly is picked when on other objects whole elements or blocks are picked?
how to switch a texture at certain keys, or Keyframe a file texture on a shader at one key and then change the file texture to something else on a later frame, on the same polygon face. Like this...
How to switch or change these two images at different textures at different frames.
Click animation. Here I just keyframed and switched two poly planes. But I want to swap out the textures by keyframing them instead.