3ds Max :: Edit Poly - Slow Redraw

Jun 27, 2011

Imagine that you have couple of spheres in your scene and you want to manually rearrange them. You click on one and immediately drag your mouse to move it, and it works just fine and fast while they are sphere primitives. But, if you convert them to edit poly things get messed up, now if you click and start to drag you need to wait for about a second for the thing to start moving. And it's the bloody edit poly's fault. It's command panel UI is just drawing too slow. Why is this? Is this something that just is in max now? Because the same thing annoyed me in 2011 and now in 2012. Or is it me who is doing something wrong? Also interesting is that this problem completely disappears when I add some modifier with a "small ui", like PUSH, to all of the objects. Everything is back to fast and snappy again.

This slowness also happens when I want to switch sub-object levels, it redraws every time, and it redraws slowly.

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Windows 7 64bit
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**********************************

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Apr 2, 2012

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EDIT: It took me almost an hour to figure out I wasn’t selecting the Select and Move tool!

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Apr 5, 2013

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I have another newbie question. How to select visible polygons only in the Edit Poly modifier? Now I can only select through the object. I can't find an option to turn it off.

3ds Max Design 2013 Student Version PU6
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Jul 17, 2011

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Pic included

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Whenever I try to collapse a group of edges in Edit Poly mode there is always 1 edge that is left intact therefore creating undesired results. This doesn't happen in Edit Mesh mode, and also behaves accordingly in previous versions of Max.
 
Currently using Autodesk® 3ds Max® 2014 Version 16.0 commercial
 
Mesh mode example:

Specs:
Autodesk® 3ds Max® 2014 16.0 SP3 commercial
Windows 8.1 x64
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