3ds Max :: Edit Poly - How To Select Visible Only
Mar 17, 2013
I have another newbie question. How to select visible polygons only in the Edit Poly modifier? Now I can only select through the object. I can't find an option to turn it off.
3ds Max Design 2013 Student Version PU6
iMac 27" Quad-Core i5 2.8 GHz
6 GB RAM
ATI Radeon HD 5750 1 GB
VMWare Fusion 5 / Windows 7
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Apr 2, 2012
I was trying to play around with the software to get to know it, and... well, I think I made something weird in it. Everything was flowing nicely when I was following the tutorial about Editing Objects: I created a box, I selected that edit poly option from the modify tab and I could edit vertices totally nicely.
But then, I really don't know what happened, but, I don't know exactly when, I suddenly could not move the vertices AT ALL. They are pretty visible, but when I select them, they turn red and the axis are not editable! I'm so confused! I can edit the axis very normally if I'm using an option like Select and Move but... With the edit poly thing I just cannot! I tried everything I thought of: Made a new box, restarted the program, restarted the PC! But NOTHING worked.
EDIT: It took me almost an hour to figure out I wasn’t selecting the Select and Move tool!
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Jun 27, 2011
Imagine that you have couple of spheres in your scene and you want to manually rearrange them. You click on one and immediately drag your mouse to move it, and it works just fine and fast while they are sphere primitives. But, if you convert them to edit poly things get messed up, now if you click and start to drag you need to wait for about a second for the thing to start moving. And it's the bloody edit poly's fault. It's command panel UI is just drawing too slow. Why is this? Is this something that just is in max now? Because the same thing annoyed me in 2011 and now in 2012. Or is it me who is doing something wrong? Also interesting is that this problem completely disappears when I add some modifier with a "small ui", like PUSH, to all of the objects. Everything is back to fast and snappy again.
This slowness also happens when I want to switch sub-object levels, it redraws every time, and it redraws slowly.
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Apr 5, 2013
I have a problem when im modeling on 3ds max 2011.
For example, i go to "create" then "geometry" and then "box". While Im creating the box, i can change views with de P key (perspective), T key (top view) etc... or maximize my viewport o miniminze it (alt+W)... but if a apply an "Edit poly" modifier to the box, i cant use any of the shortcut key , because they have other effects...
Is there a way to use the shortcut key while i have "edit poly" modifier???
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Feb 11, 2014
I'm new to 3ds max. Why on some objects when you try to select elements off the object only a single poly is picked when on other objects whole elements or blocks are picked?
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Jul 1, 2011
Fired up 2012 and I find the new modeling dialog boxes quite annoying. For example, within Edit Poly, the chamfer, extrude, etc. Is there any way to switch back to the old, standard windows style dialogs?
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Jul 17, 2011
I made a staircase rail made out of splines etc...
Converted the object to edit poly and duplicated + attached all the piece.
So I have this one object that is really long and this is the rail of the whole staircase.
Now I created a spline and once I select the object and add a Path Deform, the object isn't rotating correctly along the spline. At the beginning of the spline its @ 90 degrees and further down it starts to spin.
How do I make it so it's always 90 degrees to the ground?
Pic included
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Sep 3, 2013
In mesh edit mode, when you assign a material to the selection, it works as expected, it assigns the material only to what is selected, for example, a face.
In poly edit mode, it works differently, if you try the same approach it assigns the material to the entire object and you have to deal with multi-materials and material IDs to achieve that, what is very boring and totally unintuitive imho.
Is there an option to make the poly editing mode work like the mesh editing mode, or at least another way to achieve the same result in a intuitive or at least 'visual' fashion?
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Dec 19, 2013
Whenever I try to collapse a group of edges in Edit Poly mode there is always 1 edge that is left intact therefore creating undesired results. This doesn't happen in Edit Mesh mode, and also behaves accordingly in previous versions of Max.
Currently using Autodesk® 3ds Max® 2014 Version 16.0 commercial
Mesh mode example:
Specs:
Autodesk® 3ds Max® 2014 16.0 SP3 commercial
Windows 8.1 x64
Nitrous (Direct 3D 11.0 Feature Level 11 - NVIDIA GeForce GTX 780)
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Oct 6, 2011
I have simple meshes with vertex paint, color and alpha.The problem is when I collapse the modificators and get simple edit poly and then select some faces or whole mesh (select element) then settings from 'polygon: vertex colors' overwrite my painting! is in English language word 'color'? Dictionary from firefox say 'no' but in 3ds max there is 'color' slot.
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Dec 14, 2011
I don't know what is going on but it is getting on my nerves. I created an OBJ file for my Glock model that I'm working on and re-imported it into 3ds Max to remove any five sided polygons. 3ds Max fixes them automatically this way. This fixed model won't export as an editable mesh, it gets stuck on "preparing polymesh for poly export" and I have to ctrl/alt/del to shut the program down. After some research, a few boards say to change the mesh to a poly. Tried that and I have random black polygons appear and I don't know what to do to fix it. I've attached both the file and an image to this post. The glock on the left is my original model and the one on the right is the OBJ I imported to have four sided polys throughout.
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Feb 11, 2005
I have a PSD with about 100 layers. When I use the select tool and press while holding CTRL (to activate "auto select layer") I sometimes select invisible layers.
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Feb 12, 2014
I have a polygon with my vertices and I want to select what's in front. When I highlight the front of the polygon, all vertices behind it is selected as well.
Is there a way to make the selection to select the first layer only?
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Mar 18, 2012
My model is ready for the rigging. But my model is a little heavy in poly-count. I can rig it now but at the time of animation i know it will be a problem while animating it. It will lag while moving its controls. I have seen people animating with low mesh and while rendering they use high mesh. Do, i have to create a low poly version of my model?. If yes, Then i have to paint weight twice. low poly one and the high poly one.
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Dec 14, 2011
Is there a way to select only visible edges on an Editable Mesh object?
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Mar 26, 2013
I need to get the visible portion of a particular layer in the final image.Lets say i have 4 layers and some portion of each layer is visible in the flattened image i would like to get the portion from each of the layers. The input will be in xcvf format.I will ideally want to automate this and output to file in some format looking like this,
Layer1 ---> Co-ordinates of visible polygon from this particular layer in the image .
Layer2 ---> And so on.
How to proceed with the script. I think brute force is to take each non-transparent pixel and and find the same pixel in all above layers if it is not found it will be added to the region.Or something exists like selection from alpha combined with multiple layers ?
Or if there is a way to find out for an image with all layers visible which pixel came from which layer ?
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Feb 1, 2013
I'm looking for the most elegant syntax to loop through a document and select all the text frames.
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Sep 4, 2013
I've watched the 2013 new features videos, and I can't select an individual rail in a railing by selecting the railing and then tabbing to select the rail.
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Jun 14, 2011
Okay, I've got a weird problem involving paths. Sometimes, I'll be unable to edit or select the lines of a path. I can work with the nodes and handles just fine, but it's like the lines don't even exist. This usually seems to happen when I save a file, close it out, and then open it again, or when I use the clipboard to copy and paste a path.
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May 11, 2012
When Lighroom launches the first screen is a "Select a Catalog" Screen. Can the various entries in this screen be edited or deleted? How? Can the list of catalogs therein be cleared?
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Jun 3, 2011
I am a newbie, and doing the helmet tutorial. It is asking me to go to the edit mesh menu and select the split polygon tool. It isn't there. where is it.
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Sep 3, 2013
I am trying to access the edit original (edit with) option to edit a photo that has not been edited yet. I right click and go through the edit menu and does not appear or is not available? Would I have to reopen it manual in photoshop or is there a way around this to access that setting? it sometimes does not appear on my already edited photos.
I would prefer not to open each photo again, as some files i do not have and were imported into the document with another computer.
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May 12, 2012
Is there a way to recall a editable poly set and or a uvw map? It seems like I have to always re select them if if i want to modify a map.
Here is what I dont get, I have a box converted to an editable poly. With all of the polygons (faces) selected on one side, I assign a uvw map and successfully assign a map.
So I proceed to the top of the box and repeat the process and what? The entire cube takes on my "assign material to select" and I only have the top faces selected. What the heck is going on here. This is happening in 2013 and also 2012.
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Apr 24, 2011
I have a diamond model I built (editable poly) and it is sitting on a pillow I made (garment maker, cloth- also editable poly) Ok so there has got to be an easy way to make the diamond sink into the pillow. I have been playing around with conform space modifier for hours now and I can make basic shapes change but it will not effect my ed polies and also I dont know if this is working the way I imagined anyway.
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Dec 13, 2011
Am trying to cut a circle into my geo but i cannot cut between vertex, its snapping to the vertex, and i currently don't have snapping on is their another option for the cutting tool somewhere?
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Oct 17, 2011
what the best way to project a spline onto a edit poly 3d surface. i would like to maintain adjustability of the spline and have it morph an instance projection onto the surface if possible.
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Jul 6, 2010
I'm using 3dsMax 2010.
I have created a big spline. When I tried to "Convert to poly", it doesn't work. Usually, as result, the spline appears with a filled. In my case, the spline disappears. I thought it might be because the spline is not closed, but it is correct.
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Jun 4, 2012
I'm trying to make this street a solid so that I can break it up. I've tried numerous ways but couldn't find a way to do it.
[URL] is what i have, I want to somewhat combine those both to create a solid.
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May 21, 2012
When in vertex, edge or poly mode, usually I was able to switch between them by pressing number 1,2,3,4,5. What also was useful, is if for instance I press the same number twice, then I would exit the sub mode. This was very useful. Now in this version this option is disabled by default, similar to the zoom extense all, but I was able to changed this in the UI settings.
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Sep 12, 2011
I'm trying to model glasses. I have completed the frame and the handle. They are different parts of the 3D object. [URL] ...
Now I would like to connect them together. I tried to choose some vertixes and use cap poly tool to cap them. But it doesn't work: [URL] ....
Then I tried to move those vertixes close to each other and use the weld tool but it doesn't work either.
I have had many problems connecting different objects together with cap poly and weld vertixes tools in the past and now I would like to know is this a bug or what I'm doing wrong?
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Jul 21, 2012
I'm new to 3DS Max and am coming from C4D. How do I separate a poly from an object into its own object?
I have a box which I want to convert all 6 sides/polys to their own object.
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