3ds Max Modeling :: Convert To Edit Poly Turns Random Polygons Black

Dec 14, 2011

I don't know what is going on but it is getting on my nerves. I created an OBJ file for my Glock model that I'm working on and re-imported it into 3ds Max to remove any five sided polygons. 3ds Max fixes them automatically this way. This fixed model won't export as an editable mesh, it gets stuck on "preparing polymesh for poly export" and I have to ctrl/alt/del to shut the program down. After some research, a few boards say to change the mesh to a poly. Tried that and I have random black polygons appear and I don't know what to do to fix it. I've attached both the file and an image to this post. The glock on the left is my original model and the one on the right is the OBJ I imported to have four sided polys throughout.

View 4 Replies


ADVERTISEMENT

3ds Max Modeling :: Convert Spline To Poly

Jul 6, 2010

I'm using 3dsMax 2010.

I have created a big spline. When I tried to "Convert to poly", it doesn't work. Usually, as result, the spline appears with a filled. In my case, the spline disappears. I thought it might be because the spline is not closed, but it is correct.

View 6 Replies View Related

3ds Max Modeling :: Convert Bunch Of Splines Into A Poly

Jul 3, 2011

is there any way to convert a bunch of splines into a poly? Its going to be a city, the shape is given. I need it as a poly, now its just a bunch of splines.

View 8 Replies View Related

Maya Modeling :: Can't Convert Poly To Subdiv?

Oct 19, 2011

When i try to convert Poly to Subdiv I get this message in script editor:

polyToSubdiv -ap 0 -ch off -aut on -maxPolyCount 1500 -maxEdgesPerVert 32 |polySurface8|polySurfaceShape9;
// Warning: Nothing is selected. Select objects or components to delete. //
// Error: Command polyToSubdiv failed. Open Script Editor for details. //

It is strange, because I fixed all non-quad faces. I also tried all cleaning options with no success.

View 1 Replies View Related

3ds Max Modeling :: Converted The Object To Edit Poly

Jul 17, 2011

I made a staircase rail made out of splines etc...

Converted the object to edit poly and duplicated + attached all the piece.

So I have this one object that is really long and this is the rail of the whole staircase.

Now I created a spline and once I select the object and add a Path Deform, the object isn't rotating correctly along the spline. At the beginning of the spline its @ 90 degrees and further down it starts to spin.

How do I make it so it's always 90 degrees to the ground?

Pic included

View 2 Replies View Related

Maya Modeling :: Convert Poly To Subdivision Failed

May 24, 2012

Maya 2012 64bit, Win7..I can not convert a polygonal model to subdivision with proxy (command failed),do not see error description in the script editor. What typical problems of convertation (poly->subdiv) do you know ?

View 1 Replies View Related

3ds Max Modeling :: Collapse Function Broken In Edit Poly Mode

Dec 19, 2013

Whenever I try to collapse a group of edges in Edit Poly mode there is always 1 edge that is left intact therefore creating undesired results. This doesn't happen in Edit Mesh mode, and also behaves accordingly in previous versions of Max.
 
Currently using Autodesk® 3ds Max® 2014 Version 16.0 commercial
 
Mesh mode example:

Specs:
Autodesk® 3ds Max® 2014 16.0 SP3 commercial
Windows 8.1 x64
Nitrous (Direct 3D 11.0 Feature Level 11 - NVIDIA GeForce GTX 780)

View 2 Replies View Related

Photoshop :: Selection Turns Black And Cannot Edit

Mar 18, 2004

having a problem with my selection tool .

when I select and save selection in Alpha Channels the selection is all blacked out and cannot use selection .

How do I get the Selection area to be white (Usable) instead of Black ?

Is there a setting somewhere for this ?

I tried to use invert but didn't help .

View 5 Replies View Related

3ds Max Modeling :: How To Make Chair Part Nurbs Or Poly Modeling

Oct 7, 2011

How can i make this chair part nurbs or poly modeling?

View 4 Replies View Related

3ds Max :: Unable To Edit Vertices In Edit Poly Mode

Apr 2, 2012

I was trying to play around with the software to get to know it, and... well, I think I made something weird in it. Everything was flowing nicely when I was following the tutorial about Editing Objects: I created a box, I selected that edit poly option from the modify tab and I could edit vertices totally nicely.

But then, I really don't know what happened, but, I don't know exactly when, I suddenly could not move the vertices AT ALL. They are pretty visible, but when I select them, they turn red and the axis are not editable! I'm so confused! I can edit the axis very normally if I'm using an option like Select and Move but... With the edit poly thing I just cannot! I tried everything I thought of: Made a new box, restarted the program, restarted the PC! But NOTHING worked.

EDIT: It took me almost an hour to figure out I wasn’t selecting the Select and Move tool!

View 3 Replies View Related

3ds Max Modeling :: Character Modeling With Only 700 Poly?

May 20, 2011

can make a design with as few polygons.

View 3 Replies View Related

3ds Max Modeling :: Polygons Don't Blend In

Oct 16, 2013

Problem i encountered by attaching two objects together. These problems may occur only in the viewport, haven't tried rendering or anything, but it's still pretty annoying:
 
When i finished attaching the head to the body in a proper way, i mirrored that as well, and the polys don't blend in pretty well even tho i welded all points along the attach line
 
I mirrored half body and all these weird shadows appeared (they disappear when i activate turbosmooth).
 
All polys have same ID set and are all in the same shading group.

View 3 Replies View Related

3ds Max Modeling :: Link Two Polygons To Create A Box?

Feb 6, 2013

I'm having a problem with linking two polygons together to create a box shape

I've attached an image to show you what I mean, I'd like to connect each of the 4 vertecies on one polygon to 4 vertecies on the other to create a box

View 1 Replies View Related

Maya Modeling :: Shading And Polygons

Nov 30, 2011

I'm having trouble with shading objects I imported from SolidWorks using SimLab's plug-in. My problem is two-fold:

First, the polygons appear to have bizarre twists and bends in them, but there are no corresponding edges to create these deformations. Also, Maya thinks all the faces are planar. I tried cleaning up the objects and it yielded no results. These weird twists appear in both the work space and when rendered. I have tried deleting overlapping edges, but it didn't work.

Second, when I try to apply a bump map to my objects, they don't work. I tried using a noise and a fractal bump map and neither appear on the rendered image. However, the Brownian bump map works. I have tried creating other objects in the scene and the noise and fractal bump maps work just fine on those, just not on my imported geometry. I figured out a brute-force method to make the bump maps work - I delete a polygon and use the append tool to create a new polygon - but I have over 110,000 polygons on this thing.

I'm working on an 8-core MacPro running Windows 7 64bit with 32 GB RAM and two GeForce 9500GT video cards.

View 1 Replies View Related

3ds Max Modeling :: Locked Polygons While Modifying?

Mar 18, 2013

Is it possible to lock some polygons in a object and when e.g. twist it a little bit? I'd like those polygons to keep their shape while rest polygons deforming.

View 2 Replies View Related

3ds Max Modeling :: How To Connect All Polygons In Object

Feb 3, 2014

How can I connect all polygons in object?Here You are example: I want stretching and rotating arms, but don't recommend bones and skin etc.

View 2 Replies View Related

3ds Max Modeling :: Turning Polygons Into Faces

Mar 17, 2012

I have a bit of a pickle, I am doing some models for Skyrim, I now have the mesh imported, have already done some modifications to it, but fot the parts that are going to beng I need to turn some polygons into faves(three sided) so they would bent better.

View 2 Replies View Related

3ds Max Modeling :: Move Polygons In One Direction?

Feb 11, 2014

I am using 3ds max 9. I want to move multiple selected polys to center using select and move but i don know how.

View 4 Replies View Related

Maya Modeling :: Converting NURBS To Polygons?

Nov 5, 2012

I have converted a NURBS object into Polygon Object, however it has still kept the riginal" NURBS object. How do I take the visibility off the NURBS object?

View 1 Replies View Related

Maya Modeling :: Converting Polygons To Subdiv

Jun 21, 2012

i have a problem converting polygons to subdiv .when i convert i can only see the object like in wire frame and when going back to polygons i get the same issue.i get this error "// Error: line 0: No object matches name: polyToSubdShape4.

View 3 Replies View Related

3ds Max Modeling :: Rectangular Marquee Is Not Selecting All Polygons?

Aug 8, 2013

My rectangular marquee is not selecting all polygons within the rectangular selection.

View 5 Replies View Related

3ds Max Modeling :: How To Make Pink Curve In Polygons

Jul 31, 2013

im noob in 3ds max. how can i make this pink curve in my polygons. i know how to use booleans but i cant align it with my polygons.

View 2 Replies View Related

3ds Max Modeling :: Slicing Polygons (cylinder With Plane)

May 26, 2012

Is it possible to slice one poly with another poly?

For example, the attachments shows a plane intersecting a cylinder. How would I slice the cylinder with the plane?

View 6 Replies View Related

Maya Modeling :: NURBs And Polygons Not On Same Scale?

Feb 1, 2014

i was creating a simple character(blobs withen blobs). It was going pretty good until i camme across an issue that i can't seem to fix. I first had his neck as a nurb but i realized to do what i wanted i would need to deleted a couple faces so simple create a polygon the same size and shape. So i draged the nurb over clicked create polygon and i made it. The issues was that i can not seem to get them the same size i went to the channel box and typed in the same numbers for size. It was similiar but, was off the entire object was too big. I tried extruding it to match the same rough height and i got that nurb was on a scale that was about 1.626 times larger this. I forgot to mention that i am running maya 2014 student edition.

View 2 Replies View Related

3ds Max Modeling :: Creating Polygons On The Edge Of The Window

Sep 4, 2012

I have a minor problem with creating some polygons on the edge of the window - inner and outer side. As you can see here: I need to connect neighbouring vertex and I do not want to do it manually by creating polygons one by one. Isn´t there any modificator in max I could use to do that automatically??

View 1 Replies View Related

Maya Modeling :: How To Join Edges Of Two Separate Polygons

Jul 1, 2011

I'm brand new to Maya just started last night. I'm trying to join two edges of two seperate polygons to achieve one nice smooth edge. I select the merge edge tool and select one edge - its all good - then I try to click another and nothing happens; and ofcourse when I hit enter it says select more than one edge .

View 2 Replies View Related

3ds Max Modeling :: Polygons Of The Model Colliding Each When Import Into Scene

Apr 25, 2012

I have download building model in 3ds format, when i import the model into scene. the polygons of the model colliding each. what may be the problem. they have used very low mesh with lot of Boolean. how to recover this model or i have to create new? . i have attached the screen shot also.

View 3 Replies View Related

3ds Max Modeling :: Scale A Group Of Polygons In Their Local Axis?

Jul 6, 2013

how do I scale a group of polygons in their local axis? I have seen people doing this fine in Maya.
 
I have attached an image that explain this clearly. It's a simple cylinder, extruded and when I scale the extruded polygons in local x axis, they get scaled in crazy different axes.

View 5 Replies View Related

Maya Modeling :: Extruding Faces On Polygons / Smoothing Them

Jan 17, 2012

I am having a problem with extruding faces on polygons and then smoothing them. Maya does not seem to want to keep my faces together, and instead, splits them up.

I extrude without smoothing and it looks fine, but after smoothing, everything splits up.

View 1 Replies View Related

3ds Max Modeling :: Cap Poly And Weld Does Not Work?

Sep 12, 2011

I'm trying to model glasses. I have completed the frame and the handle. They are different parts of the 3D object. [URL] ...

Now I would like to connect them together. I tried to choose some vertixes and use cap poly tool to cap them. But it doesn't work: [URL] ....

Then I tried to move those vertixes close to each other and use the weld tool but it doesn't work either.

I have had many problems connecting different objects together with cap poly and weld vertixes tools in the past and now I would like to know is this a bug or what I'm doing wrong?

View 2 Replies View Related

3ds Max Modeling :: How To Separate Poly From Object

Jul 21, 2012

I'm new to 3DS Max and am coming from C4D. How do I separate a poly from an object into its own object?

I have a box which I want to convert all 6 sides/polys to their own object.

View 1 Replies View Related







Copyrights 2005-15 www.BigResource.com, All rights reserved