3ds Max Modeling :: Link Two Polygons To Create A Box?
Feb 6, 2013
I'm having a problem with linking two polygons together to create a box shape
I've attached an image to show you what I mean, I'd like to connect each of the 4 vertecies on one polygon to 4 vertecies on the other to create a box
View 1 Replies
ADVERTISEMENT
Nov 20, 2013
I have a plane that I transform into Edit Poly, only one polygon. I select an edge, click extrude, 1cm height and 0 width. But instead of having 2 polygons, I have 4, the extras two being on the outside edge of the newly extruded polygon. These polygons aren't really visible, but they cause lots and lots of problems! I have a lot of extruding to do and I would love to specify the dimension of the new polygons, that's why I used Extrude instead of simply Shift-dragging.
At the moment, after each extrude, I select all my vertexes and do a weld with a very small threshold, that seems to eliminate those extra polygons, but it's annoying and counter-productive.
I'm using 3ds max 2012 64 bits, service pack 2 and I updated last week.
View 9 Replies
View Related
Oct 16, 2013
Problem i encountered by attaching two objects together. These problems may occur only in the viewport, haven't tried rendering or anything, but it's still pretty annoying:
When i finished attaching the head to the body in a proper way, i mirrored that as well, and the polys don't blend in pretty well even tho i welded all points along the attach line
I mirrored half body and all these weird shadows appeared (they disappear when i activate turbosmooth).
All polys have same ID set and are all in the same shading group.
View 3 Replies
View Related
Nov 30, 2011
I'm having trouble with shading objects I imported from SolidWorks using SimLab's plug-in. My problem is two-fold:
First, the polygons appear to have bizarre twists and bends in them, but there are no corresponding edges to create these deformations. Also, Maya thinks all the faces are planar. I tried cleaning up the objects and it yielded no results. These weird twists appear in both the work space and when rendered. I have tried deleting overlapping edges, but it didn't work.
Second, when I try to apply a bump map to my objects, they don't work. I tried using a noise and a fractal bump map and neither appear on the rendered image. However, the Brownian bump map works. I have tried creating other objects in the scene and the noise and fractal bump maps work just fine on those, just not on my imported geometry. I figured out a brute-force method to make the bump maps work - I delete a polygon and use the append tool to create a new polygon - but I have over 110,000 polygons on this thing.
I'm working on an 8-core MacPro running Windows 7 64bit with 32 GB RAM and two GeForce 9500GT video cards.
View 1 Replies
View Related
Mar 18, 2013
Is it possible to lock some polygons in a object and when e.g. twist it a little bit? I'd like those polygons to keep their shape while rest polygons deforming.
View 2 Replies
View Related
Feb 3, 2014
How can I connect all polygons in object?Here You are example: I want stretching and rotating arms, but don't recommend bones and skin etc.
View 2 Replies
View Related
Mar 17, 2012
I have a bit of a pickle, I am doing some models for Skyrim, I now have the mesh imported, have already done some modifications to it, but fot the parts that are going to beng I need to turn some polygons into faves(three sided) so they would bent better.
View 2 Replies
View Related
Feb 11, 2014
I am using 3ds max 9. I want to move multiple selected polys to center using select and move but i don know how.
View 4 Replies
View Related
Nov 5, 2012
I have converted a NURBS object into Polygon Object, however it has still kept the riginal" NURBS object. How do I take the visibility off the NURBS object?
View 1 Replies
View Related
Jun 21, 2012
i have a problem converting polygons to subdiv .when i convert i can only see the object like in wire frame and when going back to polygons i get the same issue.i get this error "// Error: line 0: No object matches name: polyToSubdShape4.
View 3 Replies
View Related
Aug 8, 2013
My rectangular marquee is not selecting all polygons within the rectangular selection.
View 5 Replies
View Related
Jul 31, 2013
im noob in 3ds max. how can i make this pink curve in my polygons. i know how to use booleans but i cant align it with my polygons.
View 2 Replies
View Related
May 26, 2012
Is it possible to slice one poly with another poly?
For example, the attachments shows a plane intersecting a cylinder. How would I slice the cylinder with the plane?
View 6 Replies
View Related
Feb 1, 2014
i was creating a simple character(blobs withen blobs). It was going pretty good until i camme across an issue that i can't seem to fix. I first had his neck as a nurb but i realized to do what i wanted i would need to deleted a couple faces so simple create a polygon the same size and shape. So i draged the nurb over clicked create polygon and i made it. The issues was that i can not seem to get them the same size i went to the channel box and typed in the same numbers for size. It was similiar but, was off the entire object was too big. I tried extruding it to match the same rough height and i got that nurb was on a scale that was about 1.626 times larger this. I forgot to mention that i am running maya 2014 student edition.
View 2 Replies
View Related
Sep 4, 2012
I have a minor problem with creating some polygons on the edge of the window - inner and outer side. As you can see here: I need to connect neighbouring vertex and I do not want to do it manually by creating polygons one by one. Isn´t there any modificator in max I could use to do that automatically??
View 1 Replies
View Related
Jul 1, 2011
I'm brand new to Maya just started last night. I'm trying to join two edges of two seperate polygons to achieve one nice smooth edge. I select the merge edge tool and select one edge - its all good - then I try to click another and nothing happens; and ofcourse when I hit enter it says select more than one edge .
View 2 Replies
View Related
Apr 25, 2012
I have download building model in 3ds format, when i import the model into scene. the polygons of the model colliding each. what may be the problem. they have used very low mesh with lot of Boolean. how to recover this model or i have to create new? . i have attached the screen shot also.
View 3 Replies
View Related
Jul 6, 2013
how do I scale a group of polygons in their local axis? I have seen people doing this fine in Maya.
I have attached an image that explain this clearly. It's a simple cylinder, extruded and when I scale the extruded polygons in local x axis, they get scaled in crazy different axes.
View 5 Replies
View Related
Jan 17, 2012
I am having a problem with extruding faces on polygons and then smoothing them. Maya does not seem to want to keep my faces together, and instead, splits them up.
I extrude without smoothing and it looks fine, but after smoothing, everything splits up.
View 1 Replies
View Related
Dec 14, 2011
I don't know what is going on but it is getting on my nerves. I created an OBJ file for my Glock model that I'm working on and re-imported it into 3ds Max to remove any five sided polygons. 3ds Max fixes them automatically this way. This fixed model won't export as an editable mesh, it gets stuck on "preparing polymesh for poly export" and I have to ctrl/alt/del to shut the program down. After some research, a few boards say to change the mesh to a poly. Tried that and I have random black polygons appear and I don't know what to do to fix it. I've attached both the file and an image to this post. The glock on the left is my original model and the one on the right is the OBJ I imported to have four sided polys throughout.
View 4 Replies
View Related
Aug 20, 2012
I am building some geometry and need to fill in this area, (ie fill hole with polygons then clean up with split polygon tool) but I am new to nurbs and am trying to do this model with nurbs. I usually use hull mode and move the hull down into the piece of geometry, but it won't move correctly that way.
So in the picture below i am trying to fill the red area and have it go into the green surface. The curvature of the green area makes it not line up correctly(ie fitting to the curvature of the green surface) when using the "moving hulls" approach. I was seeing if there was an easy way to go about this.
View 1 Replies
View Related
Jan 25, 2013
There are two polygon topologies in the dwg attached. The 'Parcels' topology is a source while the 'RoW' topology represents an overlay topology. Both are reported correct and complete, nevertheless an intersection overlay operation
does not show the expected result. Instead, a rather painful error message comes up: Can't create polygons.Some links could be lost. Frankly, I have never known any of the messages before...
Ironically, this sample is a part of a greater drawing and the rest of the topologies work just fine.
View 5 Replies
View Related
Sep 2, 2013
I made all my polygons with the same technique but somehow interactive polygon split tool does not split all polygons... I attached a file with which I have problem. Split tool just "disappears" after submitting changes...
View 1 Replies
View Related
Sep 9, 2012
for website [URL]....
View 3 Replies
View Related
Jul 3, 2013
I'm trying to create a GIF image, and in the past I had no problems with 'Importing video frames into layers' but now an error pops up about the Media Link not being available.
View 2 Replies
View Related
Jan 18, 2013
I have just designed a leaflet that i want to send by email to different companies. I'd like to have a link on the leaflet so when you click it on the e-mail, it will send you straight to my website
View 5 Replies
View Related
Oct 24, 2011
I assigned my students to create lighting fixture family. I wanted them to create a drop-down list of materials within the family to allow a user to select from the list of materials. This is accomplished by using a nested family - the inserted family has the materials defined. The drop-down list appears just fine in the properties, but we aren't able to apply it to the extrusion. I have tried inserting each family type and using the Label parameter, but Revit won't allow the link.
View 5 Replies
View Related
Aug 21, 2013
I just tried to create a subgrade surface using the base link. The surface turned out to be wrong because some of the points in the Lane Outside Super Layer Varying Width subassembly are uncoded. Everything I've looked at seems to be programming related (over my head). Do I need to download a composer for 2014? I didn't see one on the list for 2014.
View 3 Replies
View Related
Nov 21, 2013
I am using AutoCAD 2014 and trying to create custom buttons as a short cut link to open external files, such as a link to company standards, osha, or any file in general. I basically justa want to be able to open the file from with-in autocad. Like a hyperlink without having to click an object.
View 7 Replies
View Related
Jun 19, 2013
I am trying to create a image in Photoshop. I'm trying to make a face extruding through a chain link fence. I tried using displacement map but either I'm using it wrong or it is the wrong tool for the job.
View 9 Replies
View Related
Mar 12, 2010
Whenever I type a url or web address Corel insists upon underlining and making it a link; how do I turn this off. I highlight the url and remove the address from the url field and click apply and it takes numerous times repeating this process to remove the link. I want to turn it off so it does not automatically create a link.
View 3 Replies
View Related