3ds Max Modeling :: Locked Polygons While Modifying?

Mar 18, 2013

Is it possible to lock some polygons in a object and when e.g. twist it a little bit? I'd like those polygons to keep their shape while rest polygons deforming.

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3ds Max Modeling :: Polygons Don't Blend In

Oct 16, 2013

Problem i encountered by attaching two objects together. These problems may occur only in the viewport, haven't tried rendering or anything, but it's still pretty annoying:
 
When i finished attaching the head to the body in a proper way, i mirrored that as well, and the polys don't blend in pretty well even tho i welded all points along the attach line
 
I mirrored half body and all these weird shadows appeared (they disappear when i activate turbosmooth).
 
All polys have same ID set and are all in the same shading group.

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3ds Max Modeling :: Link Two Polygons To Create A Box?

Feb 6, 2013

I'm having a problem with linking two polygons together to create a box shape

I've attached an image to show you what I mean, I'd like to connect each of the 4 vertecies on one polygon to 4 vertecies on the other to create a box

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Maya Modeling :: Shading And Polygons

Nov 30, 2011

I'm having trouble with shading objects I imported from SolidWorks using SimLab's plug-in. My problem is two-fold:

First, the polygons appear to have bizarre twists and bends in them, but there are no corresponding edges to create these deformations. Also, Maya thinks all the faces are planar. I tried cleaning up the objects and it yielded no results. These weird twists appear in both the work space and when rendered. I have tried deleting overlapping edges, but it didn't work.

Second, when I try to apply a bump map to my objects, they don't work. I tried using a noise and a fractal bump map and neither appear on the rendered image. However, the Brownian bump map works. I have tried creating other objects in the scene and the noise and fractal bump maps work just fine on those, just not on my imported geometry. I figured out a brute-force method to make the bump maps work - I delete a polygon and use the append tool to create a new polygon - but I have over 110,000 polygons on this thing.

I'm working on an 8-core MacPro running Windows 7 64bit with 32 GB RAM and two GeForce 9500GT video cards.

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3ds Max Modeling :: How To Connect All Polygons In Object

Feb 3, 2014

How can I connect all polygons in object?Here You are example: I want stretching and rotating arms, but don't recommend bones and skin etc.

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3ds Max Modeling :: Turning Polygons Into Faces

Mar 17, 2012

I have a bit of a pickle, I am doing some models for Skyrim, I now have the mesh imported, have already done some modifications to it, but fot the parts that are going to beng I need to turn some polygons into faves(three sided) so they would bent better.

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3ds Max Modeling :: Move Polygons In One Direction?

Feb 11, 2014

I am using 3ds max 9. I want to move multiple selected polys to center using select and move but i don know how.

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Maya Modeling :: Converting NURBS To Polygons?

Nov 5, 2012

I have converted a NURBS object into Polygon Object, however it has still kept the riginal" NURBS object. How do I take the visibility off the NURBS object?

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Maya Modeling :: Converting Polygons To Subdiv

Jun 21, 2012

i have a problem converting polygons to subdiv .when i convert i can only see the object like in wire frame and when going back to polygons i get the same issue.i get this error "// Error: line 0: No object matches name: polyToSubdShape4.

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3ds Max Modeling :: Rectangular Marquee Is Not Selecting All Polygons?

Aug 8, 2013

My rectangular marquee is not selecting all polygons within the rectangular selection.

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3ds Max Modeling :: How To Make Pink Curve In Polygons

Jul 31, 2013

im noob in 3ds max. how can i make this pink curve in my polygons. i know how to use booleans but i cant align it with my polygons.

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3ds Max Modeling :: Slicing Polygons (cylinder With Plane)

May 26, 2012

Is it possible to slice one poly with another poly?

For example, the attachments shows a plane intersecting a cylinder. How would I slice the cylinder with the plane?

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Maya Modeling :: NURBs And Polygons Not On Same Scale?

Feb 1, 2014

i was creating a simple character(blobs withen blobs). It was going pretty good until i camme across an issue that i can't seem to fix. I first had his neck as a nurb but i realized to do what i wanted i would need to deleted a couple faces so simple create a polygon the same size and shape. So i draged the nurb over clicked create polygon and i made it. The issues was that i can not seem to get them the same size i went to the channel box and typed in the same numbers for size. It was similiar but, was off the entire object was too big. I tried extruding it to match the same rough height and i got that nurb was on a scale that was about 1.626 times larger this. I forgot to mention that i am running maya 2014 student edition.

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3ds Max Modeling :: Creating Polygons On The Edge Of The Window

Sep 4, 2012

I have a minor problem with creating some polygons on the edge of the window - inner and outer side. As you can see here: I need to connect neighbouring vertex and I do not want to do it manually by creating polygons one by one. Isn´t there any modificator in max I could use to do that automatically??

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Maya Modeling :: How To Join Edges Of Two Separate Polygons

Jul 1, 2011

I'm brand new to Maya just started last night. I'm trying to join two edges of two seperate polygons to achieve one nice smooth edge. I select the merge edge tool and select one edge - its all good - then I try to click another and nothing happens; and ofcourse when I hit enter it says select more than one edge .

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3ds Max Modeling :: Polygons Of The Model Colliding Each When Import Into Scene

Apr 25, 2012

I have download building model in 3ds format, when i import the model into scene. the polygons of the model colliding each. what may be the problem. they have used very low mesh with lot of Boolean. how to recover this model or i have to create new? . i have attached the screen shot also.

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3ds Max Modeling :: Scale A Group Of Polygons In Their Local Axis?

Jul 6, 2013

how do I scale a group of polygons in their local axis? I have seen people doing this fine in Maya.
 
I have attached an image that explain this clearly. It's a simple cylinder, extruded and when I scale the extruded polygons in local x axis, they get scaled in crazy different axes.

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Maya Modeling :: Extruding Faces On Polygons / Smoothing Them

Jan 17, 2012

I am having a problem with extruding faces on polygons and then smoothing them. Maya does not seem to want to keep my faces together, and instead, splits them up.

I extrude without smoothing and it looks fine, but after smoothing, everything splits up.

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3ds Max Modeling :: Edge Extrude Create Unwanted Flat Polygons

Nov 20, 2013

I have a plane that I transform into Edit Poly, only one polygon. I select an edge, click extrude, 1cm height and 0 width. But instead of having 2 polygons, I have 4, the extras two being on the outside edge of the newly extruded polygon. These polygons aren't really visible, but they cause lots and lots of problems! I have a lot of extruding to do and I would love to specify the dimension of the new polygons, that's why I used Extrude instead of simply Shift-dragging.

At the moment, after each extrude, I select all my vertexes and do a weld with a very small threshold, that seems to eliminate those extra polygons, but it's annoying and counter-productive.

I'm using 3ds max 2012 64 bits, service pack 2 and I updated last week.

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3ds Max Modeling :: Convert To Edit Poly Turns Random Polygons Black

Dec 14, 2011

I don't know what is going on but it is getting on my nerves. I created an OBJ file for my Glock model that I'm working on and re-imported it into 3ds Max to remove any five sided polygons. 3ds Max fixes them automatically this way. This fixed model won't export as an editable mesh, it gets stuck on "preparing polymesh for poly export" and I have to ctrl/alt/del to shut the program down. After some research, a few boards say to change the mesh to a poly. Tried that and I have random black polygons appear and I don't know what to do to fix it. I've attached both the file and an image to this post. The glock on the left is my original model and the one on the right is the OBJ I imported to have four sided polys throughout.

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Maya Modeling :: Fill Hole With Polygons Then Clean Up With Split Polygon Tool

Aug 20, 2012

I am building some geometry and need to fill in this area, (ie fill hole with polygons then clean up with split polygon tool) but I am new to nurbs and am trying to do this model with nurbs. I usually use hull mode and move the hull down into the piece of geometry, but it won't move correctly that way.

So in the picture below i am trying to fill the red area and have it go into the green surface. The curvature of the green area makes it not line up correctly(ie fitting to the curvature of the green surface) when using the "moving hulls" approach. I was seeing if there was an easy way to go about this.

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3ds Max Modeling :: Edge Is Locked On Axis

Oct 25, 2013

Using 2010. I'm trying to move an edge on the Z axis, but for some reason it refuses to go that way--nothing happens when I try dragging it down, and dragging it up causes it to go forward on the Y axis. This happened when I pressed something wrong on my keyboard I think. Resetting, restarting the program, etc doesn't work.
 
A few questions:

- How do I fix this?
- How did this even happen? When I Google ways to lock vertices/edges/etc, people are saying it can't be done.

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3ds Max Modeling :: Move Gizmo Locked To Center Box Handle

Jan 22, 2014

The move handles can be selected independently but when the snaps toggle is on the selection is locked to the center box handle. Rotate and scale gizmos are uneffected.

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Maya Modeling :: Polygon Split Tool Does Not Split All Polygons

Sep 2, 2013

I made all my polygons with the same technique but somehow interactive polygon split tool does not split all polygons... I attached a file with which I have problem. Split tool just "disappears" after submitting changes... 

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3ds Max :: Creases In Polygons

Nov 2, 2011

How come my polygon have a crease from corner to corner. When i send it to mudbox it triangulates my entire model.

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AutoCAD Map 3D :: Exporting SHP Polygons

Feb 13, 2012

I'm working with a SHP file that contains 56,000 polygons, but I want to export 18 of these that are relevant for my area.  Is there an easy way to do this if I create a filter based on a unique data field?

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Xara :: How To Draw Polygons

Aug 10, 2011

In Xara Xtreme it was very easy to draw multiline polygons (closed or open), because the line tool used a single click to add a new segment to the already-drawn segments. Now, using Xara Photo & Graphic Designer 7 (which supposedly is the successor to Xtreme) the tool for drawing lines works completely differently and does NOT automatically join line segments to each other.

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3ds Max :: How To Merge 2 Co-planar Polygons

Feb 12, 2012

How do you merge (combine, make one, etc) 2 co-planar polygons which are part of the same Editable Poly object?

See attached.

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3ds Max :: Modify Displacement To Polygons?

Jun 5, 2012

I am a Maya user who is trying to see if there is an equivalent menu item to convert a procedural texture displacement into a polygon mesh that no longer needs the texture?

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3ds Max :: How To Categorize Collection Of Polygons

Mar 3, 2013

I found a nice model on the web but i just started out so got a few questions. The standaard model exists of 1 editable mesh that i converted to editable poly.

in Editable Poly - Polygon: Material IDs, I had categorized the model in 3 diffrent groups, i want to use these 3 groups to texture the model, each group a diffrent texture.

the problem is that from the moment i assign the material to selection, I only have 2 groups left; wich is the one i just textured and the other 2 meshed in 1 group.

the problem with that is that i can only texture my model using 2 diffrent textures. How can i "save" those groups?

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3ds Max :: Polygons Count As 220 With Texture

Aug 17, 2012

I have modeled a banana with 220 polygons . ( I have applied subdivision surface to that).

So When I baking a texture for that , The unwrap modifier adds about 771 polygons and vertices to that and model takes about 990 polygons and will convert to a high polygon model.

So what should am I do ?

Is there any way to keep polygons count as 220 with texture applied to that ?

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