AutoCAD Map 3D :: Exporting SHP Polygons
Feb 13, 2012
I'm working with a SHP file that contains 56,000 polygons, but I want to export 18 of these that are relevant for my area. Is there an easy way to do this if I create a filter based on a unique data field?
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Oct 17, 2007
While exporting polylines to polygons as an autocad shp file I get an error when trying to open the file in ArcExplorer 9.2 Java edition. The error code in an invalid field length in the dbf file. Is it specific to Autocad map export issues. The attribute table is an Access file (link template).
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Jun 21, 2011
I have a drawing with 2 Data Connections: 1. Census Block SHP file from the Census Bureau and 2. an SDF file I created from GPS point locations. The question: Is there a way I can query the relationship between these 2 layers and have it report which census block each point is in?
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Jul 16, 2013
For my job here I have a contoured map of a sand structure. I have converted that entire 2D map into a 3D map. Showing the elevation of the contours relative to the surface. I need to know how you can hatch or fill in with color the 3d polygons that are shaping the subsurface. When i try to hatch it, it works but it just pastes it at the surface at Z:0 and even if i bring that hatch down it won't form to the multidimensional polygon that i am trying to cover. Here is a pic of what I am trying to do.
The green / blue is the fault plane i have been able to plot as well as shade in using 3D Face, but the problem I run into for the RED contour lines is that they are arcs and when i use 3D Face it doesn't allow it to bend to conform with the arc shape.
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Feb 28, 2011
I have this .sdf-file with 5 patches of forest. When i try to export this file to a .shp-file only 3 of the 5 polygons are exported. For the export i used the bulk copy command. why only 3 polygons are exported?
I have included a .dwg with polylines of the 5 patches. The .sdf file could not be attached.
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Sep 20, 2012
On my file I have some polylines that are the streets. So, they look like rectangles and curves, etc. I am working also on a 3D Model, and what I have to do next is to extrude them. The problem is that those polylines are not polygons, and so, they are not solids when I extrude them. I tried to use the command BO but it says that the lines are not closed, and I checked with OSNAP and they are! Is there any way to convert those polylines into polygons?
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Jun 20, 2012
When I plot to PDF, polygons plot with dark lines radiating from points along it's boundary, (see attached). If plotted correctly, the polygons should have a uniform appearance. What I have learned so far:
It only happens with transparency turned down in the style.I tried several methods including Adobe, DWG to PDF, PDF Report Writer, and Vadim PDF Writer.It was plotted from a different machine, same result.It was plotted by a different user, same result.It happens with other drawings.It also happens with solid hatches, but does not seem to be as bad.It does plot to the plotter correctly, at least!
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Jun 16, 2012
I have a drawing (.dwg) file. It is having so many polygons created by polyline. I want to fill up those polygons by a color. How can I do the same in AutoCAD?
After that How can I generate .svg from .dwg?
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Apr 17, 2012
Is there a way of trimming an SDF or SHP file with multiple polygons within a boundary buffer zone, but keep the entire of all of the crossing polygons.
I have managed to create a feature overlay for the trimming selection but the 'Union' command creates a new layer with all of both SDF files I'm comparing, not just the ones within the buffer zone.
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Sep 26, 2003
Is it possible to offset multiple polygons collectively, at a predifined distance to offset and towards the center of the polygons?
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Jan 25, 2013
There are two polygon topologies in the dwg attached. The 'Parcels' topology is a source while the 'RoW' topology represents an overlay topology. Both are reported correct and complete, nevertheless an intersection overlay operation
does not show the expected result. Instead, a rather painful error message comes up: Can't create polygons.Some links could be lost. Frankly, I have never known any of the messages before...
Ironically, this sample is a part of a greater drawing and the rest of the topologies work just fine.
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Sep 27, 2011
I have prepared a video and a sdf-file for you to reproduce my problem, and that is:
I have two polygons in my sample-sdf, one having an island. I start the command _MAPFEATUREMERGE to join two polygons. Having done that the island is lost. I can't believe that this (losing the islands) is "as designed".
I have tried this with:
WinXP(32bit) Map3D2012 (32bit)Win7(64bit) Civil3D2010 (32bit)Win7(64bit) Civil3D2011 (64bit)Win7(64bit) Civil3D2012 (64bit)Win7(64bit) Map3D2012 (64bit)
I have tried this with:
SDFSHP
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Sep 11, 2012
I've been sent a series of CAD drawings in which the author has used global width to define the appearance of features. I need to import this into our GIS, which for reasons too complex to bother with won't import any attributes such as width. I don't want to lose the information recorded so was wondering if it's possible to create a closed polygon to represent the shape of the line. I guess something might be possible using buffering, but I can't figure out how to use the existing line width.
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Dec 3, 2013
I am using AutoCAD Map 3D 2013 version. While using SuperHatch (with Block option) in island polygons, the command creates 2 extra lines. see the attached screenshot. The 2 yellow color lines are extra lines.
Is there any option or setvar to switch off these 2 lines or control this behaviour ?
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Feb 18, 2011
I am trying to union two .sdf-files with landuse data (from different year) to calculate the changes in landuse. Within each .sdf file i have several multipolygons with each a type of use. I would like to convert these multipolygons into single polygons. I would like to this, to have more control over which polygons are use and to select only the landusetypes i need.
Is it possbile to explode multipolygons of a .sdf-file in to single polygons?
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Feb 6, 2013
I'm using AutoCAD Map 3D. I had some geometry that I needed to convert into a shape file, so I selected on the shp layer "New Feature from Geometry". Everything converted to join the shape layer, but now it is all connected. I want to move/edit individual polygons but when I go to select one it selects all of them.
I've noticed I can "create new feature" one at a time, but I'd really like to find how to unlink them after I've converted them in bulk.
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Nov 2, 2011
How come my polygon have a crease from corner to corner. When i send it to mudbox it triangulates my entire model.
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Aug 10, 2011
In Xara Xtreme it was very easy to draw multiline polygons (closed or open), because the line tool used a single click to add a new segment to the already-drawn segments. Now, using Xara Photo & Graphic Designer 7 (which supposedly is the successor to Xtreme) the tool for drawing lines works completely differently and does NOT automatically join line segments to each other.
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Feb 12, 2012
How do you merge (combine, make one, etc) 2 co-planar polygons which are part of the same Editable Poly object?
See attached.
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Jun 5, 2012
I am a Maya user who is trying to see if there is an equivalent menu item to convert a procedural texture displacement into a polygon mesh that no longer needs the texture?
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Oct 16, 2013
Problem i encountered by attaching two objects together. These problems may occur only in the viewport, haven't tried rendering or anything, but it's still pretty annoying:
When i finished attaching the head to the body in a proper way, i mirrored that as well, and the polys don't blend in pretty well even tho i welded all points along the attach line
I mirrored half body and all these weird shadows appeared (they disappear when i activate turbosmooth).
All polys have same ID set and are all in the same shading group.
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Mar 3, 2013
I found a nice model on the web but i just started out so got a few questions. The standaard model exists of 1 editable mesh that i converted to editable poly.
in Editable Poly - Polygon: Material IDs, I had categorized the model in 3 diffrent groups, i want to use these 3 groups to texture the model, each group a diffrent texture.
the problem is that from the moment i assign the material to selection, I only have 2 groups left; wich is the one i just textured and the other 2 meshed in 1 group.
the problem with that is that i can only texture my model using 2 diffrent textures. How can i "save" those groups?
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Aug 17, 2012
I have modeled a banana with 220 polygons . ( I have applied subdivision surface to that).
So When I baking a texture for that , The unwrap modifier adds about 771 polygons and vertices to that and model takes about 990 polygons and will convert to a high polygon model.
So what should am I do ?
Is there any way to keep polygons count as 220 with texture applied to that ?
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Jan 10, 2012
I started University a few months back and we are currently doing an assignment with Max. Now we arent allowed to use Unwrap UVWs cos apparently thats too above us at the moment so we have to apply a texture, and then apply a UVW map. However, I know it is possible to apply a texture to selected Polygons but how do I actually go about doing this as every time I try, it just applies the texture to the whole object.
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Aug 30, 2012
I've a plane with a UVmap and a texture on it. The texture comes with a text. I want to see the text only on the front side, and see the plain texture on the back side. Is that possible?
Or, if there's any way to shift the position of the polygons I could simply duplicate it and apply a different material to it.
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Feb 6, 2013
I'm having a problem with linking two polygons together to create a box shape
I've attached an image to show you what I mean, I'd like to connect each of the 4 vertecies on one polygon to 4 vertecies on the other to create a box
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Nov 30, 2011
I'm having trouble with shading objects I imported from SolidWorks using SimLab's plug-in. My problem is two-fold:
First, the polygons appear to have bizarre twists and bends in them, but there are no corresponding edges to create these deformations. Also, Maya thinks all the faces are planar. I tried cleaning up the objects and it yielded no results. These weird twists appear in both the work space and when rendered. I have tried deleting overlapping edges, but it didn't work.
Second, when I try to apply a bump map to my objects, they don't work. I tried using a noise and a fractal bump map and neither appear on the rendered image. However, the Brownian bump map works. I have tried creating other objects in the scene and the noise and fractal bump maps work just fine on those, just not on my imported geometry. I figured out a brute-force method to make the bump maps work - I delete a polygon and use the append tool to create a new polygon - but I have over 110,000 polygons on this thing.
I'm working on an 8-core MacPro running Windows 7 64bit with 32 GB RAM and two GeForce 9500GT video cards.
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Mar 18, 2013
Is it possible to lock some polygons in a object and when e.g. twist it a little bit? I'd like those polygons to keep their shape while rest polygons deforming.
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Dec 22, 2011
I've create a large scene with a lot of mrPoxy trees. I realize now that I need a velocity map and some volumetric lights for post, and the scanline render seems like a better option. Is there a way to get these mrProxy objects to render with the default scanline engine without changing there position?
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Feb 3, 2014
How can I connect all polygons in object?Here You are example: I want stretching and rotating arms, but don't recommend bones and skin etc.
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Apr 8, 2013
I'm trying to model a chair, however the texture near my pillow edges are distorting. I understand its got something to do with my polygons but how do i fix this? I want the texture tiling to match around the whole pillow if that makes sense.
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