3ds Max :: How To Categorize Collection Of Polygons
Mar 3, 2013
I found a nice model on the web but i just started out so got a few questions. The standaard model exists of 1 editable mesh that i converted to editable poly.
in Editable Poly - Polygon: Material IDs, I had categorized the model in 3 diffrent groups, i want to use these 3 groups to texture the model, each group a diffrent texture.
the problem is that from the moment i assign the material to selection, I only have 2 groups left; wich is the one i just textured and the other 2 meshed in 1 group.
the problem with that is that i can only texture my model using 2 diffrent textures. How can i "save" those groups?
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Feb 12, 2012
I'm adding swatches and can't see a way to create groups/categories for them. I want, for example, to add a group/category called "Sexy reds", so then when i click that, it would only show the swatches I added to that specific group.. I want lots of different groups, too.
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May 21, 2012
Is there any way to group, organize or categorize fonts I have installed in PSP so that I can have only my new fonts in one place? I am having to pick through all my fonts in order to test them all out.
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Jan 25, 2014
I mistakenly created a collection when only one file was highlighted. I made another collection with all the other files I wanted in it, but I can't drag that one file from the filmstrip..
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Jun 25, 2013
If I specify a smart collection rule that says the source must be a collection matching some pattern, does this only apply to actual collections and exclude collection sets?
I was hoping fo a way to build a rule based on the collection set ... is this possible?
I also tried matching Any Searchable Text set to the collection set name, but that doesn't seem to work...wouldn't all photos in the collection set be associated with that string? Looks like no.
There used to be a way I thought that you could submit a new thread after doing a question search. That seems to be gone.
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Apr 16, 2013
Is there a way to convert a collection to a smart collection?
I am using NextGEN to export images to WordPress. NextGEN created Publishing collections in Lightroom to match those in my WordPress blog. My problem is that they are not Smart Collections.
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Feb 28, 2013
I am trying to create a new collection but I find that I do not have a "Set collection as target" (or whatever the correct phrase is, since I don't have it.) I have right clicked and examined all menu options.
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Jun 25, 2013
What are the rules for how elements (specifically, collections and other collection sets) are ordered within a collection set?
I was trying to get a collection to appear at the top of the list of items in a collection set, but it seems to get stuffed below all the other collection sets regardless of the name given to the collection.
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Nov 2, 2011
How come my polygon have a crease from corner to corner. When i send it to mudbox it triangulates my entire model.
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Feb 13, 2012
I'm working with a SHP file that contains 56,000 polygons, but I want to export 18 of these that are relevant for my area. Is there an easy way to do this if I create a filter based on a unique data field?
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Aug 10, 2011
In Xara Xtreme it was very easy to draw multiline polygons (closed or open), because the line tool used a single click to add a new segment to the already-drawn segments. Now, using Xara Photo & Graphic Designer 7 (which supposedly is the successor to Xtreme) the tool for drawing lines works completely differently and does NOT automatically join line segments to each other.
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Feb 12, 2012
How do you merge (combine, make one, etc) 2 co-planar polygons which are part of the same Editable Poly object?
See attached.
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Jun 5, 2012
I am a Maya user who is trying to see if there is an equivalent menu item to convert a procedural texture displacement into a polygon mesh that no longer needs the texture?
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Oct 16, 2013
Problem i encountered by attaching two objects together. These problems may occur only in the viewport, haven't tried rendering or anything, but it's still pretty annoying:
When i finished attaching the head to the body in a proper way, i mirrored that as well, and the polys don't blend in pretty well even tho i welded all points along the attach line
I mirrored half body and all these weird shadows appeared (they disappear when i activate turbosmooth).
All polys have same ID set and are all in the same shading group.
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Aug 17, 2012
I have modeled a banana with 220 polygons . ( I have applied subdivision surface to that).
So When I baking a texture for that , The unwrap modifier adds about 771 polygons and vertices to that and model takes about 990 polygons and will convert to a high polygon model.
So what should am I do ?
Is there any way to keep polygons count as 220 with texture applied to that ?
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Jan 10, 2012
I started University a few months back and we are currently doing an assignment with Max. Now we arent allowed to use Unwrap UVWs cos apparently thats too above us at the moment so we have to apply a texture, and then apply a UVW map. However, I know it is possible to apply a texture to selected Polygons but how do I actually go about doing this as every time I try, it just applies the texture to the whole object.
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Aug 30, 2012
I've a plane with a UVmap and a texture on it. The texture comes with a text. I want to see the text only on the front side, and see the plain texture on the back side. Is that possible?
Or, if there's any way to shift the position of the polygons I could simply duplicate it and apply a different material to it.
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Jun 21, 2011
I have a drawing with 2 Data Connections: 1. Census Block SHP file from the Census Bureau and 2. an SDF file I created from GPS point locations. The question: Is there a way I can query the relationship between these 2 layers and have it report which census block each point is in?
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Jul 16, 2013
For my job here I have a contoured map of a sand structure. I have converted that entire 2D map into a 3D map. Showing the elevation of the contours relative to the surface. I need to know how you can hatch or fill in with color the 3d polygons that are shaping the subsurface. When i try to hatch it, it works but it just pastes it at the surface at Z:0 and even if i bring that hatch down it won't form to the multidimensional polygon that i am trying to cover. Here is a pic of what I am trying to do.
The green / blue is the fault plane i have been able to plot as well as shade in using 3D Face, but the problem I run into for the RED contour lines is that they are arcs and when i use 3D Face it doesn't allow it to bend to conform with the arc shape.
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Feb 6, 2013
I'm having a problem with linking two polygons together to create a box shape
I've attached an image to show you what I mean, I'd like to connect each of the 4 vertecies on one polygon to 4 vertecies on the other to create a box
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Nov 30, 2011
I'm having trouble with shading objects I imported from SolidWorks using SimLab's plug-in. My problem is two-fold:
First, the polygons appear to have bizarre twists and bends in them, but there are no corresponding edges to create these deformations. Also, Maya thinks all the faces are planar. I tried cleaning up the objects and it yielded no results. These weird twists appear in both the work space and when rendered. I have tried deleting overlapping edges, but it didn't work.
Second, when I try to apply a bump map to my objects, they don't work. I tried using a noise and a fractal bump map and neither appear on the rendered image. However, the Brownian bump map works. I have tried creating other objects in the scene and the noise and fractal bump maps work just fine on those, just not on my imported geometry. I figured out a brute-force method to make the bump maps work - I delete a polygon and use the append tool to create a new polygon - but I have over 110,000 polygons on this thing.
I'm working on an 8-core MacPro running Windows 7 64bit with 32 GB RAM and two GeForce 9500GT video cards.
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Mar 18, 2013
Is it possible to lock some polygons in a object and when e.g. twist it a little bit? I'd like those polygons to keep their shape while rest polygons deforming.
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Dec 22, 2011
I've create a large scene with a lot of mrPoxy trees. I realize now that I need a velocity map and some volumetric lights for post, and the scanline render seems like a better option. Is there a way to get these mrProxy objects to render with the default scanline engine without changing there position?
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Feb 3, 2014
How can I connect all polygons in object?Here You are example: I want stretching and rotating arms, but don't recommend bones and skin etc.
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Apr 8, 2013
I'm trying to model a chair, however the texture near my pillow edges are distorting. I understand its got something to do with my polygons but how do i fix this? I want the texture tiling to match around the whole pillow if that makes sense.
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Mar 17, 2012
I have a bit of a pickle, I am doing some models for Skyrim, I now have the mesh imported, have already done some modifications to it, but fot the parts that are going to beng I need to turn some polygons into faves(three sided) so they would bent better.
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Feb 11, 2014
I am using 3ds max 9. I want to move multiple selected polys to center using select and move but i don know how.
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Feb 28, 2011
I have this .sdf-file with 5 patches of forest. When i try to export this file to a .shp-file only 3 of the 5 polygons are exported. For the export i used the bulk copy command. why only 3 polygons are exported?
I have included a .dwg with polylines of the 5 patches. The .sdf file could not be attached.
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Sep 20, 2012
On my file I have some polylines that are the streets. So, they look like rectangles and curves, etc. I am working also on a 3D Model, and what I have to do next is to extrude them. The problem is that those polylines are not polygons, and so, they are not solids when I extrude them. I tried to use the command BO but it says that the lines are not closed, and I checked with OSNAP and they are! Is there any way to convert those polylines into polygons?
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Feb 12, 2013
I am working on a project using polygons—a pentagon, specifically—and I want all of the sides to be 2 in. The radius doesn't matter to me. I can't figure out if there is any way to do this. I am using CS5.
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Aug 29, 2012
I am building a compass rose by using the star tool with 4 points and adding straignt lines from the end points to the corresponding end point. Ultimately, I'll replicate the whole image with some scaling, copy it 3 times, and rotate each 22.5 degrees to create the final rose.
I want give some 3D effects by shading half of each point on the star but it's actually a polygon (the star) with a straight lines splitting the points. To shade I need to have the star actually be 8 triangles that I can fill (4 of them).
Other than tracing to create one of the triangles (and then do some replacation and transforms to locate) is there another way to convert to star polygon and the straight lines into the triangles?
Using CS5.
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