3ds Max :: How To Categorize Collection Of Polygons

Mar 3, 2013

I found a nice model on the web but i just started out so got a few questions. The standaard model exists of 1 editable mesh that i converted to editable poly.

in Editable Poly - Polygon: Material IDs, I had categorized the model in 3 diffrent groups, i want to use these 3 groups to texture the model, each group a diffrent texture.

the problem is that from the moment i assign the material to selection, I only have 2 groups left; wich is the one i just textured and the other 2 meshed in 1 group.

the problem with that is that i can only texture my model using 2 diffrent textures. How can i "save" those groups?

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See attached.

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