Illustrator :: How To Convert Lines To Polygons
Aug 29, 2012
I am building a compass rose by using the star tool with 4 points and adding straignt lines from the end points to the corresponding end point. Ultimately, I'll replicate the whole image with some scaling, copy it 3 times, and rotate each 22.5 degrees to create the final rose.
I want give some 3D effects by shading half of each point on the star but it's actually a polygon (the star) with a straight lines splitting the points. To shade I need to have the star actually be 8 triangles that I can fill (4 of them).
Other than tracing to create one of the triangles (and then do some replacation and transforms to locate) is there another way to convert to star polygon and the straight lines into the triangles?
Using CS5.
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Dec 22, 2011
I've create a large scene with a lot of mrPoxy trees. I realize now that I need a velocity map and some volumetric lights for post, and the scanline render seems like a better option. Is there a way to get these mrProxy objects to render with the default scanline engine without changing there position?
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Sep 20, 2012
On my file I have some polylines that are the streets. So, they look like rectangles and curves, etc. I am working also on a 3D Model, and what I have to do next is to extrude them. The problem is that those polylines are not polygons, and so, they are not solids when I extrude them. I tried to use the command BO but it says that the lines are not closed, and I checked with OSNAP and they are! Is there any way to convert those polylines into polygons?
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Jul 1, 2013
is there a way to change a lofted surface into a polygon?
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Aug 26, 2011
There seem to be some errors in the code for Modify > Convert > Displacement to Polygons with History. My scene uses an animated displacement map, coming from an image sequence. The displacement works as advertised, but I keep getting execution errors. Here is the code for the offending expression, which was created silently when I issued the conversion command:
if(!Disc1_MeshShapeDisplacement1.disableDisplacementUpdates){
updateAnimatedDisplacement( "Disc1_MeshShape","Disc1_MeshShapeDisplacement1","displacementShader1.displacement");
}
//Setting the following attribute here dirties the mesh so Mental Ray updates properly
Disc1_MeshShapeDisplacement1.featureDisplacement = 0;
//The next two lines cause the expression to trigger when editing attributes that affect the displacement
float $dummy = displacementShader1.displacement;
Disc1_MeshDisplacement1.inheritsTransform = true;
The only way I can stop the constant error messages is to comment out the code or disable expression evaluation.
The error messages are annoying, but I can live with that. The real problem comes when I try to select keyframes in the timeline. I shift-drag across keys to select them, and they highlight at first, but then the highlighting immediately goes away. I am forced to use the Dope Sheet instead. Disabling expressions doesn't work, so I don't know if this problem is related to the displacement expression or not.
Displacement in Maya has a very bad reputation, and based on my experience, it's well-deserved. Another issue I have is that after conversion with history, multiple shape and transform nodes are visible in the Outliner, and it is not clear what's going on. The documentation for this feature is only two lines long, and does not explain anything. Apparently there is a pre-displacement shape and a post-displacement shape in the scene, sort of like how nCloth has an input and output mesh. But with displacement w/ history, users get no guidance on how all of this is supposed to work.
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Aug 19, 2013
I have a file with hundreds of rectangles. I need to print very large 60" x... I would like the shapes to have a bit of organic look. less perfect geometry. Can the objects be selected and some filter or effect applied that makes them more random?
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Dec 14, 2011
I don't know what is going on but it is getting on my nerves. I created an OBJ file for my Glock model that I'm working on and re-imported it into 3ds Max to remove any five sided polygons. 3ds Max fixes them automatically this way. This fixed model won't export as an editable mesh, it gets stuck on "preparing polymesh for poly export" and I have to ctrl/alt/del to shut the program down. After some research, a few boards say to change the mesh to a poly. Tried that and I have random black polygons appear and I don't know what to do to fix it. I've attached both the file and an image to this post. The glock on the left is my original model and the one on the right is the OBJ I imported to have four sided polys throughout.
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Jan 13, 2014
how can i convert an image(Jpeg or pdf) into vector lines in illustrator and export as dxf file?
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Jan 18, 2014
How do I convert Detail Lines to non-plotting Reference Lines or Reference Planes? (or to a reference line that would not plot in the future?).
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Aug 27, 2006
I use "Illustrator CS"
I painted a picture using "Paintbrush Tool".
(Bezier lines )
Is it possible to convert it to Bezier lines drawn by
"Pen Tool"?
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Feb 12, 2013
I am working on a project using polygons—a pentagon, specifically—and I want all of the sides to be 2 in. The radius doesn't matter to me. I can't figure out if there is any way to do this. I am using CS5.
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Dec 10, 2013
How do I copy attributes, such as polygons and hyperlinks from an .ai document created in CC to CS6? This is a reverse compatibility question.
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Oct 9, 2012
Some polygons of one vector layer do overprint and some not. Do you know what can be a cause ?
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Aug 31, 2013
So I downloaded Ai cs2 the other day. Whenever I come to drawing polygons with the pen tool I set the fill to a colour and the stroke to none(/) just so i can produce block colour shapes without an outline. However When ive come to do it on cs2 the pen tool only lets me draw thin black lines.
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Feb 23, 2013
I have Ai CS5, and I was wondering how can I use fill for a country without creating polygons.
For example I have a map in Ai and then I outline it in pen. Now how can I fill each state without having to trace each individual state in pen..because when I do this the state lines overlap and look bad. Like if I trace Washington and Oregon, the borders overlap unless I just trace the border line once in pen...but then I cannot fill the states because they are not separate polygons but a continuous line.How can I fill the states if they are not selectable polygons??
Or how can I make the states selectable polygons without having the borders overlap and look messy?
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Sep 8, 2012
I have a logo made up of multiple (5) polygons. I see how to use one of the polygons to create a clipping mask but haven't been able to figure out whether (and how) to use all 5.
Can you use multiple polygons as a clipping mask? Or any other method to produce the same effect?
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Dec 6, 2011
Total buffoon when it comes to getting GIMP to do what I want to do. I'm just practicing with making maps, black lines on a white background, and I've run into some issues I'm wondering if I can get rectified.
1) For whatever reason, the line weight of everything has shifted throughout the file, ending with some lines lighter and grayer than others. Is there a way I can get GIMP to trace all the lines in a uniform black, with uniform thickness?
2) I have tried locking the white background, but often when I select and move my black lines, if I don't click in just the right spot it moves the white background instead, which is really, reeeaaaly aggravating. How Do I get that background to be completely untouchable?
3) In trying to colour the image, I've run into problems with their being a white outline between the colour and the black lines. I think I need to sharpen the image or somesuch? How can one correct this issue?
4) Is there anyway to convert the black dotted lines of the paths tools into straight black lines, in regards to an older file? If not, is there an easy way to trace them?
5) I find the scale too tends to make my image too jagged. I want to take a section of my map, move it too another file and enlarge it to do detail work - what's the best way to do this in order to have a clear image?
6) Any way to translate an image from a MErcator Projection ot a Winkell-Trippel projection, one that works on a Mac?
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Mar 23, 2012
Just wondering if Autocad will take a pdf and convert it to lines..
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Jul 15, 2011
how to convert a bunch of lines into one continuous polyline?
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Jul 22, 2010
I need to transform a lot of dashed (single) lines into separate lines... Who can tell me how to do this in a few clicks. I don't need an outline of the dashed line. So the black dashes I need, the white in between the dashes I want to loose.
See the example. I need the second lines.
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Aug 5, 2012
In Revit there is a tool to convert lines to walls including lines of an xrefed AutoCAD file. Is this feature available in ACA?
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Aug 23, 2011
Just need a simple conversion of a shape file into CAD lines.
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May 6, 2013
There are manys lines appearing in the converted OBJ file:
vn -1.#QNAN0 -1.#QNAN0 -1.#QNAN0
So how can I convert the correct obj file?
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Aug 9, 2012
The lines of hatch are together like a block,but it is not block,what is this kind of format?And is it possible to convert several parallel lines into 'hatch' ?
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Nov 1, 2012
On several occasions I have had to convert a group of lines to polylines but had to select and convert each line one after the other. Instead of one after another is there a way or a command to select all the lines and convert them as group into polylines?
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Jul 24, 2013
For some reason, if I convert an IDW to a PDF, the dimension lines come out very faint.
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Oct 30, 2013
I have a giant polyline containing a mix of arcs and straight segments, and I would like to convert all of the arcs into a series of small, straight lines so that I can use the polyline with a plug-in I wrote to use the polyline as a selection polygon.
Someone mentioned something about WMFOUT and WMFIN but that gave me some pretty weird, wobbly lines as a result and plus it didn't scale things the same when I used WMFIN.
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Aug 1, 2012
I drew a 3d shape using 3dpoly and I want to convert that drawing,which is now only a 3d sketch, into a solid.I have attached a picture of the lines sketch sulita.jpg.
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Sep 2, 2011
I have a drawing which looks like it has many arcs and lines. But they are all very short lines, about 0,2mm. Is there any solution to convert massive amount of short lines (lines look like there's an arc) to one arc?
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Nov 28, 2013
When I changed a line to dotted one, after each diagram like circle, triangle etc are appearing in dotted. How can i change to normal?
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Sep 18, 2013
I need a lisp code to convert all Lines, Polylines, Arcs and Splines to Polylines with 0.4 width.
I prepare this:
(defun c:CH2pl ( / SS);changes all lines, plines, arcs and splines to POLYLINE with 0.4 width(if (setq SS (ssget "_X" '((0 . "LINE"))))(command "_.pedit" "m" SS "" "Y" "w" 0.4 ""))(if (setq SS (ssget "_X" '((0 . "*POLYLINE"))))(command "_.pedit" "m" SS "" "w" 0.4 ""))(if (setq SS (ssget "_X" '((0 . "ARC"))))(command "_.pedit" "m" SS "" "Y" "w" 0.4 ""))(if (setq SS (ssget "_X" '((0 . "SPLINE"))))(command "_.pedit" "m" SS "" "Y" 10 "w" 0.4 "")))
But I want pure lisp code in a professional way!
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