Illustrator :: How To Convert Lines To More Organic Shapes
Aug 19, 2013
I have a file with hundreds of rectangles. I need to print very large 60" x... I would like the shapes to have a bit of organic look. less perfect geometry. Can the objects be selected and some filter or effect applied that makes them more random?
I am interested in setting up a plugin that is able to read the greyscale values of a defined number of pixels throughout an image, average them, and then generate shapes based on the value output.
I'm designing a badge for my cricket team and have created a design using a shield shape which I've divided into four quarters with a horizontal and a vertical line. How do I split the shape so I can colour the individual quarters? There are similar areas of the design made up of lines that I want to colour individually. I guess the question is, if I created a square shape by drawing four separate lines, how do I join the lines in order to fill the square shape with colour?
I'm trying to create a star icon with lines through it. I used the star shape builder tool and then the line segment tool, but the lines are not being recognised as part of the star shape. For example, when I try to turn the star, the lines remain in the same place. This is pretty much exactly what I am trying to make, but I can't form the segments into one cohesive, editable shape.
I am building a compass rose by using the star tool with 4 points and adding straignt lines from the end points to the corresponding end point. Ultimately, I'll replicate the whole image with some scaling, copy it 3 times, and rotate each 22.5 degrees to create the final rose.
I want give some 3D effects by shading half of each point on the star but it's actually a polygon (the star) with a straight lines splitting the points. To shade I need to have the star actually be 8 triangles that I can fill (4 of them).
Other than tracing to create one of the triangles (and then do some replacation and transforms to locate) is there another way to convert to star polygon and the straight lines into the triangles?
I would like to use a vector object made in AI as a custom shape to be used as a cookie cutter in elements.. I imported the AI file in photoshop but the "define custom shape" entry under "edit" was grayed out.
My question is about vector argument, I've heard a lot of times that vector is better to big drawings and also the same doubt comes to my mind ...
Many and many times We have to convert shapes to bitmap due to CPU issues when We use blends, etc, that is to say, We draw vectorial but We are limited if We push xara to the limits.
The other doubt is, what happens when we use fills, for instance the ones that come with xara, aren't they bitmaps?, will they looks as sharp as We want when we use them in large drawings?.
What happens with transparencies?, are they vector?, what about shadow tool?.
Can I convert 3D-rotated extrusions to flat shapes again?
Because, I'd like to create outlines and shadows of added and intersected extrusions. So, I think, I should try to get flat shapes from extruded objects (extrusions), shouldn't I?
I'm currently working with some vectorial cartoonish drawings, and while it's mostly quite easy, I'm having problems with disconnected lines. At the end of a disconnected line it needs to gradually get thinner and end in a small, rounded off point. It needs to to become thinner much slower than the normal rounded-off point, kind of a sharpenned edge effect.
So far the only method I could manage is making a shape instead of a line, but it's much harder to work whenever I want to change something, since I have to rework node by node. So I was wondering if there was a way to convert a line into a shape, so I can modify it all I want as a line, and then turn it into a shape and add the sharpened end.
i am trying to make a set of shirts with different icons. they are currently black but i need them to be rainbow striped. for example, i have a jpg of a map made of up of black lines that i've pasted into my Ps document. i want the lines to be rainbow striped instead of black. the site won't let me post a link to an example.
Looking for a simple procedure to create text and shapes in CS4 starting with a blank document. Text added fine. After dragging with the rectangle tool, the result sometimes disappears, or not; in any case it does not print. When I add a line by dragging, the rectangle disappears. I must be missing something about layers, but have tried all the obvious layers commands and they do not seem to help.
I've got a problem with the combine shapes > slice (cut) shapes. (Designer Pro X).
I often use this tool to cut a graphic to make a repeating object, so I don't want it to have any boarder, just solid color. But for some reason when I cut the shape xara puts a little (approx 1 pixel) transparent line where the shape has been cut. This is often added to exported to the edges of pngs and svgs and looks a bit like anti-aliasing of some sort but I don't want this, just a solid object.
How to avoid this? See my attachment for an example png that I created by simply slicing one rectangle from another, I want to be able to do this without the extra line appearing - ie just solid black.
Starting with a blank document i want to create a poster. I go to add lines and shapes etc.. after drawing the first line or shape they disappear as soon as I go to draw another line or shape..
I use to design posters in a different program and what ever i drew stayed one the page it didn't disapear unless i place another object on top.
Total buffoon when it comes to getting GIMP to do what I want to do. I'm just practicing with making maps, black lines on a white background, and I've run into some issues I'm wondering if I can get rectified.
1) For whatever reason, the line weight of everything has shifted throughout the file, ending with some lines lighter and grayer than others. Is there a way I can get GIMP to trace all the lines in a uniform black, with uniform thickness?
2) I have tried locking the white background, but often when I select and move my black lines, if I don't click in just the right spot it moves the white background instead, which is really, reeeaaaly aggravating. How Do I get that background to be completely untouchable?
3) In trying to colour the image, I've run into problems with their being a white outline between the colour and the black lines. I think I need to sharpen the image or somesuch? How can one correct this issue?
4) Is there anyway to convert the black dotted lines of the paths tools into straight black lines, in regards to an older file? If not, is there an easy way to trace them?
5) I find the scale too tends to make my image too jagged. I want to take a section of my map, move it too another file and enlarge it to do detail work - what's the best way to do this in order to have a clear image?
6) Any way to translate an image from a MErcator Projection ot a Winkell-Trippel projection, one that works on a Mac?
I have just installed Photoshop CS6 and notice every time i add a new layer there is pixelated lines and decayed shapes that show up. This makes it impossible to work. I have a Nvidia Quadro 6000 running in combination with a tesla c2075 there was not any problem i could see with other CS6 programs and it was working fine with CS5.
i have a seen a very nice Model of an Human Antibody in the Internet and tried to recreate a similar model. I tried several techniques like 3D Displacement (with Cell-Map) on different Shapes, Blobmeshes, but none of these were really effective. How to get a model like this done?
Im trying to get an effect in Photoshop 7 where the line stoke is like a brush stroke. I mean with regards to pressure (ie when you draw a line it thins out at the end of the line...like a brush stroke in reality) I have a photo and i want to create that drawing in a few strokes making it looking free flowing etc... Code:
I need to apply a knurled texture to an organic curved surface. It cannot be a decal, this is to be rapid prototyped so the knurl must be real 3d. I have an imported Solidworks file that shows exactly what I need. I do not have access to the author of the Solidworks part so I don't know how they did it. Its part of a pistol grip handle.
Keep in mind that emboss does not support organic surfaces, only cylindrical or planar.
I need to transform a lot of dashed (single) lines into separate lines... Who can tell me how to do this in a few clicks. I don't need an outline of the dashed line. So the black dashes I need, the white in between the dashes I want to loose.