3ds Max :: Convert MrProxy Objects To Polygons?
Dec 22, 2011
I've create a large scene with a lot of mrPoxy trees. I realize now that I need a velocity map and some volumetric lights for post, and the scanline render seems like a better option. Is there a way to get these mrProxy objects to render with the default scanline engine without changing there position?
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Sep 20, 2012
On my file I have some polylines that are the streets. So, they look like rectangles and curves, etc. I am working also on a 3D Model, and what I have to do next is to extrude them. The problem is that those polylines are not polygons, and so, they are not solids when I extrude them. I tried to use the command BO but it says that the lines are not closed, and I checked with OSNAP and they are! Is there any way to convert those polylines into polygons?
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Aug 29, 2012
I am building a compass rose by using the star tool with 4 points and adding straignt lines from the end points to the corresponding end point. Ultimately, I'll replicate the whole image with some scaling, copy it 3 times, and rotate each 22.5 degrees to create the final rose.
I want give some 3D effects by shading half of each point on the star but it's actually a polygon (the star) with a straight lines splitting the points. To shade I need to have the star actually be 8 triangles that I can fill (4 of them).
Other than tracing to create one of the triangles (and then do some replacation and transforms to locate) is there another way to convert to star polygon and the straight lines into the triangles?
Using CS5.
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Jul 1, 2013
is there a way to change a lofted surface into a polygon?
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Aug 26, 2011
There seem to be some errors in the code for Modify > Convert > Displacement to Polygons with History. My scene uses an animated displacement map, coming from an image sequence. The displacement works as advertised, but I keep getting execution errors. Here is the code for the offending expression, which was created silently when I issued the conversion command:
if(!Disc1_MeshShapeDisplacement1.disableDisplacementUpdates){
updateAnimatedDisplacement( "Disc1_MeshShape","Disc1_MeshShapeDisplacement1","displacementShader1.displacement");
}
//Setting the following attribute here dirties the mesh so Mental Ray updates properly
Disc1_MeshShapeDisplacement1.featureDisplacement = 0;
//The next two lines cause the expression to trigger when editing attributes that affect the displacement
float $dummy = displacementShader1.displacement;
Disc1_MeshDisplacement1.inheritsTransform = true;
The only way I can stop the constant error messages is to comment out the code or disable expression evaluation.
The error messages are annoying, but I can live with that. The real problem comes when I try to select keyframes in the timeline. I shift-drag across keys to select them, and they highlight at first, but then the highlighting immediately goes away. I am forced to use the Dope Sheet instead. Disabling expressions doesn't work, so I don't know if this problem is related to the displacement expression or not.
Displacement in Maya has a very bad reputation, and based on my experience, it's well-deserved. Another issue I have is that after conversion with history, multiple shape and transform nodes are visible in the Outliner, and it is not clear what's going on. The documentation for this feature is only two lines long, and does not explain anything. Apparently there is a pre-displacement shape and a post-displacement shape in the scene, sort of like how nCloth has an input and output mesh. But with displacement w/ history, users get no guidance on how all of this is supposed to work.
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Dec 14, 2011
I don't know what is going on but it is getting on my nerves. I created an OBJ file for my Glock model that I'm working on and re-imported it into 3ds Max to remove any five sided polygons. 3ds Max fixes them automatically this way. This fixed model won't export as an editable mesh, it gets stuck on "preparing polymesh for poly export" and I have to ctrl/alt/del to shut the program down. After some research, a few boards say to change the mesh to a poly. Tried that and I have random black polygons appear and I don't know what to do to fix it. I've attached both the file and an image to this post. The glock on the left is my original model and the one on the right is the OBJ I imported to have four sided polys throughout.
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Jul 3, 2013
I have long used the following lisp to convert multiple single text objects into multiple mtext objects (i.e. make each text entity into separate mtext entities).
; T2M - convert individual Texts/Dtexts to individual MTexts
; modified by Xanadu - www.xanadu.cz
;
(defun C:T2M (/ ss i elist)
[Code]....
However, the mtext entity always moves position slightly (compared to the original text entity) after converting the object. better lisp that converts multiple text entities into mtext entities (which are all separate still, i.e. not joined together) without the position of the entity changing?
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Oct 26, 2012
I often need to convert all outlines to objects in a design before I send it out or when I create a flash base for screen printing. I know how to convert and outline to an object, but my question is:
How do i convert ALL outlines to objects at the same time? Is there a function I'm missing or possibly a macro? Also, I don't want to have to select every outline myself. I'm already doing that and ctrl/shift/Q. Also, If I'm forced/limited to doing it myself manually, there's always the chance that I miss one. I cannot believe that this isn't a native function.
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Aug 31, 2011
I'm trying to convert a closed 2D polyline into a revcloud (like using the command Revcloud > Object).But it seems there's no VBA command to draw a revcloud.So I had to add bulges between each vertex, but with this solution my cloud's arcs can be very small...
If Entity.Layer = "RevCloud" Then If Entity.EntityType = acPolyline Then NumberVertices = 0 vCoord = Entity.Coordinates For Each Dcoord In vCoord NumberVertices = NumberVertices + 1 NextNumberVertices = NumberVertices / 3 If Entity.Type <> acSimplePoly Then Entity.Type = acSimplePoly End If For nIndex = 0 To NumberVertices - 1 Entity.SetBulge nIndex, -1 Next End IfEnd If.
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Feb 8, 2011
My problem is when i place PSD file into illustrator, it opens up "Photoshop Import Option" menu, which lets me choose either:
(1) convert photoshop layers to objects (or)
(2) Flatten photoshop layers to a single image
All other options are greyed out (meaning i cannot select them). The above 2 options will embed the image into illustrator, thus when i update in photoshop, they will not auto update.
I dont have this problem in the past (which means i dont get this menu when i use the place function) but it just poped up the last week.But when i open OLD illustrator files which have PSD images not embeded, i am able to edit the PSD and illustrator will auto update.
it is really frustrating to keep placing PSD files everytime when i have changes.
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Oct 14, 2012
I want to convert a complex object into solid, so that I can measure its volume.
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Aug 11, 2013
In the old days (15years ago) we scanned a lot of files to DXB, and simply imported the image into the .DWG as small objects. (I believe they were treated as polyline segments). The lines from the original scan became a series of small polyline segments (not joined) but the scanned image plotted as good as the original, and even better, the objects could be erased and a "hybrid" drawing created without xrefs or "embedded" raster files. You could manipulate the scanned objects with normal autocad commands, and they existed on Layer 7.
Now, I am forced to Import a TIFF and "embed" the object (if I want it to be a permanent part of the drawing), and edit it with seperate programs like Raster Design.
QUESTION: How to convert a "embedded raster image" into a DXB image?
The scanner used to do the work for me and save the image as DXB. It was not a "vectorization program", but the raster lines became small (not joined) polyline segments in the process.
I don't want to "vectorize" with a seperate program, because then it just "traces" with a zero-width polyline.
The old scanner used to save to DXB, now I don't even see that as an option.
Any words of wisdom about creating a "scan" that can become "objects" (even small dots) INSIDE the DWG file, instead of a "Raster Image" that has to be xref'ed or "embedded", and will not even plot to a DXB or HPGL format?
I have mostly TIFF files that I would like to "convert" to DXB, and not have to re-scan them. I hate that the Raster file is treated as a seperate xref or "embedded" Raster Image.
I KNOW we used to scan directly to DXB and bring in the objects with the DXBIN command!
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Feb 20, 2013
I get different results when converting to the same color profile before and after converting to smart object.Do the following:
1. create a cmyk document with color profile 'Euroscale coated v2' and fill the document with the color 86, 32, 14, 0
2. change the color profile to 'Euroscale Coated v2' -> the values change to 73, 29, 16, 0, no color change on the monitor
3. create a smart object -> the values stay the same, no color change on the monitor
4. create a second document like in step 1
5. create a smart object -> the values stay the same, no color change on the monitor
6. now change the color profile to 'Euroscale Coated v2' -> the values stay the same, this time we have a color change on the monitor.
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Oct 23, 2013
When I export a page as Illustrator CS4, I choose the option "Convert outlines to objects" but it doesn't seem to do what I expect. It does fix the issue of missing arrowheads on lines, but it doesn't convert the outlines to fills as I expected -- is that correct? I wish there was an option to convert lines to fills on export.
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May 31, 2011
How to convert all the outlines to objects at once or to applies particularly for selection only?
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Aug 11, 2013
In the old days (15years ago) we scanned a lot of files to DXB, and simply imported the image into the .DWG as small objects. (I believe they were treated as polyline segments).
Now, I am forced to Import a TIFF and "embed" the object (if I want it to be a permanent part of the drawing), and edit it with separate programs like Raster Design. How to convert a "embedded raster image" into a DXB image?
The scanner used to do the work for me and save the image as DXB.It was not a "vectorization program", but the raster lines became small (not joined) polyline segments in the process.I don't want to "vectorize" with a separate program, because then it just "traces" with a zero-width polyline.The old scanner used to save to DXB, now I don't even see that as an option.
Any words of wisdom about creating a "scan" that can become "objects" (even small dots) INSIDE the DWG file, instead of a "Raster Image" that has to be xref'ed or "embedded", and will not even plot to a DXB or HPGL format?
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Sep 27, 2013
While working and when the job was nearly done (Photoshop document with several layers to correct wrinkles, teeth, neck...) , I found out that the document is setup RGB.I have to convert it into CMYK but I don't want to merge it or lose layers since I need them in another Photoshop document too.
While converting the image from RGB to CMYK, I found out that some of the layers (hue/saturation adjustment layers) don't exist anymore when converted to CMYK...How do I get these layers (or at least the effect they give to the design) in CMYK?
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Jul 26, 2012
I have a series of Autocad Objects (3D faces). I need to turn the contiguous group of them into a SINGLE Autocad surface. I know next to nothing about vanilla autocad and 3D stuff. Seems there must be a way to make a surface out of objects. I would then use this resulting surface to carve a solid. DWG with 3D faces in it attached.
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Jan 22, 2013
Is this possible? The problem with the express tools is that they place these single line text objects into one MLtext which is not what I want.
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Jun 25, 2011
Is there any free macro or any script in this forum to convert all the outlines (in a document or page) to objects .
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Jun 18, 2013
I have a.3ds file imported into Civil 3d. The object imported as a polymesh in Civil 3d. I need the solid 3d object to do some edit like slice or union and subtract.
The question is "How can I import .3ds into Civil 3d as a solid objects or hoe can i convert polymesh to solid?"
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Apr 24, 2012
We need a macro that will allow you to select a certain color fill inside document and change all to no fill hairlines. It needs to be capable of doing it several times within the same document. Does anything like this exist out there?
We have color replacer. We want it to do this automactically with a static group of colors everytime without any manual maniplulation required.
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Nov 2, 2011
How come my polygon have a crease from corner to corner. When i send it to mudbox it triangulates my entire model.
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Feb 13, 2012
I'm working with a SHP file that contains 56,000 polygons, but I want to export 18 of these that are relevant for my area. Is there an easy way to do this if I create a filter based on a unique data field?
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Aug 10, 2011
In Xara Xtreme it was very easy to draw multiline polygons (closed or open), because the line tool used a single click to add a new segment to the already-drawn segments. Now, using Xara Photo & Graphic Designer 7 (which supposedly is the successor to Xtreme) the tool for drawing lines works completely differently and does NOT automatically join line segments to each other.
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Feb 12, 2012
How do you merge (combine, make one, etc) 2 co-planar polygons which are part of the same Editable Poly object?
See attached.
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Jun 5, 2012
I am a Maya user who is trying to see if there is an equivalent menu item to convert a procedural texture displacement into a polygon mesh that no longer needs the texture?
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Oct 16, 2013
Problem i encountered by attaching two objects together. These problems may occur only in the viewport, haven't tried rendering or anything, but it's still pretty annoying:
When i finished attaching the head to the body in a proper way, i mirrored that as well, and the polys don't blend in pretty well even tho i welded all points along the attach line
I mirrored half body and all these weird shadows appeared (they disappear when i activate turbosmooth).
All polys have same ID set and are all in the same shading group.
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Mar 3, 2013
I found a nice model on the web but i just started out so got a few questions. The standaard model exists of 1 editable mesh that i converted to editable poly.
in Editable Poly - Polygon: Material IDs, I had categorized the model in 3 diffrent groups, i want to use these 3 groups to texture the model, each group a diffrent texture.
the problem is that from the moment i assign the material to selection, I only have 2 groups left; wich is the one i just textured and the other 2 meshed in 1 group.
the problem with that is that i can only texture my model using 2 diffrent textures. How can i "save" those groups?
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Aug 17, 2012
I have modeled a banana with 220 polygons . ( I have applied subdivision surface to that).
So When I baking a texture for that , The unwrap modifier adds about 771 polygons and vertices to that and model takes about 990 polygons and will convert to a high polygon model.
So what should am I do ?
Is there any way to keep polygons count as 220 with texture applied to that ?
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Jan 10, 2012
I started University a few months back and we are currently doing an assignment with Max. Now we arent allowed to use Unwrap UVWs cos apparently thats too above us at the moment so we have to apply a texture, and then apply a UVW map. However, I know it is possible to apply a texture to selected Polygons but how do I actually go about doing this as every time I try, it just applies the texture to the whole object.
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