3ds Max Modeling :: Edge Is Locked On Axis

Oct 25, 2013

Using 2010. I'm trying to move an edge on the Z axis, but for some reason it refuses to go that way--nothing happens when I try dragging it down, and dragging it up causes it to go forward on the Y axis. This happened when I pressed something wrong on my keyboard I think. Resetting, restarting the program, etc doesn't work.
 
A few questions:

- How do I fix this?
- How did this even happen? When I Google ways to lock vertices/edges/etc, people are saying it can't be done.

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3ds Max Modeling :: Can Snap Object / Vertex / Edge To Another Object Straight In One Axis

Jan 4, 2012

can I snap an object/vertex/edge to another object straight in one axis?

I'm coming from Rhino 3d, where this is possible by holding the shift key.

3ds Max 2012 SP2
i7 2600
16GB RAM
Geforce 560ti OC

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I've been using maya since 8.5 and there's a notorius bug that will probably be never addressed by maya developers. I just upgraded to 2012 and am getting this again: // Warning: Could not find an appropriate startup camera: side. A substitute will be used.

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In fact the side camera is not missing, it's right there and fully functional. What happens as a consequence of this error is that one of the rotation axes in perspective view are locked, i can't rotate my scene around the Y axis.

It doesn't work either if i export my object and import it back into a fresh scene. Axis remains locked. I'm losing my scenes that i've put insane amount of work into. No hope to restore them.

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In Max, how do I pick an axis rather than world XYZ?

I'll upload pictures for details

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It's not important that it match it's parents transform. If there is a way to have an object match any other object's rotation axis, yet maintain vertex positions in world space, that's just as good.

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Maya Modeling :: Cannot Select Axis Rotation

Aug 30, 2011

I am currently following the getting started guide for Maya 2011 and I have come to a portion where it is required to use the Extrude tool to extend a part of the helmet.(page 100 : Polygonal Modeling / Lesson 1 / Extruding polygon components)

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I have read that this feature was removed(??) in 2011. How to do it in 2012?

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I.e. every time you open a new sketch the corresponding lateral and vertical axis will be projected onto the sketch.

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Maya Modeling :: How To Freeze Transformations To Local Axis

Oct 6, 2011

Take a sphere, transform it in both location and rotation. Now you want to make it's new transform and rotation zeroed out so so that it still rotates around it's local axis but all its base values are zero. If you just freeze transforms, it puts everything to zero around the world axis not the local axis. This is not what I want. I want to be zeroed around the local axis.

Win 7 Pro 64Bit
i7 980 Extreme 3.33Ghz
24Gb Ram
NVidia Quadro K5000

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Oct 17, 2013

I cant solve this problem with edge selection tool, my task is to create an oil barrel and when I select the barrel with edge selection tool then press setting button next to connect there is that triangle pattern in between two lines that I don't want, how do I get rid of it?

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Oct 11, 2013

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Oct 9, 2011

How to insert loop edge by one click... like Autodesk maya..

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3ds Max Modeling :: Graphite Even / Odd Edge-selection Tools

Nov 16, 2011

i used to work a lot with polyboost and since the change from polyboost to graphite modeling tools, i built my own toolbars in max.to customize the interface, i found all the tools i needed in the polytools category.one big exception is even/odd selection presets (skip, nthselect / step), which i found an extremely useful edge-selection tool. i attach a screenshot of the polyboost tools rollout, where these settings could be found formerly. at the end of this message i also attach a dicription of these settings from the polyboost work. Where to find the command to launch this toolbox. or if this feature possibly was not included in the graphite modeling tools?

even
selects subobject-elements that have even numbers like 2,4,12 and so on. the "skip" spinner determines how many numbers to skip between the even numbers, so a value of 1 will select elements numbered 2,4,6,8 and so on. a value of 2 will select elements numbered 2,6,10,14 and so on.
shortcut: when used as a shortcut this tool will default to 1 as a skip value.

odd
selects subobject-elements that have odd numbers like 1,3,15 and so on. the "SKIP" spinner determines how many numbers to skip between the odd numbers, so a value of 1 will select elements numbered 1,3,5,7 and so on. a value of 2 will select elements numbered 1,5,9,13 and so on.
shortcut: when used as a shortcut this tool will default to 1 as a skip value.

nth sel
selects the next even or odd numbered element in the model. because of the way the numbers are laid out in a basic primitive in max, this will in a way duplicate the selection further down the element numbers. the "STEP" spinner determines how big the jump is to the next selection. if the "reverse(rev)" checkbox is checked the selection will be created in the opposite way, and if the "move" checkbox is checked the selection will not be duplicated, but moved instead.

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Nov 6, 2013

First when I try d extrude front faces they don't stick together, even though "keep faces together" is checked [URL]........

but I click on the little round icon in the middle before extruding and they kinda stay together . When I try to insert a edge loop, it dosnt loop, but looks something like this [URL]........and when I let go of mouse button it gives some strange edges [URL]....... 

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3ds Max Modeling :: Extrude Edge Direction In Edit Mesh?

Dec 6, 2011

i was wondering if there is a way to determine the direction of the edge extrude when you extrude an edge in an editable mesh.

so i have an edit mesh and i want to extrude an edge. imagine it's just a basic surface. i wish the edge would be extruded to be running exactly in the direction of the previous edge. hope that makes sense...

basically regardless of local/world/viewport mode and regardless of which viewport i am in the edge seems to be extruded in an arbitrary direction..

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