In my work i rotate objects mostly 90 degrees CW or CCW and I always wanted to make a hotkey for it.. There's a command in 3dsmax called "RotateCW" for it, but it doesn't work when more than one object is selected.. also i tried doing it with script :
but this rotates objects only about their pivots even if option "use selection's center" is chosen and even if objects are grouped - it rotates objects in the group independently but not the group as a whole. It's completely inappropriate.
Normally i select objects (or a group), then go in "select and rotate" mode, type in 90 degrees and it works well. So i'd like to imitate this behavior by a script or some other way to set a hotkey for this set of actions..
I have a cylindrical tube that I need to animate moving 180 degrees around a central axis remote from the cylinder. I also want to create a circular motion locally for the cylindrical tube as it follows the 180 degree arc.I planned on creating the 180 degree rotation first and then the local circular motion second.
When I created the first motion I tried to use an object (another cylinder) as the transform centre for the rotation. As soon as I click on "Auto-key" the "Use transform centre" option is greyed out. I therefore moved the cylindrical tubes own pivot to the required position for centre of rotation. After I created the 180 degree rotation I moved the pivot back so that I could create the local rotation. At this point I find that the original motion has now changed to suit the new pivot point.
how I can get the "Use transform centre" option to work in this instance?
VS ProX4 allows us to rotate a clip by 45 degrees. I need to just sightly rotate it (1 degree or less). It can be done very easily with other editong softwares; I guess it can also be done with ProX4.
Needed to rotate my plan 180 degrees. So I typed in UCS enter then z enter then 180 enter and then plan enter. My plan rotated and it looked fine. I noticed my crosshairs where now green and red. I needed to add more things to my drawings but the lines I was drawing do not look straight - they look bent and the ucs icon doesnt look square. I attached my drawing for you to see what I am talking about
I can find image rotate easily enough. But I can't find any way I can rotate it a few degrees. I frequently scan stuff in and it frequently needs 1 degree or such to straighten it up. I used to do that with Paint Shop Pro. Surely Gimp has the same functionality?
I like the custom print package in LR, but cannot find a rotate option other than 90 degrees. Am I overlooking, the option doesn't excist or I'm using it not the right way? I searched this forum and the Internet with no results.
For example in picture below I would like to rotate the 4 smaller photo's 45 degrees
Some of my landscape horizon shots need only a slight rotation left or right; less than a couple of degrees. How can I do this, and can it be done in Develop?
Is it possible to rotate a viewport to an angle other than 90 degrees. I am trying to rotate a viewport 11 degrees counter clockwise. I cannot rotate the model.
I'm trying to rotate a imaged of a signature by 20 degrees. After I rotate the image I can't view the whole signature. I have tried to resize the canvas, add transparency.
After I have rotated an entire floor plan drawing 180 degrees, the texts and room names have also been rotated upside down.What is the solution to the problem so that the texts/room names will not be upside down after I rotated the drawing 180 degrees?
I have an object with a drop shadow. I want to rotate the object and the drop shadow 90 degrees. But when I rotate the object, the drop shadow does not rotate along with the object.
How to lock the drop shadow so that it will rotate with the object. p.s. I already know how to change the angle of the drop shadow.
Attached is a dynamic block for a civil grid tick. It's my first time creating a dynamic block so it's probably not the most efficent use of the dynamic parameters etc.
I have it setup with 4 visibility states to allow the northing and easting attributes to "rotate" about the center of the grid tick, to give options for readablity and/or text overlap.
What I wanted to add was figure out how to make the individual attributes flip 180 degrees about a point (roughly the center of the attribute). Again this would be for readability.
i have a simple fence line type with "x"s....if i draw the line straight up or to the right it looks perfect. but if i draw it anywhere to the left then the Xs are off centered.
I have Autodesk inventor standard NOT the pro version. I am a Revit professional in dire need of learning Inventor. My exact steps are as follows:
1. Open assembly 2. create component - (simple wheel(cylinder) with an off axis hole in the middle so I can see if it is rotating.) 3. create component- flat surface. 4. constrain the cylinder to the flat surface via a tangent constraint 5. constrain the cylinder to the front edge of the flat surface via a mate constraint. 6. go to motion tab in constraint's, click rotation-translation, type in 10in for distance. 7.wheel does not rotate on surface like a wheel should. There is no affect of the surface on the wheel rotation.
In other words I want to get the circumference of the wheel to rotate 360 degrees as it travels pi*diameter of flat surface.
I have automated the changing of the active renderstyle to "Polished Brushed" to approximate this, but usually orientation is important. For instance, the texture will be around tube, and on large sheets, we want to keep all the sections orientated one specific direction.
I'd like to be able to easily rotate the texture thru 90 degrees (and possibly, a user selectable angle).
I'd prefer not to have to manually select a face first, either.
I've created a drawing in model space, added text in paper space. When I go to plot the drawing the text is rotated 90 degrees instead of staying oriented the way I added it. There must be some setting that I am missing somewhere!
when you have a 3D-object, with a specific origin, i would like to know how it is positioned in space, X, Y, and Z coordinates, but also A, B, and C (like Tilt, Roll, Pitch), where A is rotation Angle around Z-axis, B around Y-axis, and C around X-axis. I am using this for a kuka robot
i can change the position of the UCS, but don't know how to only rotate the ucs about the Z-axis
'--- Set origin of UCS icon acUCSTblRec.Origin = Psource(0) acUCSTblRec.XAxis = Psource(0).GetVectorTo(Psource(1)) acUCSTblRec.YAxis = acUCSTblRec.XAxis.GetPerpendicularVector
I'm trying to rotate a group of objects along an axis that is not x y or z. The objects are imported from Rhino. I also import a line representing that rotation axis. How do I set that line to be my axis?
The behavior in AutoCAD 2012 has changed with regard to the UCS command. I am trying to rotate my UCS along the Z-axis.
In 2011, I could enter UCS [enter] Z [enter] then select 2 points on *any* line using END point osnaps to have the ucs rotate along the Z-axis at the angle of the selected line.
Now in 2012 when I enter UCS [enter] Z [enter], a rubber-band line displays anchored from a pre-selected point which appears to be the drawing origin, usually 0,0,0. I am only allowed to select a single point, which results in the UCS NOT rotating to match the line as before.
I am aware that I could now use the OBject option, and then select one end of the line. This is fine except it does not work if I select a line that is part of an attached xref. With the old method in 2011, I could select 2 points of *any* line.
I am also aware that I could "type" in a value in both cases above but that option is too time-consuming and error-prone. Are there any legacy options available for the UCS command to make it work as before? Or is there a way to override the UCS-Z command option to not pre-select the first point at the drawing origin?
Is there a way in gimp to rotate a 2D image (e.g. BMW%20M3%20-%202002%20-%2003.jpg) about the Y Axis? I tried GMIC but that rotates the layer in 3D. I would like to create a view of the front of the car or any any in between.
This week I upgraded from 2011 to 2014 and have noticed a major change in rotating the UCS around only the Z-axis.
Looking at the image below (the blue box is just to represent the relationship between the pipes):
I want to, as a simple example, rotate the UCS around the Z-axis from the end of one pipe to the end of the other. In 2011 UCS, Z would allow me to select the end of one pipe and the end of the other and rotate to the angle of the red line shown.
In 2014 UCS, Z rotates the UCS from some unrelated point. In 2014 UCS then selecting the two ends rotates the UCS X-axis to the direct line between the two.
In a working scenario the end of the two pipes would be in vastly different positions. Drawing a line between them, flattening it then using UCS, E on the flattened line give the functionality I want, but is a very slow way of doing it.
In 2011 if I wanted to rotate the UCS around the Z-axis I would type UCS, Z then select 2 points and the UCS would rotate around the Z-axis but the X & Y axis would remain as it was. This is no longer the case in 2014, how do I do this now?
I have tried to rotate this railing in 3D so that it looks like this photo but I can't. I've tried several different things with the UCS but clearly I don't know what I'm doing. So I'm turning to the CAD community that does. I can draw the hand rail no problem. But the drawing always leaves the finished hand rail in the X,Y plane. I need to rotate it in the Z axis (I think). Here is the orientation I want the railing to look once it's drawn. I need a step by step procedure so I can learn how to do this the correct way for future reference.
This week I upgraded from 2011 to 2014 and have noticed a major change in rotating the UCS around only the Z-axis.
Looking at the attached image (the blue box is just to represent the relationship between the pipes):
I want to, as a simple example, rotate the UCS around the Z-axis from the end of one pipe to the end of the other.
In 2011 UCS, Z would allow me to select the end of one pipe and the end of the other and rotate to the angle of the red line shown.
In 2014 UCS, Z rotates the UCS from some unrelated point.
In 2014 UCS then selecting the two ends rotates the UCS X-axis to the direct line between the two.
In a working scenario the end of the two pipes would be in vastly different positions. Drawing a line between them, flattening it then using UCS, E on the flattened line give the functionality I want, but is a very slow way of doing it.
there is no way of selecting 2 points for a Z-axis rotation.
TL;DR
In 2011 if I wanted to rotate the UCS around the Z-axis I would type UCS, Z then select 2 points and the UCS would rotate around the Z-axis but the X & Y axis would remain as it was. This is no longer the case in 2014, how do I do this now?