I like the custom print package in LR, but cannot find a rotate option other than 90 degrees. Am I overlooking, the option doesn't excist or I'm using it not the right way? I searched this forum and the Internet with no results.
For example in picture below I would like to rotate the 4 smaller photo's 45 degrees
Some of my landscape horizon shots need only a slight rotation left or right; less than a couple of degrees. How can I do this, and can it be done in Develop?
In my work i rotate objects mostly 90 degrees CW or CCW and I always wanted to make a hotkey for it.. There's a command in 3dsmax called "RotateCW" for it, but it doesn't work when more than one object is selected.. also i tried doing it with script :
but this rotates objects only about their pivots even if option "use selection's center" is chosen and even if objects are grouped - it rotates objects in the group independently but not the group as a whole. It's completely inappropriate.
Normally i select objects (or a group), then go in "select and rotate" mode, type in 90 degrees and it works well. So i'd like to imitate this behavior by a script or some other way to set a hotkey for this set of actions..
VS ProX4 allows us to rotate a clip by 45 degrees. I need to just sightly rotate it (1 degree or less). It can be done very easily with other editong softwares; I guess it can also be done with ProX4.
Needed to rotate my plan 180 degrees. So I typed in UCS enter then z enter then 180 enter and then plan enter. My plan rotated and it looked fine. I noticed my crosshairs where now green and red. I needed to add more things to my drawings but the lines I was drawing do not look straight - they look bent and the ucs icon doesnt look square. I attached my drawing for you to see what I am talking about
I can find image rotate easily enough. But I can't find any way I can rotate it a few degrees. I frequently scan stuff in and it frequently needs 1 degree or such to straighten it up. I used to do that with Paint Shop Pro. Surely Gimp has the same functionality?
Is it possible to rotate a viewport to an angle other than 90 degrees. I am trying to rotate a viewport 11 degrees counter clockwise. I cannot rotate the model.
I'm trying to rotate a imaged of a signature by 20 degrees. After I rotate the image I can't view the whole signature. I have tried to resize the canvas, add transparency.
After I have rotated an entire floor plan drawing 180 degrees, the texts and room names have also been rotated upside down.What is the solution to the problem so that the texts/room names will not be upside down after I rotated the drawing 180 degrees?
I have an object with a drop shadow. I want to rotate the object and the drop shadow 90 degrees. But when I rotate the object, the drop shadow does not rotate along with the object.
How to lock the drop shadow so that it will rotate with the object. p.s. I already know how to change the angle of the drop shadow.
Attached is a dynamic block for a civil grid tick. It's my first time creating a dynamic block so it's probably not the most efficent use of the dynamic parameters etc.
I have it setup with 4 visibility states to allow the northing and easting attributes to "rotate" about the center of the grid tick, to give options for readablity and/or text overlap.
What I wanted to add was figure out how to make the individual attributes flip 180 degrees about a point (roughly the center of the attribute). Again this would be for readability.
i have a simple fence line type with "x"s....if i draw the line straight up or to the right it looks perfect. but if i draw it anywhere to the left then the Xs are off centered.
I have Autodesk inventor standard NOT the pro version. I am a Revit professional in dire need of learning Inventor. My exact steps are as follows:
1. Open assembly 2. create component - (simple wheel(cylinder) with an off axis hole in the middle so I can see if it is rotating.) 3. create component- flat surface. 4. constrain the cylinder to the flat surface via a tangent constraint 5. constrain the cylinder to the front edge of the flat surface via a mate constraint. 6. go to motion tab in constraint's, click rotation-translation, type in 10in for distance. 7.wheel does not rotate on surface like a wheel should. There is no affect of the surface on the wheel rotation.
In other words I want to get the circumference of the wheel to rotate 360 degrees as it travels pi*diameter of flat surface.
I have automated the changing of the active renderstyle to "Polished Brushed" to approximate this, but usually orientation is important. For instance, the texture will be around tube, and on large sheets, we want to keep all the sections orientated one specific direction.
I'd like to be able to easily rotate the texture thru 90 degrees (and possibly, a user selectable angle).
I'd prefer not to have to manually select a face first, either.
I've created a drawing in model space, added text in paper space. When I go to plot the drawing the text is rotated 90 degrees instead of staying oriented the way I added it. There must be some setting that I am missing somewhere!
How do I get the export parcel ananlysis to show degrees minutes and seconds instead of the default decimal degreees. My direction settings are set to DMS, but I can't see where to change arc deltas...
Am trying to rotate a MPG video taken with an original aspect ratio of 16:9 in portrait mode ie long side vertical. The video loads into Videostudio fine, ie the image is sideways-on as expected and there are the black bars at top and bottom in the edit window as is usual for 16:9 videos. If I use the rotate button, this does rotate the video, but there are now black bars down the left/right sides as well as top and bottom, and the viewable image looks 4:3 (?) - it is flattened ie people look short and fat. Is there a particular project property/create video setting I need to set. I don't understand the settings - I'ver tried things like 'non-square pixel rendering' without knowing what to expect - but nothing so far seems to work.
How can I rotate my video which displays sideways to vertical in PSE 7?It's a waterfall, I filmed it vertically, but it displays horizontally. Full Edit doesn't work on film clips and the rotate option is greyed out.
Currently I’m riding my Premiere Pro CC skateboard on “L” plates and already I’ve hit a tree and landed on my backside. I filmed a video of my daughter with my DSLR camera and shot my take vertically. No doubt this is a clear sign to all of you reading this that I am a beginner, I mean a trainee-wheels-nappies-spoon-fed beginner. When importing my vertical file it lies horizontal in this CC editor. Surely this must be some button to push to rotate my take back to vertical. Meanwhile I’ll fix myself up with some band-aides and thumb through the ABC book to the part about horizontal out-put devices.
I only make stacks of exactly the same photos, but with different formats, mostly 2 jpg versions and a raw. If i change photos further, i unstack that photo, to see the different photos right away.
So, i always want to apply changes to all the photos in a stack, because all basic versions have the same rank, should have the same rotation, and other exif data that i change. how to always change all photos in a stack in Lightroom?
I used a flat bed scanner to scan in a bunch of old photos. The photos aren't completely straight -- I figured I could rotate and recrop using LR.
Here's the problem: I have a bunch of crooked photos on a white background. If I try to rotate the photo, it ends up cropping out part of the photo. (This does make sense -- You've all seen this when you've tried to rotate a photo.)
But I need to figure out how to tell LR to just add in extra white background where needed instead of cutting into my actual photo.
I can do this in PS by creating a big white background, rotating the original pic and then cropping. That's a hassle when you have 100+ images. But isn't there some way to do this in LR?