VideoStudio :: X4 Allows To Rotate Clip By 45 Degrees?
Aug 6, 2011
VS ProX4 allows us to rotate a clip by 45 degrees. I need to just sightly rotate it (1 degree or less). It can be done very easily with other editong softwares; I guess it can also be done with ProX4.
In my work i rotate objects mostly 90 degrees CW or CCW and I always wanted to make a hotkey for it.. There's a command in 3dsmax called "RotateCW" for it, but it doesn't work when more than one object is selected.. also i tried doing it with script :
but this rotates objects only about their pivots even if option "use selection's center" is chosen and even if objects are grouped - it rotates objects in the group independently but not the group as a whole. It's completely inappropriate.
Normally i select objects (or a group), then go in "select and rotate" mode, type in 90 degrees and it works well. So i'd like to imitate this behavior by a script or some other way to set a hotkey for this set of actions..
Needed to rotate my plan 180 degrees. So I typed in UCS enter then z enter then 180 enter and then plan enter. My plan rotated and it looked fine. I noticed my crosshairs where now green and red. I needed to add more things to my drawings but the lines I was drawing do not look straight - they look bent and the ucs icon doesnt look square. I attached my drawing for you to see what I am talking about
I can find image rotate easily enough. But I can't find any way I can rotate it a few degrees. I frequently scan stuff in and it frequently needs 1 degree or such to straighten it up. I used to do that with Paint Shop Pro. Surely Gimp has the same functionality?
I like the custom print package in LR, but cannot find a rotate option other than 90 degrees. Am I overlooking, the option doesn't excist or I'm using it not the right way? I searched this forum and the Internet with no results.
For example in picture below I would like to rotate the 4 smaller photo's 45 degrees
Some of my landscape horizon shots need only a slight rotation left or right; less than a couple of degrees. How can I do this, and can it be done in Develop?
Is it possible to rotate a viewport to an angle other than 90 degrees. I am trying to rotate a viewport 11 degrees counter clockwise. I cannot rotate the model.
I'm trying to rotate a imaged of a signature by 20 degrees. After I rotate the image I can't view the whole signature. I have tried to resize the canvas, add transparency.
After I have rotated an entire floor plan drawing 180 degrees, the texts and room names have also been rotated upside down.What is the solution to the problem so that the texts/room names will not be upside down after I rotated the drawing 180 degrees?
I have an object with a drop shadow. I want to rotate the object and the drop shadow 90 degrees. But when I rotate the object, the drop shadow does not rotate along with the object.
How to lock the drop shadow so that it will rotate with the object. p.s. I already know how to change the angle of the drop shadow.
Attached is a dynamic block for a civil grid tick. It's my first time creating a dynamic block so it's probably not the most efficent use of the dynamic parameters etc.
I have it setup with 4 visibility states to allow the northing and easting attributes to "rotate" about the center of the grid tick, to give options for readablity and/or text overlap.
What I wanted to add was figure out how to make the individual attributes flip 180 degrees about a point (roughly the center of the attribute). Again this would be for readability.
i have a simple fence line type with "x"s....if i draw the line straight up or to the right it looks perfect. but if i draw it anywhere to the left then the Xs are off centered.
I have Autodesk inventor standard NOT the pro version. I am a Revit professional in dire need of learning Inventor. My exact steps are as follows:
1. Open assembly 2. create component - (simple wheel(cylinder) with an off axis hole in the middle so I can see if it is rotating.) 3. create component- flat surface. 4. constrain the cylinder to the flat surface via a tangent constraint 5. constrain the cylinder to the front edge of the flat surface via a mate constraint. 6. go to motion tab in constraint's, click rotation-translation, type in 10in for distance. 7.wheel does not rotate on surface like a wheel should. There is no affect of the surface on the wheel rotation.
In other words I want to get the circumference of the wheel to rotate 360 degrees as it travels pi*diameter of flat surface.
I have automated the changing of the active renderstyle to "Polished Brushed" to approximate this, but usually orientation is important. For instance, the texture will be around tube, and on large sheets, we want to keep all the sections orientated one specific direction.
I'd like to be able to easily rotate the texture thru 90 degrees (and possibly, a user selectable angle).
I'd prefer not to have to manually select a face first, either.
I've created a drawing in model space, added text in paper space. When I go to plot the drawing the text is rotated 90 degrees instead of staying oriented the way I added it. There must be some setting that I am missing somewhere!
How do I get the export parcel ananlysis to show degrees minutes and seconds instead of the default decimal degreees. My direction settings are set to DMS, but I can't see where to change arc deltas...
I just downloaded the videostudio X6 trial version. For some reasons, some sequences from mpg clips I added to my project seems to be repeating itself for no reason. The bug occurs within a unique sequence and might change the "restart" position while the timeline cursor.
Ex: Original video = Cow cross the road, a car hit the cow then the car explode and finaly a generic
After importing the original video = Cow cross the road, a car hit the cow then the car explode, then the car hit the cow a second time
If I move the cursor right to left a couple of time, it might end up missing the first part of the clip where the cow is suppose to cross the road (replaced by a second car exploding)
It's a single clip and the final display is changing even if I don'T touch anything. I use to be a Ulead video studio user and I never had such problem.
I've been doing a project using two different cameras, I've done some of it and saved as a .mpg without a problem.Now for some reason I cannot use the split clip tool it is greyed out all the time no mater how I have the clip in the timeline be it set to clip or project.
I made one cut to align two clips now nothing..As I say I've completed three parts of the project without a problem using the split clip tool.
Working with a 1080p/60fps mp4 file from my GoPro 3. Trying to save a trimmed clip using "same as first video clip" option. Everything seems to work fine but the saved clip plays for a second and then the video freezes but the audio continues. This happens playing the clip with WMP and VSx6. The original untrimmed mp4 plays fine.
How can I make a white colour clip the same shade as the white vignette filter.I want to place overlayed images with a vignette onto a white clip on the main video track so that they blend seemlessly in X5.
certainly the topic has already been covered but with the hundreds of responses I struggle to find it, then propose it a new:
how do I put in the time line already been settled for good, a video clip so that the whole time line moves?
Note: I added the other video clips in many 4-track, not using the main track, which is empty.So should I insert a video clip that I had forgotten about 20 minutes before the end, so you have to move automatically all the work (including effects, subtitles, etc), so it all coincides, without having to move the whole hand. ...
I've been using Videostudio Pro X4 for a few days now and I've seem to have run into the problem of losing the audio of clips after I have muli-trimmed them. It doesn't matter where I multi-trim them in the timeline, after I have confirmed the trim I lose the audio for the clip?
Let me be clear: the audio for the clips work perfectly before any editing ie. trimming and they are placed in the main video track. The clip formats are mainly AVI, MP4 and DivX AVI and have varying lengths.