3ds Max Modeling :: Extrude Edge Direction In Edit Mesh?
Dec 6, 2011
i was wondering if there is a way to determine the direction of the edge extrude when you extrude an edge in an editable mesh.
so i have an edit mesh and i want to extrude an edge. imagine it's just a basic surface. i wish the edge would be extruded to be running exactly in the direction of the previous edge. hope that makes sense...
basically regardless of local/world/viewport mode and regardless of which viewport i am in the edge seems to be extruded in an arbitrary direction..
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Nov 20, 2013
I have a plane that I transform into Edit Poly, only one polygon. I select an edge, click extrude, 1cm height and 0 width. But instead of having 2 polygons, I have 4, the extras two being on the outside edge of the newly extruded polygon. These polygons aren't really visible, but they cause lots and lots of problems! I have a lot of extruding to do and I would love to specify the dimension of the new polygons, that's why I used Extrude instead of simply Shift-dragging.
At the moment, after each extrude, I select all my vertexes and do a weld with a very small threshold, that seems to eliminate those extra polygons, but it's annoying and counter-productive.
I'm using 3ds max 2012 64 bits, service pack 2 and I updated last week.
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Oct 20, 2013
I've just extruded a face. I realize I need make a slight adjustment. I don't want to undo the extrudtion nor do I want do an Edit Mesh to create a new extrusion.Is there an easy way to readjust an extrudtion?
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Oct 20, 2012
I'm using Maya 2013 and I can't find "Edit Mesh" at the top of the window. I've found this page (
[URL]......
but it refers to Maya 2012. The second problem is:
I'm trying to put an image on the cylinder-surface. I've found a youtube-video (added bellow) which says I have to click on "Cylindrical Mapping" after making a "blinn2" (and so on).
But when I click on "Cylindrical Mapping" nothing happens. There isn't even an error message.
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Jun 3, 2011
I am a newbie, and doing the helmet tutorial. It is asking me to go to the edit mesh menu and select the split polygon tool. It isn't there. where is it.
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Jan 27, 2012
I have what I am sure is -not very complicated- part that has a goofy intersecting angle. I have created a plane for this angle to try and do the cutout but it extrudes at the 30 deg, where as I would like to extrude that 30 deg feature at 90 deg. Is this possible?
The RED text says "Currently extruding this way" (30 deg per the plane)
The BLUE text says "Want to extrude this way" (90 deg, in line with the from face basically)
Inventor 2014 PDS
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Mar 4, 2013
How to check the direction of an existing extrude feature
kPositiveExtentDirection
kNegativeExtentDirection
kSymmetricExtentDirection
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Dec 4, 2011
I thought they were supposed to appear when the Polygon shelf is selected? I don't see them. In fact, when I select different shelves the menu items on the right half of the task bar don't change at all. Is this normal?
This is Maya 2011 on Mac OS X Lion.
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Jan 1, 2014
I am trying to extrude an object in the negative Z direction.
Easy to do at the command line by putting a "-" sign before the distance to extrude the object but I'm having trouble in autolisp.
Define points for polyline for valence
(setq p1v p1)
(setq p2v (polar p1 (DTR 0.0) box_width))
(setq p3v (polar p2v (DTR 90.0) val_thick))
(setq p4v (polar p1V (DTR 90.0) val_thick))
;-- Create valence polyline
;-- Draw the polyline for the valence
(command "pline" p1v p2v p3v p4v "c")
;-- Assign the new part a variable name
(setq cab_valpl (entlast))
THIS IS THE PART I'M TRYING TO FIGURE OUT BELOW ....... WHAT IS THE SYNTAX TO EXTRUDE "VAL_HT" IN THE NEGATIVE DIRECTION?
;-- Extrude the polyline to make the valence
(command "extrude" cab_valpl "" val_ht "0")
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Nov 24, 2013
I have an image that I would like to extrude, along with the text. Please see this link. URL....I exported it from Illustrator as a .dwg file into 3DS max, and nothing is showing up.
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Nov 27, 2011
My model loses lambert on only certain faces every so often. Might be related to clicking on camera or trying to extrude certain edges. I want to delete the camera but this happens to the model every time i touch the camera. I can't reapply the lambert by pressing 6 or assigning new material. if you know what's happening.
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Jun 9, 2011
I have created a NURBS rope with Surfaces>Extrude. I choose NURBS so that I could get nice UVs on the rope automatically, but they are actually all stretched out (see attached shot). Is there a setting in the Extrude process that could get more uniform UVs?
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Jun 21, 2013
I am trying to set up hotkey for extrude, I mean in Polygons - EDIT MESH - EXTRUDE... But its not here in Hotkey Editor...
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Mar 3, 2012
On an iMac on OSX ver. 10.6.8.
Going thru the Getting Started tutorial. When I started doing the "Drawing a Polygon" lesson everything was cool 'til I tried to extrude the bottom part of the helmet. I select Edit Mesh> Extrude, but the extrude arrow/handles don't show up on the polygon. I tried to Modify the Tranformation Tools, but as you can see in the screen shot, there isn't really anything to modify. Tried to reset it. Nothing. Tried to go in the Preferences, but I don't know what to set, if anything. I tried to turn of the Construction History, but I don't even see that icon. Tried to reinstall Maya. No improvement.
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Feb 11, 2014
I am using 3ds max 9. I want to move multiple selected polys to center using select and move but i don know how.
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Jan 15, 2012
I have built a polygon mesh of an alien and I would like to cover him in armour plating. To do this I selected various faces and extruded them outwards (see picture).
However I would like to be able to select this extrude as a separate object (because I want to texture it differently later on). Is there any way I can extrude to a separate object?
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Jul 24, 2011
I'm not new to modeling, but new to Maya. I'm trying to extrude a group of faces, but it is making me extrude them at the same angle they are at in the model(local I think). How do I change the axes to extrude the faces straight up instead of at the angle they are at?
I know this is easy in Max, but I can't find it in the Help File of Maya.
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Feb 1, 2012
possible to extrude a face from selecting all the vertices that make up the face. If you just extrude the vertices the effect is undesired. and when you select all the vertices, hold ctrl, and switch to face selection it selects all the adjacent faces, not just the ones that are actually formed by the selected vertices.
Basically I would like this To turn into this on Ctrl+4
I remember seeing some one do it in a older version of Max, I'm on 2011 right now, is it possible?
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Nov 16, 2012
I am trying to extrude a cube along a CV curve, but I seem to be running into two issues.
Here is the first one.
[URL].....
For some odd reason I am not seeing the option called "use selected curve for extrusion" in the extrude window. Does it even exist in Maya 2012? Or did they take it out?
And here is my second issue.
[URL]....
Since there is no option called "use selected curve for extrusion", I have to experiment with the "Poly Extrude Curve" options. But when I do....the mesh gets all messed up and it always seems to come to a point at the other end of the CV curve.
Why can I not see the option "use selected curve for extrusion"? And why does my mesh keep coming to a point at the end of my CV curve?
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Jun 6, 2013
None of the axis point and direction is not showing. Perhaps I may have clicked some shortcut to turned it off or something?
I am attaching my screenshot. I'm using Maya 2014 and Macbook pro Retina with OSX 10.8
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Dec 2, 2011
Extrude manipulator tool will not show up when I try to extrude. I don't know how to turn on the construction history either.
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Sep 24, 2011
I am trying to make some trim work to go on a project of mine. Im using a shape then tryig to extrude down the curve is there a way to make the corner tight or a plugin to make trim work easier. you can see in the first image what im trying to make and the second my curve and what i get when im done.
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Mar 7, 2012
I'm trying to Repousse a layer mask of this semi complex shape But when I try to Repousse, it fills in the interior, and only extrudes the outline portion (See how it fills the inside with the gray material)
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Apr 25, 2011
I have a character I have been working on for a while. All of the sudden when I try to extrude an edge, target weld switches to vertex and does not weld. Target weld is greyed out under edit meshedges.
I did play with some UVW unwrapping, but have removed that.
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Feb 16, 2014
Is there an easy ways to clean up a mesh so that its easy to skin ? i am working with the mvu default mesh. someone told i have to remake my own body then redo the uvw map to match. Unfortunately i don't have the skills to do that currently.
My end goal is to increase the poly count so that my clothing look smooth and still be able to skin it easily. Mesh smooth just causes more problems.
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Dec 30, 2012
I'm trying to extrude multiple faces, and then get them to rotate along the center of the object so that they can all sort of have the same angle radiating from the center. In the picture, the one on the top Left is my starting point. I would like to rotate those faces, for example, so that they will all be flat (picture on Right which I achieved through vert snapping to grid) but the only results I can produce are the 2 small pictures on the bottom. =(
Is this possible?
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Apr 25, 2013
When I extrude/bevel a perfect circle (Illustrator CS6 Mac), there is a defect visible on the edge of the circle. Please see 4 images attached. Is this normal, and is there a fix or workaround?
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Feb 19, 2010
My ribbon does not have Mesh Modeling Tab. Where can I find the tab?
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Aug 5, 2013
I have recieved an dwg file with the hight infomations of a valley. My task is to convert these splinelines into a mesh so we have a model that can be populated with trees. Is there an easier way beside pulling it out by hand?
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Nov 17, 2011
I'm missing a shrink tool or modifier which can shrink a mesh. I don't want to scale it down because it's preserving the proportions but that is not what I propose to do.
The Shell modifier for example extrudes the polygons along their local normals. This in reverse I'm trying to do.
Think about a banana and you will get a copy of it in a smaller and thinner way because you have modelled the shell of the banana but not the flesh in it. I think that explains the difference between shrinking and scaling.
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Jan 27, 2013
I would like to move two different vertex, from different mesh, at the same place. I thought maybe I could put a guide or a landmark to the position I want the vertexes to be. I can't find anything about guides in 3ds max
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