I'm trying to Repousse a layer mask of this semi complex shape But when I try to Repousse, it fills in the interior, and only extrudes the outline portion (See how it fills the inside with the gray material)
After using Refine Edge in CS5.5 and removing the background from an image, I set it to output as a new layer mask. Next I place the image on top of a background and see that it needs some additional adjustments. How do I now get back to the Refine Edge window where I can see the changes I made previously and modify some of the settings? When I reopen the Refine Edge window the settings from before are no longer there.
My subject line pretty much sums up what I want to ask.
The thing is I've learned how to do both of them, but every textbook exercise I've done regarding one I found out that I can pull off with the other too.
Are they simply two different mechanisms for doing the same thing?
Level: Newbie  OS: Win7 64bit  Ia: Cs6  Once I use a Clipping Mask on a layer is the entire document covered in a mask?  And/or is all the artwork from then on inside the mask?  I've read about how to add and how to remove art from a mask. I've read about how to make and release and lots of other things.  So, then I went and found a lesson that contained the use of a Clipping Mask.  I am suppose to Select the main shape and "just" copy it and move it down (doesn't say rather to Paste in front or back but I assumed in back ~ not that it has mattered thus far)  However, while making the main shape I used Gradient Mesh and used an Offset to create a "replica" and so when I go to Select the main shape the mesh is selected and so when I Paste (in back ~ seems most logical) and then move it down the details such as the colors of the Gradient and other such things are visible in front ~ ??  So, I have been trying to abate my problem in lots of different ways.  I have tried using the Pen tool to draw behind the main shape, I've tried making a New Layer and placing it above and below and inbetween the main shape layer, I've tried adding the artwork to the Mask ... I've tried everything I can think of and I've been through many an article in the manual and FAQ's to no avail.  I suppose, what I think I need to know ... is, how ... how on earth do I draw behind this main shape? Am I not able to do it because I am not getting behind the Mask?
i was wondering if there is a way to determine the direction of the edge extrude when you extrude an edge in an editable mesh.
so i have an edit mesh and i want to extrude an edge. imagine it's just a basic surface. i wish the edge would be extruded to be running exactly in the direction of the previous edge. hope that makes sense...
basically regardless of local/world/viewport mode and regardless of which viewport i am in the edge seems to be extruded in an arbitrary direction..
I have a character I have been working on for a while. All of the sudden when I try to extrude an edge, target weld switches to vertex and does not weld. Target weld is greyed out under edit meshedges.
I did play with some UVW unwrapping, but have removed that.
I have a plane that I transform into Edit Poly, only one polygon. I select an edge, click extrude, 1cm height and 0 width. But instead of having 2 polygons, I have 4, the extras two being on the outside edge of the newly extruded polygon. These polygons aren't really visible, but they cause lots and lots of problems! I have a lot of extruding to do and I would love to specify the dimension of the new polygons, that's why I used Extrude instead of simply Shift-dragging.
At the moment, after each extrude, I select all my vertexes and do a weld with a very small threshold, that seems to eliminate those extra polygons, but it's annoying and counter-productive.
I'm using 3ds max 2012 64 bits, service pack 2 and I updated last week.
When I extrude/bevel a perfect circle (Illustrator CS6 Mac), there is a defect visible on the edge of the circle. Please see 4 images attached. Is this normal, and is there a fix or workaround?
I'm having trouble getting the edges of my eyes to look like they are part of the chair, which got me wondering. Is there a way to feather my edges with increased intensity closer to the edge? To be specific, I'd like to start the feather 100px inside the border with 60% opacity, all the way to the edge (border) with 0% opacity. I tried doing this manually a couple of ways and it just didn't look uniform.
I have also tried with the eyes seperated (without the middle area), but I still have the same issues.
I can do one or another, but both at the same time? It is annoying because a mask selection turns into layer selection when you select a second layer/folder.
Is there a difference between selecting your layer and clicking Add Layer Mask Icon versus having that layer selected, hold down ctrl and select Add Layer Mask Icon?
Also regarding working in Lightroom, if I modify a jpeg, select another image from filmstrip to work on and then go back to the first image for more work, are those actions degrading image even though I never physically save and close.
I've often been annoyed by the fact that that I need to go into the layer panel each time I need to switch between editing a layer and editing it's mask. Surely there must be a way to do this with a shortcut. I found a way to disable the layer mask in the shortcut menu, but this is not something I need to do that often. Switching between layer and layer mask, however, happens all the time - at least in my workflow.
I can't figure out how I can use a text or shape layer as a mask for the layer below. See the example attached and you will know what I mean. (I created the example with simply cutting out the text outline from the white box). Â I need the text to be a mask and I need it to be editable as text. Don't know if this is possible, experimented with clipping masks but I cant make it work.
I`m trying to swich a image on a layer whit a layer mask. I whant to keep the layer mask but change the image. When I paste a copyed image it the laye it creates a hole new layer. How can I change a image but keep the layer mask?Â
Basically exactly how layer masks behave, except I would like to be able to have full non-destructive editing control over the masking layer (e.g. have it as a smart object). The problem with layer masks is that (AFAIK) only destructive editing is possible.
What I'm after is effectively the same as what a 'luma matte' does in After Effects. Is this at all possible in PS?
I could have sworn that in previous versions of Photoshop, before version CS4, that if there was a link icon between the layer thumbnail and the layer mask on that same layer, if you move one or the other, they both move. In CS4, how do you move the layer pixels and the layer mask at the same time so that they stay lined up?
I have been trying to copy a mask from one layer to a new layer in Elements 11. I can do this in CS3 by using alt and dragging to the new layer. It doesn't work in Elements 11. Is this feature unavailable in elements 11 or is there a different command? there doesn't seem to be much point in spending all that time making a complex layer amsk and then being unable to use it on another layer.
I have to give a tutorial on layer masks using both CS3 and elements at the Camera Club!
I have tried it all and cannot say that I can use Refine Edge/Mask successfully. I have seen tutorials in youtube, in [URL]...... etc and they make it look so simple! I keep getting horrible grayish tones in the edge of hair. I am attaching a the mask used, the base image and the resulting image and the settings I used in the Refine Edge dialog box.
Whenever I try to use the Refine Edge tool for a mask, it will not add what I have selected to the mask, rather it will take it away. This always happens when I use the tool, no matter what view I am in.
I'm trying to blend a photo with a background color. I select the new layer mask (selected), I select the gradient tool (color into transparent), and then draw a line to fade the image layer into the background later and it does nothing. Why isn't this working?
Is there a way to move a layer mask from one adjustment layer to another adjustment layer (within the same file), without removing the mask from its original layer?Â
(I can move a mask to a different layer by clicking and dragging the thumbnail, but the mask then disappears from its layer of origin). I'm using Ps CS5 on Windows XP.
I open something with paint and then I do crop and copy the area. Then I open up another document and paste it. Now I am trying to blend it in. I think I can use layers. Create a new layer, then add a layer mask. Then, at least that's how I have seen it online, I can use the brush tool to make the background reappear around the letters ( letters in my case). But this does not work. The brush only paints it in the background color.
I've set up some images with layer masks, but i'm problems pasting items on to the layers that are masked. When ever I paste, photoshop (cs3) creates a new layer. Surely there is a way to paste onto the selected layer, and not to create a new layer?