when I added a layer mask to a layer, it would display in the palette as the alpha channel, which was very handy. Now, when I add a layer mask, it only appears as the mask icon; i.e., gray square with white circle in the middle. I have no clue what I did to change from the one to the other, but I would certainly like to get the alpha representation back!
any difference between alpha layer and alpha channel? I mean has to be right? I just don't know what exactly that would be if there is. I'm trying to figure out some more stable uses for computer graphics when building textures with alpha layer or alpha channels. So far I get a flicker from opengl bug when using alphas. So I'm wondering if I use Alpha layer and something with a solid color underneath the geometry if I could achieve a more stable result where alpha sorting. Possibly clearing it up where my alpha layered geometry stays on top vs bleeding through at times it seems.
This question is more theoretical, as I have found a work around. On a layer, I have a gray color, which I sample, and it becomes the desired Foreground color. Â I would like to Fill a Selection in an Alpha Channel with this gray color. Â However, when I view the Alpha channel, my forground color is lost to black/white, which I understand, as the Alpha channel is a gray scale image. Â But, I am able to sample a gray Swatch to make a Foreground color, but how can I preserve my chosen Foreground gray selected from a Layer? The only way that I know would be to make a new Swatch, and then use that when I am in Channels.
For years I've been using various image editors, often in combination. That is, I do simple stuff as copy / paste and repositioning of elements in one editor and subsequently open the image in a more advanced editor for proper paintwork. Currently I'm using the Gimp for the latter. Color layers work brilliantly. However, I have big problems with my alpha channel--I've found no way to edit it within Gimp and I've found no way to import a revised version that I've edited in another image editor. There must be solutions to both challenges.
The editing I require is piece-of-cake in basic image editors--I simply want to move a transparent region a bit to the left. That should be a simple rectangle selection and then shoving it (mouse or arrow keys) to where I want it. Alternatively I could import my edited alpha channel image as I'm used to doing in other editors. Well, the Gimp will accept the image as a layer all right but I haven't succeeded in making the Gimp import my grayscale image as an alpha channel. I get a grayscale non-transparent layer instead.
So, I've got a perfectly good alpha channel that needs a minor tweak. It loads as intended in Gimp. How to perform basic editing of this alpha channel layer or tell me how to import a revised version and tell Gimp that this image should be interpreted as an alpha channel?
Suppose I have carefully made a selection and saved it as a channel. I then use that channel in an adjustment layer as a mask. I also use the inverse of that channel in another adjustment layer. Â At this point do I have three separate masks inside photoshop: the original channel, and two others that are layer masks? If I then see that the original mask wasn't quite right so I do a refine mask on one of the layer masks. I haven't, I think, changed the original channel, right? But I'd like to use the inverse of that channel in the other adjustment layer.
This gets pretty messy pretty fast, especially because I'm working on a very large image. After I modify the layer mask should I save it off as a separate named channel (it doesn't seem to be accessible unless the layer it's on is active) and then invert that, save it, and reload it as the layer mask for the other adjustment layer?
I am making selections of models off of a white background. I use the quick select tool and refine to make a clean selection. I go in and use the clone tool to remove the "halo" that is still there to make a super clean selection with no light bleed on the model. I put a black layer underneath to make sure that I got all of the remnants. I save the selection and turn it into a channel. I apply the layer mask and everything looks good. I flatten the image and put it on a white background (this is the desired form of delivery for client) Image saved and closed. When reopened, I make a selection using the channel and there is a distinct halo effect still present. I have tried making the selection and going over it a couple times with the brush at 100% and it works a little bit, but not entirely. I have already spent a lot of time going through cloning things out so it looks good, delivering the images, then they are sent back because of the halo.
can someone tell me the easiers way to make an alpha tga file? Photoshop 7 can done alpha when i save to tga 32 bits, but in CS we have to do it manually...
Is there a way to move a layer mask from one adjustment layer to another adjustment layer (within the same file), without removing the mask from its original layer?Â
(I can move a mask to a different layer by clicking and dragging the thumbnail, but the mask then disappears from its layer of origin). I'm using Ps CS5 on Windows XP.
Long time gimp user, but for basic tasks only. Now I would like to get my hands dirty a little more. I'm trying to setup a workflow that involves CAD, Inkscape and GIMP. Basically I did some architectural drawing in CAD, used Inkscape to clean up and convert DXG into SVG, so that I can use paths into GIMP. I did a script that for every path creates a new transparent layer with a layer mask using the path, so I can add fills and textures quickly. Now to the problem: say I want to add a texture from another image, i paste the image into the appropriate layer, then I want to transform the texture a bit (scale, rotate and perspective). the result is that the layer mask is transformed, too. I tried to disable the mask during transform, but didn't work.
Is there a way to workaround this? maybe some layer mode instead of layer mask?
So I am adding a leaf to the waterfall image. The leaf is on it's own layer with a layer mask, and was moved into position without a problem. A drop shadow was added with Layer Styles, but when trying to move the layer again, the mask moved, but the layer stayed behind.  I checked for Auto select, which was off. I unlinked the mask, tested, relinked the mask, and tested again. Same problem. Eventually it started working OK after I tried moving with first the layer active, and then the mask active, and swapping this state about three times. I could not get it to misbehave again after this.  Nothing was locked. Auto select was off. Other layers all moved OK. I can find no explanation, and think of no user error (touch wood).
working on Layers and Layer Mask to obtain see through multiple Layers effect.Below is the description of my problem that I am looking forward towards resolution in this forum. I will be glad if some expert can guide me on this. Â I have three layers of different colors as below.
Layer 1topmost layer) with Red color filled rectangle.Layer 2(below Layer 1) with Green color filled rectangle.Layer 3(bottom most layer, below Layer 2) with Blue color filled rectangle.When I erase something with brush on Layer 1 using masking Layer 1, it hollows the erased part and start showing the Green color of Layer 2 in hollow section of Layer 1. Â What I want to achieve is that, when I erase Layer 1 using layer mask, then it should hollow Layer 1 as well as Layer 2 and should show Blue color in the hollow section of Layer 1.i.e: Hollow section made on Layer 1(using Layer Mask on Layer 1) should also be applied on Layer 2 so that Layer 1 and Layer 2 becomes hollow using eraser and I should see through Layer 1 and Layer 2 and Blue color of Layer 3 should be visible from the hollow section. Â Though I can do this by Flattening Layer 1 and Layer 2 together so that it forms one single Image, and then when I hollow this Flattened image using Layer Mask, then it will show me Blue color. But I do not want to do this, as I would lose the flexibility to unhollow/recover the hollow region on both Layer 1 and Layer 2 independently in the future.
I'm trying to save a file that looks great in Photoshop and preserve it as a PNG. I'll create the image, simply "merge layers" and lose the transparency of it. How do I get my PNG to look like it does in photoshop. Â The red background show through in photoshop originally...but then after "merge layers" or saving the PNG every way possible (or so I think)... the degree of transparency isn't preserved.Below looks great. (red bleeds through nicely, good transparency)
Now doesn't look so good. (all i did was merge layers and red doesn't bleed through properly anymore, same result when saving as png)
is it possible to select multiple layers (with layer mask) and merge them? Â tell application "Adobe Photoshop CS6" tell current document set current layer to every layer of layer set "bloem 1-9" of layer set "Bloem" tell current layer merge end tell end tell end tell
I have created two masks with channels to use on an image. Now I want to combine the two channel masks into one to use. I made a new layer in channels of the composite masks which gave me an Alpha channel. The Alpha channels show the solid black paint lines where I filled in the selection voids. These solid lines affected the adjustment layers so I ended up doing some erasing at 50%. Not the shortest workflow direction. How can I combine two channel masks (selections) into a common selection and save as a new Channel?
I created an alpha channel with marquee tool on a colored backgound, by using "select > save selection", the alpha channel appeared at the bottom of the channel palette. I know the white part should represents transparency and the black part is opaque. But when I import this into the Adobe premiere6.5, the thing is reversed, I have to use "alpha channel" plus "reverse" option to get what I want - see through the "white" part. I heard there is an option in the photoshop with which you can define whether you want "white" is transparent,black is opaque or vice versa,
I have an image that I want to have an alpha channel even though it isn't used at all. Even if I save the image with transparency flag in "Save for web" (as PNG), Photoshop doesn't include the alpha channel with image because it's not been used. Is there a way I can overcome this (other than adding a single transparent pixel to image or using another program)?
Once I create an alpha channel, how do I edit it? I have tried selecting and clicking the alpha channel, and then using the paintbrush tool. I understand that if I have a white foreground, painting should remove some of the mask, while a black background should result in the painting adding to the mask. But often nothing seems to happen when I paint. Or, at other times, the painting results in paint marks on my image but doesn't affect the "marching ants" and therefore doesn't affect the mask. I have already checked that my K setting in Color is at 0 for white and 100 for black. Using CS5 version 13.0 x64 with Windows 7.Â
I can't seem to find a way to edit (or at least delete) the alpha channel of an image with transparency in Photoshop.
Ctrl-clicking the thumbnail of the layer and editing it in the channels tab is not what I mean...
Take a gradient, from Red 100% Opacity to Blue 0% Opacity. After I saved the gradient as a PNG, how can I for example use the levels adjustment on the PNG's alpha channel?
If I open the image in After Effects there is an option to control the alpha channel. That's quite embarrassing if a video software can edit the alpha channel and an image software can't...
I've attached screenshots to demonstrate what I mean.
I am trying to select the aplha channel (and make it a selcetion ) by using the command +mouse click but I only get the black selected not the white. So i have to invert selection, which is annoying. Am i missing something? this worked 2 weeks ago and now it has changed.Â
I'm developing a tile based game, I have basic ground tiles, and above these tiles can be objects. My game engine supports objects with an alpha channel, where the alpha channel is used for transparency:
alphachannel 0 = completely invisible pixel alphachannel 255 = opaque pixel alphachannel between 0 and 255 means the object and the background tile below that are blended, like semi-transparency.
This is useful to give the objects soft edges, and for semi-transparant fire, ghosts, and other nice looking effects. Code:
I have an image that I created in Photoshop CS3 with a drop shadow on it and transparency around it. I need to save it as a 32-bit TARGA file with an embedded alpha, so that the transparency and drop shadow work when I bring it into my video editing software, but when I save it out as a 32-bit .tga it doesn't save an alpha with it. I seem to remember Photoshop automatically creating an alpha from your transparency when you save out a 32-bit .tga. What am I doing wrong?
how to I can copy only the alpha channels! This is the instruction manual of the template: ------ Once you have completed the painting work on your Texture Template, be sure to save it in its original form as a layered .psd document. Then, "flatten" the image, and save as a .bmp file with the name you wish to use for your paint scheme. Example: "DFB58_N12345.bmp". This name indicates that the template is for the DreamFleet (DF) Baron 58 (B58), and the N1234 is the registration number you painted on the aircraft. If you are doing a livery for an airliner, you can substitute the name of the airline for the registration number.
The name is not important, and DreamManager will work with any name, however we suggest a logical name so that you and others will know what the texture is. With little doubt, after all this painting work, you may wish to share your texture with others by uploading it to a file library, thus, a logical name will help identify it.
With your Texture Template now saved with a proper name and as a .bmp file, it is now time to prepare the Alpha Channel template.
Re-open the .psd version of the template in your paint program, and using whatever means you feel comfortable with, copy the entire alpha channel only to a new document. Once in the new document as a standard image layer, flatten the image, convert to grey scale if necessary, and then save this file as a .bmp file, the same as you did with your Texture Template. Use the same name that you used with the Texture Template, except add the suffix "_A" at the end of the name. If you have done this properly, your alpha channel template will be the same size as your Texture Template (typically 4096 x 1024).
Example:
Name of your Texture Template: DFB58_N12345.bmp
Name of your Alpha Channel Template: DFB58_N12345_A.bmp
when a copy is made of one of the channels be it the red channel , the new channel that is created will automatically be named alpha 1, but on my photoshop it will be called red copy . Do I have to name it alpha 1 or is there a setting I have to make.
I am looking for a mean to edit (not create and then edit) an already existing alpha channel in a PNG file (for example). Here is the scenario: load a PNG file with a existing transparency layer created with some other application ( I see the usual checker board behind some transparent regions of the image)select a region ( lasso, rectangle, ....)change the transparency (alpha) of those pixels only, do not change anything else in the reste of the image (ex: make a region more transparent or more opaque). I do not want to edit the RGB content of the pixels, I want to edit their alpha value directly.save back the file to a PNG file with modified alpha value.