Maya :: Can't Find Mesh And Edit Mesh Menu
Dec 4, 2011
I thought they were supposed to appear when the Polygon shelf is selected? I don't see them. In fact, when I select different shelves the menu items on the right half of the task bar don't change at all. Is this normal?
This is Maya 2011 on Mac OS X Lion.
View 3 Replies
ADVERTISEMENT
Jun 3, 2011
I am a newbie, and doing the helmet tutorial. It is asking me to go to the edit mesh menu and select the split polygon tool. It isn't there. where is it.
View 5 Replies
View Related
Oct 20, 2013
I've just extruded a face. I realize I need make a slight adjustment. I don't want to undo the extrudtion nor do I want do an Edit Mesh to create a new extrusion.Is there an easy way to readjust an extrudtion?
View 1 Replies
View Related
Oct 20, 2012
I'm using Maya 2013 and I can't find "Edit Mesh" at the top of the window. I've found this page (
[URL]......
but it refers to Maya 2012. The second problem is:
I'm trying to put an image on the cylinder-surface. I've found a youtube-video (added bellow) which says I have to click on "Cylindrical Mapping" after making a "blinn2" (and so on).
But when I click on "Cylindrical Mapping" nothing happens. There isn't even an error message.
View 1 Replies
View Related
Apr 9, 2012
I have an assembly that has somewhere a hole with a round bar that exactly fits in this hole. But when meshing the assembly, the mesh of the hole and the mesh of the bar are different.
The result is that the different parts do only seem to touch each other at the edges of the mesh, resulting in high stresses.
See picture.
I tried to made a derived part from the assembly, but that one does not finish meshing. After 48 hours, the progress bar is still half way. While the one above did finish in about 15 minutes. What can I do to make the meshes match?
View 1 Replies
View Related
Sep 30, 2013
The option for 3d mesh from grayscale is not in my 3d menu set where can I find this?
View 1 Replies
View Related
Feb 23, 2014
when i rotate any part mesh is deformating, for example when i rotated with arms, mesh on legs was deformating..
[URL]
View 2 Replies
View Related
Apr 6, 2013
I’m using mud box 2013 and maya 2013, I’m trying to send a model/mesh through from maya to mud box by clicking the mesh and then file > send to mud box > send as new scene. This seems to work fine I get a little connected to mud box dialogue box in the bottom right corner and mud box begins to open, when it finally opens the scene inside of mud box is empty. Its as if its imported nothing.
View 1 Replies
View Related
Mar 16, 2011
i have a rigged single mesh character, but now for a video games i need to separate mesh in submeshes. (For example i want to separate the right and left hands from the body). So how can we break the mesh without breaking the rig and the vertex skinning?
View 2 Replies
View Related
Aug 23, 2013
I would like to use the same bones to skin a mesh in two different ways. I would like the first weight map to handle how the mesh reacts to the influences' transltes and rotates, and a second map that handles how the mesh reacts to the influences' scale.
View 1 Replies
View Related
May 24, 2011
from what I understand, mesh cleanup fixes problems with bad geometry. but is there a function by which I can delete all edgeloops in a mesh that don't contribute to the shape? so Maya turns the mesh into as low rez as possible while retaining the shape....
View 2 Replies
View Related
Jul 8, 2013
I bought a 3d mesh model of a chair I want to make out of wood. To do this I want to use Maya to create 2D slices of the mesh model that I can use as templates for my woodwork.
The model looks great in Maya, but how to create these slices or 2D views and print them.
View 2 Replies
View Related
Mar 11, 2011
Is there any way for editing more then one meshes at a time? For example: I want to extrude, bevel, connect components of my two cubes at the same time.
View 2 Replies
View Related
Apr 28, 2011
The scene i am working on is relatively light , and i am still running into this , everytime i go to select a mesh nothing happens for what seems to be ages (4-6 seconds) and then the mesh becomes selected. then if i go to select another mesh , the same. This is really slowing down my artist flow and making the work become a chore.
View 7 Replies
View Related
Sep 25, 2010
I think i may have a 'major' problem, when i do a detach skin, the skeleton is ok but the skin changes size and direction as well as place, i think it's because i resized after the first bind skin, now i'm trying to reset bindpose but doesn't seem to affect the skin, i need to fix this so bad and i feel like i'm between a rock and a hard place, is there a way out of this mesh?
View 1 Replies
View Related
Feb 22, 2014
I connected two pieces using merge vertex tool. And now i have difference in mesh (material). Line in center of model. How to remove it?
View 2 Replies
View Related
Jan 3, 2012
We recently upgraded from 2008 to 2012. Sometimes, on saving a scene file, some of the meshes within a group node "disappear". They basically behave like they're on a hidden layer -- even though they're not. You can see the transform and shape nodes in the Outliner, but in the viewport they're gone.
I can fix this by un-parenting the missing meshes, at which point they reappear -- and then when I reparent them as children of the original group node they're fine. But when I save the file and reopen it, the meshes are (sometimes) invisible again.
You might think the group node itself is hidden or attached to a non-visible Display layer, but it isn't. And there are other meshes within the group node that show up fine.
How I can permanently avoid it? I'm working on fairly complex environment scenes, and having to selectively unparent/reparent meshes each time I open my files is a real hassle.
View 3 Replies
View Related
Sep 28, 2011
I created nParticles, than converted to mesh...how can I export this mesh as a Geometry sequance???
View 4 Replies
View Related
Nov 18, 2011
How can I smooth bind a mesh to the skeleton and have everything start out at 0. (so basically nothing gets moved by the skeleton.) So that I can add the weight wherever I want manually.
View 3 Replies
View Related
Sep 17, 2013
I need merge many objects in one for export to fbx. If I delete any of polySurface objects, mesh lowpolyHouse crushes. If I stay it, than it all export to fbx file, problem is that I need mesh object only.
View 1 Replies
View Related
Mar 3, 2011
I am using maya 2011. I have a simple roof, which i extracted faces from the small house (see pic1). However, when i smooth the roof, all the extracted faces went smooth individually (see pic2). How can i combine all those individual faces i extruded, to make into a single mesh or polygon, so that when i press 3, it will smooth like as in pic3 rather than individually.
View 3 Replies
View Related
Apr 15, 2013
I do sometimes buy some objects at Turbosquid that I download as .obj files.
They are represented as a single mesh object in Maya, however when I look the material of this mesh, I see different tabs representing the different sections of the mesh with the different materials (e.g. a duck would be seen as 1 mesh, but 1 material for the body, 1 for the left eye and 1 for the right eye).
How to split up this mesh in different meshes by material ?
View 2 Replies
View Related
Oct 21, 2011
Vertex Selection After Mesh Bind?
View 2 Replies
View Related
Jan 19, 2011
i modeled a geometry now i wanna to bind it to a skeleton, But i got a little bit doubt about smoothing its mesh before or after binding?
View 1 Replies
View Related
Dec 12, 2011
I am stumbling through the lessons and am stuck on Lesson #1.For those who do not know, it is to model a helmet similar to a dirt bike helmet. I have created a smoothed poly, removed much of it to create the top portion of the helmet (or cap).
I have created a poly shape using the Mesh >> Create Poly command. I have extruded said poly 3 times to shape the front facial guard.
The next step tells me to use the bridge border edges command. My problem is only my "cap" is showing a border edge. The facial shield poly has no border and I cant figure out why?
I have tried Display >> Polygons >> Border Edges and it doesn't make a difference on the facial shield.how do i view the border edges on said poly?
View 4 Replies
View Related
Nov 8, 2011
When i'm working in maya 2011, my mesh is not showing the 3 smooth in the viewport. What's the reason behind.
View 1 Replies
View Related
May 20, 2012
I need to import .csv data with surface parameters obtained from a microscope in Maya. I also want 3D polygon mesh to be created from that data.
View 5 Replies
View Related
Feb 23, 2012
how I could go about adding visibility controls to select parts of a single skinned mesh?
I was watching Jeremy Ernst's rigging showreel [URL] and the mesh visibility controls are shown at 4:06..
View 7 Replies
View Related
Sep 12, 2013
I have a problem after I done my own rigg from scratch. This is what happening:
The rest of the mesh follows the rotation. What is wrong?
View 5 Replies
View Related
Apr 10, 2013
I am using Inventor 2013, with the stl importer plugin also installed. I have had a objected scanned and the scan is been given to me in STL file.
As you may know that once something is scanned, it becomes a mesh object with many triangle faces. This is more evident on curved parts of the object.
Is there any way to smooth the surface so the curves do no look like very small step trying to form a curve? If the surface does not become smoothed out so its seen as one surface then I will have to adjust every small face at a time?
View 2 Replies
View Related
Apr 7, 2011
i'm trying to use the wire tool deformer to sculpt some mouth shapes on my character but when i turn the wire tool on the faces of my mesh around the mouth area dissapear,I can still see the wireframe but the faces dissapear, I tried to turn down the dropoff distance attribute but to no avail.
View 6 Replies
View Related