Maya Modeling :: Mesh Is Not Showing 3 Smooth In Viewport
Nov 8, 2011When i'm working in maya 2011, my mesh is not showing the 3 smooth in the viewport. What's the reason behind.
View 1 RepliesWhen i'm working in maya 2011, my mesh is not showing the 3 smooth in the viewport. What's the reason behind.
View 1 RepliesHow can I smooth bind a mesh to the skeleton and have everything start out at 0. (so basically nothing gets moved by the skeleton.) So that I can add the weight wherever I want manually.
View 3 Replies View RelatedI have a problem after I done my own rigg from scratch. This is what happening:
The rest of the mesh follows the rotation. What is wrong?
is there a way to change mesh smooth iterations based on camera distance?(e.g. far objects to have iteration 1, and close objects to have 10)
View 3 Replies View RelatedI have these diagonals showing on my mesh-objects - How to get rid of them?
View 3 Replies View Relatedfrom what I understand, mesh cleanup fixes problems with bad geometry. but is there a function by which I can delete all edgeloops in a mesh that don't contribute to the shape? so Maya turns the mesh into as low rez as possible while retaining the shape....
View 2 Replies View RelatedI bought a 3d mesh model of a chair I want to make out of wood. To do this I want to use Maya to create 2D slices of the mesh model that I can use as templates for my woodwork.
The model looks great in Maya, but how to create these slices or 2D views and print them.
Is there any way for editing more then one meshes at a time? For example: I want to extrude, bevel, connect components of my two cubes at the same time.
View 2 Replies View RelatedI connected two pieces using merge vertex tool. And now i have difference in mesh (material). Line in center of model. How to remove it?
View 2 Replies View RelatedI've just extruded a face. I realize I need make a slight adjustment. I don't want to undo the extrudtion nor do I want do an Edit Mesh to create a new extrusion.Is there an easy way to readjust an extrudtion?
View 1 Replies View RelatedI need merge many objects in one for export to fbx. If I delete any of polySurface objects, mesh lowpolyHouse crushes. If I stay it, than it all export to fbx file, problem is that I need mesh object only.
View 1 Replies View RelatedI am using maya 2011. I have a simple roof, which i extracted faces from the small house (see pic1). However, when i smooth the roof, all the extracted faces went smooth individually (see pic2). How can i combine all those individual faces i extruded, to make into a single mesh or polygon, so that when i press 3, it will smooth like as in pic3 rather than individually.
View 3 Replies View RelatedI do sometimes buy some objects at Turbosquid that I download as .obj files.
They are represented as a single mesh object in Maya, however when I look the material of this mesh, I see different tabs representing the different sections of the mesh with the different materials (e.g. a duck would be seen as 1 mesh, but 1 material for the body, 1 for the left eye and 1 for the right eye).
How to split up this mesh in different meshes by material ?
I'm using Maya 2013 and I can't find "Edit Mesh" at the top of the window. I've found this page (
[URL]......
but it refers to Maya 2012. The second problem is:
I'm trying to put an image on the cylinder-surface. I've found a youtube-video (added bellow) which says I have to click on "Cylindrical Mapping" after making a "blinn2" (and so on).
But when I click on "Cylindrical Mapping" nothing happens. There isn't even an error message.
I am stumbling through the lessons and am stuck on Lesson #1.For those who do not know, it is to model a helmet similar to a dirt bike helmet. I have created a smoothed poly, removed much of it to create the top portion of the helmet (or cap).
I have created a poly shape using the Mesh >> Create Poly command. I have extruded said poly 3 times to shape the front facial guard.
The next step tells me to use the bridge border edges command. My problem is only my "cap" is showing a border edge. The facial shield poly has no border and I cant figure out why?
I have tried Display >> Polygons >> Border Edges and it doesn't make a difference on the facial shield.how do i view the border edges on said poly?
So I am trying to use "fill hole" for this empty space on my mesh but it isn't working. I know I can figure out another solution to this problem but I want to know why it won't work.
First of all, when I double click the edge around the hole it doesn't just select the hole, it selects a huge ring that goes around the whole head for some reason (I'm attaching a picture).
Then when I select the edges around the hole one by one and select "fill hole" nothing happens and I get a message at the bottom of the screen that says "polycloseborder2" (I am also including a pic of this).
I have been working on a head model on and off for a couple of days to practice extrusion methods, I have been working with smooth shade. When I went back to it yesterday I came across this problem - Anytime I went to extrude/bride/append/soften normals etc my model the part I was extruding would turn to wire frame and an unrelated part of the head would change to wire frame also. I am mirroring the mesh down the middle; sometimes the mirrored half is changed to wire frame also, sometimes not.
As I didn't know how to fix the issue I reverted to an earlier save I had made before the affected areas had been built up. Now I have nearly finished getting back to the same point I was at yesterday I'm coming across the same problem.
I have problem when i duplicate polygon another side of model. The object is not smooth, it look like different model. I try to "combine" and "mesh" vertex from middle of object. but it still same. The polygon will smooth if i use "smooth tool". But i need low polygon for transfer map from high polygon to low polygon. but it not work, because low polygon look like different model.
I need smooth low polygon, but not to much smooth. I need only when i duplicate polygon, it not look like different model is okay.
after I combine a simple poly cube the smooth function does not work?I use merge edge and merge vertices but still cannot get a smooth object..I have tried saving and reopening but still cannot smooth.
View 1 Replies View RelatedI have a mesh that is made up of all quads and is a pretty dense object. I need to reduce the number of faces so can make it easier to work with and edit.
Whenever i use the reduce tool it takes my mesh that is all quads and distorts it to create a mesh that looks like the second picture above. How can i reduce my face or poly count without distorting my mesh so badly and keep only quads.
-how to rotate the viewport not thru the cube.only viewports not objects.
-how to pan .I used to pan with middle mouse button(pressing lt also) and dragging down while pressed on one point .
Also a new type of tool is coming when I pan. i.e. two arrows one big and one small(one on top and other at bottom resp.).with a plus or minus sign at the middle.
I probably changed a setting in Maya 2010 and did not know the bigger implications. How to reset maya's viewport settings back to a normal state?? If I have to re-do any of my two plug-ins, that is ok. Last time I messed with maya it was version 5.
I have many, many models done in 3DS, Max and Blender that I am trying to convert over to Maya (my day job's 3D IDE).
I can view any maya (mb, ma) files with no problem. But today, I am having issues viewing results of simple 3DS imports in any viewport of maya.
The attatchments are of the same file (.3DS) being imported to blender3D and of Maya.
I am a newbie, and doing the helmet tutorial. It is asking me to go to the edit mesh menu and select the split polygon tool. It isn't there. where is it.
View 5 Replies View RelatedI don't find my object anymore in the "3d world" of Maya.
Is there a way to teleport to it?
I have noticed that in one learning project my Perspective Viewport is completely skewed. Other projects are fine, just this one (so far).
Information:
See image IF01.jpg (below) the ViewCubein the Top Right of the Perspective Viewport is perfectly squared and showing the Left View - yet the Grid and all Objects on and around it are angled incorrectly.
Image IF02.jpg shows the Grid and Objects correctly aligned the way they should be - yet the ViewCube is now all off square!
None of the axis point and direction is not showing. Perhaps I may have clicked some shortcut to turned it off or something?
I am attaching my screenshot. I'm using Maya 2014 and Macbook pro Retina with OSX 10.8
My Inputs tab dont show up when I create a polygon, so i can't edit subdivs? Happens when i try to add subdivs to a newly made polygon primitive.
View 1 Replies View RelatedI thought they were supposed to appear when the Polygon shelf is selected? I don't see them. In fact, when I select different shelves the menu items on the right half of the task bar don't change at all. Is this normal?
This is Maya 2011 on Mac OS X Lion.
I am creating a 3D editable mesh county map of the state of Illinois using coordinates from a SHP file that I extracted using a Python script. The attached maxscript code draws the knots for spline, closes it, converts it to an editable poly, extrudes the first face to a predefined height, caps the holes, converts it to an editable mesh, quadifies the mesh, and then finally smooths the mesh for each county. This script works great for about 90% of the counties, but every time I run it the same 8 or 9 counties are not visible. I can highlight the invisible counties, but I do not have the option to convert them to an editable polygon. When I just draw the splines (without any of the converting, etc.), I see all the counties in 2D, but I can only manually convert some of the counties to an editable polygon.
I thought this problem came from the fact that some of the edges were bound to be touching, so I tried to create a small buffer (0.005" or so) between the counties, but the problem persisted.
Also, since the attachment option sometimes does not work for me, I am including the public Dropbox links for the two attached files:
Script - [URL].......
CSV File - [URL]........
is there is an way to create a mesh if available 2 3dpoline or need lisp
View 5 Replies View RelatedFor a school project I was to render an everyday object and I chose a pepper. I created the pepper with the mesh tool and also rendered it with the gradient mesh, now my instructor says that I need to have really smooth curves but I have way too many anchor points so I don't know how to fix the curves.
View 4 Replies View Related