Maya Modeling :: Mesh Is Not Showing 3 Smooth In Viewport

Nov 8, 2011

When i'm working in maya 2011, my mesh is not showing the 3 smooth in the viewport. What's the reason behind.

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Maya Animation :: How To Smooth Bind A Mesh To Skeleton

Nov 18, 2011

How can I smooth bind a mesh to the skeleton and have everything start out at 0. (so basically nothing gets moved by the skeleton.) So that I can add the weight wherever I want manually.

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Maya Animation :: Mesh Acts Different While Posing The Rig After Smooth?

Sep 12, 2013

I have a problem after I done my own rigg from scratch. This is what happening:

The rest of the mesh follows the rotation. What is wrong? 

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3ds Max Modeling :: Way To Change Mesh Smooth Iterations Based On Camera Distance

Mar 31, 2012

is there a way to change mesh smooth iterations based on camera distance?(e.g. far objects to have iteration 1, and close objects to have 10)

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3ds Max Modeling :: Diagonals On Mesh In Viewport

Oct 29, 2013

I have these diagonals showing on my mesh-objects - How to get rid of them?

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Maya Modeling :: Deleting Extra Mesh?

May 24, 2011

from what I understand, mesh cleanup fixes problems with bad geometry. but is there a function by which I can delete all edgeloops in a mesh that don't contribute to the shape? so Maya turns the mesh into as low rez as possible while retaining the shape....

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Maya Modeling :: 2D Slices Of Mesh Model

Jul 8, 2013

I bought a 3d mesh model of a chair I want to make out of wood. To do this I want to use Maya to create 2D slices of the mesh model that I can use as templates for my woodwork.

The model looks great in Maya, but how to create these slices or 2D views and print them. 

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Maya Modeling :: Editing More Than One Mesh At A Time?

Mar 11, 2011

Is there any way for editing more then one meshes at a time? For example: I want to extrude, bevel, connect components of my two cubes at the same time.

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Maya Modeling :: How To Remove Difference Between Connected Mesh

Feb 22, 2014

I connected two pieces using merge vertex tool. And now i have difference in mesh (material). Line in center of model. How to remove it?

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Maya Modeling :: Edit Mesh To Create A New Extrusion

Oct 20, 2013

I've just extruded a face.  I realize I need make a slight adjustment.  I don't want to undo the extrudtion nor do I want do an Edit Mesh to create a new extrusion.Is there an easy way to readjust an extrudtion?

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Maya Modeling :: Converting Multiple Objects Into One Mesh

Sep 17, 2013

I need merge many objects in one for export to fbx. If I delete any of polySurface objects, mesh lowpolyHouse crushes. If I stay it, than it all export to fbx file, problem is that I need mesh object only. 

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Maya Modeling :: How To Combine Extruded Faces As One Mesh

Mar 3, 2011

I am using maya 2011. I have a simple roof, which i extracted faces from the small house (see pic1). However, when i smooth the roof, all the extracted faces went smooth individually (see pic2). How can i combine all those individual faces i extruded, to make into a single mesh or polygon, so that when i press 3, it will smooth like as in pic3 rather than individually.

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Maya Modeling :: Splitting Mesh Based On Material?

Apr 15, 2013

I do sometimes buy some objects at Turbosquid that I download as .obj files.

They are represented as a single mesh object in Maya, however when I look the material of this mesh, I see different tabs representing the different sections of the mesh with the different materials (e.g. a duck would be seen as 1 mesh, but 1 material for the body, 1 for the left eye and 1 for the right eye).

How to split up this mesh in different meshes by material ?

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Maya Modeling :: Edit Mesh And Cylindrical Mapping

Oct 20, 2012

I'm using Maya 2013 and I can't find "Edit Mesh" at the top of the window. I've found this page (

[URL]......

but it refers to Maya 2012. The second problem is:

I'm trying to put an image on the cylinder-surface. I've found a youtube-video (added bellow) which says I have to click on "Cylindrical Mapping" after making a "blinn2" (and so on).

But when I click on "Cylindrical Mapping" nothing happens. There isn't even an error message.

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Maya Modeling :: Created A Polygone Shape Using Mesh

Dec 12, 2011

I am stumbling through the lessons and am stuck on Lesson #1.For those who do not know, it is to model a helmet similar to a dirt bike helmet. I have created a smoothed poly, removed much of it to create the top portion of the helmet (or cap).

I have created a poly shape using the Mesh >> Create Poly command. I have extruded said poly 3 times to shape the front facial guard.

The next step tells me to use the bridge border edges command. My problem is only my "cap" is showing a border edge. The facial shield poly has no border and I cant figure out why?

I have tried Display >> Polygons >> Border Edges and it doesn't make a difference on the facial shield.how do i view the border edges on said poly?

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Maya Modeling :: Use Fill Hole For Empty Space On Mesh

Aug 27, 2013

So I am trying to use "fill hole" for this empty space on my mesh but it isn't working.  I know I can figure out another solution to this problem but I want to know why it won't work.  

First of all, when I double click the edge around the hole it doesn't just select the hole, it selects a huge ring that goes around the whole head for some reason (I'm attaching a picture). 

Then when I select the edges around the hole one by one and select "fill hole" nothing happens and I get a message at the bottom of the screen that says "polycloseborder2" (I am also including a pic of this).

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Maya Modeling :: Mesh Partially Changing To Wire Frame

Feb 12, 2013

I have been working on a head model on and off for a couple of days to practice extrusion methods, I have been working with smooth shade. When I went back to it yesterday I came across this problem - Anytime I went to extrude/bride/append/soften normals etc my model the part I was extruding would turn to wire frame and an unrelated part of the head would change to wire frame also. I am mirroring the mesh down the middle; sometimes the mirrored half is changed to wire frame also, sometimes not.

As I didn't know how to fix the issue I reverted to an earlier save I had made before the affected areas had been built up. Now I have nearly finished getting back to the same point I was at yesterday I'm coming across the same problem.

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Maya Modeling :: How To Combine And Mesh Vertex From Middle Of Object

Sep 7, 2012

I have problem when i duplicate polygon another side of model. The object is not smooth, it look like different model. I try to "combine" and "mesh" vertex from middle of object. but it still same. The polygon will smooth if i use "smooth tool". But i need low polygon for transfer map from high polygon to low polygon. but it not work, because low polygon look like different model.

I need smooth low polygon, but not to much smooth. I need only when i duplicate polygon, it not look like different model is okay.

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Maya Modeling :: Simple Poly Cube Smooth Function Doesn't Work?

Jun 1, 2012

after I combine a simple poly cube the smooth function does not work?I use merge edge and merge vertices but still cannot get a smooth object..I have tried saving and reopening but still cannot smooth.

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Maya Modeling :: How To Reduce Face / Poly Count Without Distorting Mesh

Aug 3, 2012

I have a mesh that is made up of all quads and is a pretty dense object. I need to reduce the number of faces so can make it easier to work with and edit.

Whenever i use the reduce tool it takes my mesh that is all quads and distorts it to create a mesh that looks like the second picture above. How can i reduce my face or poly count without distorting my mesh so badly and keep only quads.

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Maya Modeling :: How To Navigate Around Viewport

Nov 21, 2011

-how to rotate the viewport not thru the cube.only viewports not objects.

-how to pan .I used to pan with middle mouse button(pressing lt also) and dragging down while pressed on one point .

Also a new type of tool is coming when I pan. i.e. two arrows one big and one small(one on top and other at bottom resp.).with a plus or minus sign at the middle.

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Maya :: Model Not Showing In Viewport After Import Of 3DS

Apr 20, 2011

I probably changed a setting in Maya 2010 and did not know the bigger implications. How to reset maya's viewport settings back to a normal state?? If I have to re-do any of my two plug-ins, that is ok. Last time I messed with maya it was version 5.

I have many, many models done in 3DS, Max and Blender that I am trying to convert over to Maya (my day job's 3D IDE).

I can view any maya (mb, ma) files with no problem. But today, I am having issues viewing results of simple 3DS imports in any viewport of maya.

The attatchments are of the same file (.3DS) being imported to blender3D and of Maya.

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Maya Modeling :: Edit Mesh Menu And Select Split Polygon Tool

Jun 3, 2011

I am a newbie, and doing the helmet tutorial. It is asking me to go to the edit mesh menu and select the split polygon tool. It isn't there. where is it.

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Maya Modeling :: Can't Find Object In Viewport

Dec 20, 2013

I don't find my object anymore in the "3d world" of Maya.

Is there a way to teleport to it?

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Maya Modeling :: Perspective Viewport All Skewed?

Jun 15, 2011

I have noticed that in one learning project my Perspective Viewport is completely skewed. Other projects are fine, just this one (so far).

Information:

See image IF01.jpg (below) the ViewCubein the Top Right of the Perspective Viewport is perfectly squared and showing the Left View - yet the Grid and all Objects on and around it are angled incorrectly.

Image IF02.jpg shows the Grid and Objects correctly aligned the way they should be - yet the ViewCube is now all off square!

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Maya Modeling :: Axis Direction Is Not Showing?

Jun 6, 2013

None of the axis point and direction is not showing. Perhaps I may have clicked some shortcut to turned it off or something?

I am attaching my screenshot. I'm using Maya 2014 and Macbook pro Retina with OSX 10.8

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Maya Modeling :: Input Tab Not Showing Up When Creating Polygon

Jan 19, 2014

My Inputs tab dont show up when I create a polygon, so i can't edit subdivs? Happens when i try to add subdivs to a newly made polygon primitive.

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Maya :: Can't Find Mesh And Edit Mesh Menu

Dec 4, 2011

I thought they were supposed to appear when the Polygon shelf is selected? I don't see them. In fact, when I select different shelves the menu items on the right half of the task bar don't change at all. Is this normal?

This is Maya 2011 on Mac OS X Lion.

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3ds Max :: Spline To Quadified Smooth Mesh

Jan 13, 2012

I am creating a 3D editable mesh county map of the state of Illinois using coordinates from a SHP file that I extracted using a Python script. The attached maxscript code draws the knots for spline, closes it, converts it to an editable poly, extrudes the first face to a predefined height, caps the holes, converts it to an editable mesh, quadifies the mesh, and then finally smooths the mesh for each county. This script works great for about 90% of the counties, but every time I run it the same 8 or 9 counties are not visible. I can highlight the invisible counties, but I do not have the option to convert them to an editable polygon. When I just draw the splines (without any of the converting, etc.), I see all the counties in 2D, but I can only manually convert some of the counties to an editable polygon.

I thought this problem came from the fact that some of the edges were bound to be touching, so I tried to create a small buffer (0.005" or so) between the counties, but the problem persisted.

Also, since the attachment option sometimes does not work for me, I am including the public Dropbox links for the two attached files:

Script - [URL].......
CSV File - [URL]........

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AutoCad 3D :: Create Smooth Mesh Through 3DPolyline

Apr 11, 2013

is there is an way to create a mesh if available 2 3dpoline or need lisp

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Illustrator :: Smooth Curves With Gradient Mesh?

Oct 13, 2013

For a school project I was to render an everyday object and I chose a pepper. I created the pepper with the mesh tool and also rendered it with the gradient mesh, now my instructor says that I need to have really smooth curves but I have way too many anchor points so I don't know how to fix the curves.

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