Maya Modeling :: Use Fill Hole For Empty Space On Mesh
Aug 27, 2013
So I am trying to use "fill hole" for this empty space on my mesh but it isn't working. I know I can figure out another solution to this problem but I want to know why it won't work.
First of all, when I double click the edge around the hole it doesn't just select the hole, it selects a huge ring that goes around the whole head for some reason (I'm attaching a picture).
Then when I select the edges around the hole one by one and select "fill hole" nothing happens and I get a message at the bottom of the screen that says "polycloseborder2" (I am also including a pic of this).
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Sep 29, 2013
I am trying to create a face for the empty space on the left but it doesn't seem to be working. Is there way for me to fill it?
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Aug 20, 2012
I am building some geometry and need to fill in this area, (ie fill hole with polygons then clean up with split polygon tool) but I am new to nurbs and am trying to do this model with nurbs. I usually use hull mode and move the hull down into the piece of geometry, but it won't move correctly that way.
So in the picture below i am trying to fill the red area and have it go into the green surface. The curvature of the green area makes it not line up correctly(ie fitting to the curvature of the green surface) when using the "moving hulls" approach. I was seeing if there was an easy way to go about this.
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Aug 16, 2011
In Coreldraw 12, I often use combine to end up with a one solid shape with many holes in it. Often I want to add a color inside one of the holes, much like a coloring book, but there is no shape there, it is just empty. What is the quickest way to create a solid that fills that hole exactly?
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May 24, 2011
from what I understand, mesh cleanup fixes problems with bad geometry. but is there a function by which I can delete all edgeloops in a mesh that don't contribute to the shape? so Maya turns the mesh into as low rez as possible while retaining the shape....
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Jul 8, 2013
I bought a 3d mesh model of a chair I want to make out of wood. To do this I want to use Maya to create 2D slices of the mesh model that I can use as templates for my woodwork.
The model looks great in Maya, but how to create these slices or 2D views and print them.
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Mar 11, 2011
Is there any way for editing more then one meshes at a time? For example: I want to extrude, bevel, connect components of my two cubes at the same time.
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Feb 22, 2014
I connected two pieces using merge vertex tool. And now i have difference in mesh (material). Line in center of model. How to remove it?
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Oct 20, 2013
I've just extruded a face. I realize I need make a slight adjustment. I don't want to undo the extrudtion nor do I want do an Edit Mesh to create a new extrusion.Is there an easy way to readjust an extrudtion?
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Sep 17, 2013
I need merge many objects in one for export to fbx. If I delete any of polySurface objects, mesh lowpolyHouse crushes. If I stay it, than it all export to fbx file, problem is that I need mesh object only.
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Mar 3, 2011
I am using maya 2011. I have a simple roof, which i extracted faces from the small house (see pic1). However, when i smooth the roof, all the extracted faces went smooth individually (see pic2). How can i combine all those individual faces i extruded, to make into a single mesh or polygon, so that when i press 3, it will smooth like as in pic3 rather than individually.
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Apr 15, 2013
I do sometimes buy some objects at Turbosquid that I download as .obj files.
They are represented as a single mesh object in Maya, however when I look the material of this mesh, I see different tabs representing the different sections of the mesh with the different materials (e.g. a duck would be seen as 1 mesh, but 1 material for the body, 1 for the left eye and 1 for the right eye).
How to split up this mesh in different meshes by material ?
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Oct 20, 2012
I'm using Maya 2013 and I can't find "Edit Mesh" at the top of the window. I've found this page (
[URL]......
but it refers to Maya 2012. The second problem is:
I'm trying to put an image on the cylinder-surface. I've found a youtube-video (added bellow) which says I have to click on "Cylindrical Mapping" after making a "blinn2" (and so on).
But when I click on "Cylindrical Mapping" nothing happens. There isn't even an error message.
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Dec 12, 2011
I am stumbling through the lessons and am stuck on Lesson #1.For those who do not know, it is to model a helmet similar to a dirt bike helmet. I have created a smoothed poly, removed much of it to create the top portion of the helmet (or cap).
I have created a poly shape using the Mesh >> Create Poly command. I have extruded said poly 3 times to shape the front facial guard.
The next step tells me to use the bridge border edges command. My problem is only my "cap" is showing a border edge. The facial shield poly has no border and I cant figure out why?
I have tried Display >> Polygons >> Border Edges and it doesn't make a difference on the facial shield.how do i view the border edges on said poly?
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Nov 8, 2011
When i'm working in maya 2011, my mesh is not showing the 3 smooth in the viewport. What's the reason behind.
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Feb 12, 2013
I have been working on a head model on and off for a couple of days to practice extrusion methods, I have been working with smooth shade. When I went back to it yesterday I came across this problem - Anytime I went to extrude/bride/append/soften normals etc my model the part I was extruding would turn to wire frame and an unrelated part of the head would change to wire frame also. I am mirroring the mesh down the middle; sometimes the mirrored half is changed to wire frame also, sometimes not.
As I didn't know how to fix the issue I reverted to an earlier save I had made before the affected areas had been built up. Now I have nearly finished getting back to the same point I was at yesterday I'm coming across the same problem.
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Sep 7, 2012
I have problem when i duplicate polygon another side of model. The object is not smooth, it look like different model. I try to "combine" and "mesh" vertex from middle of object. but it still same. The polygon will smooth if i use "smooth tool". But i need low polygon for transfer map from high polygon to low polygon. but it not work, because low polygon look like different model.
I need smooth low polygon, but not to much smooth. I need only when i duplicate polygon, it not look like different model is okay.
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Aug 3, 2012
I have a mesh that is made up of all quads and is a pretty dense object. I need to reduce the number of faces so can make it easier to work with and edit.
Whenever i use the reduce tool it takes my mesh that is all quads and distorts it to create a mesh that looks like the second picture above. How can i reduce my face or poly count without distorting my mesh so badly and keep only quads.
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Jun 3, 2011
I am a newbie, and doing the helmet tutorial. It is asking me to go to the edit mesh menu and select the split polygon tool. It isn't there. where is it.
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Apr 9, 2012
I have an assembly that has somewhere a hole with a round bar that exactly fits in this hole. But when meshing the assembly, the mesh of the hole and the mesh of the bar are different.
The result is that the different parts do only seem to touch each other at the edges of the mesh, resulting in high stresses.
See picture.
I tried to made a derived part from the assembly, but that one does not finish meshing. After 48 hours, the progress bar is still half way. While the one above did finish in about 15 minutes. What can I do to make the meshes match?
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Sep 24, 2013
How to fill an isoparm or cap a NURBS Surface? I have a simple NURBS surface, All I am trying to do is reate anotehr surface using the end isopalm.
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Aug 17, 2011
I have a model rigged with The Setup Machine and The Face Machine and a single material is applied to each of them. Not sure if the above is relevant, but when I tested this in a clean scene with just a sphere, everything was fine.
I then select a few faces and apply a new material to those faces. I smooth the mesh and the UVs are smoothed and the different materials appear where they should be. If I set the divisions on the polySmoothFace node to 2 or more the materials seem randomly placed across the mesh. The Uvs however, are smoothed correctly. So I then have to reassign the materials to the correct faces.
If I do one smooth mesh, then another separate smooth mesh, the materials are placed correctly.
Is this a bug or do you think something is wrong with my setup?
Core i7-2600K
8GB RAM
Win 7 Professional
Maya 2011.5
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Dec 4, 2011
I thought they were supposed to appear when the Polygon shelf is selected? I don't see them. In fact, when I select different shelves the menu items on the right half of the task bar don't change at all. Is this normal?
This is Maya 2011 on Mac OS X Lion.
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Feb 27, 2012
When I went back to work on the Mesh from yesterday, it was filled with white. How do I get back to empty mesh?
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Jun 16, 2011
getting the DMM shelf working. No buttons appear at all. This is on OSX 10.6.7
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Oct 14, 2011
I have a problem when I am modeling my character or rather the character from the animation academy. I have created an NURBS sphere and I want to adjust it to the arm, so I go to the component mode add some isosparms and then it happens!!! I can´t move any vertexes... but in the object mode I can move the hole object.
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Apr 13, 2012
Q1: I am trying to do something that has always baffled me in 3ds Max. Something very easy to do in AutoCAD! Being a technical animator alot of my client supplied models are often missing components. Most notably bolts and other fasteners! This tends to look bad if they are missing so I take the time to put the proper fastener (in the EXACT center) of each hole. Pretty easy to do with AutoCAD snaps and a solid model but what about 3ds max?
Q2: The motor when imported from an ACIS file has the pivot set to the center of the motor. Unfortunately this pivot is off center of the motor shaft because of the electrical box on the side. How can I move the pivot to the center of the motor shaft accurately? Can I somehow move the pivot to the center of a sub-object shaft selection? Having this pivot (or an appropriate dummy object) at the exact center is critical when aligning other rotating objects. Otherwise the wobble looks bad!
The attached images is a motor (body object) with four bolt holes in the base that need to be filled with the bolt (4 times). how I might achieve this easily as well as Q2. Keep in mind that I will be doing this for hundreds of bolts in some cases.
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Dec 5, 2013
I have done this before and it worked just fine, i saw the whole model and printed the view i needed. UCS symbol is exactly at the corner of the model and everything shows in the model space, but whatever i do paper space remains blank. I am lost and devastated. I attached print screens of the model and the layout.
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May 2, 2013
I am using Photoshop CS6 to prepare images for use in online Help and a print / pdf user guide for the company's newest software / Web app. What do you do to remove blank space from a screen capture? I am specifically curious if you add some type of indicator that tells the user that the actual image will be larger.
The first screen shot (left to right) is a typical screen shot that I've not edited. In the second one, I've cut the bottom button bar and moved it up to reduce the white space in the image. In the third image, I added a quick and dirty little "wave" to tell everyone that I've cut out some of the white space.
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Oct 10, 2012
I have been using PSP9 for many years now. However, after trying out PSP X5 I liked some of the new features, so I decided to upgrade. Now I'm starting to regret it... For some reason, the new version creates this little "empty space" at the end of text which I cant figure out how to get rid of! I attached a screenshot to show you what I mean. Is there any way to remove this?
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Jan 5, 2013
I have a drawing that is shwing model space empty, nothing in it, however on paper space the drawing is there. I can double click my viewport and able to use my drawing commands as normal. what has happened how come i cant see my drawing in model space, like it is hidden, i have tried regen, redraw etc.
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