Maya Modeling :: How To Reduce Face / Poly Count Without Distorting Mesh

Aug 3, 2012

I have a mesh that is made up of all quads and is a pretty dense object. I need to reduce the number of faces so can make it easier to work with and edit.

Whenever i use the reduce tool it takes my mesh that is all quads and distorts it to create a mesh that looks like the second picture above. How can i reduce my face or poly count without distorting my mesh so badly and keep only quads.

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3ds Max Modeling :: Reduce The Poly Count Of Static Mesh?

Jul 6, 2012

how can i reduce the poly count of a static mesh I made. I am attaching a screen shot of it. Rather than re-modelling the mesh or re-topologizing what can i do to reduce the poly count??

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3ds Max :: Reduce Poly Count Of 3D Model Using Batch ProOptimizer Utility

May 23, 2013

I am attempting to reduce the poly count of a 3D model using the Batch ProOptimizer utility. However, the tool uses Predefined 'Vertex' % and not Predefined Polygon %. I need to reduce the polygon count by 60% 40% and 18%. /how this could be achieved?

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Maya :: Poly Count On Selected Object

Sep 12, 2011

I activated the Poly Count from the Display Menu; but it shows the components that are in the view at the moment. I'd like to know instead if there is a way to display the number of the components selected.

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Maya :: How To List Poly Count Next To Models

May 18, 2011

I have a demo reel and I want to list my poly count next to my models. maya calculates triangles and faces(which to me are polys also). so should I say poly count: (#of triangles) or poly count: (#of faces). which is the employer more interested in (specifically in the gaming world).

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AutoCAD 2010 :: Importing A Poly Face Mesh

Jan 19, 2012

I am trying to import a Polyface Mesh of a road plan to use in Terramodel.  Terramodel handles .dwf and .dxf perfectly, but I seem to be having trouble preserving the elevations when importing.  The polyface mesh imports in as polylines and without preserving the given elevations.  I have used autocad in the past and have access to Autocad Civil 3d 2012 if need be. 

Is there an import tool or command I am missing or unaware of that will allow the import to take place successfully? 

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AutoCAD Visual LISP / AutoLISP :: Convert A Poly Face Mesh To A Solid?

Oct 10, 2011

Looking for a lisp to convert a poly face mesh to a solid.

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3ds Max Modeling :: Clean Up High Poly Mesh

Dec 16, 2013

I was modeling a unicorn in ZBrush (because it's so comfortable and intuitive with modeling) for a film in a project of my studies and imported it to 3ds Max then, because I know how to rig and animate there (and in ZBrush I didn't even find out how to MOVE an object).

After a while I finally killed all the triangles in my mesh, but it's just... horrible. So many polys where they aren't needed, so unclean. It looks like this:

[URL]..........

And I'd rather want it to be clean like that:

[URL].......

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3ds Max Modeling :: Make Editable Mesh / Poly Transparent With Material

Dec 1, 2013

Is there a way to make an editable mesh or poly somewhat transparent when a material is applied? Think of the material being a thin cloth such as nylon. You can't see directly through it, but it isn't like a thick material such as jeans etc. I also want to make this object deform like a balloon inflating, so I don't know if that will cause issues with transparency.

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Maya Modeling :: Subdivision To Poly Shell?

Apr 7, 2011

so this is the most annoying thing ever. I have a subdiv. i turned it to a poly (to get rid of the bloody shell in render view, i dont even know why its showing) when i did this previously, the shell went away when it became a poly, now its not. I'm new to how subdiv's work so am i missing something?

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Maya Modeling :: Getting Error Converting Poly To Sub Div

Apr 27, 2011

i have failed to convert this polygon to sub div. I have tried all cleaning options but it still wont convert. scene is attached. the error message i get is this

deleteInternalValence2Verts |body1|body1Shape;
polyToSubdiv -ap 0 -ch off -aut on -maxPolyCount 100000 -maxEdgesPerVert 40 |body1|body1Shape;
// Warning: Nothing is selected. Select objects or components to delete. //
// Error: Command polyToSubdiv failed. Open Script Editor for details. //

scene file can be found here [URL]......

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Maya Modeling :: Can't Convert Poly To Subdiv?

Oct 19, 2011

When i try to convert Poly to Subdiv I get this message in script editor:

polyToSubdiv -ap 0 -ch off -aut on -maxPolyCount 1500 -maxEdgesPerVert 32 |polySurface8|polySurfaceShape9;
// Warning: Nothing is selected. Select objects or components to delete. //
// Error: Command polyToSubdiv failed. Open Script Editor for details. //

It is strange, because I fixed all non-quad faces. I also tried all cleaning options with no success.

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Maya Modeling :: How To Hide Selected Poly Faces

Apr 5, 2012

I'm used to being able to select and hide polygons while creating models in programs like Lightwave and Modo. It is an essential function that I can't imagine Maya lacks, yet there isn't an obvious way to do this as far as I can tell. Is there a workaround?

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Maya Modeling :: Faces Disappearing During Poly Cutting?

Apr 17, 2012

We've had to re-image machines, so it's been a few days of trouble shooting new issues with re-install of Maya2012.

Installed SP2 for Vista yesterday in hopes some of the modeling issues would be fixed. But still having two issues.

The worst is each time I try to cut faces my faces in sections of model disappear. The face is there and it's closed. If I re-launch Maya then the display is correct.

The last but less of a nuisance at this time is a white display during view port changes. Didn't have this issue before. But all of our machines here on the team are doing the same thing.

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Maya Modeling :: Convert Poly To Subdivision Failed

May 24, 2012

Maya 2012 64bit, Win7..I can not convert a polygonal model to subdivision with proxy (command failed),do not see error description in the script editor. What typical problems of convertation (poly->subdiv) do you know ?

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Maya Modeling :: Boolean Text Onto Poly Pipe

Dec 17, 2011

I want to Boolean text onto a PolyPipe I made. Let me include a pic for reference.

Like I said, i built the "ring" with a Polygon Pipe turned 90 degrees. Then I created 3D text. but I do not know how to "bend" the text so that I can move it over part of the ring and Boolean it through.

I'm trying to update an old drawing that has been a part of my military organization for decades that was originally drawn on some old paper.

photo.zip

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Maya Modeling :: Poly Faces Disappear When Extruding

Dec 17, 2012

I am currently using Maya 2012 Student Version and am having trouble when extruding edges. When I click 'extrude' many of my polys disappear. I will attach some screen shots.

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Maya Modeling :: Unable To Create Poly After Delete History

Jan 27, 2012

I created a very simple two poly object and then deleted my construction history and now I cannot seem to create a new polygon in the scene unless I turn off interactive creation.

If I choose create>sphere etc the little sign that says drag on grid appears but when I do nothing happens. I made a new scene and did the same thing and I don't have the same problem so Im not sure why in this particular scene.

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Maya Modeling :: Settings To Mirror Cut Poly And Smoother Operations

Dec 20, 2011

Im having issues using the mirror function in the "move tool".I select mirror geometry with these options : -x, merge with original, and merge vertices.

This copies my model and allows me to adjust both sides of the model by selecting a single vertex on either side.

"Is there a way I can set Maya to also mirror my cut poly and smoother operations?" As it stands now, Only the vertex's that existed when i mirror geometry are visable on both halves.

Also my center vertices are not attached to each other. So when i try to apply smoothing to the entire model it smooths right through the center of the head, basically creating two halves. Both halves are registering as the same poly.

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Maya Modeling :: Simple Poly Cube Smooth Function Doesn't Work?

Jun 1, 2012

after I combine a simple poly cube the smooth function does not work?I use merge edge and merge vertices but still cannot get a smooth object..I have tried saving and reopening but still cannot smooth.

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Maya Modeling :: Cannot Move Only 1 Face

Jun 17, 2012

I'm sure I have accidently set some mode that does this, but when I select a face and do a move function, the entire object moves instead of just that 1 face.

The entire object turns yellow when selected, or yellow/red depending on the size/shape.

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Maya Modeling :: Deleting Extra Mesh?

May 24, 2011

from what I understand, mesh cleanup fixes problems with bad geometry. but is there a function by which I can delete all edgeloops in a mesh that don't contribute to the shape? so Maya turns the mesh into as low rez as possible while retaining the shape....

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Maya Modeling :: 2D Slices Of Mesh Model

Jul 8, 2013

I bought a 3d mesh model of a chair I want to make out of wood. To do this I want to use Maya to create 2D slices of the mesh model that I can use as templates for my woodwork.

The model looks great in Maya, but how to create these slices or 2D views and print them. 

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Maya Modeling :: Editing More Than One Mesh At A Time?

Mar 11, 2011

Is there any way for editing more then one meshes at a time? For example: I want to extrude, bevel, connect components of my two cubes at the same time.

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Maya Modeling :: Connect Face With The Body

Jun 1, 2011

I have modeled a face and body of a character separately. I want to join both of them but the border edges are not the same . so whats the method to join both of them together .

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Maya Modeling :: Snapping Object To Face

Jun 18, 2013

I have a large object from which 3 small legs protrude out as in the 1st picture. The faces of each of these legs are at a slight angle in world coordinates.

I have a small cylinder which I want to snap to a face seen in picture 1. My problem is that I simply don't know how to snap the cylinder's side to the face. As you can see in picture 2, a part of the cylinder is in the object, the other part is outside of the object.

I know I could use the rotate tool, but I want perfect face alignment.
1) Is it possible?
2) How

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Maya Modeling :: Create New Face Between Vertices

Nov 20, 2010

I worked for some time with the free program blender to create my scenes and objects. Because I want to study the subject 'Technical Directing' I started learning how to work with Maya, the more "professional" software.

Although I read through the considered topic of the GettingStarted tutorial, I've still a question to you:

How can I create a face between already existing vertices? This would really improve my workflow.

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Maya Modeling :: Adding Image To The Face?

Jul 12, 2012

I'm a beginner in Maya and have to model an object for college. I've modelled an iPhone 4 in Maya 2012 and I've added colour to it but i want to add an image to the screen face. I've added the image using lambert but the image is blown up and i don't know how to resize it. I've fiddled with the settings in '2d Texture Placement Attributes' but the only thing i've been able to do was rotate the image so it's not upside down, it's still blown up. Is there another editor window to resize it?

I've also tried using the UV Texture Editor but everything is a mess on top of eachother and everytime i move things around maya crashes . Is there any other way to add the image to the face?

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Maya Modeling :: How To Hide A Face In 2012

Apr 23, 2012

how can I hide a face in Maya 2012?

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Maya Modeling :: Select ALL The Edges Of A Face?

Oct 5, 2011

i am modeling a cello.... the forward edge of the body frame is a single face. in order to bevel it, i have to select all the edges... there are lots. for reasons that surpass understanding, MAYA does not recognize the edges of a 'corner' to be an edge loop. nor will it retain the selection with a selection mode change as some apps will (ie: select face, change to 'edge select' and have all the edges selected).

is there some simple way to select ALL the edges of a face?

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Maya Modeling :: How To Remove Difference Between Connected Mesh

Feb 22, 2014

I connected two pieces using merge vertex tool. And now i have difference in mesh (material). Line in center of model. How to remove it?

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