3ds Max :: Reduce Poly Count Of 3D Model Using Batch ProOptimizer Utility

May 23, 2013

I am attempting to reduce the poly count of a 3D model using the Batch ProOptimizer utility. However, the tool uses Predefined 'Vertex' % and not Predefined Polygon %. I need to reduce the polygon count by 60% 40% and 18%. /how this could be achieved?

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3ds Max Modeling :: Reduce The Poly Count Of Static Mesh?

Jul 6, 2012

how can i reduce the poly count of a static mesh I made. I am attaching a screen shot of it. Rather than re-modelling the mesh or re-topologizing what can i do to reduce the poly count??

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Maya Modeling :: How To Reduce Face / Poly Count Without Distorting Mesh

Aug 3, 2012

I have a mesh that is made up of all quads and is a pretty dense object. I need to reduce the number of faces so can make it easier to work with and edit.

Whenever i use the reduce tool it takes my mesh that is all quads and distorts it to create a mesh that looks like the second picture above. How can i reduce my face or poly count without distorting my mesh so badly and keep only quads.

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Maya Animation :: Animating Low Poly Instead Of High Poly Model?

Mar 18, 2012

My model is ready for the rigging. But my model is a little heavy in poly-count. I can rig it now but at the time of animation i know it will be a problem while animating it. It will lag while moving its controls. I have seen people animating with low mesh and while rendering they use high mesh. Do, i have to create a low poly version of my model?. If yes, Then i have to paint weight twice. low poly one and the high poly one.

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3ds Max :: Displaying Poly Count Properly

Dec 17, 2013

Really big scene. 17 Million polys. First of all...17 million is not displaying correctly. (See image) There is an extra digit at the end.Second, when I select an object, (since 17 million takes up so many spaces) I can't properly read the poly count on my selected object.
 
Any way to change the spacing or size of the font?

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Photoshop :: CS6 / Reducing Poly-count Of 3D Models?

Sep 12, 2013

I'm using CS6 (x64, windows), and I'm extruding vectors by a few points to make 3D models of decorative walls for our modelers. They've constantly told me that there are far too many polygons in the models that Photoshop generates (mine are averaging between 20,000 and 30,000) and that even 3DS Max's "optimize" tool can't take it down to a really managable number (generally they only get them down to around 10,000).
 
Is there a way to reduce the number of polygons in models generated this way in Photoshop? Even the super simple ones that I extrude (with no curves at all) end up containing around 8,000 or 9,000.

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Maya :: Poly Count On Selected Object

Sep 12, 2011

I activated the Poly Count from the Display Menu; but it shows the components that are in the view at the moment. I'd like to know instead if there is a way to display the number of the components selected.

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Maya :: How To List Poly Count Next To Models

May 18, 2011

I have a demo reel and I want to list my poly count next to my models. maya calculates triangles and faces(which to me are polys also). so should I say poly count: (#of triangles) or poly count: (#of faces). which is the employer more interested in (specifically in the gaming world).

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Mudbox :: Multi-tile UV And High Poly Count

Jul 26, 2012

I've been trying out making an alien character in mudbox.

When I have textured a multi tile uv layout for the character and saved, I come back the next day to work on the file and the UV's look like the attached file - the image for uv 0,2 is the same as for 0,1 and 0,3, the tiling worked fine while I was painting though. Is this a bug or is it something I'm doing/incorrect setup/etc. I'm using the standard install with its default settings.

I would like to have a model with a high poly count to work on, my model is 2mil polys at the moment, if I try to divide to 8 mil the app really slows down, Is there a way to get mudbox to handle more polys smoothly, I'm running 64bit Mudbox 2013 with 6gig of RAM and a 1Gig video card (ATI Radeon HD 5700). In an ideal world I'd like to go to 32 mil polys to take advantage of the 4k maps I'll be outputting - am I aiming too high with this spec? I'd like to get some nice close ups of this char and render out at 1080p if possible

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AutoCAD Inventor :: Enhanced Automated Batch Print / Email / Utility For AutoDesk Users

Jul 16, 2012

a powerpoint presentation, for a software package that I have designed, and written, for use with AutoDesk Inventor.Could I ask you if you could spare just 2 minutes of your time to look at the presentation, so that I can gauge your impressions of the software, and the power point presentation itself.

The powerpoint presentation will give you a brief description of the software's capabilities

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AutoCAD 2013 :: Is (Create View) Strictly A 3D Model Utility

Jun 24, 2013

We just installed AutoCAD 2013 migrating from AutoCAD 2010 so missed a few releases."Create View" seems like a great utility for detailing, but I was unable to get it to work.  Is it something as obvious as only works with 3D models, or what?!  Does special view window [parent view] have to be set up intially?

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AutoCAD Inventor :: Count Number Of Surfaces Within Model?

May 7, 2012

Is there a way Inventor can list/count the number of surfaces within the model?

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Photoshop :: Batch Reduce Resolution

Oct 4, 2005

i have a folder with 200+ images, 2mb each. i need to lower the resolution of each of them for a project. i'm sure there's a way to do it simply, but i don't know what it is.

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Mudbox :: Texture Low Poly Model Without Having To Subdivide?

Jul 7, 2011

Can you texture a low poly model in Mudbox without having to subdivide? I've been using 3ds Max's viewport canvas tools, but I saw a video of Mudbox's cool painting tools, but the demo was done on a high poly model.

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Maya :: Can Import High Poly Model From Max

Feb 9, 2012

I thought, can i just model in 3D max, with all that details on it, for high poly. And then transfer that high poly model in Maya, and do low poly, uv, texturing, lighting, rendering, composting and Animation too? I am interest in cinematic for game, like trailer for games, which is done from Blur and Blizzard, and BioWare too?

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3ds Max Modeling :: Model Flattened When Add Editable Poly Modify?

Jan 16, 2014

I create a model use lib3ds ,and import into 3dsmax2010 ,when I convert the model to poly ,the model was flattened .

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3ds Max :: High To Low Poly Hard Surface Model Conversion

Feb 25, 2013

best way to convert a hard surface high poly model to a low poly model for use in a game engine like Unity. I know this model looks rather low poly already but there internal parts that bring this model up to about 220,000 polys. Is the best solution to remodel as low poly? Would retopo be more effecient? What about using zbrush?

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3ds Max Modeling :: High Poly Model - Attaching Objects And Smoothing

Oct 28, 2011

I'm having trouble with a high poly model. It's too big for my system right now to use in a complex scene, so I want to use a MR proxy to instance it. However the model I have(I wasn't the modeler) is composed of a lot of objects, more than I'm willing to make a proxy for. I tried to make a group out of them and make that a proxy but that doesn't seem to be possible (MR proxies can only store 1 object?)

So my next step was to combine them into one object via attach, however when I do that the smoothing gets really screwed up (see attached jpgs). Any tips for keeping smoothing per object as I add them?

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Photoshop Elements :: How To Reduce Image In Batch Process On Version 11 Or 12

Dec 29, 2013

I have about a hundred photos in high resolution that I want to reduce to (the same) small image size for a website. How can I do this several (or all) at a time, instead of individually editing each one, using my Photoshop Elements 11 or 12? I cannot find an action for this in the action menu. If not possible within Elements, is there anything "free," or do I have to get Creative Suite or the like?

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3ds Max Modeling :: Scaling Low And High Poly / Viewport Clipping Making Model Disappear

Apr 3, 2011

What i have is a low polymodel that's quite small in scale, i'm modelling around a higher poly model, when i zoom in, the viewport clipping kicks in and parts of the model disappear, so i cant work on the small details. What i need to do is scale up both my low poly and high poly, work on the small details and scale it back down.

In maya there are multiple solutions to this; The first and most obvious would be to increase the near clip in the camera attributes.

The second would be to freeze transformations on the low and high poly, scale up the model, work on it and then scale it back to the value of 1.

The third would be to put both the low and high poly models into a group, scale up the group, work on the model, return the group back to its default size and ungrouping. Personally i would use this method to preserve the original scale values on the low and high poly models.

Is there a way of doing any of the above in 3ds max?

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3ds Max :: Using 2011 Graphite Freeform Polydraw Tools To Retopologize A Scanned High Poly Model?

Sep 22, 2011

I'm trying to use 3dsmax 2011 graphite freeform polydraw tools to retopologize a scanned high poly model.

Here are the steps I went through:

1-Imported the high poly mesh (.obj)
2-Converted to editable poly
3-Used ProOptimizer modifier to make the model "lighter" for my pc
4-In the polydraw tools, I selected "Draw On: Surface"
5-"picked" the high poly model
6-Selected offset 0,2
7-Created new object using the polydraw tools "New Object"
8-Froze the high poly model
9-Started retopologizing

The problem is that during the retopology process, my mesh doesn't ''stick'' to the reference high poly model... so I have to stop every now and then to adjust it which takes a lot of time.

I do know that there are a lot more specialized retopo tools like Topogun and 3Dcoat, but acquiring a new tool is not an option at the moment.

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AutoCad :: Model Space Printing In Batch Plot?

Sep 20, 2012

Never had this issue before. Just started a new big job and 8 files out of the 25 are also printing the model space when doing the Batch Plot. In the past it has only ever printed the Layout Page. And why some are printing the Model Space and the Layout is beyond me.

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AutoCAD 2013 :: Using Batch Plot From Views Set Up In Model Space?

Jul 1, 2013

I've never used batch plot before but I have a file that has multiple views set up in view manage in model space that I need to print. I've found instructions on how to do it from paper space but not model.

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Lightroom :: Converting NEF / XMP To DNG Using Utility?

Jun 29, 2012

I am using the stand alone utility for converting NEF to DNG
 
Will it combine the NEF & XMP  together in the DNG using the utlity or does only lightroom do that?When I import pictures from a camera and have keywords attached to it, are they stores in the NEF or XMP? Eg  If I were to add the pictures to a new catalog, would the same keywords be applied?

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Photoshop :: Name Of File Conversion Utility

May 9, 2006

Someone mentioned a utility (maybe a ps plug-in?) that some guy made that will mass convert files from one type to another etc.

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AutoCAD LT :: Use Portable License Utility

Nov 14, 2013

Do I need to use the portable license utility to uninstall and then reinstall a single user AutoCAD LT 2009 permanently from one laptop to another? If so do I select "computers" then "remove"? 

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Xara :: 32-bit Memory Limit Removal Utility

Nov 18, 2009

I recently came across a particularly magical piece of software located here for free. It allows 32-bit programs to address more than 2 GB of memory. It may only work for 64-bit systems though, not sure (i.e. those with CPUs that can work on 64-bit OSs).

I mention this because Xara sometimes crashes with out of memory errors, such as when making large panoramas or doing something else that consumes GBs of memory. By using this utility on the Xara exe to allow it to address more memory than normal, the crashes can stop. This also applies to any other memory intensive software that shows similar behaviour, and makes them much more stable.

The instructions for using the utility to modify exes is below:

MAKE SURE YOU DO A BACKUP COPY OF THE xtreme.exe FILE BEFORE CHANGING IT JUST IN CASE YOU GET INTO TROUBLE

open the program
goto file > open
then find the exe file... in this case it would be xtreme.exe in ./program files/xara/...

On the left side you'll see "NT HEADER".... "DOS HEADER"... etc Highlight "FILE HEADER" under "NT HEADER" On the right side you'll see a chart and in the bottom right corner you will see "CLICK HERE" Click on that and a check box menu system will open. Scroll down the menu list until you see "app can handle > than 2gig address space" and check that. Save the file and close.

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3ds Max :: License Transfer Utility Export Error

Jul 21, 2012

I've reinstalled my OS (WindowsXP SP3) and installed 3ds Max 2012 again. It have run succesful. But it doesn't export license. While trying to export it says "Export Request Failed. The maximum number of exports for this serial number has been reached. You may not export more licenses than you have purchased. Error reference:36" It seems as my old licence is on server.

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3ds Max :: How COM Center Of Mass Calculated In Measure Utility

Jan 19, 2012

How the COM center of mass is calculated in the measure utility?

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AutoCAD LT :: License Transfer Utility Missing?

Jun 20, 2012

I have a client working with AutoCAD 2011 (I believe) that is trying to transfer the license to another computer... But on the other computer the license transfer utility is not there... What would cause that?

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VideoStudio :: X5 Ultimate Unspecified Error - Clean Up Utility

Apr 9, 2012

I am trying to install Windows Cleanup Utility from the following link to cure an unspecified error due to a temp file in the hope of stopping this happening again.I have done a disc clean up and deleted temp files manually. ftp://ftp.corel.com/pub/Installer/MSICleanup.exe This does not work……”.problem loading page “ Is there another working link to access this ?

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