3ds Max :: Using 2011 Graphite Freeform Polydraw Tools To Retopologize A Scanned High Poly Model?
Sep 22, 2011
I'm trying to use 3dsmax 2011 graphite freeform polydraw tools to retopologize a scanned high poly model.
Here are the steps I went through:
1-Imported the high poly mesh (.obj)
2-Converted to editable poly
3-Used ProOptimizer modifier to make the model "lighter" for my pc
4-In the polydraw tools, I selected "Draw On: Surface"
5-"picked" the high poly model
6-Selected offset 0,2
7-Created new object using the polydraw tools "New Object"
8-Froze the high poly model
9-Started retopologizing
The problem is that during the retopology process, my mesh doesn't ''stick'' to the reference high poly model... so I have to stop every now and then to adjust it which takes a lot of time.
I do know that there are a lot more specialized retopo tools like Topogun and 3Dcoat, but acquiring a new tool is not an option at the moment.
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Mar 18, 2012
My model is ready for the rigging. But my model is a little heavy in poly-count. I can rig it now but at the time of animation i know it will be a problem while animating it. It will lag while moving its controls. I have seen people animating with low mesh and while rendering they use high mesh. Do, i have to create a low poly version of my model?. If yes, Then i have to paint weight twice. low poly one and the high poly one.
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Feb 9, 2012
I thought, can i just model in 3D max, with all that details on it, for high poly. And then transfer that high poly model in Maya, and do low poly, uv, texturing, lighting, rendering, composting and Animation too? I am interest in cinematic for game, like trailer for games, which is done from Blur and Blizzard, and BioWare too?
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Feb 25, 2013
best way to convert a hard surface high poly model to a low poly model for use in a game engine like Unity. I know this model looks rather low poly already but there internal parts that bring this model up to about 220,000 polys. Is the best solution to remodel as low poly? Would retopo be more effecient? What about using zbrush?
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Oct 28, 2011
I'm having trouble with a high poly model. It's too big for my system right now to use in a complex scene, so I want to use a MR proxy to instance it. However the model I have(I wasn't the modeler) is composed of a lot of objects, more than I'm willing to make a proxy for. I tried to make a group out of them and make that a proxy but that doesn't seem to be possible (MR proxies can only store 1 object?)
So my next step was to combine them into one object via attach, however when I do that the smoothing gets really screwed up (see attached jpgs). Any tips for keeping smoothing per object as I add them?
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Apr 3, 2011
What i have is a low polymodel that's quite small in scale, i'm modelling around a higher poly model, when i zoom in, the viewport clipping kicks in and parts of the model disappear, so i cant work on the small details. What i need to do is scale up both my low poly and high poly, work on the small details and scale it back down.
In maya there are multiple solutions to this; The first and most obvious would be to increase the near clip in the camera attributes.
The second would be to freeze transformations on the low and high poly, scale up the model, work on it and then scale it back to the value of 1.
The third would be to put both the low and high poly models into a group, scale up the group, work on the model, return the group back to its default size and ungrouping. Personally i would use this method to preserve the original scale values on the low and high poly models.
Is there a way of doing any of the above in 3ds max?
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Jun 21, 2011
The UI for max is getting bigger as newer tools become implemented. Some new tools are now in a ribbon browser called "Graphite Modeling Tools" while others are in the old Command Panel. And some old tools like Selection for editable polys are in both locations! Doesn't that seem like a waste?
What is the future User Interface for 3ds Max? I hope to see less mouse clicks, less icons and a more intuitive way of approaching a 3ds max scene.
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Jan 31, 2014
I'm currently attending college for digital media and animation, and I have licensing for 3DS MAX 2014 educational. I noticed that at my school, they have ribbon tools divided into sections, such as Freeform> Polydraw, Paint deform, Defaults, etc.
I have absolutely nothing in my Freeform tab. I'm trying to work on enviroment using PolyDraw, but it is non-existent on my computer, nor have I found any information about how to download it. Am I to assume educational version does not come with ribbons, such as Polydraw?
I mean to say that a wide range of my Graphite Modeling Tools are not installed/missing. I have Modeling >Polygon Modeling; Object Paint> Paint Objects / Brush Settings; and Populate features. Freeform Tools & Selection are both completely empty.
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Jun 2, 2011
I have just started working at a studio who use Max 2008, however I was previously using Max 2010 in my old job and miss my graphite modelling tools. Are there any scripts or plugins available that provide something similar?
Viewport Background
Also I have been asked to produce an illustration, so I have set it as a viewport background & locked pan and zoom. However, it does not actually lock the pan or zoom and just moves the camera which is causing a bit of frustration, as well as straining my eyes.
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Nov 16, 2011
i used to work a lot with polyboost and since the change from polyboost to graphite modeling tools, i built my own toolbars in max.to customize the interface, i found all the tools i needed in the polytools category.one big exception is even/odd selection presets (skip, nthselect / step), which i found an extremely useful edge-selection tool. i attach a screenshot of the polyboost tools rollout, where these settings could be found formerly. at the end of this message i also attach a dicription of these settings from the polyboost work. Where to find the command to launch this toolbox. or if this feature possibly was not included in the graphite modeling tools?
even
selects subobject-elements that have even numbers like 2,4,12 and so on. the "skip" spinner determines how many numbers to skip between the even numbers, so a value of 1 will select elements numbered 2,4,6,8 and so on. a value of 2 will select elements numbered 2,6,10,14 and so on.
shortcut: when used as a shortcut this tool will default to 1 as a skip value.
odd
selects subobject-elements that have odd numbers like 1,3,15 and so on. the "SKIP" spinner determines how many numbers to skip between the odd numbers, so a value of 1 will select elements numbered 1,3,5,7 and so on. a value of 2 will select elements numbered 1,5,9,13 and so on.
shortcut: when used as a shortcut this tool will default to 1 as a skip value.
nth sel
selects the next even or odd numbered element in the model. because of the way the numbers are laid out in a basic primitive in max, this will in a way duplicate the selection further down the element numbers. the "STEP" spinner determines how big the jump is to the next selection. if the "reverse(rev)" checkbox is checked the selection will be created in the opposite way, and if the "move" checkbox is checked the selection will not be duplicated, but moved instead.
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Oct 12, 2013
I think I'm missing the "Conform" buttons from the Freeform panel. I create a plane with 20x20 segments and convert it to Poly but the Confrom buttons are not there?
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Apr 26, 2012
So I have the modeling ribbon but the only tabs that seem to have any tools in them are the "GraphiteModelingTools" tab and the "ObjectPaint" tab. How do I get the hidden tools to appear in the "Freeform" and "Selection" tabs? Does the plugin need to be added?
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Dec 16, 2013
I was modeling a unicorn in ZBrush (because it's so comfortable and intuitive with modeling) for a film in a project of my studies and imported it to 3ds Max then, because I know how to rig and animate there (and in ZBrush I didn't even find out how to MOVE an object).
After a while I finally killed all the triangles in my mesh, but it's just... horrible. So many polys where they aren't needed, so unclean. It looks like this:
[URL]..........
And I'd rather want it to be clean like that:
[URL].......
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Jul 26, 2012
I've been trying out making an alien character in mudbox.
When I have textured a multi tile uv layout for the character and saved, I come back the next day to work on the file and the UV's look like the attached file - the image for uv 0,2 is the same as for 0,1 and 0,3, the tiling worked fine while I was painting though. Is this a bug or is it something I'm doing/incorrect setup/etc. I'm using the standard install with its default settings.
I would like to have a model with a high poly count to work on, my model is 2mil polys at the moment, if I try to divide to 8 mil the app really slows down, Is there a way to get mudbox to handle more polys smoothly, I'm running 64bit Mudbox 2013 with 6gig of RAM and a 1Gig video card (ATI Radeon HD 5700). In an ideal world I'd like to go to 32 mil polys to take advantage of the 4k maps I'll be outputting - am I aiming too high with this spec? I'd like to get some nice close ups of this char and render out at 1080p if possible
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Oct 26, 2005
Just scanned an image at 600dpi resolution, is it ok for printing a 2' x 1' image from a studio ? or should I go for high resolution ? + There is some dust at that resolution so how can I get rid of it ?Thanx waiting for your replies.
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Mar 13, 2011
I love to draw, I would like to use my drawings on some iPhone game. I am wondering how I can process the drawings I scanned into a high definition image? I do my drawings in old fashion paper and pencil way, once The drawings were scanned, the resulting images look very rough, for example, the lines are showing the pencil marks, a straight line has a few bumps in the middle, and circles seem a bit off, is there a way in Gimp to do some fine tuning on the images?
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Jul 7, 2011
Can you texture a low poly model in Mudbox without having to subdivide? I've been using 3ds Max's viewport canvas tools, but I saw a video of Mudbox's cool painting tools, but the demo was done on a high poly model.
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Jan 16, 2014
I create a model use lib3ds ,and import into 3dsmax2010 ,when I convert the model to poly ,the model was flattened .
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May 23, 2013
I am attempting to reduce the poly count of a 3D model using the Batch ProOptimizer utility. However, the tool uses Predefined 'Vertex' % and not Predefined Polygon %. I need to reduce the polygon count by 60% 40% and 18%. /how this could be achieved?
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Oct 11, 2011
I have it installed, I have the plugin "loaded" and "auto-loaded", but when I try to import a .3ds file, there is no geometry or anything. I see "Transform1" in the Outliner, and I don't really see any errors.
I tried playing around with windows, hit "show all" on everything I can find.
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Apr 26, 2011
I'm not a Maya user, but our employee that is, is out of the office. I have models I need to export as OBJ models but I'm having issues.
I've enabled the plugin for the objExport.mil by checking Loaded and Auto Load.
I go to Export All and locate where to export the file.
It exports a 1kb file with nothing in it.
Why won't it export the OBJ?
Intel Quad Core Xeon 2.8 ghz 64 bit
8gigs of Ram
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Nov 1, 2011
Autodesk Inventor Professional 2011 will crash when we try open a 3D model (Inventor Component) as a Baseline View for a new "Drawing" file.
To replicate the error, we draw a simple Circle and extrude it so it is then a 3D Model. We then create a new "Drawing" file, click the Baseline View button at the top left, and then select the 3D Model Inventor file (the extruded circle). The program crashes and we get the following error from Autodesk Software, NOT Windows.
dumpdata.zip
dumpuserinfo.xml
Inventor11101152546.dmp
Version: 150239000 AIP
This is for our college... students need to perform this action for their exam. We have had success using the same software and OS configuration, along with the same steps listed above, on different machines on campus. Not sure what is causing the error on these machines.
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Jun 18, 2013
Do we have a size limit of the models using replace model reference?
Just done a little testing with some iam's
Anything larger that 500 parts and the drawing does nothing, no replace..
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Jan 12, 2012
The model repair tools is apparently new to 2012 version however I cannot see it in my Inventor interface (yes I am using Inventor 2012). Does it should be there or is it an optional add-in (at cost ?). If I should have it I'll get on to the software company and ask them why it's not installed properly !
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Mar 1, 2012
How do I turn on the equivalent of VP tools in Model space. ie [+] [Top] [Wireframe]
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Sep 11, 2011
I've just installed PSP X4 and absolutely do not like the graphite theme. Can this be changed? In X3 you could disable it from the View menu, I can't locate any similar option in X4.
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Mar 20, 2006
I noticed that creating curved lines with the freeform pen tool makes a thick blurry line rather than a nice precise line like the lasso and rectangle tool make. a way to make nice precise curved lines?
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Jun 12, 2003
I use the freeform pen or magnetic lasso, it crashes the program.
Upped ram to 512
installed another hard drive and use that as my scratch disk
(now have two hard drives)
deleted preferences and started over---twice
I've uninstalled and reinstalled the program
I know it's the computer because I had the trial version of PS before I bought it and it happend on that one also.
computer is Dell Deminsion 4100; 900Mz; 512RAM; Speed of hard drive 7200.
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Nov 15, 2012
How do I show high level walkways and balconies (in dashed outline) on the ground floor plan in a high volume space?
Obviously I can turn the first floor RCP on in the view and manually draw the information, but I assume these lines won't move if the walkways above move (or am I wrong?). Also this seems slightly wrong given the amount of automation available.
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Feb 25, 2013
The pick too only creates a rectangular selection marque.
Is there any way to select objects with a freeform marque, or even to draw a shape and use that as the marque to select the objects within it.
I'm wondering if a macro / plugin is needed to do this.
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Mar 25, 2013
I want to be able to define a "freeform shape" by clicking random coordinates and close the shape with a right click. (similar to words draw shape command). Is there an addon for this?
I also want this added capability in the "Lasso" function. Instead of dragging to random locations, just clicking on interim points where straight line segments are needed.
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