Maya :: Exporting OBJ Model From 2011?
Apr 26, 2011
I'm not a Maya user, but our employee that is, is out of the office. I have models I need to export as OBJ models but I'm having issues.
I've enabled the plugin for the objExport.mil by checking Loaded and Auto Load.
I go to Export All and locate where to export the file.
It exports a 1kb file with nothing in it.
Why won't it export the OBJ?
Intel Quad Core Xeon 2.8 ghz 64 bit
8gigs of Ram
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May 4, 2011
I am working on a project where I did some object keyframe animation, some lattice animation and a cloth simulation. I really need to take that animation into C4D so I can add some other elements. My problem is no matter what exporter I use when I open it in C4D I get no animation. I have tried baking before I export and using the exporter to bake. I have tried .DAE and .FBX. and My cloth sim is Cached.
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Aug 5, 2012
I have a human figure, created in Maya, which has been rigged with both bones and muscles.
After it has been posed, is it possible to export the skin of this model without it losing definition from the lack of the maya bones/muscles?
I know that it can be exported to Mudbox, but is this the only place it can be exported?
I am trying to find a way to reproduce a model created in Maya (or Mudbox for that matter) as a physical object (via 3D printing).
Yet no one seems to have much experience with this, and tools like "Inventor" don't seem to like working with things that are not solids (i.e. not polygon meshes, sub-divs, or NURBs).
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Jan 21, 2011
The view cube in INV2011 has the front view as the front view and the top as the top (I am using XY as top, and XZ as front). When I export to DWF everything gets turned on its side. XY is FRONT (previously TOP), top is upside down view of one of the sides. I've done the make current view home in 2011.
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Dec 19, 2013
Exporting DWG. Files to Stl in 2011 Autocad
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Sep 5, 2011
i'm having a problem with maya 2011 , i can't open some file and sometime the program don't save and an error message appear saying i "maya could not save", i've got to send my work next saturday and i'm desperate now .
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Apr 27, 2011
I have been using Maya 2011 for a while now with relatively few real problems.
Recently I followed a modeling tutorial and everything was going great until it came to the application of materials and rendering. I applied materials of my own design and when I click on the Textured view icon in the perspective window, Maya freezes and nothing works...I have to open the task manager and terminate the process and re-start Maya.
It does not happen with other models or animations that I work on, just this one. I have looked at all my settings and there is nothing unusual happening as far as I can see!
If I render the model, it works fine in: Maya Software (No problem - looks great!), Maxwell Render (fine but very slow) and Maya Vector (Fine but obviously not what I want!).
If I try to render using Maya Hardware or VRAY it freezes up Maya and I have to terminate the program as before.
Once again other models and projects render fine in Maya Harware or VRAY
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Apr 23, 2011
I'm having a problem with Maya 2011. It does not open the Shelf Editor. All the other editors work fine.
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Aug 23, 2011
I am working back in forth between school, and my home student version of Maya. I just downloaded Maya 2012, and I can not open a file in 2011 that was created in 2012?? I already opened the option box under OPEN, and selected ignore version. And it still doesn't work. I never had this problem last semester with 2011 files, working with 2010 Maya.
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Oct 11, 2011
I have it installed, I have the plugin "loaded" and "auto-loaded", but when I try to import a .3ds file, there is no geometry or anything. I see "Transform1" in the Outliner, and I don't really see any errors.
I tried playing around with windows, hit "show all" on everything I can find.
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Oct 27, 2011
All I have to do to get Maya to freeze is to open Hypershade and view all shaders.
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Oct 1, 2010
So perhaps I'm missing something blindingly obvious, but in previous versions of Maya, I've been able to simply hit F8 and check the '?' icon to be able to go in and individually rotate Local Rotation Axis to be the way I want.
For some reason I cannot find how to do this now in 2011? I've only been able to do them using the auto-tool.
Looking for the steps I need to take to be able to manipulate the local rotation axis individually as I have in the past now?
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Nov 1, 2011
Autodesk Inventor Professional 2011 will crash when we try open a 3D model (Inventor Component) as a Baseline View for a new "Drawing" file.
To replicate the error, we draw a simple Circle and extrude it so it is then a 3D Model. We then create a new "Drawing" file, click the Baseline View button at the top left, and then select the 3D Model Inventor file (the extruded circle). The program crashes and we get the following error from Autodesk Software, NOT Windows.
dumpdata.zip
dumpuserinfo.xml
Inventor11101152546.dmp
Version: 150239000 AIP
This is for our college... students need to perform this action for their exam. We have had success using the same software and OS configuration, along with the same steps listed above, on different machines on campus. Not sure what is causing the error on these machines.
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Jun 18, 2013
Do we have a size limit of the models using replace model reference?
Just done a little testing with some iam's
Anything larger that 500 parts and the drawing does nothing, no replace..
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Sep 22, 2011
I'm trying to use 3dsmax 2011 graphite freeform polydraw tools to retopologize a scanned high poly model.
Here are the steps I went through:
1-Imported the high poly mesh (.obj)
2-Converted to editable poly
3-Used ProOptimizer modifier to make the model "lighter" for my pc
4-In the polydraw tools, I selected "Draw On: Surface"
5-"picked" the high poly model
6-Selected offset 0,2
7-Created new object using the polydraw tools "New Object"
8-Froze the high poly model
9-Started retopologizing
The problem is that during the retopology process, my mesh doesn't ''stick'' to the reference high poly model... so I have to stop every now and then to adjust it which takes a lot of time.
I do know that there are a lot more specialized retopo tools like Topogun and 3Dcoat, but acquiring a new tool is not an option at the moment.
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Mar 1, 2014
Whenever I embed media into my model, it embeds the texture as a TIF. The texture is originally a bmp, so I don't know why it changes it to TIF.
Is there any way I can change this TIF to TGA or something else when I export?
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Dec 11, 2012
I made a object which I want to print in 3D but am facing problems with exporting it to STL. I have tried several gids but without succes, the programme seems not to export it. Every time I save it its saved with 0 bytes contend.
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Mar 1, 2012
I have a single texture with a animted UV. those curves aren't exporting with the fbx.
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Jan 29, 2012
im having a problem exporting to model! is there a size limit on the completed file? i cant do the particular file that i want at the moment but i can do any other so far! ive attchedf a txt file of the error, ewasErased
export to model.txt
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Apr 5, 2011
3dsmax 2011 64-bit on windows 7 pro
Exporting already triangulated model to .FLT and noticed that exporter re-triangulate mesh somehow. how to disable that?
Is there any additional settings for the flight studio exporter, where I can disable automatic mesh triangulation?
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May 14, 2013
maya 2010 64bit (win7 64bit) always crashes (with an fatal error) when i´m exporting an fbx-file from selecton. i´m using the with the program delivered fbx-exporter.
what can i do to use the adviced fbx-export - function?
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Feb 28, 2014
I'm new to Maya and the 3D design environment. I'm going thru the online tutorials and built the sample Greek temple. I have a MakerBot replicator 2. I did convert the Nurbs to polygons for the column bases and the temple roof. I exported the individual pieces to obj format to print. My question involves the export of the roof/torus group. The "roof" is not smooth but slightly faceted (I'm not using the correct jargon here I'm sure). It's kind of tortoise shell like in smoothness. What do I adjust during export so the rood object comes over smoother?
I'd attach the roof file but the site doesnt allow for some reason.
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Apr 3, 2012
I have a multiple storey building that has been created in Revit 2012. The client would like a separate Revit model that only contains the information on one floor (Level 4), so that he can give this separate model to his tenant, to be used to do a renovation.
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Jun 22, 2006
Has anyone had any luck exporting a Revit 3D model directly to Acrobat 3D? I can't seem to get it to work.I can export to AutoCAD and then to Acrobat 3D, but I lose all embedded Revit information.
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Aug 13, 2013
I have a very simple Inventor 2013 CAD model that I tried to export to an STL and the scale of the STL is not 1:1. I have tried changing all of the units and setting 100 different ways and I still cannot get it to export to a 1:1 scale for 3D printing. What is the deal with this I cannot believe it is this difficult.
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Nov 5, 2011
I have a large model that I'm trying to export to .dae to use in Torque3D. The problem is when I export it, I loose all of the textures. I read that in order to export the model properly I have to change the map# of the textures to be within a certain range?
I tried just exporting a single object from the model but when I export I receive warnings/errors saying that It was not able to apply the texture map# 20 because it is not supported outside of 3ds max..
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Jan 4, 2014
I created 3D text in Photoshop CS6 and exported the mesh as an obj. I was able to import the obj file directly into 3DS Max 2013, but could not import it into Maya 2013 and 2014, because both versions cited incorrect data. Is this a bug or user error? Obvious workaround is to use Max to re-export, but would prefer to have it work directly in Maya.
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Feb 21, 2011
I want to export a layout as a dwg file. Why do I want to do this? I got a drawing, and they put some stuff on the layout, so I want to export the layout so I can then work in the new file in the model area? Do you get what I mean?
Also, If I make a layout, I put my Firm Logo and information in the layout. If I send this to another firm, which isnt using Autocad, they than can only see the model area, so If I can export it into 1 file, in the model area, they cann see the whole thing.
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May 30, 2013
In attempting to use either 'export face as' or 'export sketch as' from a solid model in Inventor 2013 the resultant DXF file ALWAYS consists of PolyLines. This prevents other "downstream" software from properly importing the file as a DXF. Thus far the ONLY work-around I have found is to open the DXF in AutoCAD, Explode the polylines, and then re-save as a DXF from AutoCAD.
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Dec 19, 2011
Whenever I export a mesh as an obj, the object appears flipped facing other directions on certain applications while on other's it appears fine. I use Maya 2011 (of course) Zbrush and 3d Coat. I have the problem in 3d coat and tried it in Blender and the problem occurred on both while on zbrush it appears fine.
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Oct 31, 2011
I'm having a lot of problems trying to load a model I animated using Trax.
First I modeled and rigged a character in Maya and saved it as model.mb.
Next I created an empty file and referenced my model file into in. In the new file I created a character set based on all the rig handles. Next I spent a few hours animating some simple walk cycles and jumps, putting each animation into a separate Trax track. I also created a few character poses.
Last night, everything was working fine. I could select poses and apply them. I could enable single Trax tracks and play them and everything went smoothly. I saved and closed my file.
Today when I opened the file and tried to continue, none of the Trax animations I saved were working. When I try to assume a pose, the rigging moves seemingly random directions. When I enable a Trax clip and play it, the animation is all messed up.
I experimented today with a simple test file. I created a new empty file, referenced in my model, created a character set and a few character poses. Everything was working fine. I could select the bind poses in the visor and assume whatever pose I wanted without error. Then I saved the file and closed it. When I reopened the file and tried to assume the same poses, my character's limbs shot off in all sorts of weird directions.
What's going on? Have I lost my work? How am I supposed to use Trax is if this happens if I simply save, close and reopen Maya?
(The rigging was all nurbs curves with a little bit of Set Driven Keys for the fingers and feet. I also hid and locked attributes of the nurbs I wasn't using. The rigging mostly done using constraints, although I also used straight parenting for some IK handles.)
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