Maya :: Exporting To OBJ Format For Printing
Feb 28, 2014
I'm new to Maya and the 3D design environment. I'm going thru the online tutorials and built the sample Greek temple. I have a MakerBot replicator 2. I did convert the Nurbs to polygons for the column bases and the temple roof. I exported the individual pieces to obj format to print. My question involves the export of the roof/torus group. The "roof" is not smooth but slightly faceted (I'm not using the correct jargon here I'm sure). It's kind of tortoise shell like in smoothness. What do I adjust during export so the rood object comes over smoother?
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I'd attach the roof file but the site doesnt allow for some reason.
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Sep 25, 2013
What is the best export/import format for sending 3D files. I need some neutral format files, possibly Solidworks but I am not sure. Also any export settings to make sure I get decent quality files.
Nothing like getting a surface model when you want solid model.
IV2014 sp1.2 PDSU / Sim Mech 2014 /
Win7-64
EVGA X79 - Classified, iCore7 3930k 32Gb Quad-Channel
950Gb (2 x 500Gb Sata III SSD RAID0 Adaptec 6805E Controller)
Nvidia GTX-690 Classified - 331.82
SpacePilot Pro 3.17.1, 6.17.7, 4.11
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Apr 11, 2013
How do you export from coreldraw to illustrator without it cutting up compound paths?
Currently if you have text that has been converted to curves, all of the letters with counters (or holes in them like O, P, B etc) get cut in half. Surely there's a way to stop this?
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Mar 17, 2014
How can I export a video from Premiere Pro CC in .mov format suitable for posting on the Amazon bookselling site?
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Jul 29, 2012
I just installed Illustrator CS6 and find out that I literally have to manually checkmark "Use Artboard" when exporting to png format EVERY time I export an image.
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I often use my illustrator models for animation for powerpoint presentations, so 1 artwork can easily be animated into 30 png images.
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Is this a really bad joke from the developers side, or am I missing something?
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PS: In CS4, you can just checkmark "Use Artboard" once every session (ie. every time you open Illustrator).
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Jun 19, 2012
I have artistic text on a simple schematic diagram that I am trying to export out as a .cgm file, but the lines convert from solid lines to dashes and the vertical text does not stay in place after the export.
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Nov 5, 2011
I have a large model that I'm trying to export to .dae to use in Torque3D. The problem is when I export it, I loose all of the textures. I read that in order to export the model properly I have to change the map# of the textures to be within a certain range?
I tried just exporting a single object from the model but when I export I receive warnings/errors saying that It was not able to apply the texture map# 20 because it is not supported outside of 3ds max..
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Oct 18, 2011
I imported an .stp file into Inventor 2011, saved it as an .ipt, and edited several features. When I export this edited file as an .stp and sent it to a client, they said that the file contained multiple errors: it showed no solid bodies (only surfaces), and the 3D thread feature I created (using a thread cutter and Inventor "Coil" command) did not read correctly (the thread I created was an edit of a previous thread, and apparently the .stp file simultaneously showed the new thread and the old, unedited threads).Â
Creating an assembly (.iam) and shrinkwrapping it before exporting as an .stp does not work.
(When I open the stp file I created [in Inventor] the file, of course, reads correctly. All solid bodies are visible, as well as the single thread.)
How to export an .stp so that it reads correctly in SolidWorks?
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Apr 8, 2014
I am not getting an option of exporting in mpeg 4 format? Infact when I am rendering in AVI file the size of the file is extremely huge. Need reducing the file size & exporting in MPEG4 format.
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Feb 21, 2013
I currently am porting all my engine code from "XNA" to native C++ DirectX 11.1 for Windows Store App's and my question is basically what format does the industry use for Exporting their models (animated/skinned) in Maya to use with their game engines that are on DirectX. I preferably would almost think writing a Wavefront .obj imported in c++ would be the best route to take as its the native format in Maya for exporting models correct? Just looking for some insight before I attempt to roll something up here. I see Microsoft seems to want to use the .SDKMESH format which they have a loader for in their DirectX TK toolkit but I HIGHLY doubt Maya supports exporting in SDKMESH format. They also have a tool for converting FBX files to SDKMESH so I guess that is an option if I want to have to export in FBX then convert to SDKMESH just to see something not export/convert correctly with all those paths of resistance.
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May 20, 2009
I want to print my work. my destination is laser printer in RGB mode. I confused rather I should use Photoshop PDF or TIFF. As I understand PDF includes lots of feature that are not relevant to Photoshop. TIFF in the other hand is a simple and none compressive format that should make the job well.
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Jun 15, 2011
what is the best format to use for my finished video project. The video format is currently MP4. I have imported the video to add and edit the audio and video portions of these videos. I would now like to export the finished project so that I can both embed the videos with controller on my website as well as put them in a zip file for potential clients so that the can download the set of videos then play them back with controller included with video. I would also like the format that I use to prevent user edits or tampering. If so what format is the best to use for the requirements presented?
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Aug 12, 2012
what's the best format for exporting an autocad drawing for working in illustrator?
Postscript level 1
Postscript level 2
Native Autocad Dwg or pdf?
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Jun 13, 2011
How do I export in .obj format from Maya 2012?
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Mar 1, 2014
Whenever I embed media into my model, it embeds the texture as a TIF. The texture is originally a bmp, so I don't know why it changes it to TIF.
Is there any way I can change this TIF to TGA or something else when I export?
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Dec 11, 2012
I made a object which I want to print in 3D but am facing problems with exporting it to STL. I have tried several gids but without succes, the programme seems not to export it. Every time I save it its saved with 0 bytes contend.
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Mar 1, 2012
I have a single texture with a animted UV. those curves aren't exporting with the fbx.
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Apr 13, 2012
pureblack.jpg
Is it possible to get pure black when exporting in RGB to .jpg format?
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Feb 7, 2013
Since 2013 is the first version to have pressure networks, do I need to explode the objects before saving to a previous version? Or is there another method? I will lose all my properties if I explode the objects I believe...
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Nov 8, 2012
Is it possible to export a DTM (TIN surface) to ESRI's ASCII grid format (for ArcGIS)?
I've attached an example file.
Failing that, is it possible to export to a simple XYZ point file?
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Sep 19, 2013
how do i save a copy of a raw picture into jpeg format.Â
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Dec 25, 2013
I'm attempting to print a picture for a present and I can't get file printed like Corel X6 displays it. I'm using a Deskjet printer. What are the correct settings for a quality printing?
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May 29, 2013
I have this photo here as an example and its specs are:
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2200 x 2134 px 300 dpi
cm 17.8 cm 18 cm
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if I was asked to do a large banner for example 10 meters x 10 meters(i'm converting 10 meters to pixels and I get :37795.275590551) to go on a building wall.the fact that the photo is 300dpi would that be efficient enough to get a good result without pixelation? or do the pixels within the image need to be even more to secure a better print? if the pixels were double the amount would that be more efficient for example 6000 pixels x 6000 pixels does that secure crystal clear print? I read in various forums that the distance would also play a large role,in order to set the resolution value.
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Apr 8, 2013
Not sure how to search for this. I will ask my question. Using PS CS6 need to create at photoshop image to print on a large banner 10' x 12' How should I go about setting up the file...should I create to actual size? should I set up for 72 or 300 DPI? Should I create at a smaller size in order to NOT take up so much hard drive space and then allow printer to enlarge.. and if so how do we NOT get the pixelation when going from small to extremely large? Is there a file that can be save as (PDF.. TIFF) that you can enlarge indefinitely like a EPS?
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May 4, 2011
I am working on a project where I did some object keyframe animation, some lattice animation and a cloth simulation. I really need to take that animation into C4D so I can add some other elements. My problem is no matter what exporter I use when I open it in C4D I get no animation. I have tried baking before I export and using the exporter to bake. I have tried .DAE and .FBX. and My cloth sim is Cached.
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May 14, 2013
maya 2010 64bit (win7 64bit) always crashes (with an fatal error) when i´m exporting an fbx-file from selecton. i´m using the with the program delivered fbx-exporter.
what can i do to use the adviced fbx-export - function?
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Apr 26, 2011
I'm not a Maya user, but our employee that is, is out of the office. I have models I need to export as OBJ models but I'm having issues.
I've enabled the plugin for the objExport.mil by checking Loaded and Auto Load.
I go to Export All and locate where to export the file.
It exports a 1kb file with nothing in it.
Why won't it export the OBJ?
Intel Quad Core Xeon 2.8 ghz 64 bit
8gigs of Ram
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Aug 5, 2012
I have a human figure, created in Maya, which has been rigged with both bones and muscles.
After it has been posed, is it possible to export the skin of this model without it losing definition from the lack of the maya bones/muscles?
I know that it can be exported to Mudbox, but is this the only place it can be exported?
I am trying to find a way to reproduce a model created in Maya (or Mudbox for that matter) as a physical object (via 3D printing).
Yet no one seems to have much experience with this, and tools like "Inventor" don't seem to like working with things that are not solids (i.e. not polygon meshes, sub-divs, or NURBs).
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Apr 16, 2011
I am drawing pictures for the Second life game. I need that the file I export to be exactly 512 X 512 pixel, and TGA format. Of course, the objects in the picture are small, and don't use al the 512X512 space.But even when objects don't use all the space, I need my "small objects within the 512X512 size file.
Although my picture is, in corel draw 512 X 512, when I export to TGAÂ , I have no the good results.I use yhe File/export/menu and define TGA Bitmap for format.Â
On the following menu,
if I click on "Maintain original size", Objects remains with original size, but the file size is reduced to fit around the objects..
If I click on "Maintain aspect ratio",, I can fix the size file to 512X512, , but the objects are streched to fill the 512X512 file.
The only way I found to avoid resizing is adding a 512X512 transparent object on the background, but I wonder if there is a better way to do it.
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Dec 30, 2008
I want to print or export the metadata from Photoshop or Bridge for collections of photographs to create a hardcopy of the data to store with the printed images. This is for an archives where we print all digital images received, but do not currently have an easy way of transferring the metadata.
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Jun 24, 2013
I have 100's of images a friend wants me to give them so they can print them.. I don't know what size, some will be 6 x 4 and some might be 8 x 10's
Imported and converted to DNG into LR I image has dimension size of 3264 x 4912 or 4912 x 3264. Some have been cropped.
When exporting them all as a batch, I am confused as to a general settings to use
I am thinking Jpeg Quality 80? Not checking re size to fit and DPI 300.
I have been experimenting and the file sizes exported vary hugely from 456k to 4.29mb for 1 image
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