Maya :: Exporting FBX With TGA Instead Of TIF Texture

Mar 1, 2014

Whenever I embed media into my model, it embeds the texture as a TIF. The texture is originally a bmp, so I don't know why it changes it to TIF.

Is there any way I can change this TIF to TGA or something else when I export?

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Maya :: MentalRay Would Not Use Map Texture

Aug 24, 2012

Using maya 2013/MR to render with the optimised texture(the converted .map textures in sourceimage/cache)

i have done some tests on this issue, and kind of confirm my maya 2013/MR would not utilise the .map textures at render time, whereas in maya 2009/MR, i can clearly see the render progress window indicates that the .map textures are being used at render time; plus, with maya 2009/MR, i can see obvious memory drops when batch render with the optimised textures.

Why maya 2013/MR would not use the .map textures? or did i mis some new setting somewhere with 2013?

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Maya :: Change Mode To Texture Nothing Happens

May 29, 2013

I have an imageplane attached to a camera. If I use an image, it shows up in all view-ports fine, however if I change the mode to texture, nothing shows up, either in dx11 or opengl mode. It is there though, and correctly referenced, as it shows up correctly when I render.

Am I missing something, or is it just broken?

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Maya :: FBX Export - No Colors Or Texture

Oct 8, 2011

Maya 2012: When I export to fbx all I get in the end result is the shape. No colors, no texture, nothing else. I've been through my two books and YouTube.

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Maya :: Place 2d Texture Node Not Visible?

Jul 5, 2011

I am working in the Hypershade in Maya 2009. I need to see my place 2d texture nodes for my file textures.

Somehow they seem to have disappeared completely. There are no nodes in the utilities tab, and expanding the network to see inputs and outputs is not showing them either.

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Maya :: Viewport Texture Brightness Very Dark?

Nov 18, 2011

I noticed recently that the textures in one of my scenes are very dark in the viewport with "texture view (number 6)"

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Maya :: UV Texture Color Won't Show Up On The Model

Mar 4, 2013

I created a model with UV textures.

I loaded in a lambert with a psd file on the model.

But none of my drawing from the psd file will show up on the model.

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Maya :: Export From Mudbox Turns All Texture Black

Apr 4, 2013

Sent to Mudbox working fine and i can see all uvs and so on, however sent back to maya with UVS and textures giving me hard time, whatever i do it always send it to maya with black textures. I have 3 layers on normal,spec and diffue...

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Maya Modeling :: How To Make A Symmetrical Texture Map For Character

May 9, 2012

I am currently trying to make a symmetrical texture map for my character.

For example, I want the arms of a character to share the same texture pattern.

But I can't place the UV shell corresponding to one arm on top of the piece corresponding to the other arm because it doesn't match without flip.

If I'm trying to flip this shell it becomes shaded with a semi-transparent red color. But all UV shells must be shaded with blue and have a clockwise winding order. Am I right ?

Is there a way to reverse the winding order so the UVs match the original half's without physically flipping the UV shell on the U or V.

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Maya Modeling :: UV Editor Isn't Changing Texture Display

Jan 4, 2014

No matter what changes I make in the UV texture editor, the texture on my model doesn't change (with the colors I put on it until I finalized the UV map, it would be pretty obvious). But nothing happens. Move UVs, Rotate UVs, Scale UVs--does not change the texture on the model.

 Am I missing something? This all used to work just fine. Is it a setting change? Is this something caused by brining a Maya2010 file into 2011?

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Maya Modeling :: How To Disable Warning In UV Texture Editor

Sep 4, 2012

while working in "UV Texture Editor" and i select the shape, i keep getting a warning down at the bottom that says "//Warning: Some items cannot be moved or rotated in the 3D view." how do i disable this warning? earlier, this message wasn't showing up, but i must of pressed something on accident and enabled an option somewhere. The rotation box up in the right hand corner is gone too.

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Maya Modeling :: 2D Interactive Texture Placement Tool

Jul 2, 2013

I'm tyring to use the 2d Interactive Placment Tool without success. I can see the red box, I can see the arrow cursor and when I click I see the little arrow and box, but when I use the mmb nothing happens. I've seen a video demo and it works there, but when I try it no joy, very frustrating.

I drew a shape with the bezier tool and filled it in with the planar tool resulting in a shape that the Outliner calls a PlanarTrimmedSurfaceShape - I can see the texture, but it's wonky.

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Maya Modeling :: UV Texture Editor Move Edges?

Apr 8, 2011

so in the texture editor. as far as i know we can only move the verts around (with F12). we can select edges, to see where they relate on the mesh, but we can't move them. is there any way to move edges of the layout??

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Maya Modeling :: Paint A Texture Map In Detail With Photoshop?

Jul 20, 2011

I am trying to paint a texture map in detail with Photoshop. the uv map is not ready, or it appears not to be.How do I separate/unwrap these uv's for easy texturing in Photoshop.

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Maya Modeling :: Assigning Texture (JPG File) To Object

Apr 25, 2011

I'm trying to assign a jpg file to an eyeball and the file (containing the retina of the eyeball) comes out enlarged, even though it is not supposed to.

I'm using Blinn Material and hypershade to bring that texture to the eyeball, but every single time I try it, it comes out enlarged (see image attached). I've made sure I click on the Planar Mapping key before I try to copy the image onto my eyeball. I've also tried modifying the size of the image on Photoshop but not luck. If it matters, I'm using Windows 7.

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Revit :: Export To Autodesk Maya And Retain All Texture Information?

May 16, 2013

Can Revit export to Autodesk Maya and retain all the texture information?

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Maya Animation :: How To Get Maximum Size Of Texture For Each Part Of Model

May 20, 2013

Query on rigging, more to do on skinning. If my uv is a multi uv layout (0-1, 1-2 and so on) for a model then I am able to get the maximum size of texture for each part of the model.

When I take this to rigging then the model gets a default bind skin properly.However when we try to paint skin weights it starts behaving erratic after some time.I feel this could be due to the multi uv set feature.Is there a solution to work around this?

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Maya Animation :: Unwanted Texture Moving On Character When Animated

Sep 18, 2010

For certain and obvious reasons i need to delete history, problem is since i never deleted it, certain problems occur, like the very binding of my character to the skeleton is undoed, is there a way out of this mess, i just want the texture to stop moving when animation starts.

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Maya :: Creating Texture Reference Object - Stick To Geometry Throughout Sequence

Dec 16, 2012

I have keyframed some ojects. I then set up a camera projection texture at keyframe 179

Is it possible to create a Texture Reference Object from keyframe 179 so this texture will stick to the geometry throughout the sequence?

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Maya :: Exporting File In STL?

Dec 11, 2012

I made a object which I want to print in 3D but am facing problems with exporting it to STL. I have tried several gids but without succes, the programme seems not to export it. Every time I save it its saved with 0 bytes contend.

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Maya :: Animated UV's Not Exporting To FBX?

Mar 1, 2012

I have a single texture with a animted UV. those curves aren't exporting with the fbx.

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Maya :: Exporting From 2011 To Cinema 4-D?

May 4, 2011

I am working on a project where I did some object keyframe animation, some lattice animation and a cloth simulation. I really need to take that animation into C4D so I can add some other elements. My problem is no matter what exporter I use when I open it in C4D I get no animation. I have tried baking before I export and using the exporter to bake. I have tried .DAE and .FBX. and My cloth sim is Cached.

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Maya :: 2010 64 Bit Always Crashes When Exporting?

May 14, 2013

maya 2010 64bit (win7 64bit) always crashes (with an fatal error) when i´m exporting an fbx-file from selecton. i´m using the with the program delivered fbx-exporter.

what can i do to use the adviced fbx-export - function?

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Maya :: Exporting OBJ Model From 2011?

Apr 26, 2011

I'm not a Maya user, but our employee that is, is out of the office. I have models I need to export as OBJ models but I'm having issues.

I've enabled the plugin for the objExport.mil by checking Loaded and Auto Load.

I go to Export All and locate where to export the file.

It exports a 1kb file with nothing in it.

Why won't it export the OBJ?

Intel Quad Core Xeon 2.8 ghz 64 bit
8gigs of Ram

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Maya :: Exporting Just The Skin Of A Model?

Aug 5, 2012

I have a human figure, created in Maya, which has been rigged with both bones and muscles.

After it has been posed, is it possible to export the skin of this model without it losing definition from the lack of the maya bones/muscles?

I know that it can be exported to Mudbox, but is this the only place it can be exported?

I am trying to find a way to reproduce a model created in Maya (or Mudbox for that matter) as a physical object (via 3D printing).

Yet no one seems to have much experience with this, and tools like "Inventor" don't seem to like working with things that are not solids (i.e. not polygon meshes, sub-divs, or NURBs).

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Maya :: Exporting To OBJ Format For Printing

Feb 28, 2014

I'm new to Maya and the 3D design environment. I'm going thru the online tutorials and built the sample Greek temple. I have a MakerBot replicator 2. I did convert the Nurbs to polygons for the column bases and the temple roof. I exported the individual pieces to obj format to print. My question involves the export of the roof/torus group. The "roof" is not smooth but slightly faceted (I'm not using the correct jargon here I'm sure). It's kind of tortoise shell like in smoothness. What do I adjust during export so the rood object comes over smoother?
 
I'd attach the roof file but the site doesnt allow for some reason.

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Maya Modeling :: Exporting OBJ Files From Photoshop CS6 Into 2013?

Jan 4, 2014

I created 3D text in Photoshop CS6 and exported the mesh as an obj.  I was able to import the obj file directly into 3DS Max 2013, but could not import it into Maya 2013 and 2014, because both versions cited incorrect data.  Is this a bug or user error?  Obvious workaround is to use Max to re-export, but would prefer to have it work directly in Maya.

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Maya :: Exporting Mesh As OBJ To Other Application - Object Appears Flipped

Dec 19, 2011

Whenever I export a mesh as an obj, the object appears flipped facing other directions on certain applications while on other's it appears fine. I use Maya 2011 (of course) Zbrush and 3d Coat. I have the problem in 3d coat and tried it in Blender and the problem occurred on both while on zbrush it appears fine.

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Photoshop :: Elephant Skin/cement Texture [Filter>Texture>Craquelure...]

Apr 17, 2007

How does one create a texture similar to this?

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Photoshop :: Generate Some (around 6-8) Texture Files Within Original Texture File

Nov 5, 2012

For my 3D scene, I have to use a texture file on the floor. If I use the only file, than it looks really boring and below par. What I want is, I want to generate some (around 6-8) texture files within the original texture file - so the colors of all the texture files remain same but only the texture varies.Likewise there are more than 500 texture files and I just can't do them manually. Is there any way out to do this in Photoshop?

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Paint.NET :: Cracks On Ground Texture That Show Lava Texture

Mar 4, 2012

I have a lava texture and a ground texture. I'd like to be able to make some cracks on the ground texture that would show through the lava texture below it. Something like a cracked mud look. I would be using this for a game I'm making form some terrain textures. Are there any plugins that would aid in making these transparent cracks and perhaps even add depth to the cracks?

I guess a spider web where the spider was on crack would be something I'm looking for. Similar to the following image:

Lava Ground

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