Maya Modeling :: UV Editor Isn't Changing Texture Display
Jan 4, 2014
No matter what changes I make in the UV texture editor, the texture on my model doesn't change (with the colors I put on it until I finalized the UV map, it would be pretty obvious). But nothing happens. Move UVs, Rotate UVs, Scale UVs--does not change the texture on the model.
Am I missing something? This all used to work just fine. Is it a setting change? Is this something caused by brining a Maya2010 file into 2011?
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Sep 4, 2012
while working in "UV Texture Editor" and i select the shape, i keep getting a warning down at the bottom that says "//Warning: Some items cannot be moved or rotated in the 3D view." how do i disable this warning? earlier, this message wasn't showing up, but i must of pressed something on accident and enabled an option somewhere. The rotation box up in the right hand corner is gone too.
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Apr 8, 2011
so in the texture editor. as far as i know we can only move the verts around (with F12). we can select edges, to see where they relate on the mesh, but we can't move them. is there any way to move edges of the layout??
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May 9, 2012
I am currently trying to make a symmetrical texture map for my character.
For example, I want the arms of a character to share the same texture pattern.
But I can't place the UV shell corresponding to one arm on top of the piece corresponding to the other arm because it doesn't match without flip.
If I'm trying to flip this shell it becomes shaded with a semi-transparent red color. But all UV shells must be shaded with blue and have a clockwise winding order. Am I right ?
Is there a way to reverse the winding order so the UVs match the original half's without physically flipping the UV shell on the U or V.
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Jul 2, 2013
I'm tyring to use the 2d Interactive Placment Tool without success. I can see the red box, I can see the arrow cursor and when I click I see the little arrow and box, but when I use the mmb nothing happens. I've seen a video demo and it works there, but when I try it no joy, very frustrating.
I drew a shape with the bezier tool and filled it in with the planar tool resulting in a shape that the Outliner calls a PlanarTrimmedSurfaceShape - I can see the texture, but it's wonky.
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Jul 20, 2011
I am trying to paint a texture map in detail with Photoshop. the uv map is not ready, or it appears not to be.How do I separate/unwrap these uv's for easy texturing in Photoshop.
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Apr 25, 2011
I'm trying to assign a jpg file to an eyeball and the file (containing the retina of the eyeball) comes out enlarged, even though it is not supposed to.
I'm using Blinn Material and hypershade to bring that texture to the eyeball, but every single time I try it, it comes out enlarged (see image attached). I've made sure I click on the Planar Mapping key before I try to copy the image onto my eyeball. I've also tried modifying the size of the image on Photoshop but not luck. If it matters, I'm using Windows 7.
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Apr 3, 2012
I'm having a problem with being able to select inputs in the Chanel box / layer editor ! I am using maya 2012 on a MacBook pro , for instance if I create a cylinder ,when it's created I bring up the Chanel box , I have : pCylinder1 then the boxes for adjusting the xyz axis etc , then shapes / pCylinderShape1 , and that's it ! I have no inputs tab to adjust sub-divisions etc ?? Have I not got something selected
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Feb 27, 2014
Maya 2014 SP4 OSX.I have just spent the morning creating a new model, and I needed to check the normals for a few faces that I had to delete and recreate,the normals are now showing all the time and I cannot switch them off, I have check preferences and they are deselected there, but what ever I do they do not go away!
Also there is no tick to say that they are on or off? Should there be, I am sure on the system at work we have a tick?
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Jun 5, 2011
I know that we can select a model to show all of it's normals but is there a way to just show the normal from selected faces ?
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Apr 8, 2012
when modeling the movement or scale tool is so small I find it difficult to grab one of the arrows without super zooming in and moving the camera around alot.
is there a way to set a larger size?
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Apr 1, 2010
Is it possible to change the display size of the local rotation axis?
I'm trying to visually align the local rotation axis for joints with geometry that isn't always world axis aligned. I've searched on different forums as well as searches on "topeka" (google ), and I've come up with nothing so far.
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Feb 12, 2013
I have been working on a head model on and off for a couple of days to practice extrusion methods, I have been working with smooth shade. When I went back to it yesterday I came across this problem - Anytime I went to extrude/bride/append/soften normals etc my model the part I was extruding would turn to wire frame and an unrelated part of the head would change to wire frame also. I am mirroring the mesh down the middle; sometimes the mirrored half is changed to wire frame also, sometimes not.
As I didn't know how to fix the issue I reverted to an earlier save I had made before the affected areas had been built up. Now I have nearly finished getting back to the same point I was at yesterday I'm coming across the same problem.
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Oct 14, 2011
I have a problem when I am modeling my character or rather the character from the animation academy. I have created an NURBS sphere and I want to adjust it to the arm, so I go to the component mode add some isosparms and then it happens!!! I can´t move any vertexes... but in the object mode I can move the hole object.
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Jan 23, 2014
All of a sudden, I was able to see my texture/material in the background of the UV Editor, but now its gone and I don't know how.
Software use: Autodesk 3DS Max 2012
PC Info: Intel Core i5 Quad 3300 3.2 Turbo on AsRock Z77 Pro3 Motherboard, 8GB PC12800 1600 GHz Memory, Zotac GeForce GT 630 1GB, with Windows 7 Home Premium 64-bit OS
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Jan 27, 2012
Uploaded with ImageShack.us
As my screenshot. if i have 2 objects. 2 UVs, when I selected both and go into texture editor and just try to select one object's UV. I can't translate,rotate or scale. If I select both object's UV , it will move both together. Or individually will work. But it wasn't like that before. I tried restoring preference default still won't work.
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Jan 4, 2012
Inside 3ds max, both render to texture and compact material editor windows are not popping out.
I tried re-installing twice, installed latest subscription pack also. but still i am facing same.
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May 1, 2012
I was wondering if there is a way to cut out geometry using a texture map.
So lets say you have a quad thats uv mapped. you apply a black texture with a white dot in the middle. Is there a way to cut that circle out using a method that just aproximates the shape?
I would be using this for complex stuff. I understand its a crazy question but I figured no harm in asking. The only thing I know to do is to apply the texture and then in the viewport just hand cut. But its a lot of stuff to cut so i'm open to any shortcuts and tips.
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Nov 11, 2013
I have a model, pre-rigged and textured, in FBX format, that I'm importing into 3ds max. Here is the problem:
The model is an angel-like character, with wings. The wings are a single texture, and the model didn't import with transparency, so the wings look solid, instead of with transparency between the feathers.
There was no alpha map included with the model, and I need to make the wing texture include transparency for the open parts.
How, in 3ds Max 2014, do you create transparency in a texture without a separate alpha map? All I have is the diffuse map.
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Dec 1, 2013
i performed a proboolean on a wall, put the windows and door aec objects in and evertthing,.. i m tyring to put some brick texture on the wall. but the pro boolean deeestrooooys my uvs, and i cant do anything, cant unwrap can put a box uv modifier nothing looks good.. is there any remedy to this??? should i have used pro cutter or regular boolean?? is there a certain setting i should have used?? is there anyway to cut out the shapes for the windows and the doors without loosing my uv integrity?????
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Nov 7, 2012
Is it possible to subdivide a mesh by using a grey scale image?
Work Computer - Max 2012, Core i7 3.6, 6GB RAM, ATI FireGL V7700 512MB, Windows 7 64bit
Home Computer -BBC Electron with tape player and a copy of creepy cave
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Aug 24, 2012
Using maya 2013/MR to render with the optimised texture(the converted .map textures in sourceimage/cache)
i have done some tests on this issue, and kind of confirm my maya 2013/MR would not utilise the .map textures at render time, whereas in maya 2009/MR, i can clearly see the render progress window indicates that the .map textures are being used at render time; plus, with maya 2009/MR, i can see obvious memory drops when batch render with the optimised textures.
Why maya 2013/MR would not use the .map textures? or did i mis some new setting somewhere with 2013?
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Mar 1, 2014
Whenever I embed media into my model, it embeds the texture as a TIF. The texture is originally a bmp, so I don't know why it changes it to TIF.
Is there any way I can change this TIF to TGA or something else when I export?
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Jan 10, 2012
How to make velvet cloth texture in max. i mean render setups in vray
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May 30, 2013
I've unwrapped the uvs and am correcting the texture on a model. The model is essentially a building facade on a plane. The plane has a single large texture of the facade applied to it and that works fine. But I'd like to use another texture for a small area. I went to uvw unwrap> faces, and selected the area. Then I applied proj>planar map with x axis, turned off plane map and went into the UV editor and loaded up the new texture from "pick texture". The uv editor shows it fine. I make the adjustemnts and then leave the uv editor but it's not applying the nex texture in that area, instead it's applying thw whole facade to that small area.
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Dec 10, 2013
I have a 3d scan, its a dense mesh with a messy texture map.
I want to retopologize it by hand. Is there a way of automatically re projecting the old texture map back onto it from the 3d scan?
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May 29, 2013
I have an imageplane attached to a camera. If I use an image, it shows up in all view-ports fine, however if I change the mode to texture, nothing shows up, either in dx11 or opengl mode. It is there though, and correctly referenced, as it shows up correctly when I render.
Am I missing something, or is it just broken?
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Oct 8, 2011
Maya 2012: When I export to fbx all I get in the end result is the shape. No colors, no texture, nothing else. I've been through my two books and YouTube.
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Feb 10, 2014
I am having a problem applying a planet surface texture to a geosphere.The problem occurs both with and without UVW mapping and it is the first time I have experienced it.(I'm assuming it is something that has been ticked somewhere that I cannot find)
The planet surface texture is a flat space view map. Usually when I apply images like these to spheres it perfectly wraps however this time it is confining the image to one "corner" of the sphere.
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May 8, 2013
create hair strands to use as a texture in 3D modeling, i managed to create the hair texture with shadows and all that stuff but actually my goal is to make that hair strands.
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Oct 9, 2013
I've just had my first 3D experience in Photoshop mapping a bunch of different label options onto a cylinder - everything was working perfectly until I re-sized the image.
Now each label change-out gets displayed as one of the labels - Photoshop will only display one label despite there being mutiple layers and layer comps.
If I:Go to the diffuse texture for each label and choose "Edit texture"A new window opens showing the correct label/texture.
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