3ds Max Modeling :: UVW Texture Mapping With Multiple Textures?

May 30, 2013

I've unwrapped the uvs and am correcting the texture on a model. The model is essentially a building facade on a plane. The plane has a single large texture of the facade applied to it and that works fine. But I'd like to use another texture for a small area. I went to uvw unwrap> faces, and selected the area. Then I applied proj>planar map with x axis, turned off plane map and went into the UV editor and loaded up the new texture from "pick texture". The uv editor shows it fine. I make the adjustemnts and then leave the uv editor but it's not applying the nex texture in that area, instead it's applying thw whole facade to that small area.

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3ds Max Modeling :: Exporting Models With Multiple Textures?

Sep 14, 2013

I was importing a model with 3 materials / textures. And the imported model's fully textured with lighter color textures than the original ones.
 
And the problem started when I exported the model as .DAE and import it in to Unity, the texture slot (or material slots, I don't know how to call it) was 1 instead of 3 with the original model
 
And this is the original one Were the animated model's texture maps I imported get merged into 1?

Also, I added an independence sword model, is it's texture map get merge into to big 1 above?  

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Revit :: How To Control Texture Mapping

Sep 8, 2011

How do you control texture mapping. Review the attached PDF for illustration on this problem.
 
My goal is to predictable create geometry in Revit that when a material is mapped to it the desired result will be achieved. My industry has a lot of objects created out of veneered wood, and solid wood forms. Revit is not giving me the texture mapping I am looking for.
 
We have numerous families to create, but the ugliness of the UVW mapping .......

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Revit :: Texture Mapping More Creatively

Mar 2, 2014

Is there a way of mapping textures more creatively in Revit ?
 
I'm modelling some Glulam beams, some of which are curved. Is there a way of getting the glulam texture (with the laminated layers shown) to curve along the length of the curve beam ?

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3ds Max :: All Lighting / Textures And Shadows On One Texture

Feb 1, 2012

I need to Render to Texture.All lighting, textures and shadows on one texture.if I save the texture from the render window by hand, the image is correct.

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Photoshop :: Textures :: How To Access Texture From Folder

Feb 10, 2004

I'm a bit confused about the "Texture folder" in the "Presets" of Photoshop CS.

What are these textures used for & how do I access them in Photoshop aside for navigating to the "Textures folder" buried in my C dirve.

I assume they are associated with the Texture filter, but I have some new "Amazing Sci-Fi" textures I want to play with, if I put them in this folder, how do I access them when I need them? For lets say just a fill/clipping layer etc.

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Photoshop :: 3D - All Textures Display As The Same Texture After Resizing Document?

Oct 9, 2013

I've just had my first 3D experience in Photoshop mapping a bunch of different label options onto a cylinder - everything was working perfectly until I re-sized the image.
 
Now each label change-out gets displayed as one of the labels - Photoshop will only display one label despite there being mutiple layers and layer comps.
 
If I:Go to the diffuse texture for each label and choose "Edit texture"A new window opens showing the correct label/texture.

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3ds Max Modeling :: Hide Edges With UV Mapping?

Feb 20, 2012

lowpoly but their edges are not showing. The edges that im talking about is the one that makes the model blocky, or look really low poly. what technique shall i use ?

3d models [URL]

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Maya Modeling :: Selecting Faces And Mapping To UVs

Nov 21, 2013

I've got a good grasp on 3D modeling and I've taken numerous tutorials to get started.I revolved a container profile from an Illustrator path and I've assigned a mia_material.  It's basically a cylinder that I need to map a label onto and my problem is two fold...
 
1. I am unable to select faces (face mode).  In my RMB popup menu, I see "Surface Point", not "Faces". 
 
2. So then I just add the label file to the whole thing, choose Create UVs -> Cylindrical mapping and I am unable to edit, re-position and scale the image to the cylindrical faces.

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Maya Modeling :: UV Mapping When Importing OBJ From Blender

Feb 1, 2013

I am trying to UV-map a mesh by doing the following:

1) Panels > Saved Layouts > Persp/UV Texture Editor
2) Select object, RMB > Assign new material > Lambert
3) Attributes Editor > Common Material Attributes > Color > Map button > Checkered

When I do this with a default Maya sphere, it works just fine.

However when I attempt this with a mesh that I have imported from Blender, it no longer works (it turns white instead of checkered textured).

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AutoCAD Inventor :: Actual Physical Texture (not Simulated Appearance Textures)

Oct 4, 2012

Inventor seems to do lots to allow for simulated appearance textures.   However, how does one use actual physical textures, e.g. for a plastic part?    I need one surface of the plastic part to be very rough/bumpy, another to be slightly rough/bumpy, and another to remain smooth/untouched.

Let me be forthright and say I have no background here in textures/plastics/molds etc.,

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Maya Modeling :: Edit Mesh And Cylindrical Mapping

Oct 20, 2012

I'm using Maya 2013 and I can't find "Edit Mesh" at the top of the window. I've found this page (

[URL]......

but it refers to Maya 2012. The second problem is:

I'm trying to put an image on the cylinder-surface. I've found a youtube-video (added bellow) which says I have to click on "Cylindrical Mapping" after making a "blinn2" (and so on).

But when I click on "Cylindrical Mapping" nothing happens. There isn't even an error message.

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3ds Max Modeling :: Make Displace Modifier To Use Objects Existing Mapping?

Jun 7, 2013

How can I make Displace modifier to use objects existing mapping? Because when I apply a new Displace, the modifier makes a new mapping, even if i check "Use Existing Mapping".

See what i mean? I want those "cracks" to follow uv not a displace mapping

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3ds Max Modeling :: Separate Out Different Parts For Textures

May 14, 2013

I was given a model and I've decided to try and texture it. The problem I have is that I'd like to try to procedurally texture it first in Max. The object is all one group and I need to somehow separate out different parts for different textures. I thought I would select polys and try grouping them but that doesn't seem to work. The option to group polys is greyed out. So I figure I have to convert selected polys to objects first? I'm not sure of the difference between elements and objects either and I read something about layering...but I'm not sure of terminology or the best place to start.

I did have the idea to uv unwrap, create masks to mask out different areas in Photoshop, and use that in the slate editor as a mask input node, but I really want to keep things within Max if I could.

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Maya Modeling :: How To Make New Polys Inherit UV And Textures

Oct 16, 2012

I have a character with UVs created and a texture assigned, now I need to add some additional polys to the character, how can I make sure the new polys I add are also added to the UV set and therefore get the texture map ?

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3ds Max :: How To Add Multiple Textures

Jan 31, 2014

I am trying to add multiple .DDS textures(DirectDraw Surface file) to one object. How to do that?

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Photoshop :: How Do I Make This Texture For A Square Frame And How Do I Make Custom Textures?

Apr 6, 2006

I was wondering how I could duplicate the texture of this gear/star thing? I want to use the same texture for a square shaped frame. I already tryed messing with the bevel and emboss layer style but I didnt get a the matching result that I desired.

My next question is how do I make my own custom bevel and emboss layer style textures?

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3ds Max :: Displaying Multiple Textures On One Object?

Oct 28, 2011

i having some trouble to display my multiple texture shader correctly. Its a standart setup: each texture has its own uv position...it works great when i hit the render button...but the viewport and material preview is really bad!

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3ds Max Modeling :: Cutting Geometry Using Texture Map?

May 1, 2012

I was wondering if there is a way to cut out geometry using a texture map.

So lets say you have a quad thats uv mapped. you apply a black texture with a white dot in the middle. Is there a way to cut that circle out using a method that just aproximates the shape?

I would be using this for complex stuff. I understand its a crazy question but I figured no harm in asking. The only thing I know to do is to apply the texture and then in the viewport just hand cut. But its a lot of stuff to cut so i'm open to any shortcuts and tips.

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3ds Max Modeling :: How To Add Transparency To A Texture Without Alphamap

Nov 11, 2013

I have a model, pre-rigged and textured, in FBX format, that I'm importing into 3ds max. Here is the problem:
 
The model is an angel-like character, with wings. The wings are a single texture, and the model didn't import with transparency, so the wings look solid, instead of with transparency between the feathers. 
 
There was no alpha map included with the model, and I need to make the wing texture include transparency for the open parts. 
 
How, in 3ds Max 2014, do you create transparency in a texture without a separate alpha map? All I have is the diffuse map.

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3ds Max Modeling :: How To Put Brick Texture On Wall

Dec 1, 2013

i performed a proboolean on a wall, put the windows and door aec objects in and evertthing,..  i m tyring to put some brick texture on the wall. but the pro boolean deeestrooooys my uvs, and i cant do anything,  cant unwrap can put a box uv modifier   nothing looks good.. is there any remedy to this???  should i have used pro cutter or regular boolean?? is there a certain setting i should have used?? is there anyway to cut out the shapes for the windows and the doors without loosing my uv integrity?????

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3ds Max Modeling :: Subdivide Mesh Using A Texture?

Nov 7, 2012

Is it possible to subdivide a mesh by using a grey scale image?

Work Computer - Max 2012, Core i7 3.6, 6GB RAM, ATI FireGL V7700 512MB, Windows 7 64bit
Home Computer -BBC Electron with tape player and a copy of creepy cave

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3ds Max Modeling :: How To Make Velvet Cloth Texture In Max

Jan 10, 2012

How to make velvet cloth texture in max. i mean render setups in vray

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3ds Max Modeling :: Retopologizing Mesh And Project Texture Map?

Dec 10, 2013

I have a 3d scan, its a dense mesh with a messy texture map.
 
I want to retopologize it by hand. Is there a way of automatically re projecting the old texture map back onto it from the 3d scan?

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3ds Max Modeling :: Applying Planet Surface Texture To Geosphere

Feb 10, 2014

I am having a problem applying a planet surface texture to a geosphere.The problem occurs both with and without UVW mapping and it is the first time I have experienced it.(I'm assuming it is something that has been ticked somewhere that I cannot find)
 
The planet surface texture is a flat space view map. Usually when I apply images like these to spheres it perfectly wraps however this time it is confining the image to one "corner" of the sphere.

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Maya Modeling :: How To Make A Symmetrical Texture Map For Character

May 9, 2012

I am currently trying to make a symmetrical texture map for my character.

For example, I want the arms of a character to share the same texture pattern.

But I can't place the UV shell corresponding to one arm on top of the piece corresponding to the other arm because it doesn't match without flip.

If I'm trying to flip this shell it becomes shaded with a semi-transparent red color. But all UV shells must be shaded with blue and have a clockwise winding order. Am I right ?

Is there a way to reverse the winding order so the UVs match the original half's without physically flipping the UV shell on the U or V.

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Maya Modeling :: UV Editor Isn't Changing Texture Display

Jan 4, 2014

No matter what changes I make in the UV texture editor, the texture on my model doesn't change (with the colors I put on it until I finalized the UV map, it would be pretty obvious). But nothing happens. Move UVs, Rotate UVs, Scale UVs--does not change the texture on the model.

 Am I missing something? This all used to work just fine. Is it a setting change? Is this something caused by brining a Maya2010 file into 2011?

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Maya Modeling :: How To Disable Warning In UV Texture Editor

Sep 4, 2012

while working in "UV Texture Editor" and i select the shape, i keep getting a warning down at the bottom that says "//Warning: Some items cannot be moved or rotated in the 3D view." how do i disable this warning? earlier, this message wasn't showing up, but i must of pressed something on accident and enabled an option somewhere. The rotation box up in the right hand corner is gone too.

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Maya Modeling :: 2D Interactive Texture Placement Tool

Jul 2, 2013

I'm tyring to use the 2d Interactive Placment Tool without success. I can see the red box, I can see the arrow cursor and when I click I see the little arrow and box, but when I use the mmb nothing happens. I've seen a video demo and it works there, but when I try it no joy, very frustrating.

I drew a shape with the bezier tool and filled it in with the planar tool resulting in a shape that the Outliner calls a PlanarTrimmedSurfaceShape - I can see the texture, but it's wonky.

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Maya Modeling :: UV Texture Editor Move Edges?

Apr 8, 2011

so in the texture editor. as far as i know we can only move the verts around (with F12). we can select edges, to see where they relate on the mesh, but we can't move them. is there any way to move edges of the layout??

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Maya Modeling :: Paint A Texture Map In Detail With Photoshop?

Jul 20, 2011

I am trying to paint a texture map in detail with Photoshop. the uv map is not ready, or it appears not to be.How do I separate/unwrap these uv's for easy texturing in Photoshop.

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