3ds Max Modeling :: Exporting Models With Multiple Textures?

Sep 14, 2013

I was importing a model with 3 materials / textures. And the imported model's fully textured with lighter color textures than the original ones.
 
And the problem started when I exported the model as .DAE and import it in to Unity, the texture slot (or material slots, I don't know how to call it) was 1 instead of 3 with the original model
 
And this is the original one Were the animated model's texture maps I imported get merged into 1?

Also, I added an independence sword model, is it's texture map get merge into to big 1 above?  

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3ds Max Modeling :: UVW Texture Mapping With Multiple Textures?

May 30, 2013

I've unwrapped the uvs and am correcting the texture on a model. The model is essentially a building facade on a plane. The plane has a single large texture of the facade applied to it and that works fine. But I'd like to use another texture for a small area. I went to uvw unwrap> faces, and selected the area. Then I applied proj>planar map with x axis, turned off plane map and went into the UV editor and loaded up the new texture from "pick texture". The uv editor shows it fine. I make the adjustemnts and then leave the uv editor but it's not applying the nex texture in that area, instead it's applying thw whole facade to that small area.

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Maybe the picture aid to show the problem.

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See attached.

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