3ds Max Modeling :: Combining Multiple Elements Of Polygon
Nov 4, 2013
I have a editable poly with multiple elements (all '2D' on the same plane). Some of the elements intersect each other. How do I combine or merge them together?
See attached.
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Sep 7, 2012
Im having a bit of an issue combining normal maps. Basically I am taking 3 normal maps that were rendered from a normal bake from three separate portions of the model... Using Photoshop i duplicate the layers over into a single file to avoid any overlapping or offsetting the maps, when previewing it inside MAX it does something crazy instead.
The maps display completely wrong even through the resolution and ratios are exactly the same. I have lined them up int the UV editor to verify. Do alpha maps in fact play a role im properly displaying combined maps (separating them from each other in a single file)? If this is the case, then how to i properly copy the alphas over into a single file using Photoshop?
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Jan 11, 2014
I try to weld , but it doesnt let me to, and the object was attached already.......
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Aug 21, 2012
[URL]........
This is my model. Simple.
Now the only thing I want to do is to cut out this:
[URL]........
I used the Extrude tool just for visualization. The problem is, working with booleans apparently doesn't work for such objects, it works for freshly created clean polygons, but not for this one, when I try to use "Boolean difference" both objects disappear.
Extruding doesn't work because the faces are still there and I cannot delete them for whatever reason:
[URL].........
My cursor is pointing on the little face, but both are being highlighted. Making a hole through the the "Make a hole" function doesn't work because it only deletes faces as it seems.
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Sep 8, 2011
First of all I am new to Maya, only 4-5 hours of playing through the menu and I've stumbled upon a big issue for me. I can't select polygons after I've deselected them, I can only right click- select all but that's useless when I want to work on just 1 polygon. How to select a polygon?
With NURBS, the "Select Tool" works just fine, but with Poly, nothing happens.
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Feb 13, 2011
I select a UV on my polygon and it gives me two corresponding uvs in the texture editor, i`ve tried sew uvs and merge uvs in the texture editor but it doesn`t seem to work, is there something i should know?
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Nov 9, 2011
I'm trying to make lego arms currently. I'm using two capsules to make the arms. But you can obviously see two capsules were put together. Is there a way to mush the two objects together to make it look like one? I tried connect and Turbosmooth but it's still noticeable.
3DS Max 2012
Windows 7 - 64 bit
AMD Radeon HD 6570M
Intel Core i7-2630QM CPU 2.00GHz, 6Gb Ram
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Aug 28, 2011
I used to use lightwave. With lightwave I could select vertices and then press the "P" key to create a polygon from the selected verts.Now, with max I have found the "create" feature. When using an editable poly, in poly select mode, I select the "create" button and this allows me to do 2 things:
1 - I can create a poly out of nothing by clicking empty space
2 - all verts from existing objects become visible and I select the verts I want to create a new poly.
These seem like really cool tools, if it wasn't for one small detail..With "#2" if I engage the create button, and select a vert - I can no longer rotate around the object and look at it from different angles (by pressing alt+center mouse) UNTIL AFTER I have created the new polygon.
This small detail is kind of annoying because with certain intricate models, I may need to move it around to get to the next vert in line. The only way for it to work, it to make sure I can clearly see ALL verts needed for the new poly with no other geometry or objects obscuring them before starting the create button.
Is it not possible to simply go into "vert selection mode" select a collection of verts (in doing so, be able to rotate around the object between making the selections) and then after I have made my selections simply click a button or key to create a new polygon from the selection?
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Oct 12, 2011
I'm trying to use the Create Polygon tool. My problem is that when I click to create a polygon I don't see anything. I can keep clicking and clicking to create points, which it apparently IS creating, but I don't see anything until I switch through one of the View types (wire frame, shaded, etc.).
I know I'm supposed to see the verts the second I click but that's not what I'm getting, it's more like I need to just go through the motions of blindly creating my shape, change views, and then edit the resulting verts and edges later.
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Apr 13, 2013
I need to rotate a polygon manually so that one of its vertices snaps to a vertex/edge/face of another polygon. How can that be done?
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Aug 23, 2011
I added 2 split lines to this polygon using the split polygon tool but the other side didn't split. how can i split both sides together in order to make it equally?
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Mar 22, 2012
I am self taught and only using maya for about 3 months now but the situation where an object that needed many small holes has caused me some problems 3 times now.
In the current situation I am essentially modeling a CPU and a CPU socket. there is ~240 pins on the cpu and that will connect with the socket where there should be 240 holes to match.
The only method I know is boolean difference but that causes the entire polygon cube to disappear instead of creating a hole in it.
what is another method for creating many small holes? another example is a piece of formed metal that has small holes in it for air vent.
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Feb 24, 2012
When I apply a Uv map into my model it fits very well. But when I apply Smooth, it gets very distorted. How can I resolve this.
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Oct 20, 2011
Is it possible to create two normals per polygon, one for each side in 3dsm? I need to export a .obj with normals on both sides.
I know how to flip, unify and use the "2 sided" materials in 3dsm but thats not enough unfortunately.
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Aug 12, 2011
in order to get a head start on my next class, I bought the book: Introducing Maya 2011 by Dariush Derakhshani and have been following along with the tutorial projects within.
The issue I am having is probably a silly noob thing, but I can't get the selection handles (for polygon faces) to show up on a simple polygon sphere. I can see the handles on the corners of individual faces, but not the ones that are supposedly in the center of each face.
I have tried going to Display > Transform Display > Selection Handles but nothing happens. I have tried this while selecting the sphere with options under both "Select by Object Type" and "Select by Component Type" with no results.
I am running Maya 2011 on a Macbook Pro on OSX.
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Aug 27, 2012
I have attached a picture of what it continues to do when I attempt to select a face of this polygon I revolved from a cv curve tool line. Accidentally copied dual screen. I have been running into countless problems while trying to manipulate this revolved surface like a polygon but there is something stopping me. How do I just select an edge or a face without the entire thing lighting up with yellow dots and not actually selecting anything! I try to hold shift and click other faces but that doesn't work either!
If I could somehow delete the action of revolving a line to treat the independent tessellations as one uniform polygon. I am very new to this program and I don't know where history might be.
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Jul 13, 2012
I have a model of gums and a set of teeth. What I am trying to do is create an animation where the fourth tooth back on each side of the upper gums disappear then create a blendshape causing the front teeth to move back and fill in the gaps as well as condense the gums so there isn't a gap here either. I am not exactly sure what the best way to do this would be, I am newer to Maya. My question is; Is there and easier way to do this because once I delete the faces and have a divides mesh I go to Mesh->Seperate and select Vertex mode on both and combine the meshes manually by selecting each vertex with the move tool and while holding "V" dragging the vertex over to the adjacent vertex on the opposite mesh. The issue im having is that the width of the mesh starts smaller upfront and progressivly gets bigger as you move to the back of the gums so by deleting a middle section the two meshes dont line up. The back mesh is much wider than the front. I am also worried that when i go to create a Blendshape to transition from the origional mesh to the new shortened one that will pull the teeth back to a perfect smile. I have heard that when creating a BS both meshes need to have the same number of Vertices and after removing a section mine wont. I am also concerned because after the two meshes have been sewn using this process I am left with an ugly point of intersection all the way around my mesh that has proven difficult to blend using the 'Sculpt Geometry Tool' with a falloff/Soft Mod.
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Jan 19, 2014
My Inputs tab dont show up when I create a polygon, so i can't edit subdivs? Happens when i try to add subdivs to a newly made polygon primitive.
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Sep 26, 2013
I use the "Polygon: Material IDs" and "Polygon: Smoothing Groups" Â section (located in Editable Poly) a lot. Â I was wondering how I could break it off as its own floating dialog box.
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Ideally it would be very similar to the Material Editor. Â Where I can hit a short cut key to bring it up and hide it. I can drag it around and move it to a second monitor or may be even minimize it Having both the Smoothing Groups and IDs in one dialog box would be ideal. Â
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Jun 23, 2011
Im supposed to connect them like they're displayed in the picture. I did both of them separately but i just did all four to show how i want them. Im supposed to connect those two but when i press enter when im done, it disappears. Then use the insert edge loop tool to make the neck line smaller.
Both Pictures are the same. The second one just has backface cullin under display
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Jul 19, 2012
I'm following a tutorial in 2012 (Modelling a polygonal mesh) which states 'Select Edit Mesh > Split Polygon Tool'. There is no such tool listed in the Edit Mesh drop down and I can't find it anywhere.
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Dec 13, 2011
i'm having a lot of troubles with a free rig i downloaded at creativecrash [URL]. I'll keep it short as i have quite a lot of things to explain: I animated my shot, and everything was ok. Now i have to shade/light/render my shot using vray, trying to create brand new vray materials; I started from my robot-character. Here comes the problems: - I can't select the polygon geometry(i asked the rigger, and he said the geometry were imported as references at rigging time). There are no geometry layers in reference or template, then there must be somthing else causing me the problem. I can access to the object via hypershade, i can click on the shape node and i can see the geometry selected, but then, when i try to access faces, i can't select them!in no way. This means i can't create selections for materials, and so i can't shade as i liked. I tried to selecte faces using the select by materials feature in the hypershade (as the character has some pre created basic materials)but again, i'm not free to assign materials where i want, and i just can use the pre-existing face selections and work on those, but it's not enough for me. [URL]
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Oct 26, 2012
How to turn polygon face with selection handle visible on (every small dot that appearing in the middle of each face). I'm a Maya starter.
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Apr 29, 2011
I'm using the Make Live feature on a low poly object to create new objects. For example, using the live object as a shell to create new polygon with the "create poly" tool. It seems to only want to snap to the center point of each face on the object.
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Jun 3, 2011
I am a newbie, and doing the helmet tutorial. It is asking me to go to the edit mesh menu and select the split polygon tool. It isn't there. where is it.
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Aug 20, 2012
I am building some geometry and need to fill in this area, (ie fill hole with polygons then clean up with split polygon tool) but I am new to nurbs and am trying to do this model with nurbs. I usually use hull mode and move the hull down into the piece of geometry, but it won't move correctly that way.
So in the picture below i am trying to fill the red area and have it go into the green surface. The curvature of the green area makes it not line up correctly(ie fitting to the curvature of the green surface) when using the "moving hulls" approach. I was seeing if there was an easy way to go about this.
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Apr 8, 2009
I created three separate animated .gifs, and now I want to combine them so that they play back to back.
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Dec 21, 2013
Combining multiple drawings in one go, I have 100 drawings (each has its layout) stored in 100 dwg files. I’m wondering if there is a way to combine them in one dwg file in one go assuming that they don’t overlap.
I need then to edit the title block of all of these layout knowing that this title block is an Xref.
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Sep 27, 2012
Using guides, I can create slices of multiple rectangles intersecting each other. For a web, I may have one picture on the top and multiple items below. If I use guides, the top picture gets cut into multiple pieces. Is there a way to merge them back into one piece? I probably can create a new guide on with only the top, but it's an extra step and the HTMLs from 2 attempts are not compatible with each other.
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Jul 14, 2012
I have two videos of the same event that I would like to switch between. There is audio to sync to the video as well.
What I wanted to do was:
1) Put the main video in the main video track
2) Put the audio in the music track and aling with the main video
3) Put the secondary video in the overlay track. Align it with the audio and set the overlay to cover the entire screen.
4) Cut out most of the overlay video (spit the clip into sections and delete most of them).
That worked as far as it went -- the main video shows, interspersed with the secondary video, and everything is aligned with the audio. The problem is that the change between video perspectives is quite aburpt, but I cannot figure out how to make the transitions be seamless.
I added transitions to the beginning and end of each small clip on the overlay panel, but that didn't really make things seamless, particularly at the end of the clip -- there isn't anything to cross cut to, and if it fades to black then the main video pops up immediately when the overlay clip ends.
I tried splitting the video in the main track at the spot where the overlay comes in and adding a transition to the end of it; no matter what i try with the ripple settings, that throws the audio out of sync when the overlay is finished. I also tried deleting that section in the video track and moving the video from the overlay track into the video track; that was difficult enough to make sure that the sections were exactly the same length, but then I still have the problem with the transition lengthening the clip and throwing off the audio. I guess I could somehow figure out how to trim exactly the right amount of time from the clip I am inserting to solve that problem. Really, I guess I'd have to do that twice -- once for each transition -- because if otherwise the audio would be off in the clip being inserted. So I need to trim 1 second (or whatever) from the beginning; split it somewhere, and then trim 1 second from the end.
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Oct 15, 2005
I searched the forums briefly and couldn't find an answer to a couple annoying problems I've been having with Photoshop. I'm running a PC with Photoshop CS2, which is part of the entire creative suite package that I recently purchased. Here are the two issues that I’m trying to tackle.
1) Combining multiple paths
I have a picture of a car and I’ve painstakingly traced a path around the outer perimeter, but then there are other areas that I’d like to include as part of the same path and I can’t seem to find out how to make this happen. Just to be clear, I select a path around the outside of the car so I can place it into a new background, put in some shadows, etc.
But, when I try to select other areas of the image to include as part of the path (say between the spokes of the wheels) so the new background shows through as well, it creates a separate path. I’ve yet to figure out how to combine each into a single path file so when I attempt to create an effect, I don’t have five different paths to tackle. A similar scenario cropped up (pardon the pun) when I try to do a radial blur on the wheels and a motion blur to create the appearance of motion. I simply can’t figure out how to get the paths into a single file.
2) When manually adjusting levels of an image, the three eye-droppers that allow you to set white, grey and black points can be used, for example to select which part of the image should be the brightest white (in the case of “set white point”). When I use this eye dropper, it keeps changing the foreground color in the toolbar.
Does anyone have any ideas on how to prevent that from happening? This is rather annoying because when I try to expand the canvas size and I’m expecting it to be white, it ends up being and off shade of white because it picked up the color of the background that I selected as what should be the brightest white in my image. I know the long work around, but am I missing a default setting that would prevent this from happening?
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