3ds Max Modeling :: Combining Two Objects That Looks Smooth In Rendering?

Nov 9, 2011

I'm trying to make lego arms currently. I'm using two capsules to make the arms. But you can obviously see two capsules were put together. Is there a way to mush the two objects together to make it look like one? I tried connect and Turbosmooth but it's still noticeable.

3DS Max 2012
Windows 7 - 64 bit
AMD Radeon HD 6570M
Intel Core i7-2630QM CPU 2.00GHz, 6Gb Ram

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AutoCad 3D :: Rounded Objects Aren't Rendering Smooth

Dec 29, 2012

My issue is that all my rounded objects aren´t rendering smooth. And what is up with all these lines?

Am i missing something when i render rounded objects? I already tried the this tip but nothing changed.

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AutoCad 3D :: Arcs Not Smooth When Rendering?

Jun 16, 2012

i have a problem when rendering 3d objects having arcs. the arc in the rendered photo is not smooth and round !

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3ds Max Modeling :: Combining Normal Maps

Sep 7, 2012

Im having a bit of an issue combining normal maps. Basically I am taking 3 normal maps that were rendered from a normal bake from three separate portions of the model... Using Photoshop i duplicate the layers over into a single file to avoid any overlapping or offsetting the maps, when previewing it inside MAX it does something crazy instead.

The maps display completely wrong even through the resolution and ratios are exactly the same. I have lined them up int the UV editor to verify. Do alpha maps in fact play a role im properly displaying combined maps (separating them from each other in a single file)? If this is the case, then how to i properly copy the alphas over into a single file using Photoshop?

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3ds Max Modeling :: Combining Object In Image

Jan 11, 2014

I try to weld , but it doesnt let me to, and the object was attached already.......

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3ds Max Modeling :: Combining Multiple Elements Of Polygon

Nov 4, 2013

I have a editable poly with multiple elements (all '2D' on the same plane). Some of the elements intersect each other. How do I combine or merge them together?

See attached.

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Photoshop :: Combining 3D Objects

Jul 29, 2013

I'm in Photoshop CS6 trying to merge three 3D objects- 2 faces of a coin and a backing to go between them- into a whole for an Aftereffects project.

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3ds Max :: Combining Images With Objects

May 7, 2011

I was thinking about combining a swimming pool water object with an environment like the attached file.

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Photoshop :: Combining Objects In A Layer

Nov 19, 2002

I'm going through some tutorials and I'm trying to make an object using some shapes. I'm putting them all in the same layer. I have my object, but now I want to add some layer styles (beveled edges). When I go to apply them, I only do it to one of the 3 shapes that make up my object. How do I combined all the shapes to make an object, so that I can then apply the effect? I'm on PS7.

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Illustrator :: Combining Objects That Don't Overlap

Oct 13, 2011

How do I combine objects that aren't touching or overlapping? Pathfinder just turns them into a group, but I need them as a single object.

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3ds Max Modeling :: How To Smooth New Sharp Edges

Feb 22, 2012

I have this cylinder (purple) that I want to cut into this smooth curved sheet.

I have thought about booleans but I don't understand why the stack closes and how to smooth the new sharp edges created when i do it.

How would you go about it?

The aim is to create a cylindrical opening in the sheet while maintaing the smoothing, while getting the edges themselves smoothed.

My stack is EditPoly, TurboSmooth, Bend, Box.

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3ds Max Modeling :: How To Smooth Out Side Of Helicopter

Feb 26, 2014

Any way to smooth out the side of my helicopter I am working on.
 
I created the fuselage by extruding the rear egde of the cockpit backwards but because it has so many edges it looks a bit ripply.
 
I tried creating a new editable poly which solves the smoothnes problem but I cant get it to line up perfectly with the edge of the cockpit
 
how to smooth out these lines , is there some kind of modifier I can use?

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CorelDRAW X5 :: Combining SVG Objects - Digital Drawing?

Feb 7, 2012

I'm having a few problems combining several objects.I did a drawing with a digital pen, quite a complex one. Every time the pen leaves the page/tablet and then resumes drawing a new object is created. I would like to combine all the objects as one single entity so that when you click on it you can see all the nodes in the entire drawing. You see, I wish to simplify the drawing (there are A LOT of nodes) and each time I try to do this I can only select certain clusters of nodes (ie certain objects, there are over a 1000 of these node clusters). Please refer to the attached picture to get a better idea - this is just a simple drawing of a house I did in inkscape (don't have coreldraw on this computer). I know how to do this in inkscape (at least I think I do). I thought the way to do this in coreldraw would be to click Arrange > then Combine. However, when I select all objects I can't utilise the Combine feature (it's there, though i can't click on it).

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CorelDRAW X6 :: Combining Objects - Holes Fillup

Apr 18, 2012

Recently I have download Corel X6. It is a beautiful software, but when I combined some objects the holes fill-up. I read about this in forum and found a hint that reverse node. It is a good solution but this solution works on when you are using a few objects. What if I have a full page of objects and want to combine them. It is very difficult to select each object's node and apply reverse node command. 

In Corel 12 it was works fine i.e. combining objects. But in Corel X5 and X6 it is work like a ghost.

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3ds Max Modeling :: Smooth Vertices Of Outfit Along The Body

Feb 22, 2013

I am creating a outfit around a basic female model but i was wondering if it is possible to smooth the vertices of the outfit along the body like contouring it to the body instead if selecting every vertices and pushing them in?

3Ds Max 2011

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CorelDRAW X5 :: Objects With Transparencies Not Combining Into Bitmap Properly

Apr 11, 2012

I have need to combine 2 objects into 1 bitmap.  Top image is a black (K 100) box with 50 tranpareny, bottom image is just a rectangle with red fill C 0 M 100 Y 100 0.  When I combine into 1 bitmap coreldrawx5 is dropping out colour.  Maybe using 'normal' rather than 'multiply'.  When viewing with proof colours turned on it looks like B) even before combining.  Looks like there must be a setting somewhere where Corel that controls how it combines colour of objects as it converts to bitmaps but for the life of me i cant find it.

A) Should be like this with combined         B) Converts to this with combined colour

colour of C0 M100 Y100 K50                       of C0 M50 Y50 K50.

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Maya Modeling :: Mesh Is Not Showing 3 Smooth In Viewport

Nov 8, 2011

When i'm working in maya 2011, my mesh is not showing the 3 smooth in the viewport. What's the reason behind.

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Illustrator :: Combining Complex Transparency Effects Into Single Objects

Nov 18, 2013

I have a 9 layer Illustrator file that uses multiple transparency effects. I need to combine all the elements so that I can use the pieces with a transparent background, but no matter what I do, it requires a white background to look right. File is here:
 
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3ds Max Modeling :: Diving Helmet - Create A Box Then Turbo Smooth It Out To A Sphere

May 22, 2012

I know there are many ways to model this but how would some of you go about it? Would you create a sphere then cut out a spline circle for the ports? Would you create a box then turbo smooth it out to a sphere?

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Corel PHOTO-PAINT X6 :: Combining All Objects On Group Should Break The Grouping

Mar 1, 2013

If you have several objects grouped, and then you combine them all on a single object, the resulting object is placed inside the same group. This seems bogus, since is not possible to create a group of a single object.

Test case:Create 4 rectangles.Select them all and group them (ctrl+g)Select the group and combine all objects (ctrl+alt+dnarrow)

What I expect:A single object floating on the canvas

What I get:The same group but with a single object inside.

PhotoPaint 16.2.0.998Windows 7 64bits Service Pack 1

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3ds Max Modeling :: Way To Change Mesh Smooth Iterations Based On Camera Distance

Mar 31, 2012

is there a way to change mesh smooth iterations based on camera distance?(e.g. far objects to have iteration 1, and close objects to have 10)

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3ds Max Modeling :: Texturing And Rendering?

Jun 14, 2013

how to texture and render like how they did in the movie: OnePiece 3D Mugiwara chase, here is the link: URL.... If you'll notice the textures aren't that detailed and the characters seem to have a black outline in most places, which changes as they pose differently, also the eyes aren't exactly a seperate 3d object which has been placed in the eye socket, the eyes are somehow just placed in their respective locations and animate as the characters look somewhere else.

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CorelDRAW Graphics Suite X6 :: Combining Pages / Moving Objects To Single Page?

Sep 17, 2013

I've been exploring migrating my Design and PrePress departments away from Illustrator & Flexi and transitioning to Corel. Unfortunately I've hit a major stumbling block

Right now I have a team of designers laying out sign designs. They draw each sign and we generate a message schedule for those signs in excel. From there, we've been able to use the print merge function in Corel to transfer all the messages from the data sheet to the signs. The problem is, each sign is placed on a separate page within the Corel file. I know you can then use print imposition to gang those signs for printing...but the problem is we have a laser engraver, rotary engravers and routers that are all being run. I've fairly certain we could "print" to the laser without any issues but I'm not as confident regarding the other machines.

Typically once we have the drawings of every sign created (currently doing this in Flexi), we have programmers that gang all similar components together on files that are used to power the rotary engravers. Because the print merge function in Corel puts each sign on a separate page, I'm not sure how we'd be able to transition without having to copy, paste and place each sign back on to a single page. Our jobs often run into the hundreds of signs so the extra labor required would kill any savings such a transition might bring us.

Is there a way to combine pages post print-merge, to get all the objects on a single page? I had really hoped to be able to gang all objects together on a single page within a single file.

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Maya Modeling :: Simple Poly Cube Smooth Function Doesn't Work?

Jun 1, 2012

after I combine a simple poly cube the smooth function does not work?I use merge edge and merge vertices but still cannot get a smooth object..I have tried saving and reopening but still cannot smooth.

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3ds Max Modeling :: Random White Boxes In Rendering

May 2, 2011

I am having an issue with some product renderings I am doing. 3DS Max seems to be placing random (sometimes not random) white boxes in my renderings like missing info. I can reboot Max and they will shift the next time I render. The models are fairly simple polys with a PS Layered .

System: Windows 7 64, 12GB Ram, ATI Fire Pro v7800, Intel Xeon X5355 @ 2.66GHz

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3ds Max :: Modeling Weapon - Rendering Window Won't Open

Apr 12, 2011

i was modelling my weapon and my render window wont open i pressed F9 and F10 for setup it renders but the window did not open.

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3ds Max Modeling :: Adding Objects On Top Of Other Objects

Dec 22, 2011

I new to 3ds max and watched a bunch of tutorials, but I'm having trouble trying to do something simple like moving one box on top of another box.

For example, I created a table and now I want to create a lamp and put it on the table. Is there some way I can just move the lamp and have it snap to the surface of the table when it's near?

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3ds Max :: Objects Not Rendering Correctly Through Backburner

Nov 12, 2012

I've rendered a prepass for the IR and sent the job to BB like normal. The issue is with one piece of geometry. It's rendering it out of place when rendered through bb. If I render the frames directly in Max it renders correctly. This would be fine but I'm trying to render a 300+ frame batch to fix this area and I'd really like to be able to use the farm.

I tried copying the transform keys from the object, deleting it and replacing it with a fresh copy of the geometry made in a fresh/empty file and then pasting the keys back on. Then rendered out the prepass in Vray and I'm still getting the problem. It's obviously not with Vray because when I render directly through max it renders correctly. It's got to be BB but I'm completely stumped as to why or how to fix it. It's as if BB is getting incorrect geometry information from the max file.

The object renders through bb transformed in the x axis. In other words, the object is rendered about 3 feet off to the right of where it actually is.

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AutoCAD Inventor :: Tips For Rendering / Ray Tracing Dark Objects

Oct 10, 2011

My goal is to get it so that I can just turn on realistic visual style and ray tracing and be able to get usable screen shots for product datasheets/ marketing material without having to resort to rendering in studio. (If possible and I think it should be) All my products feature a black powder coated enclosure (think DVD player shape/size). When I enable ray tracing all I basically see is a black blob with no good definition between surfaces,etc.I'm assuming now that I need to do 2 things #1 increase/modify lighting and #2 modify the colors in the style library to work better. For that black color in the style editor I basically have all 4 colors (ambient/diffuse/specular/emissive) set to black. Is there something I should do to allow "more realistic" colors instead of just all color options set as black? I've gotten very decent renders from studio that worked just fine in the past but I've got roughly 400+ screenshots that are needed now for new products. I can play around with settings till I'm blue in the face but I was just looking for tips to have a decent baseline to start with.

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Photoshop :: CS6 / Incorrect Rendering Of Pasted Adobe Illustrator Vector Objects?

Sep 23, 2012

Ps CS6 v13.0.1
OS X 10.6.8
 
Problem: Ps CS6 incorrectly renders vector objects pasted from Adobe Illustrator. CS5.1 does not exhibit the problem.
 
Below is screenshot of artwork in Illustrator and which is copied to clipboard, followed by screenshot of "Paste as Smart Object" in Ps CS5.1 then screenshot of same paste in CS6. "Paste as Pixels" gives identical good rendering in CS5.1 and poor rendering (gray pixels which should be pure white in this example) in CS6. This is repeatable with other artwork.
 
Several weeks ago there was a complaint in this forum that Photoshop CS6 poorly renders vector artwork that is pixel-aligned in Illustrator. The Adobe response was that Photoshop is correct. Strange that CS5.1 can render pasted vector artwork perfectly and only CS6 makes a mess.

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3ds Max Modeling :: Map A Grid Of Objects

Feb 23, 2012

Is it possible to map a grid of objects, say several small spheres, over the surface of a larger sphere?

For example, the smaller spheres would simply be arranged in a square grid, say 6 x 6, or 36 total spheres. Then I want to take that square pattern of spheres and map it to the surface of a larger sphere.

• Intel i7-975 - 3.33 GHZ
• 24 GB RAM
• Samsung 256 GB - SSD
• NVIDIA GTX 295
• 3ds Max 2013
• Windows 7 - 64 bit
• SpaceMouse Pro

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