CorelDRAW X5 :: Objects With Transparencies Not Combining Into Bitmap Properly
Apr 11, 2012
I have need to combine 2 objects into 1 bitmap. Top image is a black (K 100) box with 50 tranpareny, bottom image is just a rectangle with red fill C 0 M 100 Y 100 0. When I combine into 1 bitmap coreldrawx5 is dropping out colour. Maybe using 'normal' rather than 'multiply'. When viewing with proof colours turned on it looks like B) even before combining. Looks like there must be a setting somewhere where Corel that controls how it combines colour of objects as it converts to bitmaps but for the life of me i cant find it.
A) Should be like this with combined B) Converts to this with combined colour
I'm having a few problems combining several objects.I did a drawing with a digital pen, quite a complex one. Every time the pen leaves the page/tablet and then resumes drawing a new object is created. I would like to combine all the objects as one single entity so that when you click on it you can see all the nodes in the entire drawing. You see, I wish to simplify the drawing (there are A LOT of nodes) and each time I try to do this I can only select certain clusters of nodes (ie certain objects, there are over a 1000 of these node clusters). Please refer to the attached picture to get a better idea - this is just a simple drawing of a house I did in inkscape (don't have coreldraw on this computer). I know how to do this in inkscape (at least I think I do). I thought the way to do this in coreldraw would be to click Arrange > then Combine. However, when I select all objects I can't utilise the Combine feature (it's there, though i can't click on it).
Recently I have download Corel X6. It is a beautiful software, but when I combined some objects the holes fill-up. I read about this in forum and found a hint that reverse node. It is a good solution but this solution works on when you are using a few objects. What if I have a full page of objects and want to combine them. It is very difficult to select each object's node and apply reverse node command.
In Corel 12 it was works fine i.e. combining objects. But in Corel X5 and X6 it is work like a ghost.
I've been exploring migrating my Design and PrePress departments away from Illustrator & Flexi and transitioning to Corel. Unfortunately I've hit a major stumbling block
Right now I have a team of designers laying out sign designs. They draw each sign and we generate a message schedule for those signs in excel. From there, we've been able to use the print merge function in Corel to transfer all the messages from the data sheet to the signs. The problem is, each sign is placed on a separate page within the Corel file. I know you can then use print imposition to gang those signs for printing...but the problem is we have a laser engraver, rotary engravers and routers that are all being run. I've fairly certain we could "print" to the laser without any issues but I'm not as confident regarding the other machines.
Typically once we have the drawings of every sign created (currently doing this in Flexi), we have programmers that gang all similar components together on files that are used to power the rotary engravers. Because the print merge function in Corel puts each sign on a separate page, I'm not sure how we'd be able to transition without having to copy, paste and place each sign back on to a single page. Our jobs often run into the hundreds of signs so the extra labor required would kill any savings such a transition might bring us.
Is there a way to combine pages post print-merge, to get all the objects on a single page? I had really hoped to be able to gang all objects together on a single page within a single file.
I have problem with publishing my work in PDF. I have vector background (in thin stripes like) and several polygonal bitmap objects on it but in the PDF-file everything under the bitmap objects is bitmap also... And the stripes (of my background) are very ugly and jagged - part vector, part bitmap...
Could I complete that work correctly in CDR or have to search some other resolution?
Whenever I use the Trace option to convert, the result is an image filled with closed objects. Because I use vector images with a laser machine, and because the laser cuts everything it reads, the "double" lines (shared lines of the objects) get cut as many times as they appear. So I have to go in and break apart and delete segments & this goes on for days. I've tried welding, but welding makes one of the objects disappear completely. I've tried changing from cdr to svg, exporting & importing, hoping it would simplify, but that doesn't work either. Is there a way to have the bitmap converted to simple lines instead of overlapping objects?
I've just installed Corel X3. When I open a corel 12 document from my second computer, my new Corel x3 doesn't show most of the objects. Instead - it only shows "ghost" objects. I have made a print screen and it looks like that.
After I've finished editing or combining photos, I try to save them and all that gets saved is a blank image. How do I get the program to save my images properly?
I am currently using this method, creating a 1-bit bitmap from a grayscale "distress" texture bitmap, choosing transparent fill or outline depending on which area i need trasparent and powerclip it in text or other vector object.
Is there a way to achieve the same distress effect with transparency with FILL ? pattern fill maybe? eg can i save in some format this bitmap to use it maybe as a pattern in pattern fill and retain transparency ?
I'm having problems with transparencies and drop shadows when publishing to PDF. Look at the attached picture: the text beneath the transparent shape looks jagged; same with drop shadows. This happens only with PDF/X-3 format; I would choose Acrobat 6 or 8 format, if I could, but that is the file format the printer service wants.
I have trouble working with transparencies inside a symbol. It also does not work if it is power-clipped inside a symbol. The error message is as follows:
This item cannot be stored inside a Symbol. The item must be removed in order to be able to finish editing this symbol.
I was working on an order form design the other day and my boss said we need to fill in some of the empty space, so I suggested we use a dot pattern-esque type watermark of the organization's logo that the order form was for.
For some reason when I sleceted the logo I couldnt access the change brightness contrast option in effects. So I simply made a light gray rectangle, placed it over the logo, clicked on the rectangle with the transparency tool, changed it to uniform, and changed the mode to mulitply or add or something like that. It looked great on screen, but when i sent it to the laser printer with some post script LPI or dot pattern options for the lighter grays, nothing printed out at all from underneath the rectangle.
I tried it through our copying machine, and it worked, but the copying machine has no built in halftone effects for grayscale.
I downloaded the new trial Corel X6 installed on win 7 64-bit.I have trouble working with transparencies inside a symbol. It also does not work if it is power-clipped inside a symbol. The error message is as follows:
This item cannot be stored inside a Symbol. The item must be removed in order to be able to finish editing this symbol. this same procedure does not work in Corel X5 oddly enough it works in Corel X4.
I'm going through some tutorials and I'm trying to make an object using some shapes. I'm putting them all in the same layer. I have my object, but now I want to add some layer styles (beveled edges). When I go to apply them, I only do it to one of the 3 shapes that make up my object. How do I combined all the shapes to make an object, so that I can then apply the effect? I'm on PS7.
When I export a CorelDraw file to Illustrator, Corel has a habit of turning all objects into transparencies. So I have to convert them back into opaque objects in Illustrator, which can take a long time since I'm doing illustrations that have on average 1000 + objects, most of them opaque. I'm using the default export settings, and changing which version of Illustrator I'm exporting to doesn't seem to work.
I'm wondering if this is a glitch with CorelDraw X5 or do I have some box checked that shouldn't be?
I'm trying to make lego arms currently. I'm using two capsules to make the arms. But you can obviously see two capsules were put together. Is there a way to mush the two objects together to make it look like one? I tried connect and Turbosmooth but it's still noticeable.
3DS Max 2012 Windows 7 - 64 bit AMD Radeon HD 6570M Intel Core i7-2630QM CPU 2.00GHz, 6Gb Ram
I have a 9 layer Illustrator file that uses multiple transparency effects. I need to combine all the elements so that I can use the pieces with a transparent background, but no matter what I do, it requires a white background to look right. File is here:
If you have several objects grouped, and then you combine them all on a single object, the resulting object is placed inside the same group. This seems bogus, since is not possible to create a group of a single object.
Test case:Create 4 rectangles.Select them all and group them (ctrl+g)Select the group and combine all objects (ctrl+alt+dnarrow)
What I expect:A single object floating on the canvas
What I get:The same group but with a single object inside.
PhotoPaint 16.2.0.998Windows 7 64bits Service Pack 1
I've converted a bitmap which contains a pixelated banner in to a vector image. Whilst the output is almost there, some of the edges of the "pixels" are not at right angles and therefore the "pixel" is not a regular rectangle. I have converted all the anchors to corners, however this made some of the "pixels" in to trapezium shapes instead of right angled rectangles. There are too many pixels to modify to do this manually. Is there a way to "Select All" -> "Make all corners 90 degrees" type functionality in Illustrator CS6?
I am trying to combine a snowflake with all it's cutouts and a name for my children. I want the name to remain and be rastered on the laser and the cutout lines for the snowflake to merge around the name and year.
AI cs6 64bit window gets all 'blocky'! when i try to move objects, when i click on nodes on a path etc. Please see the video to see what i mean. 32bit is working jsut fine!
In Xara Photo & Graphic Designer, a program that I otherwise don't need, you can combine line qualities, like thin-to-thick, with brushstrokes (see attached sample). Is this possible in CorelDRAW? I've been trying to find a way, with no success.
i'm having a lot of troubles with a free rig i downloaded at creativecrash [URL]. I'll keep it short as i have quite a lot of things to explain: I animated my shot, and everything was ok. Now i have to shade/light/render my shot using vray, trying to create brand new vray materials; I started from my robot-character. Here comes the problems: - I can't select the polygon geometry(i asked the rigger, and he said the geometry were imported as references at rigging time). There are no geometry layers in reference or template, then there must be somthing else causing me the problem. I can access to the object via hypershade, i can click on the shape node and i can see the geometry selected, but then, when i try to access faces, i can't select them!in no way. This means i can't create selections for materials, and so i can't shade as i liked. I tried to selecte faces using the select by materials feature in the hypershade (as the character has some pre created basic materials)but again, i'm not free to assign materials where i want, and i just can use the pre-existing face selections and work on those, but it's not enough for me. [URL]
One of our tech writers has a handful of screenshots (mostly JPEGs and TIFFs) that he wants to use in a manual. However, the customer requires that the graphics provided to them be in .cgm format.
Despite all of my attempts (using CorelDraw X5) to import the bitmaps and then save as or export to .cgm, the customer says the files are "blank" and unusable. When I try and open the .cgm files I created using a web-based file viewer, the graphics show up as completely black. I have opened known good .cgm files with this same viewer, and the graphics show up as expected.
I have tried all of the different options avaialble to me (to the best of my knowledge; to call me a novice with Corel would be an understatement), with no success. Am I missing something? Or is there some other way I should try and accomplish this?
I might be missing something when searching for macros that allow you to do this but I thought I'd give this a shot.
Is there a way to copy a graphic from Photoshop using Cntrl+C and then use Cntrl+V to paste it into CorelDraw as an actual Bitmap and not a Photoshop object that I will have to then use the Convert to Bitmap?
Is there a way to set the "convert to bitmap" defaults? Specifically, in X5 I find it defaults to "transparent background" checked and I'd like it to default to no transparent background by default.
I am creating a backdrop in CorelDraw XV from a 9" 600 mb tiff. I need to have a finished product at 240" wide, 60" tall, so it can be blown up to 40'X10'. The largest that it seems I can go is 50" wide.