3ds Max Modeling :: Random White Boxes In Rendering
May 2, 2011
I am having an issue with some product renderings I am doing. 3DS Max seems to be placing random (sometimes not random) white boxes in my renderings like missing info. I can reboot Max and they will shift the next time I render. The models are fairly simple polys with a PS Layered .
System: Windows 7 64, 12GB Ram, ATI Fire Pro v7800, Intel Xeon X5355 @ 2.66GHz
Bug in CS4 - when starting a new selection (Marquee Tool), random sized boxes will appear BEFORE dragging and releasing the mouse button to define a selection. The boxes will often extend from the first mouse click to an image edge, but it's unpredictable. I need to release the mouse button, deselect (left click), and then start over again. Once this behavior begins, it can recur repeatedly, making marquee selections VERY frustrating. It also occurs with the zoom tool.
I´m running Photoshop CS4 on a brand new Dell Latitude (integrated Intel graphics) on Windows 7. The CS4 is also a brand new installation. I´ve tried a couple of different mice and also disabling Open GL. I had the same issue on other laptops I used over the years but not on all of them.Actually there was a thread on this issue a while ago but it seems to be closed now and no satisfactory answer was provided. URL....
I don't know what is going on but it is getting on my nerves. I created an OBJ file for my Glock model that I'm working on and re-imported it into 3ds Max to remove any five sided polygons. 3ds Max fixes them automatically this way. This fixed model won't export as an editable mesh, it gets stuck on "preparing polymesh for poly export" and I have to ctrl/alt/del to shut the program down. After some research, a few boards say to change the mesh to a poly. Tried that and I have random black polygons appear and I don't know what to do to fix it. I've attached both the file and an image to this post. The glock on the left is my original model and the one on the right is the OBJ I imported to have four sided polys throughout.
I have been having a problem with white boxes appearing in my drawing only when I go to print. I searched this problem before and found a solution but of course can't remember what it was and can't seem to find the solution again. Wished I'd saved the url. From what I remember, it was something to do with bitmap effects. For me the boxes are appearing where I have guassian blurs for others it's drop shadows. I know I can convert the whole drawing to bitmap but that changes the look of my graphic slightly and don't want to do that.
I'm selecting faces to be textured in the UV editor. The red faces in the pic. The more faces I select (ctrl + click) the more the yellow box grows. Is this normal? I don't recall seeing that behaviour before. I thought it was just supposed to select the extents of the faces..?
I am getting these white lines around my aerials that are turning black when i print them to PDF. I need my graphics guy to turn it into an exibit but these lines are getting in the way.
On Mavericks. I'm getting white blank dialog boxes in Photoshop CC. Doesn't happen right away. It lets me work for a limited time then I get the blank boxes and can only Force Quit. I don't use Suitcase but I do have a Wacom. iMac.
Our company plotted some PDFs using Publish, DWG to PDF and all the text came out fine but when our customer views the text in Bluebeam some of it is replaced by little white squares. It also prints out on their end with the little squares.
how to texture and render like how they did in the movie: OnePiece 3D Mugiwara chase, here is the link: URL.... If you'll notice the textures aren't that detailed and the characters seem to have a black outline in most places, which changes as they pose differently, also the eyes aren't exactly a seperate 3d object which has been placed in the eye socket, the eyes are somehow just placed in their respective locations and animate as the characters look somewhere else.
When I am exporting a jpg from CorelDraw X6, I keep getting random columns of white pixels to the right of the graphic image. If I switch the matte color in the export dialogue to black, I get random amounts of black pixels. In X4, when I would export a jpg, the resulting file would be cropped right to the image edge, with no extra pixels. I'm getting anywhere from 1 to as many as 8 columns of extra pixels on the right hand side, which is problematic for utilizing the resulting files for page layout.
I achieve the same results when choosing "Export for Office" and "Export for Web".
I'm running a 64-bit install on a Win 7 64-bit box.
While drafting floor plans; lines, fillet, Radius, Snap lines, there are small white boxes showing there is an angle or radius. They are getting in the way of drafting, slowing down my program and genuinely annoying. Do you know how to prevent them from appearing? Also, and I believe related, there are blue boxes appearing on all my right angles for reasons beyond me. How can I also prevent these from appearing?
I'm using Illustrator CS6. When I save a pdf file and try to print photos become a garbled mess (as if data was lost) and png logos and rotated photos display white boxes around them. Which setting should I change to fix this issue?
I am getting these white "ghost" boxes with every copy, move or mirror command. They can be individually deleted but that takes too long. The more there are the slower each command takes, to the point a copy can take over a minute. If I save and close then when I reopen they are gone -- until I execute a command. This is unique to a single file I recieved from a friend using a PC based Autocad; I use Autocad for Mac. I had no trouble with his file until I did a "Save As" and used it as a base for a new file. Now, every file that is a copy of it, even any file in which I x-ref it, has the same problem. All of my original, older files are fine. There is simply too much work in these (now) five files to start over. See attached.
I'm trying to make lego arms currently. I'm using two capsules to make the arms. But you can obviously see two capsules were put together. Is there a way to mush the two objects together to make it look like one? I tried connect and Turbosmooth but it's still noticeable.
3DS Max 2012 Windows 7 - 64 bit AMD Radeon HD 6570M Intel Core i7-2630QM CPU 2.00GHz, 6Gb Ram
I'm attempting to render a series of images in the cloud and my plan is to take these images into Photoshop so that I can apply a background from an image I possess.
To do this I need the background to be a plain white background, export as a TIFF or PNG, then add an alpha channel in Photoshop. The problem is that whatever settings I apply in Revit, the cloud rendering always gives me the standard grey / blue horizon background. I have changed the render settings using the render setup, through the view properties, through the graphic display, still no joy....
I have a simple model of two desk units. I also have a large rectangular area under them with a carpet texture applied. The desks each have two textures/materials applied. I am rendering to a viewport at 640x480, with shadows on and "high" quality. I have 4 point light sources in the model. When I render to viewport, it all looks great. But when I plot or plot preview, all of the detail/textures/materials in the horizontal surfaces are gone and it plots as completely white in those areas and also shows it white in plot preview.
Attached are two images. RENDER A is a screenshot of the correct image rendered on screen and RENDER B is a screenshot of the plot preview screen showing the white areas (which is also how it really prints).
Here's the situation. I have a block that will be inserted showing a piece of angle iron that is used for a stiffener. We have various sizes that will need to be used. Instead of typing in the angle size each time it's inserted can I have a list of all the angle sizes and then a pick box or radial dial or something to be selected and that is what is put in the block?
Is there a way to extract the WHITE edges of this Editable Poly as Spline Shapes? Then I could use the Surface modifier to convert it to a Patch object.
I know there is a "Create Shape From Selection" button on in the Editable Poly dialog. But this gives me the ORANGE lines from the control cage, not the smooth lines on the subdivided object.
why i cannot change the color of the background when rendering? It is always black, and i cannot attached or make new material, if need to attach jpeg or new texture on my drawing, cannot create new material. what should i do? im currently using autocad for mac 2012.
As CAD administrator at my company, which is in the process of implementing Inventor/Vault, I am quite sold on the Layout Modeling/Multi-body part modeling functionality that Inventor supports. Among other things I believe there is a large payoff in assembly stability and simplicity. However, this workflow is very different from the conventional methods of modeling individual parts and manually constraining assemblies. URLs....
How best to make the stone facets go sideways into the main tower. As you can see though it doesn't make a whole lot of sense. How I could achieve such results?
I am fluent in sketchup modeling but have had no success in attempting to model something similar to the crinkled wall mass in the attached image. I have d/l'ed 3dsmax for 30 trial and trying to learn on the fly, which is difficult. before i spend too much time trying to to achieve a crinkled wall mass? in my first attempt i was able to create a rectangle, add modifer of garment maker and apply cloth attributes (and ripple) to it but it's too smooth around the edges although it had amplitude to it.
I have a problem when I am modeling my character or rather the character from the animation academy. I have created an NURBS sphere and I want to adjust it to the arm, so I go to the component mode add some isosparms and then it happens!!! I can´t move any vertexes... but in the object mode I can move the hole object.
I'm an architecture student who has high interest in 3d modeling.I would like to learn how to design something in a very organic form for a change.I can model very accurately and fast what I need on Autocad most of the time, but it seems like autocad 3d modeling is not the best tool to be using for modeling something very curvy and random.
Some Examples: [URL] .....
So Basically, I want to be able to first sculpt the general exterior form I have sketched out or in my mind, and not only that, I would like to model the interior portions so I can have renders from inside the building. (Like the ons from the examples)
Although in architecture, 3D modeling comes into play after the 2d drafting, I don't think it's the same case for organic shapes. I would have a general layout sketched out on paper how the building would be formed, but not necessarily accurately measured. Then I would model the building to cut the sections through, and extract them out along with floor plans thus creating a very accurate orthographic drawings as well as gorgeous renders.or just poly edit with soft selection and other modifiers?
The best that work out was giving it a path constrain to a sphere changing to a rectangle and making some snapshot which it does not give me the specific control I need.
See image to see what I am trying to model, image is from NADAA, and am trying to do something similar to this but I can't.
How to create a quick sponge (or pores) look to an object without using materials?
Background: I am creating masonry and mortar. I need to zoom real close to the mortar so I can see the pores. Then I am going to have a blueish object pass thru the mortar to show water penetrating the mortar. Or something like that. I can't use a material to represent the look because I need to have an object pass thru it.