Maya Modeling :: Input Tab Not Showing Up When Creating Polygon
Jan 19, 2014My Inputs tab dont show up when I create a polygon, so i can't edit subdivs? Happens when i try to add subdivs to a newly made polygon primitive.
View 1 RepliesMy Inputs tab dont show up when I create a polygon, so i can't edit subdivs? Happens when i try to add subdivs to a newly made polygon primitive.
View 1 Replies[URL]........
This is my model. Simple.
Now the only thing I want to do is to cut out this:
[URL]........
I used the Extrude tool just for visualization. The problem is, working with booleans apparently doesn't work for such objects, it works for freshly created clean polygons, but not for this one, when I try to use "Boolean difference" both objects disappear.
Extruding doesn't work because the faces are still there and I cannot delete them for whatever reason:
[URL].........
My cursor is pointing on the little face, but both are being highlighted. Making a hole through the the "Make a hole" function doesn't work because it only deletes faces as it seems.
First of all I am new to Maya, only 4-5 hours of playing through the menu and I've stumbled upon a big issue for me. I can't select polygons after I've deselected them, I can only right click- select all but that's useless when I want to work on just 1 polygon. How to select a polygon?
With NURBS, the "Select Tool" works just fine, but with Poly, nothing happens.
I select a UV on my polygon and it gives me two corresponding uvs in the texture editor, i`ve tried sew uvs and merge uvs in the texture editor but it doesn`t seem to work, is there something i should know?
View 2 Replies View RelatedI'm trying to use the Create Polygon tool. My problem is that when I click to create a polygon I don't see anything. I can keep clicking and clicking to create points, which it apparently IS creating, but I don't see anything until I switch through one of the View types (wire frame, shaded, etc.).
I know I'm supposed to see the verts the second I click but that's not what I'm getting, it's more like I need to just go through the motions of blindly creating my shape, change views, and then edit the resulting verts and edges later.
I need to rotate a polygon manually so that one of its vertices snaps to a vertex/edge/face of another polygon. How can that be done?
View 2 Replies View RelatedI added 2 split lines to this polygon using the split polygon tool but the other side didn't split. how can i split both sides together in order to make it equally?
View 1 Replies View RelatedI am self taught and only using maya for about 3 months now but the situation where an object that needed many small holes has caused me some problems 3 times now.
In the current situation I am essentially modeling a CPU and a CPU socket. there is ~240 pins on the cpu and that will connect with the socket where there should be 240 holes to match.
The only method I know is boolean difference but that causes the entire polygon cube to disappear instead of creating a hole in it.
what is another method for creating many small holes? another example is a piece of formed metal that has small holes in it for air vent.
When I apply a Uv map into my model it fits very well. But when I apply Smooth, it gets very distorted. How can I resolve this.
View 9 Replies View Relatedin order to get a head start on my next class, I bought the book: Introducing Maya 2011 by Dariush Derakhshani and have been following along with the tutorial projects within.
The issue I am having is probably a silly noob thing, but I can't get the selection handles (for polygon faces) to show up on a simple polygon sphere. I can see the handles on the corners of individual faces, but not the ones that are supposedly in the center of each face.
I have tried going to Display > Transform Display > Selection Handles but nothing happens. I have tried this while selecting the sphere with options under both "Select by Object Type" and "Select by Component Type" with no results.
I am running Maya 2011 on a Macbook Pro on OSX.
I have attached a picture of what it continues to do when I attempt to select a face of this polygon I revolved from a cv curve tool line. Accidentally copied dual screen. I have been running into countless problems while trying to manipulate this revolved surface like a polygon but there is something stopping me. How do I just select an edge or a face without the entire thing lighting up with yellow dots and not actually selecting anything! I try to hold shift and click other faces but that doesn't work either!
If I could somehow delete the action of revolving a line to treat the independent tessellations as one uniform polygon. I am very new to this program and I don't know where history might be.
I have a model of gums and a set of teeth. What I am trying to do is create an animation where the fourth tooth back on each side of the upper gums disappear then create a blendshape causing the front teeth to move back and fill in the gaps as well as condense the gums so there isn't a gap here either. I am not exactly sure what the best way to do this would be, I am newer to Maya. My question is; Is there and easier way to do this because once I delete the faces and have a divides mesh I go to Mesh->Seperate and select Vertex mode on both and combine the meshes manually by selecting each vertex with the move tool and while holding "V" dragging the vertex over to the adjacent vertex on the opposite mesh. The issue im having is that the width of the mesh starts smaller upfront and progressivly gets bigger as you move to the back of the gums so by deleting a middle section the two meshes dont line up. The back mesh is much wider than the front. I am also worried that when i go to create a Blendshape to transition from the origional mesh to the new shortened one that will pull the teeth back to a perfect smile. I have heard that when creating a BS both meshes need to have the same number of Vertices and after removing a section mine wont. I am also concerned because after the two meshes have been sewn using this process I am left with an ugly point of intersection all the way around my mesh that has proven difficult to blend using the 'Sculpt Geometry Tool' with a falloff/Soft Mod.
View 3 Replies View RelatedIm supposed to connect them like they're displayed in the picture. I did both of them separately but i just did all four to show how i want them. Im supposed to connect those two but when i press enter when im done, it disappears. Then use the insert edge loop tool to make the neck line smaller.
Both Pictures are the same. The second one just has backface cullin under display
I'm following a tutorial in 2012 (Modelling a polygonal mesh) which states 'Select Edit Mesh > Split Polygon Tool'. There is no such tool listed in the Edit Mesh drop down and I can't find it anywhere.
View 2 Replies View Relatedi'm having a lot of troubles with a free rig i downloaded at creativecrash [URL]. I'll keep it short as i have quite a lot of things to explain: I animated my shot, and everything was ok. Now i have to shade/light/render my shot using vray, trying to create brand new vray materials; I started from my robot-character. Here comes the problems: - I can't select the polygon geometry(i asked the rigger, and he said the geometry were imported as references at rigging time). There are no geometry layers in reference or template, then there must be somthing else causing me the problem. I can access to the object via hypershade, i can click on the shape node and i can see the geometry selected, but then, when i try to access faces, i can't select them!in no way. This means i can't create selections for materials, and so i can't shade as i liked. I tried to selecte faces using the select by materials feature in the hypershade (as the character has some pre created basic materials)but again, i'm not free to assign materials where i want, and i just can use the pre-existing face selections and work on those, but it's not enough for me. [URL]
View 2 Replies View RelatedHow to turn polygon face with selection handle visible on (every small dot that appearing in the middle of each face). I'm a Maya starter.
View 2 Replies View RelatedI'm using the Make Live feature on a low poly object to create new objects. For example, using the live object as a shell to create new polygon with the "create poly" tool. It seems to only want to snap to the center point of each face on the object.
View 1 Replies View RelatedI am a newbie, and doing the helmet tutorial. It is asking me to go to the edit mesh menu and select the split polygon tool. It isn't there. where is it.
View 5 Replies View RelatedI am building some geometry and need to fill in this area, (ie fill hole with polygons then clean up with split polygon tool) but I am new to nurbs and am trying to do this model with nurbs. I usually use hull mode and move the hull down into the piece of geometry, but it won't move correctly that way.
So in the picture below i am trying to fill the red area and have it go into the green surface. The curvature of the green area makes it not line up correctly(ie fitting to the curvature of the green surface) when using the "moving hulls" approach. I was seeing if there was an easy way to go about this.
None of the axis point and direction is not showing. Perhaps I may have clicked some shortcut to turned it off or something?
I am attaching my screenshot. I'm using Maya 2014 and Macbook pro Retina with OSX 10.8
I made all my polygons with the same technique but somehow interactive polygon split tool does not split all polygons... I attached a file with which I have problem. Split tool just "disappears" after submitting changes...
View 1 Replies View RelatedWhen i'm working in maya 2011, my mesh is not showing the 3 smooth in the viewport. What's the reason behind.
View 1 Replies View RelatedIs there a way to select either vertices on a polygon or points on a curve and create an object at those points?
The snapping of objects to curve points isn't very accurate, so if possible, the above would greatly speed up my workflow.
I was following a tut on how to create text and all was working well then I decided to delete my text from the viewing panel and start again and now I cannot create any text because I get this message - / Error: bevelPlus3 (Bevel Plus): Group 2 curve 2 is not inside the previous curve. Group these curves appropriately in Adobe (R) Illustrator (R)
What does this mean?? Im not even using illustrator! If I delete the word and write another one it seems to be ok but if I want to create my original word I get the same message again? Also the text doesn't look very good, some of the letters are sort of squashed or rubbing on others or the hollow parts missing etc.
I am in the process of modeling a new character and have to ask this question. What is the best way to create an Afro. Right now, I am thinking about just modeling the base shape of how everything will look, and then applying Maya fur to the necessary faces. I also wanted to note that this will be an animated character as well.
I have attached an image of the style haircut I am going for .
[URL].......
how to create custom shapes, polygons in Maya 2013. Attached you will see a image of something I want to duplicate.
View 2 Replies View Relatedcreate a face on my existing object. Is there a way to select the edges and have them merge together, thus creating a face?
View 1 Replies View RelatedI can not turn on the numbers when creating the UV maps as showing in the image I have attached with this question to make sure they are aligned properly.
View 2 Replies View RelatedI am new to working with Maya and I am a bit confused.
I am having issues creating NURMBS primitive spheres. Whenever I create them, only half of it shows up. All of the other objects show up fine.
I would like to create a simple polyplane in the side view in Maya. When I try to do this nothing happens and the software suggests I start on the grid but you cannot see the grid in the side view.
View 3 Replies View RelatedI was wondering if there is a way to create a group of vertices, edges or faces and somehow create a reference point or attach them to some kind of locator so they can be referenced at a later point. I want to be able to select a group of edges, model them and then move on to another task within Maya and have some kind of reference point so I can go back to the original group and not have to select them individually every time I want to work on that group of edges, faces or vertices, is this possible? I will post a picture shortly to this post so you can see an example of a specific group of edges that I would like to set a reference point or locater for.
View 2 Replies View Related