Maya Modeling :: Creating Custom Shapes?

Sep 25, 2012

how to create custom shapes, polygons in Maya 2013. Attached you will see a image of something I want to duplicate.

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Maya Modeling :: How To Resize Auxiliary Shapes Like Lights

Jan 1, 2012

I have a problem with object like cameras and lights, which don't have any real shape. When I create one, I can see only point but in every tutorial there are auxiliary shapes, which demonstrate for example direction of light or how the light is shining. How can I turn on this shapes?

I just discovered, that the shapes are not hidden, but they are really small. I don't know, how to resize it.

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AutoCAD Civil 3D :: Creating Custom Linetypes With Shapes

Feb 25, 2013

I created a custom shape for a custom linetype. I had no problems making it and the linetypes worked perfectly in the drawing I created it in. However, when I tried to load the linetype into another drawing it said there was a bad definition in the line with the link to the shape file. When I tried to import the shape file into the drawing to look at it, it said that the shapefile has an invalid FIle Code number (707865649). Considering that I created it not ten minutes before I do not understand what the problem is. The real problem is that I have made many linetypes and all the ones with shapes are having the same problem.

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Maya Modeling :: Creating Object At Points?

Aug 24, 2011

Is there a way to select either vertices on a polygon or points on a curve and create an object at those points?

The snapping of objects to curve points isn't very accurate, so if possible, the above would greatly speed up my workflow.

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Maya Modeling :: Error When Creating Text

Nov 21, 2011

I was following a tut on how to create text and all was working well then I decided to delete my text from the viewing panel and start again and now I cannot create any text because I get this message - / Error: bevelPlus3 (Bevel Plus): Group 2 curve 2 is not inside the previous curve. Group these curves appropriately in Adobe (R) Illustrator (R)

What does this mean?? Im not even using illustrator! If I delete the word and write another one it seems to be ok but if I want to create my original word I get the same message again? Also the text doesn't look very good, some of the letters are sort of squashed or rubbing on others or the hollow parts missing etc.

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Maya Modeling :: New Character - Creating Afro

Feb 23, 2012

I am in the process of modeling a new character and have to ask this question. What is the best way to create an Afro. Right now, I am thinking about just modeling the base shape of how everything will look, and then applying Maya fur to the necessary faces. I also wanted to note that this will be an animated character as well.

I have attached an image of the style haircut I am going for .

[URL].......

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Maya Modeling :: Creating Polygonal Face On Object?

Aug 8, 2011

create a face on my existing object. Is there a way to select the edges and have them merge together, thus creating a face?

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Maya Modeling :: Can't Turn On Numbers When Creating UV Maps

Mar 5, 2013

I can not turn on the numbers when creating the UV maps as showing in the image I have attached with this question to make sure they are aligned properly.

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Maya Modeling :: Creating NURMBS Primitive Sphere

Sep 10, 2012

I am new to working with Maya and I am a bit confused.

I am having issues creating NURMBS primitive spheres. Whenever I create them, only half of it shows up. All of the other objects show up fine.

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Maya Modeling :: Input Tab Not Showing Up When Creating Polygon

Jan 19, 2014

My Inputs tab dont show up when I create a polygon, so i can't edit subdivs? Happens when i try to add subdivs to a newly made polygon primitive.

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Maya Modeling :: Creating Object In Side View Away From Grid?

Oct 16, 2013

I would like to create  a simple polyplane in the side view in Maya. When I try to do this nothing happens and the software suggests I start on the grid but you cannot see the grid in the side view.

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Maya Modeling :: Creating Reference Point Or Locator For Group?

Jul 26, 2012

I was wondering if there is a way to create a group of vertices, edges or faces and somehow create a reference point or attach them to some kind of locator so they can be referenced at a later point. I want to be able to select a group of edges, model them and then move on to another task within Maya and have some kind of reference point so I can go back to the original group and not have to select them individually every time I want to work on that group of edges, faces or vertices, is this possible? I will post a picture shortly to this post so you can see an example of a specific group of edges that I would like to set a reference point or locater for.

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Maya Modeling :: Creating Planes In TopView Doesn't Work Properly

Jul 31, 2012

I don't know what went wrong with that View. I can create polygon planes properly in all views but top view.What can I do to make it function again when I set up the Project.this problem occurs everytime when I set up Image Planes for the top, side and front view. URL...

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Maya Modeling :: Unable To Select Objects After Creating Them In View Port

Nov 21, 2011

unable to select objects after creating them in view port ..i am not able to select them in view port i can only select them either by SELECT ALL or from outliner or Hierarcy

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Photoshop Elements :: Using / Converting Illustrator Shapes Into Custom Shapes

Sep 23, 2012

I would like to use a vector object made in AI as a custom shape to be used as a cookie cutter in elements..  I imported the AI file in photoshop but  the "define custom shape" entry under  "edit" was grayed out.

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Photoshop :: How To Save Shapes That Have Drawn To Custom Shapes

Sep 26, 2013

Using Lasso i have created a good shape that i require in my work. so now i want to save that shape i have drawn to custom shapes so that i can use it later also in my future works.

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CorelDRAW X6 :: Creating Shapes Through Inverting Other Shapes

Nov 18, 2013

I drew something up on a sheet of paper, scanned it, then traced it's bitmap as line art. I then proceded to edit the vectors to recover all the detail I lost with the tracing. It took forever!

Now that I´m done, I realised there is a problem... how can I color in the drawing, if the lines themselves make up the shape? Essentially, I´m left with blank spaces in between all the lines instead of solid individual shapes that can be colored in.

What can I do? I´m so desperate I´m thinking of creating a gazillion individual shapes with the colors, and slapping them underneath the lines to "improv" a fill. But that will take waay too long, so is there an easier way?

If I could "invert" the shape I have now, so that the blank spaces become individual shapes, and the lines become blank spaces.

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Maya Modeling :: Character Modeling From Animation Academy

Oct 14, 2011

I have a problem when I am modeling my character or rather the character from the animation academy. I have created an NURBS sphere and I want to adjust it to the arm, so I go to the component mode add some isosparms and then it happens!!! I can´t move any vertexes... but in the object mode I can move the hole object.

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3ds Max Modeling :: How To Create Custom Object With Custom Parameter

May 25, 2012

My ultimate goal is to have a virtual human model that I can re-size parametrically to reflect real-world measurements. I've used MAX to make architectural models and scenes so I know how to manipulate basic shapes in MAX.

how to make some sort of basic-custom geometric shape and control that shape parametrically, like the built-in "Box", "Sphere" and "Cylinder" objects.

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3ds Max Modeling :: How To Scale Multiple Shapes

Oct 3, 2011

I often have to import shapes via illustrator export/import. Then I have to scale all the shapes up to real world 1:1 size.

I typically just grab all objects and use the SCALE tool...but I hear that is actually the WRONG approach?

So I tried scaling all the objects at a sub-object level. i.e. select ONE object, yellow highlight vertex, segment or spline... then scale up.

Is it possible to select multiple/all my shapes and scale up this way? When I select all of them, my modifier stack obviously disables and cannot select via sub-object (vertex, segment or spline level).

I tried grouping. modifier stack disables still. Do I have to ATTACH each one to another (multiple I guess via list?) and then scale all them via SEGMENT level?

Is there a easier/faster way to do lots of objects imported like this...or is this the way to do it?

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3ds Max Modeling :: Use Vectors To Cut Shapes Out Of Plane?

Oct 27, 2011

I understand a bit about using booleans to cut shapes out of a mesh, but how can i use vector shapes I created to cut a custom shape from a plane (for example)??

I am student so still learning.

If not using vectors, another way to cut shapes from mesh?

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3ds Max Modeling :: Lofting Connection To Initial Shapes?

Jan 5, 2014

Basically I am following a tutorial which says that when you create a loft from a path and two shapes, the loft should still be linked to the shapes, so if you resize one, the loft would change, but that is not happening for me. I am using 2014 so I don't know if this feature has changed, or if you access it in a different way?

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Photoshop :: Custom Shapes?

Feb 8, 2006

I want to make a custom shape, so I made the shapes with the pen tool. But what I want to do is select all the pen layers and do Edit > Define Custom Shape, but i can only select one pen layer?

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Photoshop :: How To Get More Custom Shapes

Feb 13, 2008

I am trying to find out how to obtain more custom shapes. There are 30 or so that come with the program, but does anyone know how to get more? I am referring to the ones like heart, arrow, talk bubble, paw print, music note, etc. Is it possible to get more of these?

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Photoshop :: How Do I Add Custom Shapes?

Dec 27, 2002

Hey how do I add custom shapes. How dand hwere do i upload them. After that what do I do to use the. What tol do I use?

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Maya :: Blend Shapes In Unity?

Jun 2, 2013

I need to Import Maya blend shapes into Unity without using the bake animation is the blend shapes are needed to be useable in Unity. I have not been successful so fare. The method can be either by FBX with the rig or any other method!

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3ds Max Modeling :: Shapes Not Created Properly For Mesh Editing In 3D

Dec 7, 2011

When I go to edit mesh on a brand new hedra and take two points and scale them, the sides are uneven, one side isn't scaling properly. It looks to be the one with the square edge. Here's a video.

[URL].........

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Revit :: Modeling Slightly Complex Family Shapes

Jan 13, 2013

Typically a door hadle lever comprising initially circular geometry at the rose (fixing point) with round bar (x place)geometry up to and around the initial lever bend. Then the lever elongates in section and curves along a y plane and possible twists along its sweep path. Ive tried mass and create solid using a path with worlplane aligned geometry with fail every time, Also tried in face based generic. The problem is a bit abstract in that only trying to take an image in a manufacturers catalog of a manufactured component and recreate the design phase. Can this be done (sucessfully) simply. If only there were a way to do a swept bleand withj sveral profiles on the path. Hosting circles and then curved profiles is not working for me - cant get uniformity in the way the circles sweep into the curved parts

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Photoshop :: How To Recover Custom Shapes

Aug 17, 2013

I somehow lost my Custom Shapes. When I try to load shapes in the preset manager, they are not there.

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Photoshop :: Defining Custom Shapes In PS7

Aug 12, 2002

How do I take an Illustrator object and save it as a custom shape in Photoshop 7.0?

I know in PS6 you paste the vector shape as shape layer, then edit>define custom shape. However this is not working in PS7.

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Photoshop :: Gradients And Custom Shapes

May 14, 2009

I'm using CS4 and trying to follow any number of tutorials and I get completely stumped every time at this point.

I'm asked to create a rectangle the size of my canvas and fill it. Fine. Then create a rounded rectangle overtop of it. Fine. Then I'm to go into blending options and Gradient Overlay. Fine. This is where I'm stumped.

They show the "gradient editor". I cannot find this for the life of me. Adobe CS4 docs state there should be a gradient preview in the info panel. There isn't because I'm not using the gradient tool.

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