3ds Max Modeling :: Use Vectors To Cut Shapes Out Of Plane?
Oct 27, 2011
I understand a bit about using booleans to cut shapes out of a mesh, but how can i use vector shapes I created to cut a custom shape from a plane (for example)??
I am student so still learning.
If not using vectors, another way to cut shapes from mesh?
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Dec 24, 2013
How To Use or Add Vactors Shapes In Corel Draw ?
.eps file
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Oct 27, 2011
How do I align shapes to the plane???
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Jul 22, 2013
I have just got Autodesk 3DS Max 2014...I have started off trying some blueprints but can't seem to work out about bitmap and texturing the planes Basically I have made the plane the same dimensions of the image, but it either tiles the image a lot or has a very small size.Is there any way to fix this without changing the size of U & V.
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Jun 16, 2011
why when i first import the image plane it is selectable but after awhile it became nonselectable ? no referencing or layering though
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Dec 22, 2012
I'm working on a complex closed object shape originally made from a plane and want to do Boolean to it.
So when a plane get Boolean-ed with a sphere, it just turns to plane with a hole. Different when a standard box get Boolean-ed with a sphere, it turns into a box with a 1/2 sphere hole.
My question is, is it possible to turns a plane into solid 3D objects like box, sphere,etc..? So it's able to get Boolean-ed correctly?
I add a picture of simpler analogy
p.s. the box and the box-ed plane is an editable poly
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May 26, 2012
Is it possible to slice one poly with another poly?
For example, the attachments shows a plane intersecting a cylinder. How would I slice the cylinder with the plane?
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Sep 29, 2013
In the "move" tool options, you can set the move manipulator to snap to a plane or to three points; is there an equivalent for rotations? Ultimately I'd like to select three points to establish a construction plane, then have an orthographic camera based on those three points. This way you can make a complex rotation based on some real coordinates. I think the old "Design Studio" used to have this function - you can take a polygon face, snap the plane right to it, and all your movements and rotations are exactly relative to that face.
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Jun 9, 2012
I'm working with a polygon plane and I've moved the vertices on the edges to where I want them. Now I want to set all the non-edge (interior?) vertices equal distance apart from one another. Is there a function or an easier way to do this or do I have to do it manually?
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Feb 6, 2011
I have a plane object which I want to bind to a displaced mesh but I'm unable to figure out how to do it.
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Oct 6, 2012
1. I've never worked with nurbs before. I have made a nurbs plane, made it live, and drew some curves on it. Now, whenever I select the nurbs plane the curves are also selected. How do I delete only the nurbs plane without deleting the curves?
2. I am trying to make eyelashes using paintfx. How do I get the paintfx hair (the eyelashes brush) to orient themselves "onto" a surface, like in the attached image?
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Apr 17, 2013
I am trying to align my model to my image plane. I marquee select the vertices but only the one in the front selects I have checked Back face culling and soft selections and made sure that they are not on but it is still not working.
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Jul 9, 2011
I am trying to create a flat plane that is on a diagonal. In Max I remember you could zero out using the scale tool with local space orientation. How do I do this in Maya?
In the enclosed image see red arrow. The back/bottom edge of the tail is supposed to be flat. How do I get all vertices to be in one plane?
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May 13, 2011
I am trying to model a plane that will fit a specific pixel ratio (960x640, 800x480, 480x320, 240x240). So I know how to make a plane, that's not the problem, I just want to make the plane fit these aspect ratios without any stretching of the texture I will apply. So when I port this over to Unity I don't have any problems.
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Oct 3, 2011
I often have to import shapes via illustrator export/import. Then I have to scale all the shapes up to real world 1:1 size.
I typically just grab all objects and use the SCALE tool...but I hear that is actually the WRONG approach?
So I tried scaling all the objects at a sub-object level. i.e. select ONE object, yellow highlight vertex, segment or spline... then scale up.
Is it possible to select multiple/all my shapes and scale up this way? When I select all of them, my modifier stack obviously disables and cannot select via sub-object (vertex, segment or spline level).
I tried grouping. modifier stack disables still. Do I have to ATTACH each one to another (multiple I guess via list?) and then scale all them via SEGMENT level?
Is there a easier/faster way to do lots of objects imported like this...or is this the way to do it?
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Sep 25, 2012
how to create custom shapes, polygons in Maya 2013. Attached you will see a image of something I want to duplicate.
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Jan 5, 2014
Basically I am following a tutorial which says that when you create a loft from a path and two shapes, the loft should still be linked to the shapes, so if you resize one, the loft would change, but that is not happening for me. I am using 2014 so I don't know if this feature has changed, or if you access it in a different way?
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Dec 7, 2011
When I go to edit mesh on a brand new hedra and take two points and scale them, the sides are uneven, one side isn't scaling properly. It looks to be the one with the square edge. Here's a video.
[URL].........
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Jan 13, 2013
Typically a door hadle lever comprising initially circular geometry at the rose (fixing point) with round bar (x place)geometry up to and around the initial lever bend. Then the lever elongates in section and curves along a y plane and possible twists along its sweep path. Ive tried mass and create solid using a path with worlplane aligned geometry with fail every time, Also tried in face based generic. The problem is a bit abstract in that only trying to take an image in a manufacturers catalog of a manufactured component and recreate the design phase. Can this be done (sucessfully) simply. If only there were a way to do a swept bleand withj sveral profiles on the path. Hosting circles and then curved profiles is not working for me - cant get uniformity in the way the circles sweep into the curved parts
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Jan 1, 2012
I have a problem with object like cameras and lights, which don't have any real shape. When I create one, I can see only point but in every tutorial there are auxiliary shapes, which demonstrate for example direction of light or how the light is shining. How can I turn on this shapes?
I just discovered, that the shapes are not hidden, but they are really small. I don't know, how to resize it.
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May 5, 2011
Is there a way to extract the WHITE edges of this Editable Poly as Spline Shapes? Then I could use the Surface modifier to convert it to a Patch object.
I know there is a "Create Shape From Selection" button on in the Editable Poly dialog. But this gives me the ORANGE lines from the control cage, not the smooth lines on the subdivided object.
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Feb 28, 2011
I am trying to LOFT multiple ellipse shapes along a spline path to create a door handle. But as soon as I choose 1 section, MAX creates the shape. I cannot figure out how to create the shape with multiple cross sections. I have attached a screen shot and a pic of the door handle I want to create.
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Jul 13, 2013
How to make a new work plane rotated at an angle to another plane and passing through the axis of a cylinder, or one of the main axes.On the plane commands, in V2013, i don't find an option for plane at an angle
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Sep 23, 2012
I would like to use a vector object made in AI as a custom shape to be used as a cookie cutter in elements.. I imported the AI file in photoshop but the "define custom shape" entry under "edit" was grayed out.
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Sep 26, 2013
Using Lasso i have created a good shape that i require in my work. so now i want to save that shape i have drawn to custom shapes so that i can use it later also in my future works.
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Nov 18, 2013
I drew something up on a sheet of paper, scanned it, then traced it's bitmap as line art. I then proceded to edit the vectors to recover all the detail I lost with the tracing. It took forever!
Now that I´m done, I realised there is a problem... how can I color in the drawing, if the lines themselves make up the shape? Essentially, I´m left with blank spaces in between all the lines instead of solid individual shapes that can be colored in.
What can I do? I´m so desperate I´m thinking of creating a gazillion individual shapes with the colors, and slapping them underneath the lines to "improv" a fill. But that will take waay too long, so is there an easier way?
If I could "invert" the shape I have now, so that the blank spaces become individual shapes, and the lines become blank spaces.
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Jul 13, 2012
is there any way to add shapes, in the "basic shapes" bar?
or maybe in any other locations.
I use a lot of predefines shapes, that are saved in various files. i wanna make a way to directly import these shapes, whithout open files and copy/paste the dsired shapes.
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Aug 12, 2003
Photoshop 7.0 and came across vectors....They seem pretty complicated, although I know how to use them, I would like to know what are vectors used for? Selections?
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Mar 9, 2013
I have been told that it is possible to sharpen a Photoshop image by "vectorizing" it. Is this true?
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Jun 8, 2011
c15 page2.cdr
My CorelDraw X5 is working perfectly. I have received some artwork from the client for business cards and the second page is just not printing. Artwork attached.
When you do a print preview it clearly shows that the artwork will print. I've tried to print it to Adobe PDF but no luck. I then tried to use Enfocus Pitstop and interesting enough it reports on the errors that the second page is blank.
I can print it if I convert the artwork to a bitmap but what is the point of having your text in curves if you need to make it a bitmap? I hope it's as easy as changing a setting/properties of the vector to enable it to print.
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Oct 8, 2008
If I wanted to include both photographic and vector work in a composition. Should I work in photoshop or illustrator? Is there a way to use vectors in photoshop or will they be pixelated? Lastly if I have to use both can I have a file open in both programs at the same time?
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