3ds Max Modeling :: Turning Plane Into 3D Objects (like Box / Sphere)
Dec 22, 2012
I'm working on a complex closed object shape originally made from a plane and want to do Boolean to it.
So when a plane get Boolean-ed with a sphere, it just turns to plane with a hole. Different when a standard box get Boolean-ed with a sphere, it turns into a box with a 1/2 sphere hole.
My question is, is it possible to turns a plane into solid 3D objects like box, sphere,etc..? So it's able to get Boolean-ed correctly?
I add a picture of simpler analogy
p.s. the box and the box-ed plane is an editable poly
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Nov 5, 2011
I am modelling on an object which exists of a sphere with a lot of lightbulbs around it. I made asphere and 1 light surrounded by 6 lightbulbs. My intension is to make a perfect symmitrical sphere of lightbulbs.
I work with Autocad Mechanical 2012 (not for so long) and quit new into the world of CAD. I worked with the command array, and that worked fine, but I don't know how to repeat the cluster of 7 bulbs all over the sphere.
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Aug 8, 2013
I'd like to use the bend modifier to transform a square plane into a sphere with a diameter equal to the side length of the original plane (to reproduce the approach for UV mapping a sphere described here).
I've been able to bend a vertical, square plane into something very close to a sphere using two bend modifiers (the first bending the x axis by 180 degrees with a direction of 0 degrees and the second bending the y axis by 360 degrees with a direction of 90 degrees). It's necessary to move the center of the second bend modifier to obtain a sphere.
However, there are two problems with the result: the diameter of the sphere is not equal to the side length of the initial plane and it's difficult to position the center of the second bend modifier such that the sphere doesn't have holes at its poles.
The first problem occurs because (as far as I can tell) the bend modifier assigns its gizmo an initial scaling such that the object to which the bend modifier is being applyed is bent but not stretched. This is reasonable default behaviour and applying an FFD 2x2x2 modifier after the first bend modifier allows the (now bent) plane to be scaled such that the height of the sphere that ultimately results equals the side length of the initial plane. However, when the second bend modifier is applied, there doesn't seem to be an easy way to precisely position its center such that the sphere's width equals its height (the next step would be to weld the vertices at the two poles). This is also the cause of the second problem since positioning the bend modifier's center correctly would also remove the holes at the poles.I've attached a max file (in a zip file) for reference (also see the left-to-right sequence in the image below):
- Plane001 is the initial square plane
- Plane002 is after the first bend modifier has been applied
- Plane003 is after adjustments have been made with the FFD modifier
- Plane004 is after the second bend modifier has been applied
- Plane005 is after the center of the second bend modifier has been adjusted.
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Nov 19, 2013
The best that work out was giving it a path constrain to a sphere changing to a rectangle and making some snapshot which it does not give me the specific control I need.
See image to see what I am trying to model, image is from NADAA, and am trying to do something similar to this but I can't.
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Sep 15, 2013
I need an intersection of the surface of a sphere and a plane, producing a circular line.
I do not know how to do that.
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Mar 9, 2012
I'm using 3DS Max 2012 and am trying to get a cube to rotate around the rotation system of a sphere sitting near by so that the cube looks like it's orbiting the sphere. The problem is that when I go to the coordinates menu and click on Pick, I select the sphere, but the rotation gizmo is still around the cube.
Here's a screenshot to show you what I mean.
See how the sphere is where the coordinates are suppose to be, but they are still around the cube?
How do I make this get around the sphere?
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Sep 10, 2012
I am new to working with Maya and I am a bit confused.
I am having issues creating NURMBS primitive spheres. Whenever I create them, only half of it shows up. All of the other objects show up fine.
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Oct 31, 2011
I started my head model with a sphere ad I moved vertesis to shaped it, created lips and weld it onto the face, created two spheres that makes the eyes. I added a skin texture, the weldings of vertesis looks planar ang blocky thatn round and I cant seem to make it appear like a pro one. Its even hard to animate. I just wish I can overcome this, im stuck.
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May 22, 2012
I know there are many ways to model this but how would some of you go about it? Would you create a sphere then cut out a spline circle for the ports? Would you create a box then turbo smooth it out to a sphere?
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May 3, 2011
I need to form a line/lines with thickness on the surface of a sphere as seen on the attached image. I also want to apply transforms to the line while keeping it stay on the surface. How can I do that?
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Aug 15, 2011
I really want to learn how to wrap an object to a sphere... is there any way to do it? or a tool? For example is an arrow wrapping around a sphere?
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Mar 17, 2012
I have a bit of a pickle, I am doing some models for Skyrim, I now have the mesh imported, have already done some modifications to it, but fot the parts that are going to beng I need to turn some polygons into faves(three sided) so they would bent better.
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Jun 16, 2011
I have put the Pan function on my middle mouse button. (If that wasn't already standard).
But every time I use shift to deselect and pan at the same time, it will rotate my 2D drawing in 3D.
Is there a way to turn that off? Without removing Pan from my middle mouse button.
I have turned off the View Cube, but that doesn't work.
I can of course try to take my finger off the shift key when i Pan, but I automatically do both commando's at the same time and it will be a pain to teach my self other ways.
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Oct 27, 2011
I understand a bit about using booleans to cut shapes out of a mesh, but how can i use vector shapes I created to cut a custom shape from a plane (for example)??
I am student so still learning.
If not using vectors, another way to cut shapes from mesh?
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Jul 22, 2013
I have just got Autodesk 3DS Max 2014...I have started off trying some blueprints but can't seem to work out about bitmap and texturing the planes Basically I have made the plane the same dimensions of the image, but it either tiles the image a lot or has a very small size.Is there any way to fix this without changing the size of U & V.
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Jun 16, 2011
why when i first import the image plane it is selectable but after awhile it became nonselectable ? no referencing or layering though
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May 26, 2012
Is it possible to slice one poly with another poly?
For example, the attachments shows a plane intersecting a cylinder. How would I slice the cylinder with the plane?
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Sep 29, 2013
In the "move" tool options, you can set the move manipulator to snap to a plane or to three points; is there an equivalent for rotations? Ultimately I'd like to select three points to establish a construction plane, then have an orthographic camera based on those three points. This way you can make a complex rotation based on some real coordinates. I think the old "Design Studio" used to have this function - you can take a polygon face, snap the plane right to it, and all your movements and rotations are exactly relative to that face.
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Jun 9, 2012
I'm working with a polygon plane and I've moved the vertices on the edges to where I want them. Now I want to set all the non-edge (interior?) vertices equal distance apart from one another. Is there a function or an easier way to do this or do I have to do it manually?
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Feb 6, 2011
I have a plane object which I want to bind to a displaced mesh but I'm unable to figure out how to do it.
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Oct 6, 2012
1. I've never worked with nurbs before. I have made a nurbs plane, made it live, and drew some curves on it. Now, whenever I select the nurbs plane the curves are also selected. How do I delete only the nurbs plane without deleting the curves?
2. I am trying to make eyelashes using paintfx. How do I get the paintfx hair (the eyelashes brush) to orient themselves "onto" a surface, like in the attached image?
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Apr 17, 2013
I am trying to align my model to my image plane. I marquee select the vertices but only the one in the front selects I have checked Back face culling and soft selections and made sure that they are not on but it is still not working.
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Jul 9, 2011
I am trying to create a flat plane that is on a diagonal. In Max I remember you could zero out using the scale tool with local space orientation. How do I do this in Maya?
In the enclosed image see red arrow. The back/bottom edge of the tail is supposed to be flat. How do I get all vertices to be in one plane?
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May 13, 2011
I am trying to model a plane that will fit a specific pixel ratio (960x640, 800x480, 480x320, 240x240). So I know how to make a plane, that's not the problem, I just want to make the plane fit these aspect ratios without any stretching of the texture I will apply. So when I port this over to Unity I don't have any problems.
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Mar 17, 2013
I found much info on creating 3D objects above X Y plane (which is Z), but I haven't been able to find info on creating objects on the underside of X Y plane (sub Z).
I need to create objects above and below X Y.
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Feb 17, 2013
I started an animation requiring a multitude of objects and I'm starting to find it difficult to remember which one is which when they are all called "round rect," "rect 2 copy 2," etc. I found it easier to animate if I let them remain as objects rather than symbols, but it has started to become difficult to determine which object I need to animate next. I tried turning them into symbols, but it seems to complicate things more for me.
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Feb 14, 2012
When adding constrains in dynamic block I do get error: "The constraint cannot be applied. The two objects must reside in the same plane".
How could I get both of the objects on the same plane? Don't have a lot of experience whit AutoCad 3d though...
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Jun 13, 2011
When you use the line connector, it's supposed to turn two objects into one. This would be great and speed things up rather than combining objects and then drawing lines etc between.
BUT, when you use the tool, the objects are kept separated, and a connector object shows up. It would be great if the 2 objects actually became ONE like the mouse-over description says will happen.
One good reason for the change is that the line that's made can't be changed via the node tool... so you can't make it a curve or add cusps at the end etc.
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Jul 29, 2013
I want to move a large 3D steel file on top of a 2D architectural background. The ISSUE is that when i move it (in plan view "aka top view") the X,Y coordinates change AND the Z coordinate changes... But, I want the Z coordinate to stay the same . I wrote a LISP file that doesnt seem to work (SEE BELOW):
(defun C:MoveXY (/ PT1 PTB PT2)(setvar "CMDECHO" 0)(setq PT1 (getpoint "
Specify Base Point or [Displacement] Displacement: ")PTB (getpoint "
Specify second point or <use first point as displacement>: ")PT2 (list (car PTB)(cadr PTB)(cddr PT1)))(command "_.MOVE" (SSGET) "" PT1 PT2))
It seems my issue comes when i get to the command line (ssget) seems to mess it all up . How to use the ".Move" command with the (ssget) function?
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Dec 22, 2011
I new to 3ds max and watched a bunch of tutorials, but I'm having trouble trying to do something simple like moving one box on top of another box.
For example, I created a table and now I want to create a lamp and put it on the table. Is there some way I can just move the lamp and have it snap to the surface of the table when it's near?
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Jul 13, 2013
How to make a new work plane rotated at an angle to another plane and passing through the axis of a cylinder, or one of the main axes.On the plane commands, in V2013, i don't find an option for plane at an angle
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