3ds Max Modeling :: Bind Plane Object To Displaced Mesh

Feb 6, 2011

I have a plane object which I want to bind to a displaced mesh but I'm unable to figure out how to do it.

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3ds Max Modeling :: Particles To Mesh Using Mesher Compound Object

Feb 24, 2014

My mesher from particle system has trashed the material ID's from the particles. Is there a way to use mesher compound object while keeping the material ID's.
 
Also mesher object seem to crash Vray. It'll render in scanline, but again the ID's are gone.

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Maya Modeling :: How To Combine And Mesh Vertex From Middle Of Object

Sep 7, 2012

I have problem when i duplicate polygon another side of model. The object is not smooth, it look like different model. I try to "combine" and "mesh" vertex from middle of object. but it still same. The polygon will smooth if i use "smooth tool". But i need low polygon for transfer map from high polygon to low polygon. but it not work, because low polygon look like different model.

I need smooth low polygon, but not to much smooth. I need only when i duplicate polygon, it not look like different model is okay.

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3ds Max Modeling :: Select Only Visible Edges On Editable Mesh Object?

Dec 14, 2011

Is there a way to select only visible edges on an Editable Mesh object?

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Maya Animation :: How To Smooth Bind A Mesh To Skeleton

Nov 18, 2011

How can I smooth bind a mesh to the skeleton and have everything start out at 0. (so basically nothing gets moved by the skeleton.) So that I can add the weight wherever I want manually.

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Maya Animation :: Vertex Selection After Mesh Bind?

Oct 21, 2011

Vertex Selection After Mesh Bind?

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Maya Modeling :: How To Bind Skeleton Of Character To Skin

Jun 29, 2013

I'm just trying to learn the very basics of making a simple character. When I paint on any polygon shape, the same paint stroke is painted on all the polygon shapes of my character. What i've noticed though is if I separate the polygon meshes I can paint on them separately, but then that makes it impossible for me to bind the skeleton of the character to the skin.

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3ds Max Modeling :: Use Vectors To Cut Shapes Out Of Plane?

Oct 27, 2011

I understand a bit about using booleans to cut shapes out of a mesh, but how can i use vector shapes I created to cut a custom shape from a plane (for example)??

I am student so still learning.

If not using vectors, another way to cut shapes from mesh?

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3ds Max Modeling :: Applying Bitmap To Plane

Jul 22, 2013

I have just got Autodesk 3DS Max 2014...I have started off trying some blueprints but can't seem to work out about bitmap and texturing the planes Basically I have made the plane the same dimensions of the image, but it either tiles the image a lot or has a very small size.Is there any way to fix this without changing the size of U & V.

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Maya Modeling :: Image Plane Is Unselectable

Jun 16, 2011

why when i first import the image plane it is selectable but after awhile it became nonselectable ? no referencing or layering though

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3ds Max Modeling :: Turning Plane Into 3D Objects (like Box / Sphere)

Dec 22, 2012

I'm working on a complex closed object shape originally made from a plane and want to do Boolean to it.

So when a plane get Boolean-ed with a sphere, it just turns to plane with a hole. Different when a standard box get Boolean-ed with a sphere, it turns into a box with a 1/2 sphere hole.

My question is, is it possible to turns a plane into solid 3D objects like box, sphere,etc..? So it's able to get Boolean-ed correctly?

I add a picture of simpler analogy
p.s. the box and the box-ed plane is an editable poly

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3ds Max Modeling :: Slicing Polygons (cylinder With Plane)

May 26, 2012

Is it possible to slice one poly with another poly?

For example, the attachments shows a plane intersecting a cylinder. How would I slice the cylinder with the plane?

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Maya Modeling :: Construction Plane For Rotation?

Sep 29, 2013

In the "move" tool options, you can set the move manipulator to snap to a plane or to three points; is there an equivalent for rotations? Ultimately I'd like to select three points to establish a construction plane, then have an orthographic camera based on those three points. This way you can make a complex rotation based on some real coordinates. I think the old "Design Studio" used to have this function - you can take a polygon face, snap the plane right to it, and all your movements and rotations are exactly relative to that face.

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3ds Max Modeling :: How To Clean Up Mesh

Feb 16, 2014

Is there an easy ways to clean up a mesh so that its easy to skin ? i am working with the mvu default mesh.  someone told i have to remake my own body then redo the uvw map to match.  Unfortunately i don't have the skills to do that currently. 
 
My end goal is to increase the poly count so that my clothing look smooth and still be able to skin it easily. Mesh smooth just causes more problems. 

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3ds Max :: How To Align (rotate) Object (mesh) To Face Of Another Object

Feb 26, 2013

How to align (rotate) an oject (mesh) to a face of an other objetc

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Maya Modeling :: Function To Set Vertices Of Plane Equidistant From One Another

Jun 9, 2012

I'm working with a polygon plane and I've moved the vertices on the edges to where I want them. Now I want to set all the non-edge (interior?) vertices equal distance apart from one another. Is there a function or an easier way to do this or do I have to do it manually?

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Maya Modeling :: Detaching Curves From NURBs Plane?

Oct 6, 2012

1. I've never worked with nurbs before. I have made a nurbs plane, made it live, and drew some curves on it. Now, whenever I select the nurbs plane the curves are also selected. How do I delete only the nurbs plane without deleting the curves?

2. I am trying to make eyelashes using paintfx. How do I get the paintfx hair (the eyelashes brush) to orient themselves "onto" a surface, like in the attached image?

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Maya Modeling :: How To Align Model To Image Plane

Apr 17, 2013

I am trying to align my model to my image plane. I marquee select the vertices but only the one in the front selects I have checked Back face culling and soft selections and made sure that they are not on but it is still not working.

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Maya Modeling :: How To Create Flat Plane That Is On Diagonal

Jul 9, 2011

I am trying to create a flat plane that is on a diagonal. In Max I remember you could zero out using the scale tool with local space orientation. How do I do this in Maya?

In the enclosed image see red arrow. The back/bottom edge of the tail is supposed to be flat. How do I get all vertices to be in one plane?

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AutoCAD Architecture :: Mesh Modeling Tab

Feb 19, 2010

My ribbon does not have Mesh Modeling Tab. Where can I find the tab?

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3ds Max Modeling :: Height Model DWG To Mesh?

Aug 5, 2013

I have recieved an dwg file with the hight infomations of a valley. My task is to convert these splinelines into a mesh so we have a model that can be populated with trees. Is there an easier way beside pulling it out by hand?

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3ds Max Modeling :: How To Shrink (not Scale Down) A Mesh

Nov 17, 2011

I'm missing a shrink tool or modifier which can shrink a mesh. I don't want to scale it down because it's preserving the proportions but that is not what I propose to do.

The Shell modifier for example extrudes the polygons along their local normals. This in reverse I'm trying to do.

Think about a banana and you will get a copy of it in a smaller and thinner way because you have modelled the shell of the banana but not the flesh in it. I think that explains the difference between shrinking and scaling.

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3ds Max Modeling :: Move Two Different Vertex From Different Mesh?

Jan 27, 2013

I would like to move two different vertex, from different mesh, at the same place. I thought maybe I could put a guide or a landmark to the position I want the vertexes to be. I can't find anything about guides in 3ds max

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3ds Max Modeling :: Bend Editable Mesh

May 15, 2013

I am having a trouble when a try to bend a "Editable Mesh" element. I need to bend the "Peca1" and it need to looks like the "Peca2" (booth in attachment or in skydrive [URL]......

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3ds Max Modeling :: Slicing Mesh To A Grid

Nov 8, 2013

I have a mesh which is derived from a heightmap. It represents the water surface on the terrain. I need to tile the mesh so that I can apply each piece to a separate terrain tile in the Unity game engine.I'm working in meters so I guess just importing the mesh and converting to meters on input would set up the mesh extents correctly. The mesh will be square covering the entire world extents.How do I set up a grid and slice the mesh precisely along that grid? Are there any methods in Max, or any scripts? It would also useful if I could scale the mesh in the Y (height) axis to change the span. How to do that?In addition, I need to delete parts of the mesh. The triangles will always be along the same plane- for eg, any triangle on the plane in the pic. Is that possible? I don't mind editing manually, but I'm wondering if there's a more quick way to do it.

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3ds Max Modeling :: How To Model Microphone Mesh

Aug 9, 2011

Tell me the approach to model a spherical microphone mesh?

-->Here is an example<--

Application: 3Ds Max 2010
GPU: ATI HD6970
RAM: 8GB
OS: Windows 7 64-bit
DX: 11
My website: [URL].....
Turbosquid Page: [URL].......

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3ds Max Modeling :: Subdivide Mesh Using A Texture?

Nov 7, 2012

Is it possible to subdivide a mesh by using a grey scale image?

Work Computer - Max 2012, Core i7 3.6, 6GB RAM, ATI FireGL V7700 512MB, Windows 7 64bit
Home Computer -BBC Electron with tape player and a copy of creepy cave

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3ds Max Modeling :: Diagonals On Mesh In Viewport

Oct 29, 2013

I have these diagonals showing on my mesh-objects - How to get rid of them?

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3ds Max Modeling :: Model Plane With Specific Pixel Aspect Ratio?

May 13, 2011

I am trying to model a plane that will fit a specific pixel ratio (960x640, 800x480, 480x320, 240x240). So I know how to make a plane, that's not the problem, I just want to make the plane fit these aspect ratios without any stretching of the texture I will apply. So when I port this over to Unity I don't have any problems.

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3ds Max Modeling :: Plugin That Identifies Errors On Mesh?

Aug 4, 2011

is there a max plugin that identifies errors on a mesh? I have a .obj file I imported. I know it has some problems like holes or doubles shared edges and unwelded vertics. I am just looking for a program or max plugin that can point out those errors?

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3ds Max Modeling :: Mesh Explode If Use Too Heavy Stack

Sep 28, 2011

I work in Max 2012 on a mesh who explode at some point when my stack is heavy, it can occur while I'm working on it or if I open the max scene. I had that problem in old version like 4.2 or 5 but apparently it's back.

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