3ds Max Modeling :: Shapes Not Created Properly For Mesh Editing In 3D
Dec 7, 2011
When I go to edit mesh on a brand new hedra and take two points and scale them, the sides are uneven, one side isn't scaling properly. It looks to be the one with the square edge. Here's a video.
[URL].........
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Feb 19, 2013
view the screen capture video here: [URL]
Basically, I create a simple mesh primitive box. I set the selection filter to vertex, and select all vertices on one side of the box. If the selection of all vertices actually registers, it simply moves the entire object, not just the vertices selected. I've tried this in all directions, and the same thing happens.. Other times, it chooses to only move one of the vertices, a result I cannot reliably reproduce -- it just sort of "happens". Scale and Rotate all function normally.
This is happening for me in Civil 3D 2011 as well as Civil 3D 2013. I launched "Civil 3d 2013 as Autocad", and this problem doesn't seem to happen. Also, in "Civil 3d 2013 as Autocad", the vertex nodes all select as red, not as blue as seen in the screencast link. I spend all my time in Civil 3D, and would like to find out why this is happening so I don't have to constantly switch platforms.
This has also been posted over in the Civil 3D group, but since it's a regular "Autocad" entity, I was hoping to have more luck here.
I'm running Win7 Pro, 16GB ram, 2.67 Ghz 8 core processor and latest service packs on everything.
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Dec 12, 2011
I am stumbling through the lessons and am stuck on Lesson #1.For those who do not know, it is to model a helmet similar to a dirt bike helmet. I have created a smoothed poly, removed much of it to create the top portion of the helmet (or cap).
I have created a poly shape using the Mesh >> Create Poly command. I have extruded said poly 3 times to shape the front facial guard.
The next step tells me to use the bridge border edges command. My problem is only my "cap" is showing a border edge. The facial shield poly has no border and I cant figure out why?
I have tried Display >> Polygons >> Border Edges and it doesn't make a difference on the facial shield.how do i view the border edges on said poly?
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Mar 11, 2011
Is there any way for editing more then one meshes at a time? For example: I want to extrude, bevel, connect components of my two cubes at the same time.
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May 9, 2013
how to apply a mesh fill to an irregular object other that using powerclip?
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Apr 4, 2012
Like in title, when I apply blendshapes to mesh with skincluster, I cannot paint weights anymore. It sais:
"maya expected a skin cluster deformer or a deformed shape. Found *.*blends instead".
I tried both, applying skin cluster first and blends first. I know for input graph (there are no issue).
There was no such problem with Maya 2011. I use Setup machine for the rig.
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Dec 19, 2012
I used to be able to copy a shape in Illustrator, paste it in Photoshop, and then duplicate the shape layer, removing what I wanted from each layer.
Now that doesn't seem to work, and what's worse, strokes are all messed up - if I apply a stroke to the whole layer, it isn't all visible. If I delete parts of the layer that are unwanted, certain pieces remain invisible, even if I apply a stroke (and fill, for that matter).
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Nov 14, 2012
[CS6] I created shapes with the pen tool.
Then I selected the path selection tool and selected a path.
Clicked right mouse key, choosed "Fill Path..." or "Fill Subpath" (don't know what it means). After filling with a color I get an object in
the form of the path and I can move the path to another place.
But I can't move the object in the shape of the path. I can't move it with "Path selection tool" because it's no path. Then I tried the "Move Tool" but I also can't select the object with it instead the whole canvas is moving.
How can I select and move shapes which were created with the pen tool?
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May 31, 2013
I have Illustrator CS6 and I've noticed something odd. Whenever I create shapes they have jagged edges. I've attached a screenshot so you can see this. I'm wondering if it's a setting or something that I don't have turned on (or off).
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Feb 16, 2014
Is there an easy ways to clean up a mesh so that its easy to skin ? i am working with the mvu default mesh. someone told i have to remake my own body then redo the uvw map to match. Unfortunately i don't have the skills to do that currently.
My end goal is to increase the poly count so that my clothing look smooth and still be able to skin it easily. Mesh smooth just causes more problems.
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Dec 17, 2013
I'm using Illustrator to creat shapes that can be exported as DXF files then taken into a program used in CNC plasma cutting of metal art. I'm able to do this with art work drawn with the pencil tool and blob brush. I also want to do this with the brush tools creating florishes and other shapes. I've been able to take a paint brush drawn line with width, rasterized it, and then image traced it to creat a line shape with handles which allow it to be adjusted however I've not been able to get rid of the selection box, it seems to need to be selected in order to work on the shape, and the drawn lines created when I image traced it seem to be double lines. Also I can't get rid of the box that is drawn when I select the lines so I can use the handles to manipulate the shape. Most important I've not be able to export shapes draw this way as a DXF file.
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Feb 19, 2010
My ribbon does not have Mesh Modeling Tab. Where can I find the tab?
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Aug 5, 2013
I have recieved an dwg file with the hight infomations of a valley. My task is to convert these splinelines into a mesh so we have a model that can be populated with trees. Is there an easier way beside pulling it out by hand?
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Nov 17, 2011
I'm missing a shrink tool or modifier which can shrink a mesh. I don't want to scale it down because it's preserving the proportions but that is not what I propose to do.
The Shell modifier for example extrudes the polygons along their local normals. This in reverse I'm trying to do.
Think about a banana and you will get a copy of it in a smaller and thinner way because you have modelled the shell of the banana but not the flesh in it. I think that explains the difference between shrinking and scaling.
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Jan 27, 2013
I would like to move two different vertex, from different mesh, at the same place. I thought maybe I could put a guide or a landmark to the position I want the vertexes to be. I can't find anything about guides in 3ds max
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May 15, 2013
I am having a trouble when a try to bend a "Editable Mesh" element. I need to bend the "Peca1" and it need to looks like the "Peca2" (booth in attachment or in skydrive [URL]......
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Nov 8, 2013
I have a mesh which is derived from a heightmap. It represents the water surface on the terrain. I need to tile the mesh so that I can apply each piece to a separate terrain tile in the Unity game engine.I'm working in meters so I guess just importing the mesh and converting to meters on input would set up the mesh extents correctly. The mesh will be square covering the entire world extents.How do I set up a grid and slice the mesh precisely along that grid? Are there any methods in Max, or any scripts? It would also useful if I could scale the mesh in the Y (height) axis to change the span. How to do that?In addition, I need to delete parts of the mesh. The triangles will always be along the same plane- for eg, any triangle on the plane in the pic. Is that possible? I don't mind editing manually, but I'm wondering if there's a more quick way to do it.
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Aug 9, 2011
Tell me the approach to model a spherical microphone mesh?
-->Here is an example<--
Application: 3Ds Max 2010
GPU: ATI HD6970
RAM: 8GB
OS: Windows 7 64-bit
DX: 11
My website: [URL].....
Turbosquid Page: [URL].......
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Nov 7, 2012
Is it possible to subdivide a mesh by using a grey scale image?
Work Computer - Max 2012, Core i7 3.6, 6GB RAM, ATI FireGL V7700 512MB, Windows 7 64bit
Home Computer -BBC Electron with tape player and a copy of creepy cave
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Oct 29, 2013
I have these diagonals showing on my mesh-objects - How to get rid of them?
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Aug 4, 2011
is there a max plugin that identifies errors on a mesh? I have a .obj file I imported. I know it has some problems like holes or doubles shared edges and unwelded vertics. I am just looking for a program or max plugin that can point out those errors?
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Sep 28, 2011
I work in Max 2012 on a mesh who explode at some point when my stack is heavy, it can occur while I'm working on it or if I open the max scene. I had that problem in old version like 4.2 or 5 but apparently it's back.
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May 24, 2011
from what I understand, mesh cleanup fixes problems with bad geometry. but is there a function by which I can delete all edgeloops in a mesh that don't contribute to the shape? so Maya turns the mesh into as low rez as possible while retaining the shape....
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Nov 11, 2013
I'm attaching part of my mesh with another using the Boolean Tool. When I do this part of the mesh I'm using disappears when it shouldn't. How do I fix this?
Before Boolean (showing the two parts)
After Boolean (look at the railcars far left side its gone)
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Dec 16, 2013
I was modeling a unicorn in ZBrush (because it's so comfortable and intuitive with modeling) for a film in a project of my studies and imported it to 3ds Max then, because I know how to rig and animate there (and in ZBrush I didn't even find out how to MOVE an object).
After a while I finally killed all the triangles in my mesh, but it's just... horrible. So many polys where they aren't needed, so unclean. It looks like this:
[URL]..........
And I'd rather want it to be clean like that:
[URL].......
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Sep 10, 2013
I've been working on an editable poly model and I noticed that when I convert it to a editable mesh the number of polys doubles.
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Dec 10, 2013
I have a 3d scan, its a dense mesh with a messy texture map.
I want to retopologize it by hand. Is there a way of automatically re projecting the old texture map back onto it from the 3d scan?
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Jul 8, 2013
I bought a 3d mesh model of a chair I want to make out of wood. To do this I want to use Maya to create 2D slices of the mesh model that I can use as templates for my woodwork.
The model looks great in Maya, but how to create these slices or 2D views and print them.
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Apr 18, 2012
Is there a non-destructive way to import a mesh and then work on it symmetrically in Max? I'm not having a ton of luck looking on the net (though it may well be my search criteria). I need to work on a symmetrical mesh that I've imported but the symmetry tools all seem to create geometry or require I cut mine in half. I'm missing something, right?
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Jan 12, 2011
I am trying to fix holes on my mesh by selecting the whole mesh and hitting weld at .001, but its pulling the whole mesh in. I have tried increasing the scale of the mesh by 1000x and even 5000x but a weld of .001 is causing the exact same result. I thought increasing the mesh size was supposed to scale the weld distance as well but its not for some reason.
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Jul 6, 2012
how can i reduce the poly count of a static mesh I made. I am attaching a screen shot of it. Rather than re-modelling the mesh or re-topologizing what can i do to reduce the poly count??
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