Photoshop :: How To Move Shapes (created With Paths)
Nov 14, 2012
[CS6] I created shapes with the pen tool.
Then I selected the path selection tool and selected a path.
Clicked right mouse key, choosed "Fill Path..." or "Fill Subpath" (don't know what it means). After filling with a color I get an object in
the form of the path and I can move the path to another place.
But I can't move the object in the shape of the path. I can't move it with "Path selection tool" because it's no path. Then I tried the "Move Tool" but I also can't select the object with it instead the whole canvas is moving.
How can I select and move shapes which were created with the pen tool?
I'd like to be able to make Clipping Paths out of (unexpanded) Compound Shapes. We can't do that already.I'd also like the Expand button to work like it did in CS4 again.
I see that I am allowed to specify more than one path for tool palettes. When that is done, which path is used if a user creates a new palette?I have some custom palettes on the network. They swap each other out using the hidden toolpalettepath variable. As part of that, they also include a button to restore the path to the default local folder. I am considering placing all of the delivered ones on the network but also want users to have a way of adding their own and having them placed in a standard location under their network user area.
I used to use freehand as my defacto drawing tool until I switched to AI. Back in those days, I also used "Streamline" (URL...) to perform the functions image trace does today. While it's results were somewhat crude, the software provided me the vector points, paths and acnhors i needed. After every trace, I could manually edit the resulting vector traces.
I have been using CS6's tracing feature, but the one thing I cannot figure out for the life of me is the "Bounding box" issue for an imported image. Everytime I trace a drawing, AI's tracing results always place a bounding box around the traced image area. My goal: To trace an item, get rid of the bounding box and extract the outlines and paths so that I can then modify these to my linking.
Can this be done? Im sure it can,... I just cannot find out how. (Or am I making crack wishes?) All I'm saying, if Streamline allowed me to edit paths from a trace, then it'd be a shame if AI CS6 does not.
I'm using the Pencil Tool to draw shapes (not good enough for the Pen Tool yet) and some of my paths are not as smooth as I'd like, so I go over them with the Smooth Tool, though it seems like it either smooths the path a little bit or completely changes its shape.
I have Illustrator CS6 and I've noticed something odd. Whenever I create shapes they have jagged edges. I've attached a screenshot so you can see this. I'm wondering if it's a setting or something that I don't have turned on (or off).
When I go to edit mesh on a brand new hedra and take two points and scale them, the sides are uneven, one side isn't scaling properly. It looks to be the one with the square edge. Here's a video.
I'm using Illustrator to creat shapes that can be exported as DXF files then taken into a program used in CNC plasma cutting of metal art. I'm able to do this with art work drawn with the pencil tool and blob brush. I also want to do this with the brush tools creating florishes and other shapes. I've been able to take a paint brush drawn line with width, rasterized it, and then image traced it to creat a line shape with handles which allow it to be adjusted however I've not been able to get rid of the selection box, it seems to need to be selected in order to work on the shape, and the drawn lines created when I image traced it seem to be double lines. Also I can't get rid of the box that is drawn when I select the lines so I can use the handles to manipulate the shape. Most important I've not be able to export shapes draw this way as a DXF file.
Just installed the new CS6. I'm experimenting with Illustrator. I feel a little dumb asking this, but ALL of my newly drawn paths, brush strokes, objects etc. keep automatically shifting to the bottom of the layer instead of like usual, appearing at the top. Is there a way to turn this off? Revert back to normal?
I'm new to Video Studio and new to the forum after downloading the trial of X5. Want to know how to move and scale a graphic such as a jpeg across the screen along an animation path - iE; I have a picture of an object that starts at one point in the top left hand corner which I can animate to grow bigger and move to the bottom of the screen.
I would like to divide the green leaves on the image below over the green object on the right so that the leaves create the shape of the lines. They have to fill the space of the green object at a similar shape as it is now.
I tried blend but since the leaves are grouped objects with gradient fills, but then this is the result.I need to divide the leaves along the green shape so they follow the shape.
How to move vertex of shapes, but i can't find back how. I'm trying to follow the solution / adobe info , but still can't select single or multiple vertex of a shape, its always everything selected. I'm actually using a shape that i had modified this way before already.
I'm a long time user and fan of Corel Draw; are there any plans to mimic Adobe when you draw and move a primitive in Corel Draw.
I love the feature in the Adobe Suite that lets you start a selection or primitive shape and dynamically move and place the shape as you'reinitially marking out it's width and Height "by holding down the space bar". I find this less constricting as you can begin draw the shape from anywhere on the page and move it anywhere before you commit to the size and placement.
I'm a long time user and fan of Corel Draw; are there any plans to mimic Adobe when you draw and move a primitive in Corel Draw.
I love the feature in the Adobe Suite that lets you start a selection or primitive shape and dynamically move and place the shape as you'reinitially marking out it's width and Height "by holding down the space bar". I find this less constricting as you can begin draw the shape from anywhere on the page and move it anywhere before you commit to the size and placement.
I want to be able to create guidelines in CorelDraw X4 that show up on every page in my CorelDraw document, but without having to open the Object Manager and highlight the Master Page before I create them.
At the moment when I open a new document and create guidelines they only show up on the first page and although it isn't difficult, it's annoying to have to move them manually on to the Master Page, how I can change the CorelDraw settings permanently so that whenever I open a new document and create guidelines they are created on the Master Page?
I would like to use a vector object made in AI as a custom shape to be used as a cookie cutter in elements.. I imported the AI file in photoshop but the "define custom shape" entry under "edit" was grayed out.
Using Lasso i have created a good shape that i require in my work. so now i want to save that shape i have drawn to custom shapes so that i can use it later also in my future works.
I want to join two paths to create a shape that I can fill but at the same time retain one of the original paths (the red one in the image below). I can copy the path I want to retain but surely there is a more elegant solution. See below for for an illustration:
I drew something up on a sheet of paper, scanned it, then traced it's bitmap as line art. I then proceded to edit the vectors to recover all the detail I lost with the tracing. It took forever!
Now that I´m done, I realised there is a problem... how can I color in the drawing, if the lines themselves make up the shape? Essentially, I´m left with blank spaces in between all the lines instead of solid individual shapes that can be colored in.
What can I do? I´m so desperate I´m thinking of creating a gazillion individual shapes with the colors, and slapping them underneath the lines to "improv" a fill. But that will take waay too long, so is there an easier way?
If I could "invert" the shape I have now, so that the blank spaces become individual shapes, and the lines become blank spaces.
is there any way to add shapes, in the "basic shapes" bar?
or maybe in any other locations.
I use a lot of predefines shapes, that are saved in various files. i wanna make a way to directly import these shapes, whithout open files and copy/paste the dsired shapes.
I am using the trial version of CS5 (probably going to upgrade at the end of the trial), and I've only found one thing about it that I don't like more than CS3. This is VERY VERY annoying, and I'm not sure if it's a glitch, or just a preference that needs to be reset:
When using the move tool, I will move something and it will just snap back to where it originally was. When it snaps back, it might move a few pixels over in the direction I was dragging, but it is definitely not moving to where I want it to go. The only way to get things to move the way I want to is by Free Transform...but it's annoying, when you're trying to design a layout, to have to free transform every element you want to move, first.
I'm guessing that this is a glitch because sometimes it happens and sometimes it doesn't...it's pretty random. I've tried turning Snap on and off, and nothing changes.
So a friend created a model using zbrush and exported several different *.OBJ files. I imported those to maya and added shaders. They all fit correctly together when imported.
some of those obj files required me to do a mesh->combine. so now it appears that not every item has the same reference point so that when I move or scale the entire item, some of the objects move seperately. I think it is only the ones I had to combine.
I tried freeze transformations, but when doing that, some of the objects lost their scale settings and still didnt move together as one unit.
What happened to the option/enter command in the move object dialog that has been around since the early days of Illustrator??? Instead of having to mouse click the "copy" button in the move object window, one could just hold down option with Return or Enter and the Copy command would happen rather than a simple move. Immensely useful for prepress work!
If I have a dynamic block of a window. I can move either side of the block but the basepoint doesn't move. Is there a way to move the basepoint as well so its not off in space? or just delete it and have it now shown?