Maya Modeling :: Move / Scale Entire Item - Objects Move Separately

Dec 9, 2012

So a friend created a model using zbrush and exported several different *.OBJ files. I imported those to maya and added shaders. They all fit correctly together when imported.

some of those obj files required me to do a mesh->combine. so now it appears that not every item has the same reference point so that when I move or scale the entire item, some of the objects move seperately. I think it is only the ones I had to combine.

I tried freeze transformations, but when doing that, some of the objects lost their scale settings and still didnt move together as one unit.

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Recently I renamed a folder that contained a Maya project. Here's a simple file structure to show what I mean:
 
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…to this:
NEWname > mayaProject > scenes > Project01.ma
 
The mayaProject (and all it's subfolders: scenes, assets, etc.) was created in Maya, and the OLDname folder was where I kept it and the other files related to the project.
 
After renaming that folder, when I double clicked the Project01.ma file to launch Maya, I received this error:
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When I relaunched Maya by its icon and used the File > Open Scene… option, I received this error:
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Sep 12, 2012

I'm new to Maya, so this is likely something I'm just missing or that I've done without realizing it, however...

I've created a scene with a few polygonal objects. As an example, imagine a house with plants around it and a cloud above. The plants are spaced evenly along a curve, and the cloud is also made using a Paint Effect with a Modifier around it to control it's shape using slight forces, etc.

However, when it's done and I select the entire group of objects to drag to a different position, weird things happen. The plants seem to move much more quickly in that direction, so that soon they're no longer positioned where they should be at the base of the house, and the clouds move in the opposite direction from where I'm dragging (i.e. down not up). What I'll call the 'normal' polygonal objects (e.g. the house, car, etc.) all move fine, but I cannot figure out how to fix the other items so everything maintains its relative position, or lock the whole scene together to move as a group.

I've tried to combine them, and even 'parent' everything to the house, but I suspect I've changed something like a control handle position or rotated something that now moves opposite the normal xyz directions.

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Jun 17, 2012

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The entire object turns yellow when selected, or yellow/red depending on the size/shape.

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Aug 20, 2013

We are just trying out Maya on the OSX Platform.
 
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Looking around we found that if you hit the 'fn + left arrow' keys you are meant to get the same as using the 'insert' key on the PC, but this is not right, and also when you try to hold down the 'C' key it does not allow the pivot point to be constrained to the curve.
 
So where is the 'Insert' key on the Mac?

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Nov 17, 2012

I am trying to model the following simple structure:

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I would like the affected vertices to only move on a given axis when rotating the edges, so I dont need to reposition them after the rotate operation. I tried to illustrate what I mean in the following screenshot:

The edges I want to rotate are marked in red, the vertices that are supposed to only move on the y-axis are marked in green. The arrows indicate the desired movement.

Is this way of rotating an edge possible with the rotate tool or something?

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Dec 20, 2013

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Works fine on 2013 no issues at all, but the problem just seems to effect the move tool in Maya 2014.

I have checked that soft selection is disabled and it is? maybe I have inadvertedly hit a shortcut sequence to switch something on or off, but cannot find anything else amiss.

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