3ds Max :: Align Shapes To The Plane
Oct 27, 2011How do I align shapes to the plane???
View 1 RepliesHow do I align shapes to the plane???
View 1 RepliesFor one of our project, we have a very precise scanner that picks 3 points on a material to generate a plane.
(First point is always (0,0,0))
On autocad, I have to align different object with this plane.
I'd like to know if there is a method to directly align object with this plane?
(I can easily have the normal to this plane, and other informations, if needed)
We already try to calculate angles and make a rotation, but it's not very accurate.
I have several elements that I need to align flat to the ground plane, but due to how i have created them, I am finding it very difficult. They are panels for a geodesic type structure and i want to lay them flat to 3d print them. I have tried adjusting pivot, aligning to object, etc but I cannot get the sections to be completey flat
For some reason Area will not let me post .max file so it's a dxf instead
I am trying to align my model to my image plane. I marquee select the vertices but only the one in the front selects I have checked Back face culling and soft selections and made sure that they are not on but it is still not working.
View 2 Replies View RelatedI understand a bit about using booleans to cut shapes out of a mesh, but how can i use vector shapes I created to cut a custom shape from a plane (for example)??
I am student so still learning.
If not using vectors, another way to cut shapes from mesh?
Look at the photo I provided.
The rectangle will not to the circle correctly or evenly. This has been happening too much recently and I move on and find a way around it. I've had enough though.
I've turned off and on Snap to point, Snap to grid, Smart guides. Everytime I drag the rectangles edges to the circles, they magically somehow snap back to the original spot or further than I wanted it.
Nothing fixes it. I'm extremely furious! Why is the edge of my circle able to be there but not the edge of the rectangle? I've even tried to increase and decrease the shapes. Still, nothing.
in the left is my outlined shapes zoomed right in on a corner all perfectly alligned (3 shapes in total next one is ontop of another perfectly inline) then next is the preview zoomed in as you can see not perfectly inline and next is my full image so you get an idea.
My probelm is when scaling like i've done here it causes the shapes to come out of line and then causes the overall image to look bad. But when i made the original pic it was fine its just when i resize this happens but as you can see the outline is fine?
How to make a new work plane rotated at an angle to another plane and passing through the axis of a cylinder, or one of the main axes.On the plane commands, in V2013, i don't find an option for plane at an angle
View 1 Replies View RelatedOccasionally paragraph allignment works opposite for left & right align, usually on Illustrator documents with Russian type.
In additon on center align text I set my cursor to input a period at the end of a sentence, and the period instead gets added to the beginning.
In character palette language is set to English USA, this is point text.
I created a new point text and this is happening, if I paste text from another document alignment works fine, font is Arial black but happens with all fonts.
I would like to use a vector object made in AI as a custom shape to be used as a cookie cutter in elements.. I imported the AI file in photoshop but the "define custom shape" entry under "edit" was grayed out.
View 2 Replies View RelatedUsing Lasso i have created a good shape that i require in my work. so now i want to save that shape i have drawn to custom shapes so that i can use it later also in my future works.
View 4 Replies View RelatedI drew something up on a sheet of paper, scanned it, then traced it's bitmap as line art. I then proceded to edit the vectors to recover all the detail I lost with the tracing. It took forever!
Now that I´m done, I realised there is a problem... how can I color in the drawing, if the lines themselves make up the shape? Essentially, I´m left with blank spaces in between all the lines instead of solid individual shapes that can be colored in.
What can I do? I´m so desperate I´m thinking of creating a gazillion individual shapes with the colors, and slapping them underneath the lines to "improv" a fill. But that will take waay too long, so is there an easier way?
If I could "invert" the shape I have now, so that the blank spaces become individual shapes, and the lines become blank spaces.
is there any way to add shapes, in the "basic shapes" bar?
or maybe in any other locations.
I use a lot of predefines shapes, that are saved in various files. i wanna make a way to directly import these shapes, whithout open files and copy/paste the dsired shapes.
I have a plane with an A&D mat applied to it. The material is very simple...just a bitmap loaded into the diffuse slot. How can I make the image be shown only on one side of the plane? Currently, I have mapping set to planer.
Max 2014 (SP2)
Win 7 64-bit; Dual Xeon E5-2687W @ 3.10 GHz; 64 GB Ram
NVIDIA GeForce GTX 570; Quadro 4000
How to you put text on a plane?
No, I am not talking about an airplane.
How to you warp text onto a plane in 3D space? In other words, have it presented at an angle as if it were on a grid where the vertical lines converged to a vanishing point.
I have been playing with Maya and Photoshop inorder to create an icon for the Web 2.0 revamping of my website. Here is a rough sketch of what I am trying to do:
It is a pseudo-globe coming out of a box in a way that it looks like a gift for the user.
The pseudo-globe will look something like this
And the box will be something like this
The logo will be in 3D and the words "Complete" and "Translations" will appear as if they are printed on the floor where the box rests against the edges of the box.
I imagine this must be an easy thing for many people here to answer. How do I do this? I have the basic forms already in Maya in the 3D space. How do I put the letters on the floor?
I am compositing an object into a scene with the perspective tools. I am using 2014 Max Design. I followed the Autodesk tutrorials and was doing fine until I needed to added the Matt/Shadow #24 material. It does not appear as a choice under the standard list in slate. There is one in Mental Matt/ Shadows/ Reflections...which I tried to use but just get a black plane on rendering. Why I cant see Matt/Shadows #24? If not any how I might get the mental ray material to work?
View 1 Replies View RelatedPanning / dollying the camera, the image plane is still trying to maintain a 'forward' looking view to the camera. I would like to lock the talent / image plane so that when I do a camera move, the talent is 'sticking' to the virtual news room I have used.
View 2 Replies View RelatedI'm trying to add a video to a plane using 3ds Max 2012. I've watched two videos showing how to do it, unfortunately they are using old versions of 3dsMax, and their instructions aren't up to date.
I've made a plane, converted it to poly. I opened materials, found diffuse map in architectural, and clicked on bitmap. So I opened my Avi file. And what I believe what I am supposed to do now is drag from the circle to my plane. I see the video on my plane, but it is washed out gray. There is a box that says "diffuse color", where this color seems to come from, but I can't get rid of it.
from 2012 to 2013 im having a hard time of getting my bitmaps to show on my planes. I add the image to the difuse in material editor. I've clicked the apply and the show material on map.. yet im still seeing a grey image on my plane and not the bitmap..
View 3 Replies View Relatedhow to cast shadows onto a plane and not have the plane render so the background has the shadow overlayed on it?The top has the plane not renderable and the bottom is set to renderable under obj properties render control. Attached is a image that hopefully will enplane my question. I wish for the cast shadows to appear that they are on the back ground image which is the wood flooring.
View 2 Replies View RelatedHow would I stretch a 3d image (like the one pictured below) onto a 2d plane in illustrator cs6?
View 1 Replies View Relatedi was wonder how do i align the outer box, as u can see its wonky?
View 2 Replies View RelatedI have a vector shape (which is simply four rounded rectangles) that I have converted to a 3D object, Next, I set my extrusion depth and caps just the way I want them now you can see I've angled the flat plane so it's a little oblique, but what I want to do now is map the 'face' of the extruded shape so instead of lying on a flat plane, the plane itself is warped like a sphere.
Imagine taking these 'chicklets' and pressing them onto a bowling ball instead of lying on a flat table.Is there any way to do that in CS6 or am I going to have to do this in another 3D application?
I have some faces and i want project them to xy plane (Top view). I want to get exterior boundary line of this model. To do this, i will ignore all dashed lines, but i cannot check a line is dashed line or not.
View 5 Replies View RelatedI've got the second floor of a building which is an attic, which is over 2 different levels, each of which has its own xref. The roof is sloped. I would like to vary the cut plane in the same view, so that both xrefs are respectively cut at 1500mm above floor level. This would mean using 2 different cut planes, one for each reference.
View 1 Replies View RelatedHow to you warp text onto a plane in 3D space? In other words, have it presented at an angle as if it were on a grid where the vertical lines converged to a vanishing point.
I have been playing with Maya and Photoshop inorder to create an icon for the Web 2.0 revamping of my website. Here is a rough sketch of what I am trying to do:
It is a pseudo-globe coming out of a box in a way that it looks like a gift for the user.
The pseudo-globe will look something like this
And the box will be something like this
The logo will be in 3D and the words "Complete" and "Translations" will appear as if they are printed on the floor where the box rests against the edges of the box.
I imagine this must be an easy thing for many people here to answer. How do I do this? I have the basic forms already in Maya in the 3D space. How do I put the letters on the floor?
I have a very large and complicated file from a civil engineer with way more information in it then I need. I want to pull layers I need out of the civil dwg and into a new dwg.
A few problems with the civil dwg are, all lines not in same x/y plane, everything not at 0,0,0, layers need to be combined, layers need to be purged, etc
Would just copy and pasting the layers I need into a new file be a good way to approach this?
I have been working on this framing plan and come to find out - much of the text and some of the lines are being entered off of the 0 - Z plane. get everything down to 0? Flatten does not work and I have searched high and low for a resolution, but I'm not getting anywhere.
I know the lines are mostly at 0, which makes it very confusing that the text would enter off of the 0 - Z plane.
I found much info on creating 3D objects above X Y plane (which is Z), but I haven't been able to find info on creating objects on the underside of X Y plane (sub Z).
I need to create objects above and below X Y.
For example a normal cube requires minimum 8 vertices but of course there may be several width, height and length segments which increase the amount of vertices. If there are more than 8 vertices I would like to remove or combine them since for a single plane only 3 (triangle) or 4 (rectangle) vertices are required. On the other hand, I do not want to optimize anything else and this operation should be automatic (thus optimize and pro optimize are not perfect solutions).
View 1 Replies View RelatedI need this information for an animation rig.
Let's say I have an arbitrarily oriented plane, and somewhere above that plane, I have placed an object. Now, I want to calculate the closest point on that plane to the position of the object, and constrain a third object to that calculated position.
If I move the object above the plane around, the object on the plane should always move to a position where it is as close to the first object as possible without leaving the plane. Is there any reasonable way to do this with on-board 3ds 2012 features?