how to cast shadows onto a plane and not have the plane render so the background has the shadow overlayed on it?The top has the plane not renderable and the bottom is set to renderable under obj properties render control. Attached is a image that hopefully will enplane my question. I wish for the cast shadows to appear that they are on the back ground image which is the wood flooring.
I planned to set up an easy way to lighten my scene. So I actually wanted to use the Skylight as I did with 3DS Max 2008.Since I have not used 3DS Max for a while and now ugraded to version 2011, it seems as if I forgot how to use the Skylight.Unfortunately I am unable to check the Cast Shadows box in the render menu.
I am using mental ray. I created a standard primitive plane and added a material to it. I created a daylight system. The plane, however, is not casting a shadow. What do I need to do to make it cast a shadow?
I am compositing an object into a scene with the perspective tools. I am using 2014 Max Design. I followed the Autodesk tutrorials and was doing fine until I needed to added the Matt/Shadow #24 material. It does not appear as a choice under the standard list in slate. There is one in Mental Matt/ Shadows/ Reflections...which I tried to use but just get a black plane on rendering. Why I cant see Matt/Shadows #24? If not any how I might get the mental ray material to work?
Whenever I open a part (or iam), the ground plane and ambient shadows are active. If I turn them off (on View tab, appearance panel) and exit the part, then reopen it again, the ground plane and ambient shadows are active again.
How do I save these appearance settings? Do I have to turn these off EVERYTIME I open a part?
How to make a new work plane rotated at an angle to another plane and passing through the axis of a cylinder, or one of the main axes.On the plane commands, in V2013, i don't find an option for plane at an angle
After upgrading PS CS6 to 13.0.1, HDR Pro now renders terrible colors. The reds seem to be missing and there is a pea-green cast to everything. The screen capture from LR shows two 32-bit images made from HDR Pro the one on the left was created 9/19/2012 on the right was created 10/27/2012 after having upgraded CS6 and LR4. The color space in Photoshop is Prophoto
I'm trying to add a color cast to a grey, contoured button shape (defined by a vector mask), by overlaying it with an adjustment layer with a solid green fill and setting the blend mode to "multiply."  The shape layer has transparent pixels around the perimeter, so I would not expect a "multiply" operation to result in visible green there. But it does. That's no good. I need to export this image to a PNG with the transparency intact.  I can see that the green adjustment layer has a "Color Fill 1 Mask" channel, but copying the shape layer and pasting it into that mask channel doesn't seem to work. The display shows a very thin outline of the vector shape, but I can't appear to do anything with it.
I get great results with CS4, and Epson R2880 and calibrated monitor and paper profiles: prints just like the monitor only a little darker but I can handle that. "Upgrading" to CS6 with everything else unchanged and the prints have a muddy green cast. Currantly the "solution" is to manipulate in CS6 and print from CS4.
I seem to have done something to my version of Photoshop 6 (on XP). When I print directly from Photoshop, all prints have a strong yellow cast. If I print the same file from another program (such as Illustrator, etc.), it prints fine (so it's not a monitor calibration issue). Color mode is RGB, all the color settings are normal (Adobe RGB 1998).
I recently replaced my HP printer with a Canon MP810, and I still have the same problem with the new printer!
I've seen this question posted several times on the Web over the years (for Photoshop 6 or 7), but never an answer.
Does anyone know how to get this old vintage look? It seems the saturation is down and there is a bit of yellow added to the image maybe? I'm not quite sure, but I really like it. Any thoughts?
I have some photos I took at a car show. Unfortunately, the event was held in a garage under horrible lighting. It gave everything a yellow-orange cast. What is the best way to remove or shift the color cast to more natural light. I tried Channel Mixer to some good effect. I have attached a sample image. I realize it may be hard to recover anything, but I'm just interesting in the technique.
Note in the image, there is almost no blue. The Channel mixer allows "converting" some of the other light into blue. I'm I on the right track?
I have some photos that have an orange cast that I would like to remove. May also need to lighten them a little, unless removing the orange does that. Are there any tutorials that would tell how to do this? Or if it is easy enough, give some guidance here?
As the other mentioned in the comments sections of the article below, I am getting a specified cast is invalid on the line td.Show(). Â I've tried the blank method, and passing in the main window handle with no success.
I use LR 4.4. Recently everything on my monitor in my LR catalog has a very warm cast. Even the white portion of the histogram appears tan, not white. However, my monitor is calibrated and if I export an image and then open it in another program, such as Photoshop or paste it into Word, it appears fine, with the normal color temperate. The color temps listed for each photo in develop mode varies, from 5000 to higher, but all have this same, almost sepia cast. When I print an image, they appear fine as well. Is there some preference seeting that controls the color cast of the catalog?
I have just moved to LR4.1 from a bridge/PS6 workflow. I am having issues with the prints having a magenta cast. I have a colour managed workflow (Eizo ColourEdge monitor, Datacolour calibration, Epsom R3000 using paper manufacturers icc profiles). The magenta cast is happening when printing through LR4 using the papers icc profile. Same file is fine when printed with the same profile through CS6.
In PS CC, is it possible to render a 3D shadow + reflection, but have the object that is casting it invisible? So the end result is a shadow/reflection on it's own separate layer?
The company i'm working used to draw their casted parts in Autocad. They added the extra material (before milling) with a dashed contour line. Now we work with Inventor 2010 and the models are all created 'finished'.
Now the situation is that the CNC-programmer is adding this 'given' material in his Gibs-cam application in order to write his program. Due to that the discussion appeared what is best. To add the material in Inventor or in Gibbs. I'm interested to hear some workaround according to this.
PS CS4. Everything seemed to go fine, but now all of a sudden his images are displayed with a strong yellow tint. I don't mean a slight color cast, I mean a STRONG yellow tint. The images appear the same in Photoshop, the Bridge, and even ACR. I re-calibrated the monitor (Gretag McBeth) and generated a new profile just be sure, but that wasn't it. The same images viewed in other applications (Picassa, opened in a browser, etc.) on the same computer display normally. This appears to be only Photoshop related. What's also interesting is that CS3 now exhibits the same problem after the CS4 install. I reviewed all the color settings and workflow, and nothing is out of the ordinary. The Nikon raw images were imported via ACR, and opened in Photoshop with ACR workflow options set for 16 bit/Adobe RGB. Photoshop working space is Adobe RGB. I also installed the 11.0.1 update. But here are what may be a couple of clues. First, it's not just the image files that look bad. The colors are awful in the color picker in the toolbox. The entire color picker slider is almost all yellow and orange. And here's another good one. We tried importing some new raw images via the photo downloader in Bridge. With the downloader in Advanced mode, the image previews before download show the same yellow cast. But after I click the Get Photos button, the image colors appear correct as they flash on for a couple of seconds while being downloaded. This has got to be a big clue for someone. What's different about how the image is displayed during that two second preview during the actual download? The PC hardware is a 3.2Ghz Pentium 4 Dell tower (2G ram) running XP Pro w/SP3, with a nVidia GeForce 7800 graphics card, and the screen resolution is 1024x768. I'm thinking maybe a graphics card issue or corrupted system profiles, but I'm a Mac and he's a PC so my PC troubleshooting skills are limited.
I have this image with an intense orange background.
I want to change the color of the background to a light green, or even white (depending on my boss' mood). But the background color leaves me with an undesirable orange color-cast on the old man.
this is only a very rough clipping, the final version will be well refined.
way to eliminate this color-cast, most noticable on his hair. How would you go about it?
I have used gimp for years, and never tried to remove a blue cast from an image. I have several images I have shot over the years, of winter scenes, now I want to see them in "normal" colors. I tried a couple of plugins and gimp operations, but I have no real good results.