In PS CC, is it possible to render a 3D shadow + reflection, but have the object that is casting it invisible? So the end result is a shadow/reflection on it's own separate layer?
I try to cast shadow from a photoshop file and dont see anything, im not talking about simple shadow. Ill put a light and then shadow cast. I dont know if this is only a 3D geometry feature.
I'd really like to create an animated shadow cast down on the ocean floor by the waves above. That nice ripply effect where the light peaks through the waves onto the sand below. I need it to animate too, I think that will be very hard.
I can't post links at the moment but a simple Google image search of "stingray ocean floor" should yield some nice examples. I can't actually find any tutorials similar enough to adapt for this purpose. (I'd like to have the light ripples as the transparent part, and the shadows varying shade of grey to black)
I am using mental ray. I created a standard primitive plane and added a material to it. I created a daylight system. The plane, however, is not casting a shadow. What do I need to do to make it cast a shadow?
Any tips on making the shadow cast work? I have a background piped into action and some 3d text with a light. I add the shadow cast to the light and there's no shadow. Will the shadow cast on a backgorund or does a shadow need other media (not a background) to cast on?
LR4.2 gives some ugly magenta color cast on deep shadows especially at high iso pictures. Nikon Capture NX2 gives them too, but not so heavy. If I push the shadows at iso 1600, they are all magenta. Is it related to the beta state of the D600 support? My D700 is at iso 3200 in deep shadows completely black (only luminance noise), even pushed. Is there a possibility to correct that issue with LR (high iso blackpoint correction)? The shadow color tint correction from the calibration option is not really a solution, because it does not only correct the deep shadows, so the other shadows get a green tint.
i have a question does a full shadow can be activated when i set the view in conceptual or any other view or it only exist when i render the objects?...
no full shadows (but the full shadow is turn on)
but when i render the objects..full shadow now exist?..
I render 3d object from raster and smart object (extrusion) Each time i do the edge where the extrusion meets the front inflation material is slightly distorted. Should be a smooth line.
Is it possible to render an object to fit exactly into the render window. i.e If I have a plane object segmented into 512 * 512 segments and I randomly colour each polygon. If I render at 512*512 pixels, I would like to fit the plane exactly so that the rendered image shows 1 pixel per polygon.
Whilst you can select region to render its not that exact and is based on the visual window. can it be utilized with render blowup.
Basically I want to render a square object exactly ( no borders) at a large resolution, hence the need for render blowup so that I can render into smaller tiles.
is there a way to make a drop shadow for an invisible object. because i want only the shadow of the pipe im drawing. when i set the opacity of the pipe to 0, the shadow turns invisible too.
i tried the dodge/burn tools, but they dont give me the same shadow as the other pipes in the image.
I have a pillow bevel applied to a paint splatter brush image, and I'm having trouble with the shadows. I want to save this splatter as a transparent PNG. The problem is that a drop shadow effect is showing up when I save it this way. I think it's a "shading" setting rather than a true drop shadow, as there is no drop shadow set in the layer styles.
The shadow does not appear when a white background is applied. It only shows when the background is transparent. I've tried reducing the shading opacity in the bevel dialogue, and this does get rid of the drop shadow....the problem is that it also removes the shading from the paint splatter, making the image look flat instead of raised.
If I place a filled circular object with an attached drop shaddow on top a colored background, it appears as I expect on my monitor. If I print it, the print preview still looks correct, but the actual print shows a white rectangle below the circle and above the shaddow. It blocks part of the shaddow.
I've asked this in the X5 board before, gave up, and it's still bugging me with X6.
[URL].......
So I group a few objects, apply drop shadow to the group, and now I want to select one of the object in the group (to move it or resize it, etc).
I just can't find an effective way to do this without discarding the drop shadow, edit, and reapply the drop shadow. There have been many suggestion that seems to work for certain people, i.e. Ctrl+Click, Ctrl+Alt+Click, Ctrl+Alt+Shift+Click, but none works as desire.
In the attached example, I try to select the red square. If I Ctrl+Click, it selects the whole group. If I Ctrl+Alt+Click, it either selects the yellow circle, or edits the drop shadow.
If I Ctrl+Alt+Shift+Click, the result is random. It either selects the blue background square, or selects the yellow circle, or edits the drop shadow, and once in a blue moon successfully selects the red square.
I have 3 objects A, B, C, I group them together, apply a drop shadow.Now, let's say I need to resize or reposition one of them, I'm unable to select the particular object.
It's suppose to work with Alt+Ctrl+Click, but it doesn't.I always end up with editing the drop shadow rather than selecting the object. It's very trouble some needing to discard the drop shadow, make the changes, and re-apply the drop shadow.
I'm working on an illustration of headphones and I need to make it look as thought the wire coming out of the headphones is sitting on a table and the light source is above and casting the shadow slightly to the left.I did the below test but it looks more like you are looking at the wire from an x/y axis.
I have an object with a drop shadow. I want to rotate the object and the drop shadow 90 degrees. But when I rotate the object, the drop shadow does not rotate along with the object.
How to lock the drop shadow so that it will rotate with the object. p.s. I already know how to change the angle of the drop shadow.
When I group a few objects together, and apply drop shadow to the group, I cannot edit the individual object in the group (cannot pick it to move it or resize it etc) without removing the drop shadow.