Photoshop :: How To Render 3D Object During Animation In CS6 Extended
Mar 11, 2013How do you render your 3d object during animation in photoshop cs6 extended.In my animation, there is no rendering.
View 6 RepliesHow do you render your 3d object during animation in photoshop cs6 extended.In my animation, there is no rendering.
View 6 RepliesIn the timeline panel in CS6 EXTENDED, you have a video feature, where you can animate three things:
Position Style Opacity
What I would like to know, is: How can I animate rotation of a layer? I want to rotate my layer at an angle and animate it. But when I rotate, the first animation frame is also rotated, resulting in NO animation between the frames.
does it really takes forever? im waiting for about 2 hours++ now at this moment
View 5 Replies View RelatedI render 3d object from raster and smart object (extrusion) Each time i do the edge where the extrusion meets the front inflation material is slightly distorted. Should be a smooth line.
View 20 Replies View RelatedI'm trying to make a very simple animation in CS3, basically an object moving from one side of a picture to the other. I have done this before in earlier versions of photoshop by placing my object, making a frame, moving the object, making a second frame, and then tweening the two. However, when I move my object in CS3 it moves the object in all frames, not just the one I have selected.
View 1 Replies View RelatedIs it possible to render an object to fit exactly into the render window. i.e If I have a plane object segmented into 512 * 512 segments and I randomly colour each polygon. If I render at 512*512 pixels, I would like to fit the plane exactly so that the rendered image shows 1 pixel per polygon.
Whilst you can select region to render its not that exact and is based on the visual window. can it be utilized with render blowup.
Basically I want to render a square object exactly ( no borders) at a large resolution, hence the need for render blowup so that I can render into smaller tiles.
where is the animation panel in Photoshop CS6 extended?
View 3 Replies View RelatedI am not getting Animation menu at my Photoshop CS6 Extended. Why?
View 5 Replies View RelatedI'm trying to make a 3D animation of jewelry by taking a series of 2d photos and then stiching them together (?). Is this possible with CS6 extended or do I need a different program ?
View 3 Replies View Relatedway to open ALL animation frame in CS3 Extended? I missed ImagesReady.
View 4 Replies View RelatedI have tried multiple times now to download a trial for Photoshop CS6 Extended. Everyone says that the CS6 trial is already the extended version and only changes based on your serial number at purchase but every time I try to open a video project of mine it says "This file contains a timeline-based animation (Photoshop Extended only)"
View 1 Replies View RelatedI have (finally) got a small CAT animation to work, however the movements don't render. I have watched numerous tutorials but can't find one that deals with the rendering, just the movements.
the vital step that I am obviously missing, or point me to some tutes that cover this.
Is it possible cause I want to render a rig I created in maya 2009 in other 3d package
View 1 Replies View RelatedI would like to create simple no render animation like this one
[URL]
In CS5 to animate rotation of a 3D object, e.g. a sphere, I would set a '3D Object Position' keyframe at the start of the animation timeline, another at the end and enter the number of degrees rotation into the appropriate axis text box. The layout is a bit different in CS6, so I might be missing something,
but this does not work for me. If I enter a value in the rotation box the object will rotate to that position, but as soon as I press enter or move the focus to a different box the image goes back to its initial position. On further testing the same applies to translation and scaling on the animation timeline. The same behaviour occurs where the movements are input by dragging in the image rather than text input.
If this is done without the timeline the rotation/scaling etc works fine either by text input or by dragging. However, in this situation it appears that it is impossible to set a rotation 360° or greater. The number of degrees is reduced modulo 360 so, for example, 480° becomes 120° and 360° becomes 0°. If animation inputs were working correctly and this behaviour applied it would prevent animation of a full rotation because entering 360° would become 0°. Similarly for animating greater rotation e.g. one-and-a-half turns would only animate 180°.
Is there a way to remove object from an animated layer? Or better yet disable animated layers on an object altogether?
View 1 Replies View RelatedI have a simplistic model (4 parts, 10 or so screws) that I am trying to render an animation through using Studio with the lowest possible output settings, my concern is that the render time is extraordinary long even for the most basic of assembly, why is this ? I have also tried the animate when in an IPN file which does improve render time but the quality is not very good.
I will now try using keyframe animation in Showcase to see if I can get an animation with good quality completed within the hour !
I am rendering an interior animation of a church for a client and after rendering a few frames with backburner on my offices network, I noticed that a lot of the frames have black faces that appear on the walls, then disappear in other frames. In particular the central column in the first attached image, the second image is how it should look. I've created both photon maps for GI and Final gather maps for most of the animation.
I'm running 3DS Max Design 2011
on a Dell Precision T5500
Intel Xeon CPU E5520 @2.27 GHz
2.26 GHz, 12 G Ram
I am creating animations with rendered image sequences with StudioMax. I'm looking for a way to overlay a PNG with translucent background onto my render frames as sort of a logo border/window.
[URL] Specifically at the :18-:19 second mark, where the model is rotating but the logo image is static. The above animation was created in Blender and I've been told they add that as a 'background' image when they render.
Again, I render out individual images and use RAM Player to create an .avi that I then import into Movie Maker or similar application to add title screens, etc. None of the applications I have available to me or are affordable appear to allow me to do Video Layers which would also allow me to accomplish this.
I have an animation of a wine glass breaking. I simulated it using mass FX and particle flow. I will import it to After Effects, add finishing touches and render out a super slow mo clip like you would see on Discovery HD or Time Warp. In essence, I want it to look like it was shot on a high speed camera.
I tried a test render out of max at 960 fps and importing into AE at 25fps but the results aren't quite white I want.
My question is, what frame rate do I render the animation out inside 3ds max and what frame rate do I import/interpret it in After Effects?
In PS CC, is it possible to render a 3D shadow + reflection, but have the object that is casting it invisible? So the end result is a shadow/reflection on it's own separate layer?
View 4 Replies View RelatedI'm animating a scene with a lot of trees in the background. I'm using forest pack with proxies of xfrog trees. The scene needs to look as realistic as possible but unfortunately, even though they are proxies, the trees are killing my render time.
Any good way that I might be able enhance render time but keep the quality? Maybe another solution to placing trees without using forest pack/proxies?
Autodesk 3ds Max 2010
I've just started to use AE again (CC version) and I'm trying to make a simple 3D text animation and it seems like it's taking an excessively long time to render. I have a 4 year old MacBook Pro (2.53 GHz Intel Core 2 Duo, 4 GB, NVIDIA GeForce 9400M 256 MB) and it's taking several hours to render and export a 5-second clip through Media Encoder. The animation is just text on a black background. I'm using the ME YouTube 480P preset. The original file is 1920x1080 because I am going to have to chroma key it over some existing 1080p video. I did a little 3D work years ago and this seems like an awfully long time for such a short, simple animation. Is there some simple, common mistake I'm probably making? Should I scale the comp down to 480p?
View 2 Replies View RelatedWhen I set up the Image based lighting in Mental Ray, and key the dome that is created to rotate in a animation, it is clearly rotating in the viewport, and when I render individual frames, it works, but when I batch render (confirming that the render range is set correctly) it renders each frame with the dome in the same position.
View 1 Replies View RelatedI created a flat polygon shape (object) and attached it to a motion path (curve). I then created a Animation Snapshot. So, my question is, why are the shapes bunched up at the beginning and end of the Animation Snapshot render ... instead of being all equally spaced?
View 1 Replies View RelatedJust wondering if there is a way to render an object id or any other render element alone without having to render off an entire image?
Autodesk 3ds Max 2010
Is there a way to extract information (for an excel spreadsheet) for multiple 3D objects, without turning them into individual blocks?
View 2 Replies View RelatedIs there a way to copy the "render to texture" settings of one mesh to another?
View 3 Replies View RelatedI have a head with a helmet on it. Whenever I try to render the helmet won't render.
It will render away from the head but anything over the head doesn't render. The helmet is larger than the head.
How can I render the inside of an open top box in a different material than the outside?
View 6 Replies View RelatedHow can I get an object to follow another object as well as reorient when the parent is deformed? See the attached image. Here I have wrist band rigged by using the "Path Deform Binding" modifier. I want the metal part to follow it as well as reorient to the flat surface it sits on. Here I had to manually rotate the metal part which is tedious if I want to try several band states.
View 4 Replies View Related